This is a list of mods that have problems with JFLP. Of course, I've only tested those I have (using FLMM v1.5 beta 1 and default options), so it's by no means definitive, but it should at least tell you what problems you may encounter. This has not been updated for v1.20, so new incompatibilities may exist. "Title" is the name that shows up in the list of mods; "Path" is the directory within the mods folder; "JFLPMOD" indicates that jflpmod.exe should be run first; "Additional" then describes extra changes that need to be made, if any. Title: ]Imperium's Advanced Freelancer Client v0.7b[ Path: Imperium's Advanced Freelancer Client v08 JFLPMOD: Yes Additional: Option "Change Tizona/Rapier effect?" * select No (the default effect is part of the patch) * to make the Debilitator effect work: - delete lines 249, 253, 264 & 268 (the four "vis_generic" lines in the two "options="906:3"" sections) Title: Beam Weapon Mod Path: beamweaponmod JFLPMOD: Yes Title: Black Label Mod Path: blacklabelv2 JFLPMOD: Yes Additional: Spinning Planets.xml * delete lines 443 to 481 (the three intro.ini sections) * delete lines 508 to 520 (the Ku01_planet_storm_5000_1 section) Title: Discovery Mod v4.85 Path: Discovery485 Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini Title: Itano Circus Path: ItanoCircus Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini Title: Nomad Battleship Mod Path: nomadbattleship JFLPMOD: Yes Title: NoStory Path: nostory JFLPMOD: Yes Title: Phoenix 1.03 Path: Phoenix 1.03 JFLPMOD: Yes (or just create DATA\MISSIONS\mshipprops.ini) Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini Title: Scenes Cut Mod Path: ScenesCut (or ScenesCutSDK) JFLPMOD: Yes Additional: script.xml * remove " = true" from all "autoplay" lines * delete lines 103-107 (the first Act_MovePlayer section) * delete lines 488-492 (the first m03_Survivor1 section) * delete lines 650-654 (the first M04_space_enter section) Title: THE ORDER MOD 56.64 Nomads Revenge open single player ... Path: theordermod56.64 JFLPMOD: Yes (or just create DATA\MISSIONS\mshipprops.ini) Title: TIE Universe v9.1 Path: TIE Universe 9.1 JFLPMOD: Yes Additional: amb_sp.xml * delete lines 57, 81 & 93 (name = Br04/Bw10/Ew01) ships.xml * replace lines 37 to 40 (ids_name = 237057) and 106 to 109 (ids_name = 237058) with these: --------------------------------------------- HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 --------------------------------------------- * make "ship_class = 3" at line 540 (nickname = or_elite) Universe.xml * lines 92 & 95 (nickname = Ku06_01_Base section): change the two run_by lines from W02bF30 to W02bF03 * line 1007 (nickname = Li04_space_tankl4_1 section) insert line "parent = Li04_05" after it * line 1047 (nickname = Li04_space_tankl4_2 section) insert line "reputation = li_p_grp" after it * line 1062 (nickname = Li04_space_tankl4_3 section) insert line "reputation = li_p_grp" after it * line 1671 (nickname = Rh01_shipyard_2 section): change reputation from co_khc_grp to rh_n_grp * lines 3405 & 3408 ([Asteroids] section) change the zones from nebula to asteroid * delete lines 4706 to 4890 (JUNK region) Title: Working Cloak Mod [v0.96 beta] Path: working_cloak_096beta Additional: add "jflp.dll" to the [Libraries] section of EXE\dacom.ini