[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 300 fill_dist = 2500 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.4 [properties] flag = ice_objects flag = object_density_medium [Exclusion Zones] exclusion = Zone_Bw10_01_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw10_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw10_sun_exclusion exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_Bw10_to_Br04 exclude_billboards = 1 exclusion = Zone_Bw10_to_Br06_hole exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw08 exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw09_hole exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw09 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_1 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_2 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_3 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_4 exclude_billboards = 1 exclusion = Zone_Bw10_IMG_mining_area_exclusion exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_2 exclusion = ZONE_Bw10_Vignette5_exclusion exclusion = ZONE_Bw10_Vignette7_exclusion exclusion = ZONE_Bw10_Vignette8_exclusion exclusion = ZONE_Bw10_Vignette10_exclusion exclusion = ZONE_Bw10_Vignette12_exclusion exclusion = Zone_Bw10_path_planetform2_1 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_2 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_3 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_1 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_2 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_3 exclude_billboards = 1 [ExclusionBand] zone = Zone_Bw10_01_exclusion render_parts = 12 shape = asteroid_icebelt_04 height = 7000 offset_dist = -500 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 1 ambient_intensity = 1.5 vert_increase = 2 cull_mode = 0 [Cube] asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_block_asteroid15, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70 [Band] render_parts = 12 shape = asteroid_icebelt_04 height = 10000 offset_dist = 1000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 1 ambient_intensity = 2 vert_increase = 2 [AsteroidBillboards] count = 800 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.25 size = 55, 75 [DynamicAsteroids] asteroid = DAsteroid_ice_crystal_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] zone = zone_bw10_planetform_mining_area asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 80 dynamic_loot_difficulty = 2 [LootableZone] zone = zone_bw10_img_water_mining_area asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2 [LootableZone] zone = zone_bw10_img_oxygen_mining_area asteroid_loot_container = lootcrate_ast_loot_oxygen asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 40 dynamic_loot_difficulty = 2