[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 400 fill_dist = 1920 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.4 [properties] flag = ice_objects flag = Object_density_low [Exclusion Zones] exclusion = Zone_Ew01_to_Hi01_hole [Cube] asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_crystal_asteroid40, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 30, 70 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 4, 10 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10