[TexturePanels] file = solar\nebula\generic_shapes.ini [properties] flag = nebula [Fog] fog_enabled = 1 near = 0 distance = 1000 color = 10, 7, 30 [Exclusion Zones] exclusion = Zone_Li01_013_Station_Li01_05 fog_far = 2000 zone_shell = solar\nebula\plain_inner_sphere.3db shell_scalar = 1 max_alpha = 0.5 exclusion_tint = 180, 105, 255 exclusion = Zone_Li01_012_Station_Li01_04 fog_far = 5000 zone_shell = solar\nebula\exclu_generic_sphere.3db shell_scalar = 1.1 max_alpha = 1 exclusion_tint = 125, 70, 250 exclusion = zone_Li01_Jumpgate_to_Iw03 fog_far = 1500 [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 3 max_bits = 8 move_bit_percent = 0.5 equator_bias = 0.5 color = 40, 30, 90 [NebulaLight] ambient = 15, 10, 45 sun_burnthrough_intensity = 0.5 sun_burnthrough_scaler = 1.75 [Clouds] max_distance = 300 puff_count = 10 puff_radius = 100 puff_colora = 45, 40, 160 puff_colorb = 55, 10, 20 puff_max_alpha = 0.5 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 65, 25, 85 lightning_gap = 5 lightning_duration = 0.5 [BackgroundLightning] duration = 0.75 gap = 3 color = 35, 15, 65 [DynamicLightning] gap = 1 duration = 0.4 color = 180, 200, 220 ambient_intensity = 1 intensity_increase = 1