[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 60, 55, 120 [Exclusion Zones] exclusion = ZONE_Ku05_Unyo_exclusion_1 fog_far = 9000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku05_Unyo_exclusion_2 fog_far = 9000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion_tint = 255, 120, 40 [properties] flag = nebula [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 3 max_bits = 6 move_bit_percent = 0.75 equator_bias = 0.5 color = 255, 120, 40 [NebulaLight] ambient = 30, 20, 100 sun_burnthrough_intensity = 0.5 sun_burnthrough_scaler = 1.75 [Clouds] max_distance = 300 puff_count = 20 puff_radius = 150 puff_colora = 255, 150, 80 puff_colorb = 255, 130, 60 puff_max_alpha = 0.4 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 65, 25, 85 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 0.75 gap = 5 color = 35, 15, 65