[NPCShipArch] nickname = MSN02_Liberty_Police loadout = MSN02_Liberty_Police level = d2 ship_archetype = li_fighter pilot = MSN02_Liberty_Police state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN02_King loadout = MSN02_King level = d2 ship_archetype = li_fighter pilot = MSN02_King state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN02_Cosmo loadout = MSN02_Cosmo level = d2 ship_archetype = li_fighter pilot = MSN02_Cosmo state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN02_Ashcroft loadout = MSN02_Ashcroft level = d2 ship_archetype = pi_elite pilot = MSN02_Ashcroft state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN02_Ashcroft_Escort loadout = MSN02_Ashcroft_Escort level = d2 ship_archetype = pi_fighter pilot = MSN02_Ashcroft_Escort state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN02_Ashcroft_Transport loadout = MSN02_Ashcroft_Transport level = d2 ship_archetype = ge_transport pilot = MSN02_Ashcroft_Transport state_graph = TRANSPORT npc_class = lawful, TRANSPORT [NPCShipArch] nickname = MSN02_Burning_Heavy_Fighter loadout = MSN02_Burning_Heavy_Fighter level = d2 ship_archetype = mission02_burning_l_elite pilot = MSN02_Burning_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN02_Burning_Transport loadout = MSN02_Burning_Transport level = d2 ship_archetype = mission02_burning_transport pilot = MSN02_Burning_Transport state_graph = TRANSPORT npc_class = lawful, TRANSPORT [NPCShipArch] nickname = MSN02_Exploder loadout = MSN02_Exploder level = d2 ship_archetype = debris_tosser_200 pilot = MSN02_Exploder state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN02_Battleship_Unity loadout = MSN04_Battleship_Unity level = d20 ship_archetype = li_dreadnought pilot = MSN04_Battleship_Unity state_graph = CRUISER npc_class = lawful, CRUISER