[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3200 diffuse_color = 150, 150, 220 ambient_color = 90, 90, 90 ambient_increase = 50, 30, 50 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Ku03_Tradelane_3 exclude_billboards = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] asteroid = rock_asteroid10, 0.4, 0.9, 0.2, 123, 20, 0 asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = rock_asteroid10, -0.3, -0.4, 0.8, 11, 0, 185 asteroid = rock_asteroid30, -0.7, 0.5, -0.3, 75, 123, 70 [Band] render_parts = 6 shape = asteroid_belt_dust height = 4000 offset_dist = 2000 fade = 1.3, 1.8, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 400 start_dist = 2000 fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 20, 60 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 placement_radius = 90 placement_offset = 40 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1