[Mission] npc_ship_file = missions\m08\npcships.ini [NPC] nickname = Juni npc_ship_arch = MSN08_Juni voice = Juni space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female affiliation = li_lsf_grp individual_name = 216800 [NPC] nickname = Ozu npc_ship_arch = MSN08_Ozu voice = Ozu space_costume = ku_sales_head, pl_male1_journeyman_body, comm_br_elite affiliation = fc_bd_grp individual_name = 216801 [NPC] nickname = transport affiliation = ku_n_grp npc_ship_arch = MSN08_Transport space_costume = ge_male2_head, pl_male3_journeyman_body, prop_neuralnet_E_right voice = pilot_f_leg_m01 individual_name = 216803 [NPC] nickname = bd_1 npc_ship_arch = MSN08_Ozu_Reinforcement voice = pilot_c_ill_f01 space_costume = li_newscaster_head_gen_hat, ku_kym_body, comm_br_elite_female affiliation = fc_bd_grp individual_name = 216802 [NPC] nickname = bd_2 npc_ship_arch = MSN08_Ozu_Reinforcement voice = pilot_f_ill_m01 space_costume = ku_captain_head, pl_male3_journeyman_body, comm_ge_generic1 affiliation = fc_bd_grp individual_name = 216802 [NPC] nickname = bd_3 npc_ship_arch = MSN08_Ozu_Reinforcement voice = pilot_c_ill_m02 space_costume = ku_bartender_head_hat, pl_male3_journeyman_body, comm_ge_generic1 affiliation = fc_bd_grp individual_name = 216802 [NPC] nickname = rh_1 npc_ship_arch = MSN08_Nomad_Kusari_Heavy_Fighter space_costume = ku_tenji_head, ku_male_elite_body, comm_ku_kym affiliation = ku_n_grp individual_name = 196851 voice = pilot_c_leg_m01 [NPC] nickname = rh_2 npc_ship_arch = MSN08_Nomad_Kusari_Light_Fighter space_costume = ku_tenji_head, ku_male_elite_body, comm_ku_kym affiliation = ku_n_grp individual_name = 196851 voice = pilot_c_leg_m01a [NNObjective] nickname = null state = HIDDEN type = ids, 21660 [NNObjective] nickname = land state = HIDDEN type = ids, 23410 [NNObjective] nickname = launch state = HIDDEN type = navmarker, Ku01, 23415, 1, 48666, 0, 30846 [NNObjective] nickname = mark_ring state = HIDDEN type = rep_inst, Ku01, 22225, 1, 48666, 0, 30846, Ku01_Trade_Lane_Ring_32 [NNObjective] nickname = meet state = HIDDEN type = navmarker, Ku01, 23420, 23420, 62399, 0, -2021 [NNObjective] nickname = Follow state = HIDDEN type = rep_inst, Ku01, 23425, 23425, 34372, 0, -40619, Ku01_to_Ku04_hole [NNObjective] nickname = search state = HIDDEN type = rep_inst, Ku06, 23430, 23430, -35122, 50, -25884, Transport1 [NNObjective] nickname = destroy_platforms state = HIDDEN type = ids, 23433 [NNObjective] nickname = defend_transport state = HIDDEN type = ids, 23437 [NNObjective] nickname = capture state = HIDDEN type = ids, 23435 [NNObjective] nickname = return state = HIDDEN type = rep_inst, Ku06, 23440, 1, -28187, 0, -68174, Ku04_to_Ku06_hole [NNObjective] nickname = defend state = HIDDEN type = ids, 24030 [NNObjective] nickname = goto_ku06 state = HIDDEN type = rep_inst, Ku04, 23441, 23441, 34372, 0, -40619, Ku04_to_Ku06_hole [NNObjective] nickname = return2 state = HIDDEN type = rep_inst, Ku06, 23440, 1, 34372, 0, -40619, Ku06_01 [NNObjective] nickname = land_end state = HIDDEN type = rep_inst, Ku06, 23445, 1, 34372, 0, -40619, Ku06_01 [MsnShip] nickname = Juni NPC = Juni label = Juni jumper = true label = us [MsnShip] nickname = Ozu NPC = Ozu label = Ozu jumper = true label = us label = gangsters [MsnShip] nickname = bd_1 NPC = bd_1 position = 79980, 0, -1585 label = gangsters orientation = 0.717363, 0.007272, 0.69663, -0.006688 jumper = true label = us [MsnShip] nickname = bd_2 NPC = bd_2 position = 79980, 0, -1565 label = gangsters orientation = 0.717363, 0.007272, 0.69663, -0.006688 jumper = true label = us [MsnShip] nickname = bd_3 NPC = bd_3 position = 79980, 0, -1545 label = gangsters orientation = 0.717363, 0.007272, 0.69663, -0.006688 jumper = true label = us [MsnShip] nickname = bd_4 NPC = bd_1 position = -58665, 0, -34456 label = gangsters orientation = 0.717363, 0.007272, 0.69663, -0.006688 jumper = true label = us [MsnShip] nickname = bd_5 NPC = bd_3 position = 9542, 0, 10445 label = gangsters orientation = 0.717363, 0.007272, 0.69663, -0.006688 jumper = true label = us [MsnShip] nickname = Transport1 NPC = transport position = -35396.4, 38.0114, -25786.5 label = Transport1 orientation = 0.810866, -0.017925, -0.584793, -0.013876 jumper = true radius = 0 [MsnShip] nickname = Transport2 NPC = transport position = 12981, 0, -38343 label = Transport1 orientation = 0.5503, 0.0271, -0.8344, 0.0148 jumper = true [MsnShip] nickname = rh_1 NPC = rh_1 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_2 NPC = rh_2 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_3 NPC = rh_2 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_4 NPC = rh_2 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_5 NPC = rh_1 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_6 NPC = rh_1 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_7 NPC = rh_1 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_8 NPC = rh_1 system = Ku04 label = badguy random_name = true [MsnShip] nickname = rh_9 NPC = rh_1 system = Ku04 label = badguy2 rel_pos = 0, Player, 2500 random_name = true [MsnShip] nickname = rh_10 NPC = rh_2 system = Ku04 label = badguy2 rel_pos = 0, Player, 2475 random_name = true [MsnShip] nickname = rh_11 NPC = rh_2 system = Ku04 label = badguy2 rel_pos = 0, Player, 2450 random_name = true [MsnShip] nickname = rh_12 NPC = rh_1 system = Ku04 label = badguy2 rel_pos = 0, Player, 2425 random_name = true [MsnSolar] nickname = hostile_platform1 string_id = 216121 faction = rh_n_grp system = Ku04 position = -35546, 0, -25723 orientation = 0.983794, -0.00403, 0.179244, -0.002224 label = hostile_platform radius = 0 archetype = wplatform loadout = weapon_platform_m08 pilot = MSN08_Weapon_Platform [MsnSolar] nickname = hostile_platform2 string_id = 216121 faction = rh_n_grp system = Ku04 position = -34730, 0, -26025 orientation = 0.983794, -0.00403, 0.179244, -0.002224 label = hostile_platform radius = 0 archetype = wplatform loadout = weapon_platform_m08 pilot = MSN08_Weapon_Platform [MsnFormation] nickname = our_formation position = 34178, 0, -40650 orientation = 0.948642, -0.150155, -0.27719, -0.026423 formation = fighter_pirate ship = Ozu ship = Juni [Trigger] nickname = general_triggers system = ANY Cnd_True = no_params Act_MarkObj = Juni, 1 Act_ActTrig = juni_dies Act_ActTrig = ozu_dies Act_ActTrig = transport1_dies Act_ActTrig = mark_npcs Act_ActTrig = invulnerability Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM [Trigger] nickname = juni_dies system = ANY Cnd_Destroyed = Juni, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 23388 [Trigger] nickname = ozu_dies system = ANY Cnd_Destroyed = Ozu, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 23796 [Trigger] nickname = transport1_dies system = ANY Cnd_Destroyed = Transport1, 1, ALL_IGNORE_LANDING Act_ChangeState = FAIL, 23550 [Trigger] nickname = mark_npcs system = ANY Cnd_True = no_params Act_MarkObj = Ozu, 1 Act_MarkObj = Juni, 1 [Trigger] nickname = lets_be_friends system = ANY Cnd_True = no_params Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD [Trigger] nickname = invulnerability system = ANY Cnd_True = no_params Act_Invulnerable = Juni, true, false, 0.99 Act_Invulnerable = Ozu, true, false, 0.99 [ObjList] system = ANY nickname = Idle BreakFormation = no_params Idle = no_params [ObjList] system = ANY nickname = goto_player GotoShip = goto, Player, 500, false [Trigger] nickname = clear_waypoint Cnd_SystemExit = ANY Act_SetNNObj = null, OBJECTIVE_HISTORY [Trigger] nickname = key_offer Cnd_True = no_params InitState = ACTIVE Act_ActTrig = lce_bar_ku01_05 Act_SetNNObj = land Act_ActTrig = beginning_ether Act_LockDock = Player, Ku01_05, unlock Act_NNPath = 23410, 23410, Ku01_05, Ku01 Act_ActTrig = draw_path_to_newtoyko Act_ActTrig = keep_door_open [Trigger] nickname = keep_door_open Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Ku01_05 [Trigger] nickname = draw_path_to_newtoyko system = ALL Cnd_InSpace = true Act_NNPath = 23410, 23410, Ku01_05, Ku01 [Trigger] nickname = entered_the_system Cnd_SystemEnter = Ku01 Act_NNPath = 23410, 23410, Ku01_05, Ku01 [Trigger] nickname = beginning_ether system = ANY Cnd_InSpace = true Act_EtherComm = Juni, 216200, Player, dx_m08_0000_Juni, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = lce_bar_ku01_05 Cnd_LocEnter = Bar, ku01_05_base Act_AddRTC = missions\m08\M008_s045a_ku01_05_offer.ini Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept Act_ActTrig = write_mission_log [Trigger] nickname = mrp_reject Cnd_MsnResponse = reject Act_RemoveRTC = missions\m08\M008_s045a_ku01_05_offer.ini Act_AddRTC = missions\m08\M008_s045d_ku01_05_reoffer.ini, repeatable [Trigger] nickname = write_mission_log Cnd_MsnResponse = reject Act_NNIds = 30805, HISTORY [Trigger] nickname = mrp_accept Cnd_MsnResponse = accept Act_RemoveRTC = missions\m08\M008_s045d_ku01_05_reoffer.ini Act_AddRTC = missions\m08\M008_s046x_ku06_01_nrml.ini Act_ActTrig = ku01_spawner Act_SetTitle = 23400 Act_SetOffer = 23405 Act_SetNNObj = launch Act_DeactTrig = mrp_reject Act_RandomPop = false Act_SetRep = Player, fc_bd_grp, REP_FRIEND_THRESHOLD Act_DeactTrig = beginning_ether Act_DeactTrig = entered_the_system Act_NNIds = 30800, HISTORY Act_DeactTrig = keep_door_open [Trigger] nickname = ku01_spawner system = Ku01 Cnd_SpaceEnter = Ku01 Act_SpawnFormation = our_formation, 48670, 0, 31024, 0.866026, 0.000115, -0.5, 6.6e-005 Act_ActTrig = ku01_init Act_ActTrig = general_triggers Act_SetNNObj = null, OBJECTIVE_HISTORY Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = ku01_init system = Ku01 Cnd_LaunchComplete = Player Act_PobjIdle = no_params Act_GiveObjList = Ozu, follow_player Act_ActTrig = lets_be_friends Act_ActTrig = ku01_to_gate Act_ActTrig = ku01_end Act_ActTrig = clear_waypoint Act_SpawnShip = bd_1 Act_SpawnShip = bd_2 Act_SpawnShip = bd_3 Act_ActTrig = ku01_timer Act_ActTrig = first_objective_done Act_PlayerCanDock = false, Ku01_to_Ku04_hole Act_NagDistTowards = POS, nag_tl, Ozu, 92947, 0, 50, 23970, 100 Act_StartDialog = ozu_intro Act_LockDock = Player, Ku01_to_Ku04_hole, unlock Act_ActTrig = first_tradelane_entered Act_SetVibe = Ku01_to_Ku04, Ozu, REP_FRIEND_THRESHOLD Act_PlayerCanTradelane = false, Ku01_Trade_Lane_Ring_32, Ku01_Trade_Lane_Ring_25 Act_ActTrig = watching_100 [Trigger] nickname = watching_100 system = Ku01 Cnd_CommComplete = DX_M08_0100_OZU Act_SetNNObj = mark_ring [ObjList] nickname = follow_player SetPriority = ALWAYS_EXECUTE Follow = Player, 1500, -100, 50, -200 [Dialog] nickname = ozu_intro system = Ku01 line = Ozu, Player, DX_M08_0100_OZU line = Juni, Player, DX_M08_0105_JUNI line = Ozu, Player, DX_M08_0110_OZU line = Juni, Player, DX_M08_0120_JUNI line = Ozu, Player, DX_M08_0130_OZU [Trigger] nickname = first_tradelane_entered system = Ku01 Cnd_TLEntered = Player, Ku01_Trade_Lane_Ring_32, Ku01_Trade_Lane_Ring_31 Act_LockManeuvers = true Act_SetNNObj = null, OBJECTIVE_HISTORY [Trigger] nickname = ku01_timer system = Ku01 Cnd_True = no_params Act_SetVibe = bd_1, Player, REP_FRIEND_THRESHOLD Act_SetVibe = bd_2, Player, REP_FRIEND_THRESHOLD Act_SetVibe = bd_3, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = first_objective_done system = Ku01 Cnd_TLExited = Ozu, Ku01_Trade_Lane_Ring_25 Act_GiveObjList = Ozu, head_to_destination Act_StartDialog = to_dragons Act_NagOff = nag_tl Act_NagDistTowards = POS, nag_dragons, Ozu, 62399, 0, -2021, 23198, 100 Act_ActTrig = wait_for_navmarker Act_LockManeuvers = false Act_PlayMusic = music_friendly_encouragement, none, none, none [Trigger] nickname = wait_for_navmarker system = Ku01 Cnd_CommComplete = DX_M08_0150_OZU Act_SetNNObj = meet [Dialog] nickname = to_dragons system = Ku01 line = Ozu, Player, DX_M08_0150_OZU line = Juni, Player, DX_M08_0160_JUNI line = Ozu, Player, DX_M08_0170_OZU [ObjList] system = Ku01 nickname = head_to_destination SetPriority = ALWAYS_EXECUTE Follow = Player, 1500, -100, 50, -200 [Trigger] nickname = ku01_to_gate system = Ku01 Cnd_DistShip = inside, Ozu, Ku01_to_Ku04_hole, 9000 Act_StartDialog = meet_more_dragons Act_GiveObjList = Ozu, goto_hole Act_ActTrig = set_navmarker_to_jumphole Act_PlayMusic = music_reveal_and_exposition, none, none, none [Trigger] nickname = set_navmarker_to_jumphole system = Ku01 Cnd_CommComplete = DX_M08_0210_OZU Act_SetNNObj = Follow Act_ActTrig = jumphole_watcher Act_NagOff = nag_dragons Act_NagDistTowards = OBJ, nag_hole, Ozu, Ku01_to_Ku04_hole, 23198, 800 [Dialog] nickname = meet_more_dragons system = Ku01 line = bd_1, Player, DX_M08_0180_DRAGON line = Ozu, Player, DX_M08_0190_OZU line = bd_1, Player, DX_M08_0200_DRAGON line = Ozu, Player, DX_M08_0210_OZU line = Juni, Player, DX_M08_0220_JUNI line = Ozu, Player, DX_M08_0230_OZU [Trigger] nickname = jumphole_watcher system = Ku01 Cnd_DistShip = inside, Ozu, Ku01_to_Ku04_hole, 800 Act_SendComm = Ozu, Player, DX_M08_0240_OZU Act_GiveObjList = Ozu, Idle Act_NagOff = nag_hole Act_NagDistLeaving = nag_jump, Ozu, Ku01_to_Ku04_hole, 23175, 1 [ObjList] system = Ku01 nickname = goto_hole MakeNewFormation = fighter_pirate, Juni, bd_1, bd_2, bd_3 SetPriority = NORMAL Follow = Player, 1500, -100, 50, -200 [Trigger] nickname = ku01_end system = Ku04 Cnd_NPCSystemEnter = Ku04, Ozu, Juni, Player, bd_2, bd_3 Act_SpawnShip = bd_4 Act_SpawnShip = Transport1, no_ol, -35122, 50, -25884, 0.792769, 0, -0.607844, 0.029672 Act_ActTrig = ku04_init Act_NagOff = nag_jump [Trigger] nickname = ku04_init system = Ku04 Cnd_True = no_params Act_PobjIdle = no_params Act_ActTrig = spawn_all_ships Act_ActTrig = escorts_dead Act_ActTrig = ku04_end Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Juni, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = us, badguy, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD Act_PlayerCanDock = false, Ku04_to_Ku06_hole Act_StartDialog = dialog_ku04 Act_NagDistTowards = POS, nag_transport1, Ozu, -35122, 50, -25884, 22970, 2500 Act_ActTrig = near_transport Act_MarkObj = Transport1, 1 Act_PlayMusic = music_upcoming_action_heavy, none, none, none Act_NNIds = 30810, HISTORY Act_PlayerEnemyClamp = 1, 1 [Dialog] nickname = dialog_ku04 system = Ku04 line = Ozu, Player, DX_M08_0250_OZU line = bd_2, Player, DX_M08_0260_DRAGON line = Ozu, Player, DX_M08_0270_OZU line = Juni, Player, DX_M08_0280_JUNI line = Ozu, Player, DX_M08_0290_OZU line = Juni, Player, DX_M08_0300_JUNI line = Ozu, Player, DX_M08_0310_OZU line = Juni, Player, DX_M08_0320_JUNI line = Ozu, Player, DX_M08_0330_OZU [Trigger] nickname = spawn_all_ships system = Ku04 Cnd_True = no_params Act_SpawnShip = rh_1, stay_in_range, -35485, 0, -26917 Act_SpawnShip = rh_2, stay_in_range, -34715, 0, -26519 Act_SpawnShip = rh_3, stay_in_range, -35933, 0, -25996 Act_SpawnShip = rh_4, stay_in_range, -35462, 0, -25083 Act_SpawnShip = rh_5, stay_in_range, -34349, 0, -25591 Act_SpawnShip = rh_6, stay_in_range, -34700, 0, -27721 Act_SpawnShip = rh_7, stay_in_range, -36307, 0, -27136 Act_SpawnShip = rh_8, stay_in_range, -33758, 0, -26301 Act_SpawnSolar = hostile_platform1 Act_SpawnSolar = hostile_platform2 Act_GiveObjList = Ozu, head_to_transport1 Act_ActTrig = out_of_nebula Act_SetNNObj = search Act_SetVibeLblToShip = badguy, Transport1, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Transport1, badguy, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Transport1, REP_FRIEND_THRESHOLD Act_SetVibeShipToLbl = Transport1, us, REP_FRIEND_THRESHOLD Act_SetVibeShipToLbl = Ku04_03, us, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Ku04_03, badguy, REP_FRIEND_MAXIMUM [ObjList] system = Ku04 nickname = stay_in_range StayInRange = Transport1, 2000 [ObjList] system = Ku04 nickname = head_to_transport1 SetPriority = NORMAL MakeNewFormation = fighter_pirate, Juni, bd_1, bd_2, bd_3, bd_4 Follow = Player, 1500, -100, 50, -200 [Trigger] nickname = out_of_nebula system = Ku04 Cnd_DistShip = inside, Ozu, Transport1, 8000 Act_StartDialog = outside_nebula Act_Cloak = badguy, false Act_SetVibeLbl = us, badguy, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = badguy, us, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = badguy, Transport1, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Transport1, badguy, REP_FRIEND_MAXIMUM Act_ActTrig = watcher_380 [Dialog] nickname = outside_nebula system = Ku04 line = Ozu, Player, DX_M08_0340_OZU line = bd_1, Player, DX_M08_0350_DRAGON line = bd_2, Player, DX_M08_0360_DRAGON line = Juni, Player, DX_M08_0370_JUNI line = Ozu, Player, DX_M08_0380_OZU [Trigger] nickname = near_transport system = Ku04 Cnd_DistShip = inside, Ozu, Transport1, 3000 Act_GiveObjList = Ozu, break Act_Cloak = badguy, false Act_NagOff = nag_transport1 [Trigger] nickname = watcher_380 system = Ku04 Cnd_CommComplete = DX_M08_0380_OZU Act_MarkObj = hostile_platform1, 1 Act_MarkObj = hostile_platform2, 1 Act_ActTrig = after_breaking Act_NagDistLeaving = nag_battle1, Juni, Juni, 13093, 10000, NAG_ALWAYS [Trigger] nickname = after_breaking system = Ku04 Cnd_True = no_params Act_SetVibeLbl = badguy, gangsters, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = badguy, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = hostile_platform, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = hostile_platform, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = gangsters, badguy, REP_HOSTILE_THRESHOLD Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = us, Transport1, REP_FRIEND_THRESHOLD Act_SetVibeLbl = Transport1, us, REP_FRIEND_THRESHOLD Act_SetVibe = Transport1, Player, REP_NEUTRAL Act_SetVibeLbl = us, badguy, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = badguy, us, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = badguy, Transport1, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Transport1, badguy, REP_FRIEND_MAXIMUM Act_SetNNObj = destroy_platforms Act_ActTrig = audio_watchers Act_ActTrig = check_platforms_to_mark Act_ActTrig = 490_watcher Act_ActTrig = clean_ku04 Act_ActTrig = horsing_around_timer [Trigger] nickname = horsing_around_timer system = Ku04 Cnd_Timer = 130 Act_ActTrig = horse_watcher [Trigger] nickname = horse_watcher system = Ku04 Cnd_WatchTrigger = platform1, ACTIVE Act_DeactTrig = platform2 Act_ChangeState = FAIL, 23565 [Trigger] nickname = horsing_around_timer2 system = Ku04 Cnd_Timer = 130 Act_ActTrig = horse_watcher2 [Trigger] nickname = horse_watcher2 system = Ku04 Cnd_WatchTrigger = platform2, ACTIVE Act_DeactTrig = platform2 Act_ChangeState = FAIL, 23565 [ObjList] nickname = break system = Ku04 BreakFormation = no_params [Trigger] nickname = escorts_dead system = Ku04 Cnd_Destroyed = badguy, 6, ALL Act_SetVibeLbl = Transport1, Ozu, REP_FRIEND_THRESHOLD Act_SetVibeLbl = Transport1, gangsters, REP_FRIEND_THRESHOLD Act_SetVibeLbl = Transport1, Juni, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = Transport1, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = Ozu, Transport1, REP_FRIEND_THRESHOLD Act_SetVibeLbl = gangsters, Transport1, REP_FRIEND_THRESHOLD Act_SetVibeLbl = Juni, Transport1, REP_FRIEND_THRESHOLD Act_SetVibe = Transport1, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD Act_ActTrig = final_battle Act_ActTrig = check_platforms Act_ActTrig = near_final_jumphole Act_MarkObj = badguy, 0 Act_MarkObj = Transport1, 1 Act_PlayMusic = music_reveal_challenging, none, none, none Act_AdjHealth = us, 0.75 Act_NagOff = nag_battle1 [Trigger] nickname = check_platforms system = Ku04 Cnd_WatchTrigger = platform2, off Act_StartDialog = captured Act_ActTrig = get_transport_out Act_MarkObj = Ku04_to_Ku06_hole, 1 Act_ActTrig = set_hole_nn [Trigger] nickname = check_platforms_to_mark system = Ku04 Cnd_Destroyed = hostile_platform, 2, ALL Act_MarkObj = badguy, 1 Act_PlayerEnemyClamp = 2, 2 [Trigger] nickname = set_hole_nn system = Ku04 Cnd_True = no_params Act_NagDistLeaving = nag_final_hole, Ozu, Transport1, 21965, 8000 [Trigger] nickname = get_transport_out system = Ku04 Cnd_True = no_params Act_GiveObjList = Transport1, going_out Act_ActTrig = transport_delay Act_MarkObj = Transport1, 1 [Trigger] nickname = transport_delay system = Ku04 Cnd_DistVec = inside, Transport1, -33911, 0, -26344, 500 Act_SetVibeLbl = us, badguy, REP_FRIEND_MAXIMUM Act_GiveObjList = Transport1, goto_base [Trigger] nickname = 490_watcher system = Ku04 Cnd_CommComplete = DX_M08_0490_OZU Act_SetNNObj = defend_transport Act_NNIds = 30815, HISTORY [ObjList] nickname = going_out system = Ku04 GotoVec = goto_no_cruise, -33911, 0, -26344, 100, false [Trigger] nickname = final_battle system = Ku04 Cnd_DistShip = inside, Ozu, Ku04_to_Ku06_hole, 18000 Act_SpawnShip = rh_9 Act_SpawnShip = rh_10 Act_SpawnShip = rh_11 Act_SpawnShip = rh_12 Act_ActTrig = final_battle_spawned Act_GiveObjList = Transport1, break_formation [Trigger] nickname = final_battle_spawned system = Ku04 Cnd_True = no_params Act_SetVibeLbl = us, badguy2, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = badguy2, us, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = badguy2, Player, REP_HOSTILE_THRESHOLD Act_GiveObjList = rh_9, attack_us Act_GiveObjList = rh_10, attack_us Act_GiveObjList = rh_11, attack_us Act_GiveObjList = rh_12, attack_us Act_GiveObjList = Ozu, attack_them Act_GiveObjList = Juni, attack_them Act_StartDialog = final_four Act_ActTrig = badguy2_first Act_Cloak = badguy2, false Act_MarkObj = badguy2, 1 Act_NagOff = nag_final_hole Act_ActTrig = 560_watcher Act_NagDistLeaving = nag_battle2, Juni, Juni, 13093, 10000, NAG_ALWAYS Act_PlayerEnemyClamp = 2, 3 [Trigger] nickname = 560_watcher system = Ku04 Cnd_CommComplete = DX_M08_0560_OZU Act_SetNNObj = defend [Trigger] nickname = badguy2_first system = Ku04 Cnd_Destroyed = badguy2, 4 Act_SendComm = Ozu, Player, DX_M08_0580_OZU Act_GiveObjList = Transport1, goto_base Act_SetNNObj = return Act_NagDistTowards = OBJ, nag_final_hole, Ozu, Ku04_to_Ku06_hole, 23198, 800 Act_PlayMusic = music_reveal_challenging, none, none, none Act_AdjHealth = us, 0.75 Act_NagOff = nag_battle2 [Dialog] nickname = final_four system = Ku04 line = Transport1, Player, DX_M08_0550_TRANSPORT line = Ozu, Player, DX_M08_0560_OZU line = Juni, Player, DX_M08_0570_JUNI [ObjList] system = ANY nickname = break_formation BreakFormation = no_params [ObjList] system = ANY nickname = attack_us BreakFormation = no_params GotoShip = goto, Transport1, 1000, false [ObjList] system = ANY nickname = attack_them SetPriority = NORMAL GotoShip = goto, rh_9, 1000, false [Dialog] nickname = captured system = Ku04 line = Ozu, Player, DX_M08_0490_OZU line = Ozu, Player, DX_M08_0500_OZU line = Transport1, Player, DX_M08_0510_TRANSPORT line = Ozu, Player, DX_M08_0520_OZU [Trigger] nickname = near_final_jumphole system = Ku04 Cnd_DistShip = inside, Ozu, Ku04_to_Ku06_hole, 800 Act_GiveObjList = Ozu, Idle Act_SendComm = Ozu, Player, DX_M08_0590_OZU Act_LockDock = Player, Ku04_to_Ku06_hole, unlock Act_NagOff = nag_final_hole Act_NagDistLeaving = nag_to_ku06, Ozu, Ku04_to_Ku06_hole, 23175, 1 Act_SetNNObj = goto_ku06 [Trigger] nickname = clean_ku04 system = Ku04 Cnd_SystemExit = ANY Act_SetNNObj = null, OBJECTIVE_HISTORY Act_DeactTrig = near_final_jumphole [ObjList] system = Ku04 nickname = goto_base SetPriority = ALWAYS_EXECUTE MakeNewFormation = transport_bretonia, Ozu, Juni, bd_1, bd_2, bd_3, add_followers GotoVec = goto, -28187, 0, -68147, 500, true, -1 [Trigger] nickname = ku04_end system = Ku06 Cnd_NPCSystemEnter = Ku06, Juni, Player, Ozu, Transport1 Act_ActTrig = ku06_init Act_SpawnShip = bd_5 Act_NagOff = nag_to_ku06 Act_ActTrig = watching_0665 [Trigger] nickname = ku06_init system = Ku06 Cnd_True = no_params Act_PobjIdle = no_params Act_ActTrig = near_base Act_PlayerCanDock = false, Ku06_01 Act_SetNNObj = return2 Act_StartDialog = ending_dialog Act_GiveObjList = bd_5, goto_player Act_SetVibeLbl = us, us, REP_FRIEND_THRESHOLD Act_SetVibe = Ku06_01, Transport1, REP_FRIEND_MAXIMUM Act_SetVibe = Transport1, Ku06_01, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, Transport1, REP_FRIEND_THRESHOLD Act_SetVibeLbl = Transport1, us, REP_FRIEND_THRESHOLD Act_SetVibe = Ku06_wplatform_rock2_3, Transport1, REP_FRIEND_MAXIMUM Act_SetVibe = Transport1, Ku06_wplatform_rock2_3, REP_FRIEND_MAXIMUM Act_SetVibe = Ku06_wplatform_rock2_4, Transport1, REP_FRIEND_MAXIMUM Act_SetVibe = Transport1, Ku06_wplatform_rock2_4, REP_FRIEND_MAXIMUM [Dialog] nickname = ending_dialog system = Ku06 line = bd_5, Player, DX_M08_0600_DRAGON line = Ozu, Player, DX_M08_0610_OZU line = bd_5, Player, DX_M08_0620_DRAGON line = Ozu, Player, DX_M08_0630_OZU line = Juni, Player, DX_M08_0635_JUNI line = Juni, Player, DX_M08_0640_JUNI line = Ozu, Player, DX_M08_0650_OZU line = Juni, Player, DX_M08_0660_JUNI line = Ozu, Player, DX_M08_0665_OZU [Trigger] nickname = near_base system = Ku06 Cnd_DistVec = inside, Player, 63, 0, 460, 2000 Act_NagOff = head_to_the_base Act_DeactTrig = juni_dies Act_DeactTrig = ozu_dies Act_DeactTrig = transport1_dies Act_SetNNObj = land_end Act_SetLifetime = gangsters, 100000 Act_SetLifetime = Transport1, 10000 Act_SetLifetime = Juni, 10 Act_SetLifetime = Ozu, 10 Act_ActTrig = ku06_to_base Act_SendComm = Ozu, Player, DX_M08_0670_OZU Act_NagDistLeaving = need_to_end, Ozu, Ku06_01, 23785, 100 [Trigger] nickname = watching_0665 system = Ku06 Cnd_CommComplete = DX_M08_0635_JUNI Act_NagDistTowards = POS, head_to_the_base, Ozu, 63, 0, 460, 23960, 2000 Act_GiveObjList = Transport1, head_to_base [ObjList] system = Ku06 nickname = head_to_base MakeNewFormation = transport_kusari, Ozu, Juni, bd_1, bd_2, bd_3 GotoVec = goto, 23, 0, 1537, 500, false [Trigger] nickname = ku06_to_base system = Ku06 Cnd_LocEnter = Cityscape, ku06_01_base Act_AddRTC = missions\m08\M008_s046x_ku06_01_nrml.ini Act_ActTrig = entering_bar Act_NNIds = 30820, HISTORY Act_SetNNObj = null, OBJECTIVE_HISTORY Act_AdjAcct = 10000 Act_SetRep = Player, ku_p_grp, -0.8 Act_SetRep = Player, ku_n_grp, -0.8 Act_SetRep = Player, fc_bd_grp, 0.65 Act_SetRep = Player, fc_gc_grp, 0.3 Act_SetRep = Player, fc_fa_grp, 0.3 Act_SetRep = Player, fc_h_grp, 0.3 Act_SetRep = Player, co_alg_grp, -0.65 Act_SetRep = Player, co_be_grp, -0.65 Act_SetRep = Player, br_m_grp, -0.65 Act_SetRep = Player, co_nws_grp, -0.65 Act_SetRep = Player, co_hsp_grp, -0.65 Act_SetRep = Player, co_ic_grp, -0.65 Act_SetRep = Player, co_khc_grp, -0.65 Act_SetRep = Player, co_kt_grp, -0.65 Act_SetRep = Player, rh_m_grp, -0.65 Act_SetRep = Player, co_me_grp, -0.65 Act_SetRep = Player, co_ni_grp, -0.65 Act_SetRep = Player, co_os_grp, -0.65 Act_SetRep = Player, co_rs_grp, -0.65 Act_SetRep = Player, co_shi_grp, -0.65 Act_SetRep = Player, co_ss_grp, -0.65 Act_SetRep = Player, co_ti_grp, -0.65 Act_SetRep = Player, co_vr_grp, -0.65 [Trigger] nickname = entering_bar system = Ku06 Cnd_LocExit = Cityscape, ku06_01_base Act_ChangeState = SUCCEED [Trigger] nickname = audio_watchers system = Ku04 Cnd_True = no_params Act_ActTrig = transport50 Act_ActTrig = transport20 Act_ActTrig = gangster1 Act_ActTrig = gangster2 Act_ActTrig = gangster3 Act_ActTrig = gangster4 Act_ActTrig = platform1 Act_ActTrig = platform2 Act_ActTrig = badguy1 Act_ActTrig = badguy2 Act_ActTrig = badguy3 [Trigger] nickname = transport50 system = Ku04 Cnd_HealthDec = Transport1, 0.5 Act_SendComm = Transport1, Player, DX_M08_0530_TRANSPORT [Trigger] nickname = transport20 system = Ku04 Cnd_HealthDec = Transport1, 0.2 Act_SendComm = Transport1, Player, DX_M08_0540_TRANSPORT [Trigger] nickname = gangster1 system = Ku04 Cnd_Destroyed = gangsters, 1 Act_SendComm = Ozu, Player, DX_M08_0420_OZU [Trigger] nickname = gangster2 system = Ku04 Cnd_Destroyed = gangsters, 2 Act_SendComm = Ozu, Player, DX_M08_0430_OZU [Trigger] nickname = gangster3 system = Ku04 Cnd_Destroyed = gangsters, 3 Act_SendComm = Ozu, Player, DX_M08_0440_OZU [Trigger] nickname = gangster4 system = Ku04 Cnd_Destroyed = gangsters, 4 Act_SendComm = Ozu, Player, DX_M08_0450_OZU [Trigger] nickname = platform1 system = Ku04 Cnd_Destroyed = hostile_platform, 1 Act_SendComm = Juni, Player, DX_M08_0390_JUNI Act_ActTrig = 0390_watcher Act_DeactTrig = horsing_around_timer [Trigger] nickname = 0390_watcher system = Ku04 Cnd_CommComplete = DX_M08_0390_JUNI Act_SendComm = Ozu, Player, DX_M08_0400_OZU Act_ActTrig = horsing_around_timer2 [Trigger] nickname = platform2 system = Ku04 Cnd_Destroyed = hostile_platform, 2 Act_SendComm = Ozu, Player, DX_M08_0410_OZU Act_SetNNObj = capture Act_DeactTrig = horsing_around_timer2 [Trigger] nickname = badguy1 system = Ku04 Cnd_Destroyed = badguy, 1 Act_SendComm = Ozu, Player, DX_M08_0460_OZU [Trigger] nickname = badguy2 system = Ku04 Cnd_Destroyed = badguy, 2 Act_SendComm = Ozu, Player, DX_M08_0470_OZU [Trigger] nickname = badguy3 system = Ku04 Cnd_Destroyed = badguy, 3 Act_SendComm = Ozu, Player, DX_M08_0480_OZU