[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 400
fill_dist = 1920
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.4

[properties]
flag = ice_objects
flag = Object_density_low

[Exclusion Zones]
exclusion = Zone_Ew01_to_Hi01_hole

[Cube]
asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_crystal_asteroid40, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 30, 70

[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 4, 10
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 10