[Mission] npc_ship_file = missions\m12\npcships.ini [NPC] nickname = king_m12 npc_ship_arch = MSN12_King voice = king space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher affiliation = fc_or_grp individual_name = 217204 [NPC] nickname = juni_m12 space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female affiliation = fc_or_grp npc_ship_arch = MSN12_Juni individual_name = 217203 voice = juni [NPC] nickname = von_claussen_m12 npc_ship_arch = MSN12_Von_Claussen affiliation = fc_or_grp individual_name = 217206 space_costume = br_brighton_head, rh_deidrich_body, comm_br_darcy voice = vonclaussn [NPC] nickname = Nomad_Fighter_Defense_Ace npc_ship_arch = MSN12_Nomad_Fighter_Defense_Ace space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1 affiliation = fc_n_grp individual_name = 217201 [NPC] nickname = Nomad_Gunboat npc_ship_arch = MSN12_Nomad_Gunboat individual_name = 217202 affiliation = fc_n_grp space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1 [NNObjective] nickname = mlog_storycue state = HIDDEN type = ids, 24210 [NNObjective] nickname = mlog_mission_accept state = HIDDEN type = ids, 24215 [NNObjective] nickname = mlog_goto_the_lair state = HIDDEN type = navmarker, St02, 24220, 27220, -2502, 1332, -52 [NNObjective] nickname = mlog_destroy_the_shield state = HIDDEN type = navmarker, St02, 24223, 27223, -2728, 0, -1239 [NNObjective] nickname = mlog_above_the_airlock state = HIDDEN type = navmarker, St02, 24224, 24224, -1377, 924, -1234 [NNObjective] nickname = mlog_goto_the_airlock state = HIDDEN type = navmarker, St02, 24225, 27225, -1377, 174, -1234 [NNObjective] nickname = mlog_get_the_powercell state = HIDDEN type = navmarker, St02c, 24230, 27230, 0, 0, -950 [NNObjective] nickname = mlog_tractor_in_the_powercell state = HIDDEN type = navmarker, St02c, 24235, 27235, 0, 0, 0 [NNObjective] nickname = mlog_exit_the_core state = HIDDEN type = navmarker, St02c, 24240, 27240, 0, 0, -1566 [NNObjective] nickname = mlog_engage_surrounding_nomads state = HIDDEN type = navmarker, St02, 24245, 27245, -969, 0, 10849 [NNObjective] nickname = mlog_jump_back_to_st01 state = HIDDEN type = rep_inst, St02, 24250, 27250, -969, 0, 10849, St02_to_St01_hole [NNObjective] nickname = mlog_dock_with_jumphole state = HIDDEN type = rep_inst, St02, 24255, 24255, -969, 0, 10849, St02_to_St01_hole [NNObjective] nickname = mlog_engage_enemy_fighters state = HIDDEN type = navmarker, St01, 24260, 27260, 0, 0, 0 [NNObjective] nickname = mlog_assist_von_claussen state = HIDDEN type = navmarker, St01, 24265, 27265, 0, 0, 0 [NNObjective] nickname = mlog_return_to_the_orderbase state = HIDDEN type = rep_inst, St01, 24270, 27270, 1500, 0, -2191, St01_dock_ring_1 [NNObjective] nickname = mlog_land_on_the_base state = HIDDEN type = rep_inst, St01, 24275, 24275, 1500, 0, -2191, St01_dock_ring_1 [NNObjective] nickname = nn_blank state = HIDDEN type = ids, 21660 [NNObjective] nickname = mlog_destroy_the_shield_ids state = HIDDEN type = ids, 24223 [MsnShip] nickname = juni NPC = juni_m12 radius = 0 label = juni label = allied [MsnShip] nickname = king NPC = king_m12 radius = 0 label = king label = allied [MsnShip] nickname = Von_Claussen NPC = von_claussen_m12 radius = 0 label = Von_Claussen label = allied [MsnShip] nickname = nomad_U_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_U_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_U_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnFormation] nickname = nomad_U_wing_1 position = -1375, 500, -235 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_U_1 ship = nomad_U_2 ship = nomad_U_3 [MsnShip] nickname = nomad_U_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_U_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_U_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnFormation] nickname = nomad_U_wing_2 position = -2242, 500, -1735 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_U_4 ship = nomad_U_5 ship = nomad_U_6 [MsnShip] nickname = nomad_U_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_U_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_U_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnFormation] nickname = nomad_U_wing_3 position = -508, 500, -1735 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_U_7 ship = nomad_U_8 ship = nomad_U_9 [MsnShip] nickname = nomad_D_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_D_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_D_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnFormation] nickname = nomad_D_wing_1 position = -1375, -500, -235 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_D_1 ship = nomad_D_2 ship = nomad_D_3 [MsnShip] nickname = nomad_D_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_D_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_D_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnFormation] nickname = nomad_D_wing_2 position = -2242, -500, -1735 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_D_4 ship = nomad_D_5 ship = nomad_D_6 [MsnShip] nickname = nomad_D_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_D_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_D_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnFormation] nickname = nomad_D_wing_3 position = -508, -500, -1735 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_D_7 ship = nomad_D_8 ship = nomad_D_9 [MsnShip] nickname = nomad_S_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_3_N NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_S_wing_1 position = -1662, 0, -3675 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_S_1 ship = nomad_S_2 ship = nomad_S_3 ship = nomad_S_3_N [MsnShip] nickname = nomad_S_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_6_N NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_S_wing_2 position = -2937, 0, 621 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_S_4 ship = nomad_S_5 ship = nomad_S_6 ship = nomad_S_6_N [MsnShip] nickname = nomad_S_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_S_9_N NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_S_wing_3 position = 750, 0, 19 orientation = 0, 0, 1, 0 formation = nomad_basic ship = nomad_S_7 ship = nomad_S_8 ship = nomad_S_9 ship = nomad_S_9_N [MsnShip] nickname = nomad_R_U_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_U_1 NPC = Nomad_Gunboat radius = 0 label = nomad_R_U_wing_1 label = nomad_U_wing label = nomad_wing [MsnFormation] nickname = nomad_R_U_wing_1 position = -1375, 2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_U_1 ship = nomad_R_U_1 ship = nomad_R_U_2 ship = nomad_R_U_3 ship = nomad_R_U_4 [MsnShip] nickname = nomad_R_U_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_U_2 NPC = Nomad_Gunboat radius = 0 label = nomad_R_U_wing_2 label = nomad_U_wing label = nomad_wing [MsnFormation] nickname = nomad_R_U_wing_2 position = -1375, 2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_U_2 ship = nomad_R_U_5 ship = nomad_R_U_6 ship = nomad_R_U_7 ship = nomad_R_U_8 [MsnShip] nickname = nomad_R_U_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_10 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_11 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_U_12 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_U_3 NPC = Nomad_Gunboat radius = 0 label = nomad_R_U_wing_3 label = nomad_U_wing label = nomad_wing [MsnFormation] nickname = nomad_R_U_wing_3 position = -1375, 2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_U_3 ship = nomad_R_U_9 ship = nomad_R_U_10 ship = nomad_R_U_11 ship = nomad_R_U_12 [MsnShip] nickname = nomad_R_S_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_wing_1 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_S_1 NPC = Nomad_Gunboat radius = 0 label = nomad_R_wing_1 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_R_S_wing_1 position = -1375, 2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_S_1 ship = nomad_R_S_1 ship = nomad_R_S_2 ship = nomad_R_S_3 ship = nomad_R_S_4 [MsnShip] nickname = nomad_R_S_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_S_2 NPC = Nomad_Gunboat radius = 0 label = nomad_R_S_wing_2 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_R_S_wing_2 position = -1375, -2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_S_2 ship = nomad_R_S_5 ship = nomad_R_S_6 ship = nomad_R_S_7 ship = nomad_R_S_8 [MsnShip] nickname = nomad_R_S_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_10 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_11 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_12 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_S_3 NPC = Nomad_Gunboat radius = 0 label = nomad_R_S_wing_3 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_R_S_wing_3 position = -1375, 2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_S_3 ship = nomad_R_S_9 ship = nomad_R_S_10 ship = nomad_R_S_11 ship = nomad_R_S_12 [MsnShip] nickname = nomad_R_S_13 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_4 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_14 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_4 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_15 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_4 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_S_16 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_S_wing_4 label = nomad_S_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_S_4 NPC = Nomad_Gunboat radius = 0 label = nomad_R_S_wing_4 label = nomad_S_wing label = nomad_wing [MsnFormation] nickname = nomad_R_S_wing_4 position = -1375, -2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_S_4 ship = nomad_R_S_13 ship = nomad_R_S_14 ship = nomad_R_S_15 ship = nomad_R_S_16 [MsnShip] nickname = nomad_R_D_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_D_1 NPC = Nomad_Gunboat radius = 0 label = nomad_R_D_wing_1 label = nomad_D_wing label = nomad_wing [MsnFormation] nickname = nomad_R_D_wing_1 position = -1375, -2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_D_1 ship = nomad_R_D_1 ship = nomad_R_D_2 ship = nomad_R_D_3 ship = nomad_R_D_4 [MsnShip] nickname = nomad_R_D_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_D_2 NPC = Nomad_Gunboat radius = 0 label = nomad_R_D_wing_2 label = nomad_D_wing label = nomad_wing [MsnFormation] nickname = nomad_R_D_wing_2 position = -1375, -2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_D_2 ship = nomad_R_D_5 ship = nomad_R_D_6 ship = nomad_R_D_7 ship = nomad_R_D_8 [MsnShip] nickname = nomad_R_D_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_10 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_11 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_D_12 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_R_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnShip] nickname = nomad_R_G_D_3 NPC = Nomad_Gunboat radius = 0 label = nomad_R_D_wing_3 label = nomad_D_wing label = nomad_wing [MsnFormation] nickname = nomad_R_D_wing_3 position = -1375, -2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_R_G_D_3 ship = nomad_R_D_9 ship = nomad_R_D_10 ship = nomad_R_D_11 ship = nomad_R_D_12 [MsnShip] nickname = nomad_U_1_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_U_2_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_U_3_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_U_4_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_U_G_1_R NPC = Nomad_Gunboat radius = 0 label = nomad_U_wing_1_R label = nomad_wing_R [MsnFormation] nickname = nomad_U_wing_1_R position = -1375, 500, -235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_U_G_1_R ship = nomad_U_1_R ship = nomad_U_2_R ship = nomad_U_3_R ship = nomad_U_4_R [MsnShip] nickname = nomad_U_5_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_U_6_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_U_7_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_U_8_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_U_G_2_R NPC = Nomad_Gunboat radius = 0 label = nomad_U_wing_2_R label = nomad_wing_R [MsnFormation] nickname = nomad_U_wing_2_R position = -2242, 500, -1735 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_U_G_2_R ship = nomad_U_5_R ship = nomad_U_6_R ship = nomad_U_7_R ship = nomad_U_8_R [MsnShip] nickname = nomad_U_9_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_U_10_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_U_11_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_U_12_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_U_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_U_G_3_R NPC = Nomad_Gunboat radius = 0 label = nomad_U_wing_3_R label = nomad_wing_R [MsnFormation] nickname = nomad_U_wing_3_R position = -508, 500, -1735 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_U_G_3_R ship = nomad_U_9_R ship = nomad_U_10_R ship = nomad_U_11_R ship = nomad_U_12_R [MsnShip] nickname = nomad_D_1_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_D_2_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_D_3_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_D_4_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_1_R label = nomad_wing_R [MsnShip] nickname = nomad_D_G_1_R NPC = Nomad_Gunboat radius = 0 label = nomad_D_wing_1_R label = nomad_wing_R [MsnFormation] nickname = nomad_D_wing_1_R position = -1375, -500, -235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_D_G_1_R ship = nomad_D_1_R ship = nomad_D_2_R ship = nomad_D_3_R ship = nomad_D_4_R [MsnShip] nickname = nomad_D_5_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_D_6_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_D_7_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_D_8_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_2_R label = nomad_wing_R [MsnShip] nickname = nomad_D_G_2_R NPC = Nomad_Gunboat radius = 0 label = nomad_D_wing_2_R label = nomad_wing_R [MsnFormation] nickname = nomad_D_wing_2_R position = -2242, -500, -1735 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_D_G_2_R ship = nomad_D_5_R ship = nomad_D_6_R ship = nomad_D_7_R ship = nomad_D_8_R [MsnShip] nickname = nomad_D_9_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_D_10_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_D_11_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_D_12_R NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_D_wing_3_R label = nomad_wing_R [MsnShip] nickname = nomad_D_G_3_R NPC = Nomad_Gunboat radius = 0 label = nomad_D_wing_3_R label = nomad_wing_R [MsnFormation] nickname = nomad_D_wing_3_R position = -508, -500, -1735 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_D_G_3_R ship = nomad_D_9_R ship = nomad_D_10_R ship = nomad_D_11_R ship = nomad_D_12_R [MsnShip] nickname = nomad_I_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_U label = nomad_wing_R [MsnShip] nickname = nomad_I_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_U label = nomad_wing_R [MsnShip] nickname = nomad_I_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_U label = nomad_wing_R [MsnShip] nickname = nomad_I_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_U label = nomad_wing_R [MsnShip] nickname = nomad_I_G_1 NPC = Nomad_Gunboat radius = 0 label = nomad_I_wing_U label = nomad_wing_R [MsnFormation] nickname = nomad_I_wing_U position = -1375, 2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_I_G_1 ship = nomad_I_1 ship = nomad_I_2 ship = nomad_I_3 ship = nomad_I_4 [MsnShip] nickname = nomad_I_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_D label = nomad_wing_R [MsnShip] nickname = nomad_I_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_D label = nomad_wing_R [MsnShip] nickname = nomad_I_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_D label = nomad_wing_R [MsnShip] nickname = nomad_I_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_I_wing_D label = nomad_wing_R [MsnShip] nickname = nomad_I_G_2 NPC = Nomad_Gunboat radius = 0 label = nomad_I_wing_D label = nomad_wing_R [MsnFormation] nickname = nomad_I_wing_D position = -1375, -2000, -1235 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_I_G_2 ship = nomad_I_5 ship = nomad_I_6 ship = nomad_I_7 ship = nomad_I_8 [MsnShip] nickname = nomad_J_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_1 label = nomad_wing_R [MsnShip] nickname = nomad_J_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_1 label = nomad_wing_R [MsnShip] nickname = nomad_J_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_1 label = nomad_wing_R [MsnShip] nickname = nomad_J_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_1 label = nomad_wing_R [MsnShip] nickname = nomad_J_G_1 NPC = Nomad_Gunboat radius = 0 label = nomad_J_wing_1 label = nomad_wing_R [MsnFormation] nickname = nomad_J_wing_1 position = -1466, -400, 10887 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_J_G_1 ship = nomad_J_1 ship = nomad_J_2 ship = nomad_J_3 ship = nomad_J_4 [MsnShip] nickname = nomad_J_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_2 label = nomad_wing_R [MsnShip] nickname = nomad_J_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_2 label = nomad_wing_R [MsnShip] nickname = nomad_J_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_2 label = nomad_wing_R [MsnShip] nickname = nomad_J_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_2 label = nomad_wing_R [MsnShip] nickname = nomad_J_G_2 NPC = Nomad_Gunboat radius = 0 label = nomad_J_wing_2 label = nomad_wing_R [MsnFormation] nickname = nomad_J_wing_2 position = -475, 400, 10751 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_J_G_2 ship = nomad_J_5 ship = nomad_J_6 ship = nomad_J_7 ship = nomad_J_8 [MsnShip] nickname = nomad_J_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_3 label = nomad_wing_R [MsnShip] nickname = nomad_J_10 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_3 label = nomad_wing_R [MsnShip] nickname = nomad_J_11 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_3 label = nomad_wing_R [MsnShip] nickname = nomad_J_12 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_3 label = nomad_wing_R [MsnShip] nickname = nomad_J_G_3 NPC = Nomad_Gunboat radius = 0 label = nomad_J_wing_3 label = nomad_wing_R [MsnFormation] nickname = nomad_J_wing_3 position = -1466, 400, 10887 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_J_G_3 ship = nomad_J_9 ship = nomad_J_10 ship = nomad_J_11 ship = nomad_J_12 [MsnShip] nickname = nomad_J_13 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_4 label = nomad_wing_R [MsnShip] nickname = nomad_J_14 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_4 label = nomad_wing_R [MsnShip] nickname = nomad_J_15 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_4 label = nomad_wing_R [MsnShip] nickname = nomad_J_16 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_J_wing_4 label = nomad_wing_R [MsnShip] nickname = nomad_J_G_4 NPC = Nomad_Gunboat radius = 0 label = nomad_J_wing_4 label = nomad_wing_R [MsnFormation] nickname = nomad_J_wing_4 position = -475, -400, 10751 orientation = 0, 0, 1, 0 formation = nomad_gunboat_1 ship = nomad_J_G_4 ship = nomad_J_13 ship = nomad_J_14 ship = nomad_J_15 ship = nomad_J_16 [MsnShip] nickname = nomad_vc_1 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_1 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_2 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_1 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_3 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_1 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_4 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_1 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_g_1 NPC = Nomad_Gunboat radius = 0 label = nomad_vc_wing_1 label = nomad_vc_wing [MsnFormation] nickname = nomad_vc_wing_1 position = -5117, -154, -17774 orientation = 0.9938, 0.0861, -0.0704, 0.0091 formation = nomad_gunboat_1 ship = nomad_vc_g_1 ship = nomad_vc_1 ship = nomad_vc_2 ship = nomad_vc_3 ship = nomad_vc_4 [MsnShip] nickname = nomad_vc_5 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_2 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_6 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_2 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_7 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_2 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_8 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_2 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_g_2 NPC = Nomad_Gunboat radius = 0 label = nomad_vc_wing_2 label = nomad_vc_wing [MsnFormation] nickname = nomad_vc_wing_2 position = -5427, -174, -17830 orientation = 0.9648, 0.0941, -0.2443, 0.0256 formation = nomad_gunboat_1 ship = nomad_vc_g_2 ship = nomad_vc_5 ship = nomad_vc_6 ship = nomad_vc_7 ship = nomad_vc_8 [MsnShip] nickname = nomad_vc_9 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_3 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_10 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_3 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_11 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_3 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_12 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_3 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_g_3 NPC = Nomad_Gunboat radius = 0 label = nomad_vc_wing_3 label = nomad_vc_wing [MsnFormation] nickname = nomad_vc_wing_3 position = -5670, -146, -18023 orientation = 0.8826, 0.0623, -0.4649, 0.0314 formation = nomad_gunboat_1 ship = nomad_vc_g_3 ship = nomad_vc_9 ship = nomad_vc_10 ship = nomad_vc_11 ship = nomad_vc_12 [MsnShip] nickname = nomad_vc_13 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_4 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_14 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_4 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_15 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_4 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_16 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_4 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_g_4 NPC = Nomad_Gunboat radius = 0 label = nomad_vc_wing_4 label = nomad_vc_wing [MsnFormation] nickname = nomad_vc_wing_4 position = -5394, 160, -17867 orientation = 0.9641, -0.103, -0.2431, -0.0272 formation = nomad_gunboat_1 ship = nomad_vc_g_4 ship = nomad_vc_13 ship = nomad_vc_14 ship = nomad_vc_15 ship = nomad_vc_16 [MsnShip] nickname = nomad_vc_17 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_5 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_18 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_5 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_19 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_5 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_20 NPC = Nomad_Fighter_Defense_Ace radius = 0 label = nomad_vc_wing_5 label = nomad_vc_wing [MsnShip] nickname = nomad_vc_g_5 NPC = Nomad_Gunboat radius = 0 label = nomad_vc_wing_5 label = nomad_vc_wing [MsnFormation] nickname = nomad_vc_wing_5 position = -4638, 168, -17850 orientation = 0.965, -0.1162, 0.2329, 0.0306 formation = nomad_gunboat_1 ship = nomad_vc_g_5 ship = nomad_vc_17 ship = nomad_vc_18 ship = nomad_vc_19 ship = nomad_vc_20 [MsnSolar] nickname = osiris system = St02 position = -5773, 9663, 4274 orientation = 0.75, 0, 0.6, 0 string_id = 217208 faction = fc_or_grp archetype = o_osiris loadout = or_osiris label = osiris base = st02_01_base voice = atc_leg_m01 [MsnSolar] nickname = shield_generator_1 system = St02 position = -2192.96, 4.63057, -2871.3 orientation = -0.190809, -40e-9, 0.981627, 120e-9 string_id = 217327 faction = fc_n_grp archetype = lair_shield_gen loadout = lair_shield_gen label = shield_generators radius = 0 [MsnSolar] nickname = shield_generator_2 system = St02 position = -2213.18, -4.63098, 391.7 orientation = 0.980785, 90e-9, -0.19509, -10e-9 string_id = 217327 faction = fc_n_grp archetype = lair_shield_gen loadout = lair_shield_gen label = shield_generators radius = 0 [MsnSolar] nickname = shield_generator_3 system = St02 position = 672.11, -4.63074, -1494.66 orientation = 0.66262, -40e-9, 0.748956, 60e-9 string_id = 217327 faction = fc_n_grp archetype = lair_shield_gen loadout = lair_shield_gen label = shield_generators radius = 0 [MsnSolar] nickname = shield_1 system = St02 position = -1372.87, 284.471, -1237.02 orientation = 0, 0, 1, 0 string_id = 1 faction = fc_n_grp archetype = nomad_dome_shield loadout = nomad_dome_shield label = shields radius = 0 [MsnSolar] nickname = shield_2 system = St02 position = -1372.87, -284.471, -1237.02 orientation = 0, 1, 0, 0 string_id = 1 faction = fc_n_grp archetype = nomad_dome_shield loadout = nomad_dome_shield label = shields radius = 0 [MsnLoot] nickname = power_cell archetype = lair_power_cell string_id = 217200 position = 0, 0, -1119 velocity = 0, 0, 0 equip_amount = 1 health = 1 can_jettison = false ;[MsnRandEnc] ;nickname = se_nomads_1_4 ;encounter_type = SP_Attack ;label = nomad_patrol_wing ;label = nomads ;attacker_rep_name = fc_n_grp ;target_ship_name = Player ;activation_type = location, -1300, 0, 8560, 2000 ;formation = fighter_guild, 5, 1, 4, fighters, 1 ;num_forms = 1, 1 ;[MsnRandEnc] ;nickname = se_nomads_2_2 ;encounter_type = SP_Attack ;attacker_rep_name = fc_n_grp ;target_ship_name = Player ;activation_type = time, 4, 6 ;formation = armored_li_p, 5, 2, 2, gunboats, 100 ;num_forms = 1, 1 ;label = chase_wing ;label = nomad_wing ;label = nomads ;[MsnRandEnc] ;nickname = se_nomads_4_5 ;encounter_type = SP_Attack ;attacker_rep_name = fc_n_grp ;target_ship_name = Player ;activation_type = time, 3, 5 ;formation = fighter_guild, 5, 4, 5, fighters, 100 ;num_forms = 1, 1 ;label = nomad_wing ;label = nomads ;[Trigger] ;nickname = nomads_1_4 ;system = St02 ;Cnd_EncLaunched = se_nomads_1_4 ;Act_SetVibeLblToShip = nomad_patrol_wing, Player, REP_HOSTILE_THRESHOLD ;[Trigger] ;nickname = nomads_2_2 ;system = St02 ;Cnd_EncLaunched = se_nomads_2_2 ;Act_SetVibeLblToShip = nomad_wing, Player, REP_HOSTILE_THRESHOLD ;[Trigger] ;nickname = nomads_4_5 ;system = St02 ;Cnd_EncLaunched = se_nomads_4_5 ;Act_SetVibeLblToShip = nomad_wing, Player, REP_HOSTILE_THRESHOLD [Trigger] nickname = general_triggers system = ANY Cnd_True = no_params Act_ActTrig = juni_dies Act_ActTrig = king_dies Act_ActTrig = play_story_music [Trigger] nickname = king_dies system = ANY Cnd_Destroyed = king, 1, EXPLODE Act_ChangeState = FAIL, 24355 [Trigger] nickname = juni_dies system = ANY Cnd_Destroyed = juni, 1, EXPLODE Act_ChangeState = FAIL, 24350 [Trigger] nickname = play_story_music Cnd_True = no_params [Trigger] nickname = countdown_to_jump_hole_10_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0560_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_9_min_left [Trigger] nickname = countdown_to_jump_hole_9_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0570_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_8_min_left [Trigger] nickname = countdown_to_jump_hole_8_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0580_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_7_min_left [Trigger] nickname = countdown_to_jump_hole_7_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0590_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_6_min_left [Trigger] nickname = countdown_to_jump_hole_6_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0600_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_5_min_left [Trigger] nickname = countdown_to_jump_hole_5_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0610_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_4_min_left [Trigger] nickname = countdown_to_jump_hole_4_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0620_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_3_min_left [Trigger] nickname = countdown_to_jump_hole_3_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0630_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_2_min_left [Trigger] nickname = countdown_to_jump_hole_2_min_left system = St02 Cnd_Timer = 60 Act_EtherComm = timer, 217207, Player, dx_m12_0640_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_1_min_left [Trigger] nickname = countdown_to_jump_hole_1_min_left system = St02 Cnd_Timer = 30 Act_EtherComm = timer, 217207, Player, dx_m12_0650_timer, -1, no_head, robot_body_a Act_ActTrig = countdown_to_jump_hole_30_sec_left [Trigger] nickname = countdown_to_jump_hole_30_sec_left system = St02 Cnd_Timer = 30 Act_ChangeState = FAIL, 24375 [Trigger] nickname = start system = Li01 InitState = ACTIVE Cnd_BaseEnter = Li01_15_base Act_ActTrig = lce_bar_li01_15 Act_AddRTC = missions\m12\dummy_test.ini Act_SetTitle = 1 Act_SetOffer = 1 Act_SetRep = Player, fc_or_grp, REP_FRIEND_MAXIMUM Act_SetRep = Player, li_p_grp, REP_FRIEND_MAXIMUM Act_SetRep = Player, li_lsf_grp, REP_FRIEND_MAXIMUM Act_SetRep = Player, li_n_grp, REP_FRIEND_MAXIMUM Act_ActTrig = general_triggers [Trigger] nickname = lce_bar_li01_15 Cnd_LocEnter = Bar, Li01_15_base Act_ActTrig = bse_St02_01 Act_AddRTC = missions\m11\M011_s070x_Li01_15_nrml.ini [Trigger] nickname = bse_St02_01 Cnd_BaseEnter = st02_01_base Act_ActTrig = lce_bar_St01_02 [Trigger] nickname = lce_bar_St01_02 Cnd_LocEnter = Bar, st02_01_base Act_AddRTC = missions\m12\M012_s071a_St02_01_offer.ini Act_SetTitle = 24200 Act_SetOffer = 24205 Act_ActTrig = mrp_accept [Trigger] nickname = mrp_reject Cnd_MsnResponse = reject Act_SetTitle = 1 Act_SetOffer = 1 Act_RemoveRTC = missions\m12\M012_s071a_St02_01_offer.ini Act_AddRTC = missions\m12\M012_s071d_St02_01_reoffer.ini, repeatable [Trigger] nickname = mrp_accept system = St02 Cnd_MsnResponse = accept Act_RemoveRTC = missions\m12\M012_s071d_St02_01_reoffer.ini Act_DeactTrig = mrp_reject Act_RandomPop = false Act_ActTrig = lcx_bar_St02_01 [Trigger] nickname = lcx_bar_St02_01 system = St02 Cnd_LocEnter = deck, st02_01_base Act_SetNNState = mlog_storycue, COMPLETE Act_SetNNState = mlog_mission_accept, ACTIVE Act_SetNNObj = mlog_mission_accept Act_NNIds = 31200, HISTORY Act_ActTrig = launched_from_osiris [Trigger] nickname = launched_from_osiris system = St02 Cnd_PlayerLaunch = no_params Act_SpawnSolar = osiris Act_Cloak = osiris, false Act_ActTrig = spe_St02_01 [ObjList] system = ALL nickname = juni_form_on_trent Delay = 19 Follow = Player, 3000, -20, 0, 40 [ObjList] system = ALL nickname = king_form_on_trent Delay = 19 Follow = Player, 3000, 20, 0, 40 [ObjList] system = ALL nickname = juni_break_and_divert BreakFormation = no_params GotoShip = goto, nomad_S_1, 1000, true, -1 [ObjList] system = ALL nickname = king_break_and_divert BreakFormation = no_params GotoShip = goto, nomad_S_7, 1000, true, -1 [ObjList] system = St02 nickname = zone_U_1 StayInRange = -1375, 750, -235, 1500 [ObjList] system = St02 nickname = zone_U_2 StayInRange = -2242, 750, -1735, 1500 [ObjList] system = St02 nickname = zone_U_3 StayInRange = -508, 750, -1735, 1500 [ObjList] system = St02 nickname = zone_D_1 StayInRange = -1375, -750, -235, 1500 [ObjList] system = St02 nickname = zone_D_2 StayInRange = -2242, -750, -1735, 1500 [ObjList] system = St02 nickname = zone_D_3 StayInRange = -508, -750, -1735, 1500 [ObjList] system = St02 nickname = zone_S_1 StayInRange = -2192.96, 4.63057, -2871.3, 1500 [ObjList] system = St02 nickname = zone_S_2 StayInRange = -2213.18, -4.63098, 391.7, 1500 [ObjList] system = St02 nickname = zone_S_3 StayInRange = 672.11, -4.63074, -1494.66, 1500 [ObjList] system = St02 nickname = send_interceptors GotoShip = goto, Player, 1000, true, -1 [Trigger] nickname = spe_St02_01 system = St02 Cnd_SpaceEnter = no_params Act_PlayerEnemyClamp = 12, 18 Act_PlayMusic = none, none, none, music_omicron_danger Act_CallThorn = missions\m12\M12_Osiris.thn, osiris Act_SetNNState = mlog_mission_accept, COMPLETE Act_ActTrig = StartDialog_Launch_to_Space Act_ActTrig = cloak_Osiris Act_ActTrig = sendcomm_dx_m12_0170_king Act_ActTrig = hitting_the_lair Act_SpawnFormation = nomad_U_wing_1 Act_SpawnFormation = nomad_U_wing_2 Act_SpawnFormation = nomad_U_wing_3 Act_SpawnFormation = nomad_D_wing_1 Act_SpawnFormation = nomad_D_wing_2 Act_SpawnFormation = nomad_D_wing_3 Act_SpawnFormation = nomad_S_wing_1 Act_SpawnFormation = nomad_S_wing_2 Act_SpawnFormation = nomad_S_wing_3 Act_SpawnShip = juni, juni_form_on_trent, -5920, 9595, 4138, 0.7809, 0, 0.6247, 0 Act_SpawnShip = king, king_form_on_trent, -5964, 9595, 4333, 0.7809, 0, 0.6247, 0 Act_Invulnerable = juni, true, false, 0.95 Act_Invulnerable = king, true, false, 0.95 Act_MarkObj = juni, 1 Act_MarkObj = king, 1 Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_SetVibe = king, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Player, juni, REP_FRIEND_THRESHOLD Act_SetVibe = Player, king, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_3, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_2, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_3, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_S_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_S_wing_1, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = nomad_S_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_S_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_S_wing_2, juni, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = nomad_S_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_S_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_S_wing_3, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = nomad_S_wing_3, king, REP_HOSTILE_THRESHOLD Act_GiveObjList = nomad_U_wing_1, zone_U_1 Act_GiveObjList = nomad_U_wing_2, zone_U_2 Act_GiveObjList = nomad_U_wing_3, zone_U_3 Act_GiveObjList = nomad_D_wing_1, zone_D_1 Act_GiveObjList = nomad_D_wing_2, zone_D_2 Act_GiveObjList = nomad_D_wing_3, zone_D_3 Act_GiveObjList = nomad_S_wing_1, zone_S_1 Act_GiveObjList = nomad_S_wing_2, zone_S_2 Act_GiveObjList = nomad_S_wing_3, zone_S_3 Act_ActTrig = spawn_reserve_wing_U_1 Act_ActTrig = spawn_reserve_wing_U_2 Act_ActTrig = spawn_reserve_wing_U_3 Act_ActTrig = spawn_reserve_wing_S_1 Act_ActTrig = spawn_reserve_wing_S_2 Act_ActTrig = spawn_reserve_wing_S_3 Act_ActTrig = spawn_reserve_wing_S_4 Act_ActTrig = spawn_reserve_wing_D_1 Act_ActTrig = spawn_reserve_wing_D_2 Act_ActTrig = spawn_reserve_wing_D_3 Act_ActTrig = jumped_to_core Act_ActTrig = initiate_airlock_sequence Act_ActTrig = countdown_to_jump_hole_10_min_left Act_ActTrig = Juni_damage_30 Act_ActTrig = Juni_damage_60 Act_ActTrig = Juni_damage_90 Act_ActTrig = King_damage_30 Act_ActTrig = King_damage_60 Act_ActTrig = King_damage_90 Act_SetVibe = St02_lair_platform01, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform02, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform03, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform04, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform05, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform06, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform07, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform08, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform09, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform10, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform11, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform12, Player, REP_NEUTRAL Act_SetVibe = St02_lair_platform01, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform02, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform03, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform04, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform05, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform06, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform07, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform08, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform09, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform10, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform11, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform12, juni, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform01, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform02, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform03, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform04, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform05, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform06, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform07, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform08, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform09, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform10, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform11, king, REP_FRIEND_MAXIMUM Act_SetVibe = St02_lair_platform12, king, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform01, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform02, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform03, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform04, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform05, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform06, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform07, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform08, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform09, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform10, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform11, REP_FRIEND_MAXIMUM Act_SetVibe = juni, St02_lair_platform12, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform01, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform02, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform03, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform04, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform05, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform06, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform07, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform08, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform09, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform10, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform11, REP_FRIEND_MAXIMUM Act_SetVibe = king, St02_lair_platform12, REP_FRIEND_MAXIMUM [Trigger] nickname = StartDialog_Launch_to_Space Cnd_Timer = 5 Act_ActTrig = sendcomm_dx_m12_0100_orillion [Trigger] nickname = sendcomm_dx_m12_0100_orillion system = St02 Cnd_True = no_params Act_ActTrig = sendcomm_dx_m12_0110_juni Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0100_orillion, -1, pl_male4_head, pi_orillion_body [Trigger] nickname = sendcomm_dx_m12_0110_juni system = St02 Cnd_CommComplete = dx_m12_0100_orillion Act_ActTrig = sendcomm_dx_m12_0120_orillion Act_SendComm = juni, Player, dx_m12_0110_juni [Trigger] nickname = sendcomm_dx_m12_0120_orillion system = St02 Cnd_CommComplete = dx_m12_0110_juni Act_ActTrig = sendcomm_dx_m12_0130_orillion Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0120_orillion, -1, pl_male4_head, pi_orillion_body [Trigger] nickname = sendcomm_dx_m12_0130_orillion system = St02 Cnd_CommComplete = dx_m12_0120_orillion Act_SetNNState = mlog_goto_the_lair, ACTIVE Act_SetNNObj = mlog_goto_the_lair Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0130_orillion, -1, pl_male4_head, pi_orillion_body [Trigger] nickname = cloak_Osiris system = St02 Cnd_CommComplete = dx_m12_0130_orillion Act_Cloak = osiris, true Act_SpawnSolar = shield_generator_1 Act_SpawnSolar = shield_generator_2 Act_SpawnSolar = shield_generator_3 Act_Invulnerable = shield_generator_1, true Act_Invulnerable = shield_generator_2, true Act_Invulnerable = shield_generator_3, true Act_MarkObj = shield_generator_1, 0 Act_MarkObj = shield_generator_2, 0 Act_MarkObj = shield_generator_3, 0 Act_SetVibeLblToShip = shield_generators, Player, REP_NEUTRAL Act_ActTrig = pause_for_sendcomm_dx_m12_0160_king Act_ActTrig = fire_revert_cam_on_comm_complete_0140 Act_StartDialog = sendcomm_dx_m12_0140_king [Trigger] nickname = fire_revert_cam_on_comm_complete_0140 Cnd_CommComplete = dx_m12_0140_king Act_PlayMusic = none, none, none, music_reveal_challenging Act_RevertCam = no_params [Dialog] nickname = sendcomm_dx_m12_0140_king system = St02 line = king, Player, dx_m12_0140_king line = juni, Player, dx_m12_0150_juni [Trigger] nickname = pause_for_sendcomm_dx_m12_0160_king system = St02 Cnd_CommComplete = dx_m12_0150_juni Act_ActTrig = sendcomm_dx_m12_0160_king [Trigger] nickname = sendcomm_dx_m12_0160_king system = St02 Cnd_DistShip = inside, Player, St02_lair_enter, 8500 Act_SendComm = king, Player, dx_m12_0160_king [Trigger] nickname = sendcomm_dx_m12_0170_king system = St02 Cnd_DistShip = inside, Player, St02_lair_enter, 6000 Act_SendComm = king, Player, dx_m12_0170_king [Trigger] nickname = hitting_the_lair system = St02 Cnd_DistShip = inside, Player, St02_lair_enter, 2700 Act_PObjIdle = no_params Act_SetNNState = mlog_goto_the_lair, COMPLETE Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY Act_Invulnerable = juni, true Act_Invulnerable = king, true Act_ActTrig = activate_generators Act_ActTrig = activate_shields Act_ActTrig = surprise_attack Act_StartDialog = sendcomm_dx_m12_0180_king [Trigger] nickname = activate_generators system = St02 Cnd_Timer = 1 Act_LightFuse = shield_generator_1, fuse_lair_shieldgen_activate Act_LightFuse = shield_generator_2, fuse_lair_shieldgen_activate Act_LightFuse = shield_generator_3, fuse_lair_shieldgen_activate [Trigger] nickname = activate_shields system = St02 Cnd_Timer = 3 Act_SpawnSolar = shield_1 Act_SpawnSolar = shield_2 Act_SetVibe = St02_lair_platform01, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform02, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform03, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform04, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform05, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform06, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform07, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform08, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform09, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform10, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform11, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform12, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform01, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform02, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform03, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform04, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform05, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform06, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform07, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform08, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform09, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform10, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform11, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform12, juni, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform01, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform02, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform03, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform04, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform05, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform06, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform07, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform08, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform09, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform10, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform11, king, REP_HOSTILE_MAXIMUM Act_SetVibe = St02_lair_platform12, king, REP_HOSTILE_MAXIMUM [Dialog] nickname = sendcomm_dx_m12_0180_king system = St02 line = king, Player, dx_m12_0180_king line = juni, Player, dx_m12_0190_juni [Trigger] nickname = surprise_attack system = St02 Cnd_CommComplete = dx_m12_0190_juni Act_SetVibe = St02_lair_1, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = shield_generators, Player, REP_HOSTILE_MAXIMUM Act_PlayMusic = none, none, none, music_no_lair_battle Act_ActTrig = decloak_interceptors Act_ActTrig = setNNObj_destroy_the_shield Act_StartDialog = sendcomm_dx_m12_0200_king [Trigger] system = St02 nickname = decloak_interceptors Cnd_DistVec = inside, Player, -1368, 124, -1249, 3000 Act_Cloak = nomad_wing, false Act_SetVibeLblToShip = nomad_S_wing, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = break_and_divert [Trigger] system = St02 nickname = break_and_divert Cnd_Timer = 1 Act_SetVibeShiptoLbl = juni, nomad_wing, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = king, nomad_wing, REP_HOSTILE_MAXIMUM Act_GiveObjList = juni, juni_break_and_divert Act_GiveObjList = king, king_break_and_divert [Dialog] nickname = sendcomm_dx_m12_0200_king system = St02 line = king, Player, dx_m12_0200_king line = juni, Player, dx_m12_0210_juni line = king, Player, dx_m12_0212_king [Trigger] nickname = setNNObj_destroy_the_shield system = St02 Cnd_CommComplete = dx_m12_0212_king Act_SetNNState = mlog_destroy_the_shield, ACTIVE Act_SetNNObj = mlog_destroy_the_shield Act_SetNNObj = mlog_destroy_the_shield_ids, OBJECTIVE_HISTORY Act_Invulnerable = shield_generator_1, false Act_Invulnerable = shield_generator_2, false Act_Invulnerable = shield_generator_3, false Act_Invulnerable = juni, true, false, 0.99 Act_Invulnerable = king, true, false, 0.99 Act_MarkObj = shield_generators, 1 Act_ActTrig = dead_gen_1 Act_ActTrig = dead_gen_2 Act_ActTrig = dead_gen_3 [Trigger] nickname = dead_gen_1 system = St02 Cnd_Destroyed = shield_generators, 1, ALL Act_SendComm = king, Player, dx_m12_0213_king Act_AdjHealth = juni, 0.9 Act_AdjHealth = king, 0.9 [Trigger] nickname = dead_gen_2 system = St02 Cnd_Destroyed = shield_generators, 2, ALL Act_SendComm = king, Player, dx_m12_0214_king Act_AdjHealth = juni, 0.9 Act_AdjHealth = king, 0.9 [Trigger] nickname = dead_gen_3 system = St02 Cnd_Destroyed = shield_generators, 3, ALL Act_AdjHealth = juni, 0.9 Act_AdjHealth = king, 0.9 Act_ActTrig = setNNObj_above_the_airlock Act_StartDialog = sendcomm_dx_m12_0215_king Act_ActTrig = bring_shield_1_down Act_ActTrig = bring_shield_2_down [Trigger] nickname = bring_shield_1_down system = St02 Cnd_Timer = 5 Act_Destroy = shield_1 [Trigger] nickname = bring_shield_2_down system = St02 Cnd_Timer = 15 Act_Destroy = shield_2 [Dialog] nickname = sendcomm_dx_m12_0215_king system = St02 line = king, Player, dx_m12_0215_king line = juni, Player, dx_m12_0216_juni [Trigger] nickname = setNNObj_above_the_airlock system = St02 Cnd_CommComplete = dx_m12_0215_king Act_SetNNState = mlog_above_the_airlock, ACTIVE Act_SetNNObj = mlog_above_the_airlock Act_ActTrig = setNNObj_goto_the_airlock [Trigger] nickname = setNNObj_goto_the_airlock system = St02 Cnd_DistVec = inside, Player, -1377, 474, -1234, 500 Act_SetNNState = mlog_goto_the_airlock, ACTIVE Act_SetNNObj = mlog_goto_the_airlock [Trigger] system = St02 nickname = initiate_airlock_sequence Cnd_DistVec = inside, Player, -1368, 124, -1249, 500 Act_DockRequest = St02_lair_enter [Trigger] system = St02 nickname = spawn_reserve_wing_U_1 Cnd_Destroyed = nomad_U_wing, 2, EXPLODE Act_PlayerEnemyClamp = 12, 18 Act_SpawnFormation = nomad_R_U_wing_1 Act_SetVibeLblToShip = nomad_R_U_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_U_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_U_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_U_wing_1, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_U_wing_1, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_U_wing_1, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_U_wing_1, false [Trigger] system = St02 nickname = spawn_reserve_wing_U_2 Cnd_Destroyed = nomad_U_wing, 5, EXPLODE Act_PlayerEnemyClamp = 15, 21 Act_SpawnFormation = nomad_R_U_wing_2 Act_SetVibeLblToShip = nomad_R_U_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_U_wing_2, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_U_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_U_wing_2, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_U_wing_2, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_U_wing_2, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_U_wing_2, false [Trigger] system = St02 nickname = spawn_reserve_wing_U_3 Cnd_Destroyed = nomad_U_wing, 9, EXPLODE Act_PlayerEnemyClamp = 18, 24 Act_SpawnFormation = nomad_R_U_wing_3 Act_SetVibeLblToShip = nomad_R_U_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_U_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_U_wing_3, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_U_wing_3, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_U_wing_3, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_U_wing_3, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_U_wing_3, false [Trigger] system = St02 nickname = spawn_reserve_wing_S_1 Cnd_Destroyed = nomad_S_wing, 2, EXPLODE Act_PlayerEnemyClamp = 18, 24 Act_SpawnFormation = nomad_R_S_wing_1 Act_SetVibeLblToShip = nomad_R_S_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_1, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_1, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_S_wing_1, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_S_wing_1, false [Trigger] system = St02 nickname = spawn_reserve_wing_S_2 Cnd_Destroyed = nomad_S_wing, 4, EXPLODE Act_PlayerEnemyClamp = 21, 24 Act_SpawnFormation = nomad_R_S_wing_2 Act_SetVibeLblToShip = nomad_R_S_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_2, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_2, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_2, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_S_wing_2, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_S_wing_2, false [Trigger] system = St02 nickname = spawn_reserve_wing_S_3 Cnd_Destroyed = nomad_S_wing, 7, EXPLODE Act_PlayerEnemyClamp = 21, 24 Act_SpawnFormation = nomad_R_S_wing_3 Act_SetVibeLblToShip = nomad_R_S_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_3, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_3, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_3, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_S_wing_3, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_S_wing_3, false [Trigger] system = St02 nickname = spawn_reserve_wing_S_4 Cnd_Destroyed = nomad_S_wing, 11, EXPLODE Act_PlayerEnemyClamp = 24, 27 Act_SpawnFormation = nomad_R_S_wing_4 Act_SetVibeLblToShip = nomad_R_S_wing_4, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_4, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_S_wing_4, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_S_wing_4, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_S_wing_4, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_S_wing_4, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_S_wing_4, false [Trigger] system = St02 nickname = spawn_reserve_wing_D_1 Cnd_Destroyed = nomad_D_wing, 2, EXPLODE Act_PlayerEnemyClamp = 24, 27 Act_SpawnFormation = nomad_R_D_wing_1 Act_SetVibeLblToShip = nomad_R_D_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_D_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_D_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_D_wing_1, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_D_wing_1, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_D_wing_1, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_D_wing_1, false [Trigger] system = St02 nickname = spawn_reserve_wing_D_2 Cnd_Destroyed = nomad_D_wing, 5, EXPLODE Act_PlayerEnemyClamp = 24, 27 Act_SpawnFormation = nomad_R_D_wing_2 Act_SetVibeLblToShip = nomad_R_D_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_D_wing_2, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_D_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_D_wing_2, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_D_wing_2, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_D_wing_2, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_D_wing_2, false [Trigger] system = St02 nickname = spawn_reserve_wing_D_3 Cnd_Destroyed = nomad_D_wing, 9, EXPLODE Act_PlayerEnemyClamp = 24, 27 Act_SpawnFormation = nomad_R_D_wing_3 Act_SetVibeLblToShip = nomad_R_D_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_D_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_R_D_wing_3, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_R_D_wing_3, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_R_D_wing_3, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_R_D_wing_3, REP_HOSTILE_THRESHOLD Act_Cloak = nomad_R_D_wing_3, false [Trigger] system = St02 nickname = Juni_damage_30 Cnd_HealthDec = juni, 0.7 Act_SendComm = juni, Player, dx_m12_0250_juni [Trigger] system = St02 nickname = Juni_damage_60 Cnd_HealthDec = juni, 0.4 Act_SendComm = juni, Player, dx_m12_0260_juni [Trigger] system = St02 nickname = Juni_damage_90 Cnd_HealthDec = juni, 0.1 Act_SendComm = juni, Player, dx_m12_0270_juni [Trigger] system = St02 nickname = King_damage_30 Cnd_HealthDec = king, 0.7 Act_SendComm = king, Player, dx_m12_0220_king [Trigger] system = St02 nickname = King_damage_60 Cnd_HealthDec = king, 0.4 Act_SendComm = king, Player, dx_m12_0230_king [Trigger] system = St02 nickname = King_damage_90 Cnd_HealthDec = king, 0.1 Act_SendComm = king, Player, dx_m12_0240_king [Trigger] nickname = key_to_core system = St02c Cnd_True = no_params Act_SetInitialPlayerPos = 20, 31, 1286, 0, 0, 1, 0 Act_ActTrig = in_the_core [Trigger] nickname = power_cell_dies system = ANY Cnd_Destroyed = power_cell, 1, EXPLODE Act_ChangeState = FAIL, 24365 [Trigger] nickname = jumped_to_core system = St02c Cnd_SystemEnter = St02c Act_Save = key_to_core, 33205 Act_ActTrig = in_the_core [Trigger] nickname = in_the_core system = St02c Cnd_True = no_params Act_NNIds = 31205, HISTORY Act_PlayMusic = none, none, none, music_omicron_danger Act_DeactTrig = initiate_airlock_sequence Act_SetVibe = St02c_lair_core, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = sendcomm_dx_m12_0290_juni Act_ActTrig = tr_to_core Act_ActTrig = setNNObj_tractor_in_the_powercell Act_DeactTrig = Juni_damage_30 Act_DeactTrig = Juni_damage_60 Act_DeactTrig = Juni_damage_90 Act_DeactTrig = King_damage_30 Act_DeactTrig = King_damage_60 Act_DeactTrig = King_damage_90 Act_DeactTrig = spawn_reserve_wing_U_1 Act_DeactTrig = spawn_reserve_wing_U_2 Act_DeactTrig = spawn_reserve_wing_U_3 Act_DeactTrig = spawn_reserve_wing_S_1 Act_DeactTrig = spawn_reserve_wing_S_2 Act_DeactTrig = spawn_reserve_wing_S_3 Act_DeactTrig = spawn_reserve_wing_S_4 Act_DeactTrig = spawn_reserve_wing_D_1 Act_DeactTrig = spawn_reserve_wing_D_2 Act_DeactTrig = spawn_reserve_wing_D_3 [Trigger] nickname = sendcomm_dx_m12_0290_juni system = St02 Cnd_Timer = 2 Act_ActTrig = sendcomm_dx_m12_0300_king Act_EtherComm = juni, 217203, Player, dx_m12_0290_juni, -1, pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female [Trigger] nickname = sendcomm_dx_m12_0300_king system = St02 Cnd_CommComplete = dx_m12_0290_juni Act_ActTrig = sendcomm_dx_m12_0310_juni Act_EtherComm = king, 217204, Player, dx_m12_0300_king, -1, li_scrote_head, li_scrote_body, comm_li_hatcher [Trigger] nickname = sendcomm_dx_m12_0310_juni system = St02 Cnd_CommComplete = dx_m12_0300_king Act_EtherComm = juni, 217203, Player, dx_m12_0310_juni, -1, pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female [Trigger] nickname = tr_to_core Cnd_True = no_params Act_SetNNObj = mlog_get_the_powercell Act_ActTrig = got_powercell [Trigger] nickname = setNNObj_tractor_in_the_powercell Cnd_DistVec = inside, Player, 0, 0, -950, 700 Act_SpawnLoot = power_cell Act_MarkObj = power_cell, 1 Act_Invulnerable = power_cell, true Act_SetNNState = mlog_get_the_powercell, COMPLETE Act_SetNNState = mlog_tractor_in_the_powercell, ACTIVE Act_SetNNObj = mlog_tractor_in_the_powercell Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY [Trigger] nickname = got_powercell Cnd_LootAcquired = power_cell, Player Act_LightFuse = St02c_lair_core, fuse_lair_core_powercell Act_SetNNState = mlog_get_the_powercell, COMPLETE Act_SetNNObj = 0 Act_SetNNState = mlog_exit_the_core, ACTIVE Act_SetNNObj = mlog_exit_the_core Act_LockDock = Player, St02c_core_enter, lock Act_LockDock = Player, St02c_core_exit, unlock Act_DockRequest = St02c_core_exit Act_ActTrig = clear_objective_st02 Act_ActTrig = jumped_to_escape [Trigger] nickname = clear_objective_st02 system = St02c Cnd_SystemExit = St02c Act_SetNNState = mlog_exit_the_core, COMPLETE Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY [ObjList] system = St02 nickname = zone_U_1_R StayInRange = -1375, 750, -235, 2000 [ObjList] system = St02 nickname = zone_U_2_R StayInRange = -2242, 750, -1735, 2000 [ObjList] system = St02 nickname = zone_U_3_R StayInRange = -508, 750, -1735, 2000 [ObjList] system = St02 nickname = zone_D_1_R StayInRange = -1375, -750, -235, 2000 [ObjList] system = St02 nickname = zone_D_2_R StayInRange = -2242, -750, -1735, 2000 [ObjList] system = St02 nickname = zone_D_3_R StayInRange = -508, -750, -1735, 2000 [ObjList] system = ALL nickname = juni_form_on_trent_quick Follow = Player, 3000, -20, 0, 40 [ObjList] system = ALL nickname = king_form_on_trent_quick Follow = Player, 3000, 20, 0, 40 [Trigger] nickname = jumped_to_escape system = St02 Cnd_NPCSystemEnter = St02, Player Act_ActTrig = jumped_to_escape_2 [Trigger] nickname = jumped_to_escape_2 system = St02 Cnd_True = no_params Act_PlayerEnemyClamp = 9, 15 Act_PlayMusic = none, none, none, music_dangerous_chase Act_LockDock = Player, St02_lair_exit, unlock Act_DeactTrig = power_cell_dies Act_ActTrig = lock_lair_when_player_exits Act_ActTrig = pause_for_sendcomm_dx_m12_0320_juni Act_ActTrig = making_a_break_for_st01 Act_ActTrig = 4k_from_St01 Act_SetNNState = mlog_engage_surrounding_nomads, ACTIVE Act_SetNNObj = mlog_engage_surrounding_nomads Act_SpawnFormation = nomad_U_wing_1_R Act_SpawnFormation = nomad_U_wing_2_R Act_SpawnFormation = nomad_U_wing_3_R Act_SpawnFormation = nomad_D_wing_1_R Act_SpawnFormation = nomad_D_wing_2_R Act_SpawnFormation = nomad_D_wing_3_R Act_SpawnShip = juni, juni_form_on_trent, -1420, -501, -1377, -0.0091, -0.0017, 0.9993, 0.0376 Act_SpawnShip = king, king_form_on_trent, -1020, -504, -1385, -0.0091, -0.0022, 0.9992, 0.0376 Act_Invulnerable = juni, true, false, 0.95 Act_Invulnerable = king, true, false, 0.95 Act_MarkObj = juni, 1 Act_MarkObj = king, 1 Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_SetVibe = king, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Player, juni, REP_FRIEND_THRESHOLD Act_SetVibe = Player, king, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = nomad_wing_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_wing_R, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_wing_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = Player, nomad_wing_R, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_wing_R, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = king, nomad_wing_R, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_1_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_1_R, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_1_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_2_R, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_2_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_2_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_3_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_3_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_U_wing_3_R, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_1_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_1_R, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_1_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_2_R, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_2_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_2_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_3_R, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_3_R, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_D_wing_3_R, juni, REP_HOSTILE_THRESHOLD Act_GiveObjList = nomad_U_wing_1_R, zone_U_1_R Act_GiveObjList = nomad_U_wing_2_R, zone_U_2_R Act_GiveObjList = nomad_U_wing_3_R, zone_U_3_R Act_GiveObjList = nomad_D_wing_1_R, zone_D_1_R Act_GiveObjList = nomad_D_wing_2_R, zone_D_2_R Act_GiveObjList = nomad_D_wing_3_R, zone_D_3_R Act_ActTrig = decloak_R_wings Act_ActTrig = send_in_interceptors_at_6000 Act_ActTrig = send_in_interceptors_at_3000 Act_ActTrig = Juni_unlocks_gate Act_ActTrig = setNNObj_dock_with_jumphole Act_ActTrig = avert_collapse Act_ActTrig = jumped_to_st01 Act_ActTrig = deactivate_nn Act_ActTrig = Juni_damage_90 Act_ActTrig = King_damage_90 [Trigger] system = St02 nickname = decloak_R_wings Cnd_True = no_params Act_Cloak = nomad_U_wing_1_R, false Act_Cloak = nomad_U_wing_2_R, false Act_Cloak = nomad_U_wing_3_R, false Act_Cloak = nomad_D_wing_1_R, false Act_Cloak = nomad_D_wing_2_R, false Act_Cloak = nomad_D_wing_3_R, false [Trigger] system = St02 nickname = deactivate_nn Cnd_SystemExit = ANY Act_SetNNState = mlog_dock_with_jumphole, COMPLETE [Trigger] nickname = pause_for_sendcomm_dx_m12_0320_juni Cnd_Timer = 2 Act_StartDialog = sendcomm_dx_m12_0320_juni Act_SetVibe = St02_lair_1, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = nomad_wing_R, juni, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = nomad_wing_R, king, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = nomad_D_wing_1_R, juni, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = nomad_D_wing_2_R, king, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = nomad_D_wing_3_R, Player, REP_HOSTILE_MAXIMUM Act_GiveObjList = juni, juni_form_on_trent_quick Act_GiveObjList = king, king_form_on_trent_quick [Dialog] nickname = sendcomm_dx_m12_0320_juni system = St02 line = juni, Player, dx_m12_0320_juni line = king, Player, dx_m12_0330_king line = juni, Player, dx_m12_0340_juni [Trigger] nickname = making_a_break_for_st01 Cnd_Timer = 15 Act_AdjHealth = juni, 0.9 Act_AdjHealth = king, 0.9 Act_SetVibeShiptoLbl = juni, nomad_wing_R, REP_FRIEND_MAXIMUM Act_SetVibeShiptoLbl = king, nomad_wing_R, REP_FRIEND_MAXIMUM Act_SendComm = king, Player, dx_m12_0350_king Act_SetNNState = mlog_engage_surrounding_nomads, COMPLETE Act_SetNNState = mlog_jump_back_to_st01, ACTIVE Act_SetNNObj = mlog_jump_back_to_st01 [Trigger] nickname = 4k_from_St01 Cnd_DistVec = inside, Player, -970, 0, 10819, 3500 Act_Jumper = juni, false Act_Jumper = king, false Act_ActTrig = sendcomm_dx_m12_0360_juni [Trigger] nickname = sendcomm_dx_m12_0360_juni system = St02 Cnd_True = no_params Act_ActTrig = sendcomm_dx_m12_0370_orillion Act_SendComm = juni, Player, dx_m12_0360_juni [Trigger] nickname = sendcomm_dx_m12_0370_orillion system = St02 Cnd_CommComplete = dx_m12_0360_juni Act_ActTrig = sendcomm_dx_m12_0380_juni Act_EtherComm = atc_leg_m01, 217205, Player, dx_m12_0370_orillion, -1, pl_male4_head, pi_orillion_body [Trigger] nickname = sendcomm_dx_m12_0380_juni system = St02 Cnd_CommComplete = dx_m12_0370_orillion Act_SendComm = juni, Player, dx_m12_0380_juni [Trigger] nickname = lock_lair_when_player_exits system = St02 Cnd_DistVec = inside, Player, 850, 0, -1245, 400 Act_LockDock = Player, St02_lair_exit, lock [Trigger] nickname = send_in_interceptors_at_6000 system = St02 Cnd_DistVec = inside, Player, -970, 0, 10819, 8000 Act_SpawnFormation = nomad_J_wing_1 Act_SpawnFormation = nomad_J_wing_2 Act_SetVibeLblToShip = nomad_J_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_J_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = nomad_J_wing_1, allied, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = nomad_J_wing_2, allied, REP_HOSTILE_THRESHOLD Act_GiveObjList = nomad_J_wing_1, send_interceptors Act_GiveObjList = nomad_J_wing_2, send_interceptors Act_Cloak = nomad_J_wing_1, false Act_Cloak = nomad_J_wing_2, false [Trigger] nickname = send_in_interceptors_at_3000 system = St02 Cnd_DistVec = inside, Player, -970, 0, 10819, 5000 Act_LockDock = St01_to_St02_hole, Player, lock Act_LockDock = St01_to_St03_hole, Player, lock Act_SpawnFormation = nomad_J_wing_3 Act_SpawnFormation = nomad_J_wing_4 Act_SetVibeLblToShip = nomad_J_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_J_wing_4, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = nomad_J_wing_3, allied, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = nomad_J_wing_4, allied, REP_HOSTILE_THRESHOLD Act_GiveObjList = nomad_J_wing_3, send_interceptors Act_GiveObjList = nomad_J_wing_4, send_interceptors Act_Cloak = nomad_J_wing_3, false Act_Cloak = nomad_J_wing_4, false Act_LockDock = Player, St02_to_St01_hole, unlock [Trigger] nickname = Juni_unlocks_gate system = St02 Cnd_DistVec = inside, juni, -970, 0, 10819, 500 Act_LockDock = Player, St02_to_St01_hole, unlock [Trigger] nickname = setNNObj_dock_with_jumphole system = St02 Cnd_DistVec = inside, Player, -970, 0, 10819, 500 Act_SetNNState = mlog_jump_back_to_st01, COMPLETE Act_SetNNState = mlog_dock_with_jumphole, ACTIVE Act_SetNNObj = mlog_dock_with_jumphole Act_ActTrig = clear_nnobj_dock_with_jumphole [Trigger] nickname = clear_nnobj_dock_with_jumphole system = St02 Cnd_SystemExit = St02 Act_SetNNState = mlog_dock_with_jumphole, COMPLETE Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY [Trigger] nickname = avert_collapse system = St02 Cnd_DistVec = inside, Player, -970, 0, 10819, 100 Act_DeactTrig = countdown_to_jump_hole_10_min_left Act_DeactTrig = countdown_to_jump_hole_9_min_left Act_DeactTrig = countdown_to_jump_hole_8_min_left Act_DeactTrig = countdown_to_jump_hole_7_min_left Act_DeactTrig = countdown_to_jump_hole_6_min_left Act_DeactTrig = countdown_to_jump_hole_5_min_left Act_DeactTrig = countdown_to_jump_hole_4_min_left Act_DeactTrig = countdown_to_jump_hole_3_min_left Act_DeactTrig = countdown_to_jump_hole_2_min_left Act_DeactTrig = countdown_to_jump_hole_1_min_left Act_DeactTrig = countdown_to_jump_hole_30_sec_left [ObjList] system = ALL nickname = send_in_the_baron Delay = 5 StayInRange = Player, 1500 GotoShip = goto, nomad_vc_g_1, 200, true, -1 [ObjList] nickname = stay_in_range_of_trent StayInRange = Player, 1500 [ObjList] system = ALL nickname = lets_go_home Follow = Player, 3000, -100, 0, -150 Dock = St01_dock_ring_1 [ObjList] system = ALL nickname = dock_with_toledo Dock = St01_dock_ring_1 [ObjList] system = ALL nickname = juni_form_on_trent_2 SetPriority = NORMAL Follow = Player, 3000, -200, 0, 0 [ObjList] system = ALL nickname = king_form_on_trent_2 SetPriority = NORMAL Follow = Player, 3000, -100, 0, 100 [Trigger] nickname = nomad_vc_1_trigger Cnd_ProjHit = nomad_vc_1, 1, Von_Claussen Act_Destroy = nomad_vc_1, EXPLODE [Trigger] nickname = nomad_vc_2_trigger Cnd_ProjHit = nomad_vc_2, 1, Von_Claussen Act_Destroy = nomad_vc_2, EXPLODE [Trigger] nickname = nomad_vc_3_trigger Cnd_ProjHit = nomad_vc_3, 1, Von_Claussen Act_Destroy = nomad_vc_3, EXPLODE [Trigger] nickname = nomad_vc_4_trigger Cnd_ProjHit = nomad_vc_4, 1, Von_Claussen Act_Destroy = nomad_vc_4, EXPLODE [Trigger] nickname = nomad_vc_5_trigger Cnd_ProjHit = nomad_vc_5, 1, Von_Claussen Act_Destroy = nomad_vc_5, EXPLODE [Trigger] nickname = nomad_vc_6_trigger Cnd_ProjHit = nomad_vc_6, 1, Von_Claussen Act_Destroy = nomad_vc_6, EXPLODE [Trigger] nickname = nomad_vc_7_trigger Cnd_ProjHit = nomad_vc_7, 1, Von_Claussen Act_Destroy = nomad_vc_7, EXPLODE [Trigger] nickname = nomad_vc_8_trigger Cnd_ProjHit = nomad_vc_8, 1, Von_Claussen Act_Destroy = nomad_vc_8, EXPLODE [Trigger] nickname = nomad_vc_9_trigger Cnd_ProjHit = nomad_vc_9, 1, Von_Claussen Act_Destroy = nomad_vc_9, EXPLODE [Trigger] nickname = nomad_vc_10_trigger Cnd_ProjHit = nomad_vc_10, 1, Von_Claussen Act_Destroy = nomad_vc_10, EXPLODE [Trigger] nickname = nomad_vc_11_trigger Cnd_ProjHit = nomad_vc_11, 1, Von_Claussen Act_Destroy = nomad_vc_11, EXPLODE [Trigger] nickname = nomad_vc_12_trigger Cnd_ProjHit = nomad_vc_12, 1, Von_Claussen Act_Destroy = nomad_vc_12, EXPLODE [Trigger] nickname = nomad_vc_13_trigger Cnd_ProjHit = nomad_vc_13, 1, Von_Claussen Act_Destroy = nomad_vc_13, EXPLODE [Trigger] nickname = nomad_vc_14_trigger Cnd_ProjHit = nomad_vc_14, 1, Von_Claussen Act_Destroy = nomad_vc_14, EXPLODE [Trigger] nickname = nomad_vc_15_trigger Cnd_ProjHit = nomad_vc_15, 1, Von_Claussen Act_Destroy = nomad_vc_15, EXPLODE [Trigger] nickname = nomad_vc_16_trigger Cnd_ProjHit = nomad_vc_16, 1, Von_Claussen Act_Destroy = nomad_vc_16, EXPLODE [Trigger] nickname = nomad_vc_17_trigger Cnd_ProjHit = nomad_vc_17, 1, Von_Claussen Act_Destroy = nomad_vc_17, EXPLODE [Trigger] nickname = nomad_vc_18_trigger Cnd_ProjHit = nomad_vc_18, 1, Von_Claussen Act_Destroy = nomad_vc_18, EXPLODE [Trigger] nickname = nomad_vc_19_trigger Cnd_ProjHit = nomad_vc_19, 1, Von_Claussen Act_Destroy = nomad_vc_19, EXPLODE [Trigger] nickname = nomad_vc_20_trigger Cnd_ProjHit = nomad_vc_20, 1, Von_Claussen Act_Destroy = nomad_vc_20, EXPLODE [Trigger] nickname = nomad_vc_g_1_trigger Cnd_ProjHit = nomad_vc_g_1, 3, Von_Claussen Act_LightFuse = nomad_vc_g_1, fuse_no_gunboat_death [Trigger] nickname = nomad_vc_g_2_trigger Cnd_ProjHit = nomad_vc_g_2, 3, Von_Claussen Act_LightFuse = nomad_vc_g_2, fuse_no_gunboat_death [Trigger] nickname = nomad_vc_g_3_trigger Cnd_ProjHit = nomad_vc_g_3, 3, Von_Claussen Act_LightFuse = nomad_vc_g_3, fuse_no_gunboat_death [Trigger] nickname = nomad_vc_g_4_trigger Cnd_ProjHit = nomad_vc_g_4, 3, Von_Claussen Act_LightFuse = nomad_vc_g_4, fuse_no_gunboat_death [Trigger] nickname = nomad_vc_g_5_trigger Cnd_ProjHit = nomad_vc_g_5, 3, Von_Claussen Act_LightFuse = nomad_vc_g_5, fuse_no_gunboat_death [Trigger] nickname = jumped_to_st01 system = St01 Cnd_SystemEnter = St01 Act_ActTrig = start_st01 [Trigger] nickname = start_st01 system = St01 Cnd_True = no_params Act_PlayerEnemyClamp = 4, 7 Act_ActTrig = play_music_no_lair Act_LockDock = St01_to_St02_hole, Player, lock Act_LockDock = St01_to_St03_hole, Player, lock Act_DeactTrig = 4k_from_St01 Act_DeactTrig = Juni_damage_90 Act_DeactTrig = King_damage_90 Act_DeactTrig = spawn_reserve_wing_U_1 Act_DeactTrig = spawn_reserve_wing_U_2 Act_DeactTrig = spawn_reserve_wing_U_3 Act_DeactTrig = spawn_reserve_wing_S_1 Act_DeactTrig = spawn_reserve_wing_S_2 Act_DeactTrig = spawn_reserve_wing_S_3 Act_DeactTrig = spawn_reserve_wing_S_4 Act_DeactTrig = spawn_reserve_wing_D_1 Act_DeactTrig = spawn_reserve_wing_D_2 Act_DeactTrig = spawn_reserve_wing_D_3 Act_DeactTrig = countdown_to_jump_hole_10_min_left Act_DeactTrig = countdown_to_jump_hole_9_min_left Act_DeactTrig = countdown_to_jump_hole_8_min_left Act_DeactTrig = countdown_to_jump_hole_7_min_left Act_DeactTrig = countdown_to_jump_hole_6_min_left Act_DeactTrig = countdown_to_jump_hole_5_min_left Act_DeactTrig = countdown_to_jump_hole_4_min_left Act_DeactTrig = countdown_to_jump_hole_3_min_left Act_DeactTrig = countdown_to_jump_hole_2_min_left Act_DeactTrig = countdown_to_jump_hole_1_min_left Act_SpawnFormation = nomad_vc_wing_1 Act_SpawnFormation = nomad_vc_wing_2 Act_SpawnFormation = nomad_vc_wing_3 Act_SpawnFormation = nomad_vc_wing_4 Act_SpawnFormation = nomad_vc_wing_5 Act_GiveObjList = nomad_vc_wing_1, stay_in_range_of_trent Act_GiveObjList = nomad_vc_wing_2, stay_in_range_of_trent Act_GiveObjList = nomad_vc_wing_3, stay_in_range_of_trent Act_GiveObjList = nomad_vc_wing_4, stay_in_range_of_trent Act_GiveObjList = nomad_vc_wing_5, stay_in_range_of_trent Act_SpawnShip = juni, stay_in_range_of_trent, -5381, -468, -18372, -0.0436, 0, 1, 0 Act_SpawnShip = king, stay_in_range_of_trent, -4983, -468, -18407, -0.0436, 0, 1, 0 Act_NagDistLeaving = dont_run, juni, juni, 24370, 5000, NAG_ALWAYS Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_SetVibe = king, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Player, juni, REP_FRIEND_THRESHOLD Act_SetVibe = Player, king, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_1, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_2, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_2, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_3, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_3, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_4, king, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_4, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_4, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_5, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_5, juni, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_5, king, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = juni, nomad_vc_wing, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = king, nomad_vc_wing, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = Player, nomad_vc_wing, REP_HOSTILE_MAXIMUM Act_MarkObj = juni, 1 Act_MarkObj = king, 1 Act_Invulnerable = juni, true, false, 0.99 Act_Invulnerable = king, true, false, 0.99 Act_ActTrig = decloak_vc_wing_1 Act_ActTrig = decloak_vc_wing_2 Act_ActTrig = decloak_all Act_ActTrig = setNNObj_assist_von_claussen Act_ActTrig = thanks_von_claussen Act_ActTrig = range_for_sendcomm_dx_m12_0500_vonclaussen Act_ActTrig = tr_to_st01 [Trigger] system = St01 nickname = play_music_no_lair Cnd_Timer = 1 Act_PlayMusic = none, none, none, music_no_lair_battle [Trigger] system = St01 nickname = spawn_von_claussen Cnd_True = no_params Act_SpawnShip = Von_Claussen, send_in_the_baron, -4498, 1832, -17677, 0.822, -0.5081, 0.2429, 0.0847 Act_SetVibe = Von_Claussen, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Player, Von_Claussen, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_1, Von_Claussen, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_2, Von_Claussen, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_3, Von_Claussen, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_4, Von_Claussen, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = nomad_vc_wing_5, Von_Claussen, REP_HOSTILE_THRESHOLD Act_MarkObj = Von_Claussen, 1 Act_SetVibeShiptoLbl = Von_Claussen, nomad_vc_wing, REP_HOSTILE_MAXIMUM Act_Invulnerable = Von_Claussen, true, false, 0.99 Act_Cloak = Von_Claussen, false Act_StartDialog = sendcomm_dx_m12_0440_vonclaussen [Trigger] system = St01 nickname = decloak_all Cnd_Timer = 65 Act_Cloak = nomad_vc_wing, false [Trigger] system = St01 nickname = decloak_vc_wing_1 Cnd_Timer = 1 Act_Cloak = nomad_vc_wing_1, false Act_MarkObj = nomad_vc_wing_1, 1 Act_SendComm = king, Player, dx_m12_0420_king Act_ActTrig = decloak_vc_wing_3 [Trigger] system = St01 nickname = decloak_vc_wing_2 Cnd_Timer = 30 Act_Cloak = nomad_vc_wing_2, false Act_MarkObj = nomad_vc_wing_2, 1 Act_SendComm = juni, Player, dx_m12_0430_juni Act_ActTrig = decloak_vc_wing_4 [Trigger] system = St01 nickname = decloak_vc_wing_3 Cnd_Destroyed = nomad_vc_wing_1, 4, EXPLODE Act_Cloak = nomad_vc_wing_3, false Act_MarkObj = nomad_vc_wing_3, 1 Act_ActTrig = spawn_von_claussen Act_ActTrig = decloak_vc_wing_5 [Trigger] system = St01 nickname = decloak_vc_wing_4 Cnd_Destroyed = nomad_vc_wing_2, 4, EXPLODE Act_Cloak = nomad_vc_wing_4, false Act_MarkObj = nomad_vc_wing_4, 1 [Trigger] system = St01 nickname = decloak_vc_wing_5 Cnd_Timer = 30 Act_Cloak = nomad_vc_wing_5, false Act_Cloak = nomad_vc_wing, false Act_MarkObj = nomad_vc_wing_5, 1 Act_SendComm = Von_Claussen, Player, dx_m12_0470_von_claussen [Trigger] nickname = setNNObj_assist_von_claussen Cnd_CommComplete = dx_m12_0420_king Act_SetNNState = mlog_engage_enemy_fighters, ACTIVE Act_SetNNObj = mlog_engage_enemy_fighters Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY Act_ActTrig = timer_setNNObj_assist_von_claussen [Trigger] nickname = timer_setNNObj_assist_von_claussen Cnd_CommComplete = dx_m12_0470_von_claussen Act_SetNNState = mlog_engage_enemy_fighters, COMPLETE Act_SetNNState = mlog_assist_von_claussen, ACTIVE Act_SetNNObj = mlog_assist_von_claussen Act_SetNNObj = nn_blank, OBJECTIVE_HISTORY [Dialog] nickname = sendcomm_dx_m12_0440_vonclaussen system = St01 line = Von_Claussen, Player, dx_m12_0440_vonclaussen line = king, Player, dx_m12_0450_king line = juni, Player, dx_m12_0460_juni [Trigger] nickname = thanks_von_claussen system = St01 Cnd_Destroyed = nomad_vc_wing Act_DeactTrig = nomad_vc_1_trigger Act_DeactTrig = nomad_vc_2_trigger Act_DeactTrig = nomad_vc_3_trigger Act_DeactTrig = nomad_vc_4_trigger Act_DeactTrig = nomad_vc_5_trigger Act_DeactTrig = nomad_vc_6_trigger Act_DeactTrig = nomad_vc_7_trigger Act_DeactTrig = nomad_vc_8_trigger Act_DeactTrig = nomad_vc_9_trigger Act_DeactTrig = nomad_vc_10_trigger Act_DeactTrig = nomad_vc_11_trigger Act_DeactTrig = nomad_vc_12_trigger Act_DeactTrig = nomad_vc_13_trigger Act_DeactTrig = nomad_vc_14_trigger Act_DeactTrig = nomad_vc_15_trigger Act_DeactTrig = nomad_vc_16_trigger Act_DeactTrig = nomad_vc_17_trigger Act_DeactTrig = nomad_vc_18_trigger Act_DeactTrig = nomad_vc_19_trigger Act_DeactTrig = nomad_vc_20_trigger Act_DeactTrig = nomad_vc_g_1_trigger Act_DeactTrig = nomad_vc_g_2_trigger Act_DeactTrig = nomad_vc_g_3_trigger Act_DeactTrig = nomad_vc_g_4_trigger Act_DeactTrig = nomad_vc_g_5_trigger Act_AdjHealth = juni, 0.5 Act_AdjHealth = king, 0.5 Act_AdjHealth = Von_Claussen, 0.5 Act_GiveObjList = Von_Claussen, lets_go_home Act_GiveObjList = juni, juni_form_on_trent_2 Act_GiveObjList = king, king_form_on_trent_2 Act_NagOff = dont_run Act_NagDistTowards = POS, dock_with_toledo, juni, -589, 0, -2712, 24365 Act_ActTrig = comm_complete_dx_m12_0490_vonclaussen Act_StartDialog = sendcomm_dx_m12_0480_juni Act_Invulnerable = St01_dock_ring_1, true [Trigger] nickname = comm_complete_dx_m12_0490_vonclaussen Cnd_CommComplete = dx_m12_0490_vonclaussen Act_SetNNState = mlog_assist_von_claussen, COMPLETE Act_SetNNState = mlog_return_to_the_orderbase, ACTIVE Act_SetNNObj = mlog_return_to_the_orderbase Act_PlayMusic = none, none, none, music_friendly_encouragement, 3 [Dialog] nickname = sendcomm_dx_m12_0480_juni system = St01 line = juni, Player, dx_m12_0480_juni line = Von_Claussen, Player, dx_m12_0490_vonclaussen [Trigger] nickname = range_for_sendcomm_dx_m12_0500_vonclaussen system = St01 Cnd_DistShip = inside, Player, St01_01, 8000 Act_ActTrig = dock_with_toledo_trigger Act_StartDialog = sendcomm_dx_m12_0500_vonclaussen [Dialog] nickname = sendcomm_dx_m12_0500_vonclaussen system = St01 line = Von_Claussen, Player, dx_m12_0500_vonclaussen line = juni, Player, dx_m12_0510_juni line = Von_Claussen, Player, dx_m12_0520_vonclaussen line = juni, Player, dx_m12_0530_juni line = Von_Claussen, Player, dx_m12_0540_vonclaussen [Trigger] nickname = dock_with_toledo_trigger system = St01 Cnd_DistShip = inside, Player, St01_dock_ring_1, 3000 Act_GiveObjList = juni, dock_with_toledo Act_GiveObjList = king, dock_with_toledo Act_Jumper = juni, false Act_Jumper = king, false Act_Jumper = Von_Claussen, false Act_SetNNState = mlog_return_to_the_orderbase, COMPLETE Act_SetNNState = mlog_land_on_the_base, ACTIVE Act_SetNNObj = mlog_land_on_the_base Act_NagOff = dock_with_toledo Act_NagDistLeaving = dock_with_toledo_1, juni, St01_dock_ring_1, 24365 Act_ActTrig = victory Act_ActTrig = end_mission_in_space [Trigger] nickname = victory system = St01 Cnd_DistShip = inside, Player, St01_dock_ring_1, 1150 Act_SetLifeTime = juni, 12000 Act_SetLifeTime = king, 12000 Act_SetLifeTime = Von_Claussen, 12000 Act_PlayMusic = none, none, none, music_victory_long [Trigger] nickname = end_mission_in_space system = St01 Cnd_SpaceExit = no_params Act_RemoveCargo = power_cell Act_AdjAcct = 10000 Act_ChangeState = SUCCEED [Trigger] nickname = tr_to_st01 system = St01 Cnd_Timer = 10 Act_ActTrig = land_on_base [Trigger] nickname = land_on_base system = St01 Cnd_BaseEnter = St01_01_Base Act_NNIds = 31210, HISTORY Act_NagOff = dock_with_toledo_1