[Sound] nickname = null file = audio\null.wav [Sound] nickname = shield_rebuilt file = audio\sounds\equipment\shield_rebuilt.wav attenuation = -2 range = 50, 450 crv_pitch = 5 [Sound] nickname = shield_offline file = audio\sounds\equipment\shield_offline.wav attenuation = -4 range = 50, 500 crv_pitch = 5 [Sound] nickname = tractor_operating file = audio\sounds\equipment\tractor_operating.wav attenuation = -5 range = 120, 1000 [Sound] nickname = tractor_loot_grabbed file = audio\sounds\equipment\tractor_loot_grabbed.wav attenuation = -8 range = 150, 400 [Sound] nickname = tractor_complete file = audio\sounds\equipment\tractor_complete.wav attenuation = -8 range = 150, 400 [Sound] nickname = tractor_interrupted file = audio\sounds\equipment\tractor_interrupted.wav attenuation = -8 range = 150, 400 [Sound] nickname = l_missile_launch file = audio\sounds\weapons\l_missile_launch.wav attenuation = -6 range = 30, 500 crv_pitch = 4 [Sound] nickname = r_missile_launch file = audio\sounds\weapons\l_missile_launch.wav attenuation = -6 range = 25, 500 crv_pitch = 4 [Sound] nickname = fire_laser1 file = audio\sounds\weapons\fire_laser1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser2 file = audio\sounds\weapons\fire_laser2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser3 file = audio\sounds\weapons\fire_laser3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser4 file = audio\sounds\weapons\fire_laser4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_laser5 file = audio\sounds\weapons\fire_laser5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron1 file = audio\sounds\weapons\fire_neutron1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron2 file = audio\sounds\weapons\fire_neutron2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron3 file = audio\sounds\weapons\fire_neutron3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron4 file = audio\sounds\weapons\fire_neutron4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_neutron5 file = audio\sounds\weapons\fire_neutron5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle1 file = audio\sounds\weapons\fire_particle1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle2 file = audio\sounds\weapons\fire_particle2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle3 file = audio\sounds\weapons\fire_particle3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle4 file = audio\sounds\weapons\fire_particle4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_particle5 file = audio\sounds\weapons\fire_particle5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon1 file = audio\sounds\weapons\fire_photon1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon2 file = audio\sounds\weapons\fire_photon2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon3 file = audio\sounds\weapons\fire_photon3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon4 file = audio\sounds\weapons\fire_photon4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_photon5 file = audio\sounds\weapons\fire_photon5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma1 file = audio\sounds\weapons\fire_plasma1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma2 file = audio\sounds\weapons\fire_plasma2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma3 file = audio\sounds\weapons\fire_plasma3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma4 file = audio\sounds\weapons\fire_plasma4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_plasma5 file = audio\sounds\weapons\fire_plasma5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse1 file = audio\sounds\weapons\fire_pulse1.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse2 file = audio\sounds\weapons\fire_pulse2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse3 file = audio\sounds\weapons\fire_pulse3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse4 file = audio\sounds\weapons\fire_pulse4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_pulse5 file = audio\sounds\weapons\fire_pulse5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon2 file = audio\sounds\weapons\fire_tachyon2.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon3 file = audio\sounds\weapons\fire_tachyon3.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon4 file = audio\sounds\weapons\fire_tachyon4.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_tachyon5 file = audio\sounds\weapons\fire_tachyon5.wav range = 60, 500 crv_pitch = 9 attenuation = -7 [Sound] nickname = fire_capship file = audio\sounds\weapons\fire_capship.wav attenuation = -7 crv_pitch = 10 range = 200, 1000 persistent = space [Sound] nickname = fire_capship_forward_gun file = audio\sounds\weapons\fire_capship_forward_gun.wav attenuation = -7 crv_pitch = 10 range = 200, 1000 [Sound] nickname = fire_countermeasure file = audio\sounds\weapons\fire_countermeasure.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_cruise_disruptor file = audio\sounds\weapons\fire_cruise_disruptor.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_mine_regular file = audio\sounds\weapons\fire_mine_regular.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_mine_tracking file = audio\sounds\weapons\fire_mine_tracking.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_missile_emp file = audio\sounds\weapons\fire_missile_emp.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 [Sound] nickname = fire_missile_homing file = audio\sounds\weapons\fire_missile_homing.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_missile_regular file = audio\sounds\weapons\fire_missile_regular.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 persistent = space [Sound] nickname = fire_torpedo file = audio\sounds\weapons\fire_torpedo.wav attenuation = -5 crv_pitch = 10 range = 70, 1000 [Sound] nickname = fire_no1 file = audio\sounds\weapons\fire_no1.wav attenuation = -5 crv_pitch = 12 range = 70, 1000 [Sound] nickname = fire_no_torpedo file = audio\sounds\weapons\fire_no_torpedo.wav attenuation = -5 crv_pitch = 12 range = 70, 1000 [Sound] nickname = fire_no_cruise_disruptor file = audio\sounds\weapons\fire_no_cruise_disruptor.wav attenuation = -5 crv_pitch = 12 range = 70, 1000 [Sound] nickname = fire_no_capship file = audio\sounds\weapons\fire_no_capship.wav attenuation = -5 crv_pitch = 12 range = 170, 1000 [Sound] nickname = by_no_torpedo file = audio\sounds\weapons\by_no_torpedo.wav attenuation = -2 crv_pitch = 12 range = 70, 100 [Sound] nickname = fire_dry file = audio\sounds\weapons\fire_dry.wav attenuation = -4 crv_pitch = 10 range = 60, 500 [Sound] nickname = proj_ast_coll file = audio\sounds\fx\collision_projectile_ast.wav attenuation = -6 range = 50 crv_pitch = 5 [Sound] nickname = hh_small_light01 file = audio\sounds\fx\hh_small_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_light02 file = audio\sounds\fx\hh_small_light02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_light03 file = audio\sounds\fx\hh_small_light03.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_medium01 file = audio\sounds\fx\hh_small_medium01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_medium02 file = audio\sounds\fx\hh_small_medium02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_medium03 file = audio\sounds\fx\hh_small_medium03.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_heavy01 file = audio\sounds\fx\hh_small_heavy01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_heavy02 file = audio\sounds\fx\hh_small_heavy02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_small_heavy03 file = audio\sounds\fx\hh_small_heavy02.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_light01 file = audio\sounds\fx\hh_large_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_light02 file = audio\sounds\fx\hh_large_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_light03 file = audio\sounds\fx\hh_large_light01.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_medium01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_medium02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_medium03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_heavy01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_heavy02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_large_heavy03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_nomad_light01 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_light02 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_light03 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_medium01 file = audio\sounds\fx\hh_nobs_medium01.wav attenuation = -2 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_nomad_medium02 file = audio\sounds\fx\hh_nobs_medium02.wav attenuation = -2 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_nomad_medium03 file = audio\sounds\fx\hh_nobs_medium03.wav attenuation = -2 range = 20, 500 crv_pitch = 10 [Sound] nickname = hh_nomad_heavy01 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_heavy02 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_nomad_heavy03 file = audio\null.wav attenuation = -1 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_light01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_light02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_light03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_medium01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_medium02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_medium03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_heavy01 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_heavy02 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = hh_rock_heavy03 file = audio\null.wav attenuation = -4 range = 20, 500 crv_pitch = 5 [Sound] nickname = sh_li01 file = audio\sounds\fx\sh_li01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_li02 file = audio\sounds\fx\sh_li02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_li03 file = audio\sounds\fx\sh_li03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ku01 file = audio\sounds\fx\sh_ku01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ku02 file = audio\sounds\fx\sh_ku02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ku03 file = audio\sounds\fx\sh_ku03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_br01 file = audio\sounds\fx\sh_br01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_br02 file = audio\sounds\fx\sh_br02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_br03 file = audio\sounds\fx\sh_br03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_rh01 file = audio\sounds\fx\sh_rh01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_rh02 file = audio\sounds\fx\sh_rh02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_rh03 file = audio\sounds\fx\sh_rh03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_no01 file = audio\sounds\fx\sh_bw01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_no02 file = audio\sounds\fx\sh_bw02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_no03 file = audio\sounds\fx\sh_bw03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_bw01 file = audio\sounds\fx\sh_pi01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_bw02 file = audio\sounds\fx\sh_pi02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_bw03 file = audio\sounds\fx\sh_pi03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ci01 file = audio\sounds\fx\sh_ci01.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ci02 file = audio\sounds\fx\sh_ci02.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = sh_ci03 file = audio\sounds\fx\sh_ci03.wav attenuation = -9 range = 20, 300 crv_pitch = 2 [Sound] nickname = csx_flash01 file = audio\sounds\fx\csx_flash01.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_large01 file = audio\sounds\fx\csx_large01.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_large02 file = audio\sounds\fx\csx_large02.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_large03 file = audio\sounds\fx\csx_large03.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_large04 file = audio\sounds\fx\csx_large04.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_large05 file = audio\sounds\fx\csx_large05.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_monster01 file = audio\sounds\fx\csx_monster01.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_sectional01 file = audio\sounds\fx\csx_sectional01.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_sectional02 file = audio\sounds\fx\csx_sectional02.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_sectional03 file = audio\sounds\fx\csx_sectional03.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_sectional04 file = audio\sounds\fx\csx_sectional04.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = csx_sectional05 file = audio\sounds\fx\csx_sectional05.wav attenuation = -3 range = 1750, 6000 crv_pitch = 8 [Sound] nickname = debris_explosion1 file = audio\sounds\fx\debri explo 1.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion2 file = Audio\Sounds\fx\debri explo 2.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion3 file = audio\sounds\fx\debri explo 3.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = debris_explosion4 file = audio\sounds\fx\debri explo 4.wav attenuation = -1 range = 80, 400 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion1 file = audio\sounds\fx\med explo 1.wav attenuation = -3 range = 80, 600 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion2 file = audio\sounds\fx\med explo 2.wav attenuation = -3 range = 80, 600 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion3 file = audio\sounds\fx\med explo 3.wav attenuation = -3 range = 80, 600 persistent = space crv_pitch = 15 [Sound] nickname = med_explosion4 file = audio\sounds\fx\med explo 4.wav attenuation = -3 range = 80, 600 persistent = space crv_pitch = 12 [Sound] nickname = childexplosion4 file = audio\sounds\fx\childexplosion4.wav attenuation = -7 range = 70, 400 crv_pitch = 5 [Sound] nickname = sever_debris file = audio\sounds\fx\equip blowing off.wav attenuation = -3 range = 50, 400 crv_pitch = 10 [Sound] nickname = asteroid_explosion file = audio\sounds\fx\explosion_asteroid_large.wav attenuation = -6 range = 100, 1000 crv_pitch = 10 [Sound] nickname = cargo_jettison file = audio\sounds\equipment\cargo_jettison.wav attenuation = -6 range = 150, 600 crv_pitch = 5 [Sound] nickname = cloak_no_battleship file = audio\sounds\fx\cloak_no_battleship.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_no_fighter file = audio\sounds\fx\cloak_no_fighter.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_no_fighter_srtc file = audio\sounds\fx\cloak_no_fighter.wav attenuation = -6 range = 180, 750 [Sound] nickname = cloak_no_gunboat file = audio\sounds\fx\cloak_no_gunboat.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_osiris file = audio\sounds\fx\cloak_osiris.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_rh_battleship file = audio\sounds\fx\cloak_rh_battleship.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_rh_cruiser file = audio\sounds\fx\cloak_rh_cruiser.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_rh_fighter file = audio\sounds\fx\cloak_rh_fighter.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = cloak_rh_gunboat file = audio\sounds\fx\cloak_rh_gunboat.wav attenuation = -6 range = 180, 750 crv_pitch = 5 [Sound] nickname = ship_levitation file = audio\sounds\fx\ship_cushion.wav type = ambience attenuation = -3 range = 20, 100 [Sound] nickname = on_fire_loop file = audio\sounds\fx\object_on_fire01.wav type = ambience attenuation = -1 range = 150, 300 crv_pitch = 5 [Sound] nickname = object_on_fire01 type = ambience file = audio\sounds\fx\object_on_fire01.wav attenuation = -1 range = 150, 300 crv_pitch = 5 [Sound] nickname = object_on_fire02 type = ambience file = audio\sounds\fx\object_on_fire01.wav attenuation = -1 range = 150, 300 crv_pitch = 5 [Sound] nickname = chomp1 file = audio\sounds\fx\gm_chomper1.wav attenuation = -12 range = 50, 400 crv_pitch = 10 [Sound] nickname = chomp2 file = audio\sounds\fx\gm_chomper2.wav attenuation = -12 range = 50, 400 crv_pitch = 10 [Sound] nickname = chomp3 file = audio\sounds\fx\gm_chomper3.wav attenuation = -12 range = 50 crv_pitch = 10 [Sound] nickname = conveyor file = audio\sounds\ships\Conveyor.wav attenuation = -12 range = 50, 200 [Sound] nickname = conveyor_operating file = audio\sounds\ships\Conveyor.wav attenuation = -12 range = 50, 200 [Sound] nickname = exhaust file = audio\sounds\ships\Exhaust Vent.wav attenuation = -12 range = 50, 600 [Sound] nickname = gate_open_sound file = audio\sounds\animations\jumpgate_open.wav attenuation = 0 range = 750, 2000 crv_pitch = 2 persistent = space [Sound] nickname = gate_close_sound file = audio\sounds\animations\jumpgate_close.wav attenuation = 0 range = 750, 2000 crv_pitch = 2 persistent = space [Sound] nickname = ring_open_sound file = audio\sounds\animations\ring_open.wav attenuation = -1 range = 350, 1200 crv_pitch = 2 persistent = space [Sound] nickname = ring_close_sound file = audio\sounds\animations\ring_close.wav attenuation = -1 range = 350, 1200 crv_pitch = 2 persistent = space [Sound] nickname = cargo_doors_open file = audio\sounds\animations\door_small_open.wav attenuation = -8 range = 100, 600 crv_pitch = 2 [Sound] nickname = cargo_doors_close file = audio\sounds\animations\door_small_close.wav attenuation = -8 range = 100, 600 crv_pitch = 2 [Sound] nickname = hanger_doors_opening file = audio\sounds\animations\door_large_open.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = hanger_doors_closing file = audio\sounds\animations\door_large_close.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = door_hangar_open file = audio\sounds\animations\door_large_open.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = door_hangar_close file = audio\sounds\animations\door_large_close.wav attenuation = -10 range = 100, 800 crv_pitch = 2 [Sound] nickname = depot_open_sound file = audio\sounds\animations\door_medium_open.wav attenuation = -2 range = 100, 700 crv_pitch = 2 [Sound] nickname = depot_close_sound file = audio\sounds\animations\door_medium_close.wav attenuation = -2 range = 100, 700 crv_pitch = 2 [Sound] nickname = door_medium_open file = audio\sounds\animations\door_medium_open.wav attenuation = -3 range = 100, 700 crv_pitch = 2 [Sound] nickname = door_medium_close file = audio\sounds\animations\door_medium_close.wav attenuation = -3 range = 100, 700 crv_pitch = 2 [Sound] nickname = turret_doors_open file = audio\sounds\animations\door_medium_open.wav attenuation = -3 range = 100, 700 [Sound] nickname = turret_doors_close file = audio\sounds\animations\door_medium_close.wav attenuation = -6 range = 250, 600 crv_pitch = 2 [Sound] nickname = atmospheric_buffeting file = audio\sounds\fx\atmospheric_buffeting.wav attenuation = -2 range = 80, 800 crv_pitch = 10 persistent = space [Sound] nickname = jump_in file = audio\sounds\fx\jump_in.wav attenuation = -6 range = 100, 1000 [Sound] nickname = jump_out file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 100, 1000 [Sound] nickname = jump_out_traumatic file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 100, 1000 [Sound] nickname = jump_flight file = audio\sounds\fx\jump_flight.wav attenuation = -3 range = 100, 1000 [Sound] nickname = hum_tl_pulse file = audio\sounds\fx\hum_tl_pulse.wav attenuation = -6 range = 25, 500 crv_pitch = 2 [Sound] nickname = tl_disrupt file = audio\sounds\equipment\shield_offline.wav attenuation = -6 range = 50, 1000 crv_pitch = 2 [Sound] nickname = tl_enter file = audio\sounds\fx\jump_in.wav attenuation = -6 range = 50, 1000 [Sound] nickname = tl_leave_successful file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 750, 1000 [Sound] nickname = tl_leave_traumatic file = audio\sounds\fx\jump_out.wav attenuation = -6 range = 50, 1000 [Sound] nickname = tl_regenerate file = audio\sounds\equipment\shield_rebuilt.wav attenuation = -6 range = 50, 1000 [Sound] nickname = tl_ring_whoosh file = audio\sounds\solar\tl_ring_whoosh.wav attenuation = -7 range = 20, 500 is_2d = true [Sound] nickname = tl_wind_ext file = audio\sounds\fx\atmospheric_buffeting.wav attenuation = -8 range = 200, 800 [Sound] nickname = tl_wind_int file = audio\sounds\fx\jump_flight.wav is_2d = true attenuation = -6 range = 100, 500 [Sound] nickname = hum_tl_ring type = ambience file = audio\sounds\fx\hum_tl_ring.wav attenuation = -4 range = 40, 500 [Sound] nickname = depot_wallah type = ambience file = audio\sounds\solar\wallah_depot.wav attenuation = -16 range = 500, 3000 [Sound] nickname = depot_wallah_srtc type = ambience file = audio\sounds\solar\wallah_depot.wav attenuation = -21 range = 500, 3000 [Sound] nickname = outpost_wallah type = ambience file = audio\sounds\solar\wallah_outpost.wav attenuation = -16 range = 500, 3000 [Sound] nickname = rumble_solar_small type = ambience file = audio\sounds\solar\rumble_trading_depot.wav attenuation = -8 range = 100, 1000 [Sound] nickname = rumble_solar_medium type = ambience file = audio\sounds\solar\rumble_station_small.wav attenuation = -6 range = 110, 1100 [Sound] nickname = rumble_solar_large type = ambience file = audio\sounds\solar\rumble_station_large.wav attenuation = -4 range = 120, 1200 [Sound] nickname = rumble_gas_collector type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 50, 800 [Sound] nickname = rumble_gas_miner type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 50, 800 [Sound] nickname = rumble_manufac_platform type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 50, 800 [Sound] nickname = rumble_shipyard file = audio\sounds\solar\rumble_trading_outpost.wav type = ambience attenuation = -8 range = 50, 800 [Sound] nickname = rumble_solar_plant type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -8 range = 500, 1500 [Sound] nickname = rumble_station_large type = ambience file = audio\sounds\solar\rumble_station_large.wav attenuation = -8 range = 100, 1200 [Sound] nickname = rumble_station_small type = ambience file = audio\sounds\solar\rumble_station_small.wav attenuation = -8 range = 100, 1200 [Sound] nickname = rumble_trading_depot type = ambience file = audio\sounds\solar\rumble_trading_depot.wav attenuation = -13 range = 50, 800 [Sound] nickname = rumble_trading_outpost type = ambience file = audio\sounds\solar\rumble_trading_outpost.wav attenuation = -16 range = 50, 800