[Mission] mission_title = 1 mission_offer = 1 npc_ship_file = missions\m05\npcships.ini [NPC] nickname = juni affiliation = fc_uk_grp space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female npc_ship_arch = MSN05_Juni individual_name = 216504 voice = juni [NPC] nickname = sinclair affiliation = fc_uk_grp npc_ship_arch = MSN05_Sinclair individual_name = 216505 voice = sinclair space_costume = pl_female3_head, sc_female1_body [NPC] nickname = rh_battleship npc_ship_arch = MSN05_Nomad_Rheinland_Battleship voice = rh_battleship space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D affiliation = rh_n_grp individual_name = 216502 [NPC] nickname = rf_host1 space_costume = li_captain_head, li_male_elite_body affiliation = rh_n_grp npc_ship_arch = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak individual_name = 1 voice = pilot_f_mil_m01a [NPC] nickname = re_host1 space_costume = li_captain_head, li_male_elite_body affiliation = rh_n_grp npc_ship_arch = MSN05_Interceptor individual_name = 1 voice = pilot_f_mil_m02 [NPC] nickname = rg_host1 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D affiliation = rh_n_grp npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat individual_name = 216510 voice = pilot_f_mil_m01 [NPC] nickname = rg_host2 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D affiliation = rh_n_grp npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat individual_name = 216511 voice = pilot_f_mil_m02 [NPC] nickname = rg_host3 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D affiliation = rh_n_grp npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat individual_name = 216512 voice = pilot_f_mil_m01a ;[NPC] ;nickname = rg_host4 ;space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D ;affiliation = rh_n_grp ;npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat ;individual_name = 216513 ;voice = pilot_f_mil_m02a [NPC] nickname = rc_host1 space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D affiliation = rh_n_grp npc_ship_arch = MSN05_Nomad_Rheinland_Gunboat individual_name = 216514 voice = pilot_f_mil_m01b [NPC] nickname = MSN05_Traitor space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman affiliation = rh_n_grp npc_ship_arch = MSN05_Traitor voice = pilot_c_leg_m01 individual_name = 216508 [NPC] nickname = MSN05_Traitor2 space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman affiliation = rh_n_grp npc_ship_arch = MSN05_Traitor voice = pilot_c_leg_m01 individual_name = 216509 [MsnShip] nickname = juni NPC = juni position = -8048, 10, 36765 orientation = 0.29352, -0.016404, 0.954519, 0.049698 jumper = true label = lbl_friends [MsnShip] nickname = cloaked_rf1 NPC = rf_host1 rel_pos = 90, Player, 1000 orientation = 0.998859, 0.046037, 0.003736, -0.01213 label = lbl_enc1 random_name = true [MsnShip] nickname = cloaked_rf2 NPC = rf_host1 rel_pos = 90, Player, 1000 orientation = 0.998859, 0.046037, 0.003736, -0.01213 label = lbl_enc1 random_name = true [MsnShip] nickname = cloaked_rf3 NPC = rf_host1 rel_pos = 90, Player, 1000 orientation = 0.998859, 0.046037, 0.003736, -0.01213 label = lbl_enc1 random_name = true [MsnShip] nickname = cloaked_rf4 NPC = rf_host1 rel_pos = 90, Player, 1000 orientation = 0.998859, 0.046037, 0.003736, -0.01213 label = lbl_enc1 random_name = true [MsnShip] nickname = rh_traitor1 NPC = MSN05_Traitor jumper = true label = lbl_traitors [MsnShip] nickname = rh_traitor2 NPC = MSN05_Traitor2 jumper = true label = lbl_traitors [MsnShip] nickname = battle_escort1 NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort2 NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort3 NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort4 NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort5 NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort1a NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort2a NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort3a NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort4a NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = battle_escort5a NPC = re_host1 label = lbl_escort random_name = true [MsnShip] nickname = rh_battleship NPC = rh_battleship position = 58535, 0, -59781 orientation = 0.4543, -0.0051, 0.8908, -0.0056 label = lbl_battleship Radius = 0 [MsnShip] nickname = rf_enc2_1 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 random_name = true [MsnShip] nickname = rf_enc2_2 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 random_name = true [MsnShip] nickname = re_enc2_1 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 random_name = true [MsnShip] nickname = re_enc2_2 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 random_name = true [MsnShip] nickname = re_enc2_3 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 random_name = true [MsnShip] nickname = rg_enc2_1 NPC = rg_host1 position = 0, 0, 0 label = lbl_enc2 [MsnShip] nickname = rg_enc2_2 NPC = rg_host2 position = 0, 0, 0 label = lbl_enc2 [MsnShip] nickname = rc_enc2 NPC = rc_host1 position = 0, 0, 0 label = lbl_enc2 [MsnShip] nickname = rf_enc3_1 NPC = re_host1 position = 0, 0, 0 label = lbl_enc3 random_name = true [MsnShip] nickname = rf_enc3_2 NPC = re_host1 position = 0, 0, 0 label = lbl_enc3 random_name = true [MsnShip] nickname = rf_enc3_3 NPC = re_host1 position = 0, 0, 0 label = lbl_enc3 random_name = true [MsnShip] nickname = rf_enc3_4 NPC = re_host1 position = 0, 0, 0 label = lbl_enc3 random_name = true [MsnShip] nickname = rf_enc3_5 NPC = re_host1 position = 0, 0, 0 label = lbl_enc3 random_name = true [MsnShip] nickname = rf_enc3_6 NPC = re_host1 position = 0, 0, 0 label = lbl_enc3 random_name = true [MsnShip] nickname = rg_enc3_1 NPC = rg_host3 position = 0, 0, 0 label = lbl_enc3 ;[MsnShip] ;nickname = rg_enc3_2 ;NPC = rg_host4 ;position = 0, 0, 0 ;label = lbl_enc3 ;[MsnShip] ;nickname = re_enc3 ;NPC = re_host1 ;position = 0, 0, 0 ;label = lbl_enc3 ;random_name = true [MsnShip] nickname = sinclair NPC = sinclair jumper = true label = lbl_friends [MsnShip] nickname = infinite_wing1 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 label = infinite_wing random_name = true [MsnShip] nickname = infinite_wing2 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 label = infinite_wing random_name = true [MsnShip] nickname = infinite_wing3 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 label = infinite_wing random_name = true [MsnShip] nickname = infinite_wing4 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 label = infinite_wing random_name = true [MsnShip] nickname = infinite_wing5 NPC = re_host1 position = 0, 0, 0 label = lbl_enc2 label = infinite_wing random_name = true [MsnFormation] nickname = traitor_frm orientation = 0.998859, 0.046037, 0.003736, -0.01213 rel_pos = 90, Player, 500 formation = fighter_rh_n ship = rh_traitor1 ship = rh_traitor2 [MsnFormation] nickname = battle_escort position = 59001, -28, -59087 orientation = -0.2486, 0.0161, 0.9659, 0.0708 formation = fighter_rh_n ship = battle_escort1 ship = battle_escort2 ship = battle_escort3 ship = battle_escort4 ship = battle_escort5 [MsnFormation] nickname = battle_escort2 rel_pos = 90, Player, 2000 orientation = 0.998859, 0.046037, 0.003736, -0.01213 formation = fighter_rh_n ship = battle_escort1a ship = battle_escort2a ship = battle_escort3a ship = battle_escort4a ship = battle_escort5a [MsnFormation] nickname = cloaked_fighters position = -16442, -33, 2907 orientation = 0.998859, 0.046037, 0.003736, -0.01213 formation = fighter_rh_n ship = cloaked_rf1 ship = cloaked_rf2 ship = cloaked_rf3 ship = cloaked_rf4 [MsnSolar] nickname = bw01_01_dock_ring_1 system = bw01 Radius = 0 string_id = 261187 position = -16058, 0, 5177 orientation = -0.073961, 0.009956, 0.996859, 0.026513 faction = br_p_grp archetype = dock_ring loadout = docking_ring base = Bw01_01_base [MsnSolar] nickname = Bw01_05 system = bw01 Radius = 0 string_id = 196694 faction = br_p_grp position = -32093, 0, 5607 archetype = depot loadout = depot base = Bw01_05_base [MsnSolar] nickname = rh_battleship system = bw01 Radius = 0 label = lbl_battleship string_id = 216502 faction = rh_n_grp position = 58535, 0, -59781 orientation = 0.4543, -0.0051, 0.8908, -0.0056 archetype = rm_r_battleship loadout = MSN05_Nomad_Rheinland_Battleship pilot = MSN05_Nomad_Rheinland_Battleship costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D voice = rh_battleship [ObjList] nickname = ol_break_formation BreakFormation = no_params [ObjList] nickname = ol_make_juni_frm FollowPlayer = fighter_basic, juni [ObjList] nickname = ol_make_juni_sinclair_frm BreakFormation = no_params FollowPlayer = fighter_basic, juni, sinclair [NNObjective] nickname = mlog_awaiting_objective state = HIDDEN type = ids, 21660 [NNObjective] nickname = mlog_1 state = HIDDEN type = ids, 1 [NNObjective] nickname = mlog_2 state = HIDDEN type = ids, 1 [NNObjective] nickname = mlog_22895 state = HIDDEN type = navmarker, Br03, 22895, 25810, -8335, -3, 36488 [NNObjective] nickname = mlog_22810 state = HIDDEN type = rep_inst, Br03, 22810, 25810, -1045, 0, 32320, Br03_Trade_Lane_Ring_45 [NNObjective] nickname = mlog_22815 state = HIDDEN type = rep_inst, Br03, 22815, 25815, 38757, 0, 6727, Br03_Trade_Lane_Ring_29 [NNObjective] nickname = mlog_22820 state = HIDDEN type = rep_inst, Br03, 22820, 22800, 79443, 0, -18370, Br03_to_Bw01 [NNObjective] nickname = mlog_22825 state = HIDDEN type = rep_inst, bw01, 22825, 25825, -38548, 0, -2278, Bw01_Trade_Lane_Ring_13 [NNObjective] nickname = mlog_22830 state = HIDDEN type = rep_inst, bw01, 22830, 25830, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1 [NNObjective] nickname = mlog_22835 state = HIDDEN type = ids, 22835 [NNObjective] nickname = mlog_22840 state = HIDDEN type = rep_inst, bw01, 22840, 22800, -14468.6, -16.656, 7747.13, bw01_01_dock_ring_1 [NNObjective] nickname = mlog_22850 state = HIDDEN type = navmarker, bw01, 22850, 25850, -27473, 14, 6664 [NNObjective] nickname = mlog_22855 state = HIDDEN type = rep_inst, bw01, 22855, 25855, -32093, 0, 5607, Bw01_05 [NNObjective] nickname = mlog_22905 state = HIDDEN type = rep_inst, bw01, 22905, 22800, -32093, 0, 5607, Bw01_05 [NNObjective] nickname = mlog_meet_juni state = HIDDEN type = navmarker, bw01, 22930, 22800, -31735, 0, 5605 [NNObjective] nickname = mlog_22860 state = HIDDEN type = ids, 22860 [NNObjective] nickname = mlog_22865 state = HIDDEN type = rep_inst, bw01, 22865, 22800, -37533, 118, 15776, Bw01_to_Br03_hole [NNObjective] nickname = mlog_22867 state = HIDDEN type = rep_inst, bw01, 22867, 22800, -37533, 118, 15776, Bw01_to_Br03_hole [NNObjective] nickname = mlog_22870 state = HIDDEN type = rep_inst, Br03, 22870, 22800, 77096, 0, -16835, Br03_Trade_Lane_Ring_23 [NNObjective] nickname = mlog_22875 state = HIDDEN type = rep_inst, Br03, 22875, 22800, 57345, 0, -61707, Br03_to_Br04_hole [NNObjective] nickname = mlog_22910 state = HIDDEN type = ids, 22910 [NNObjective] nickname = mlog_22880 state = HIDDEN type = ids, 22880 [NNObjective] nickname = mlog_22885 state = HIDDEN type = rep_inst, Br03, 22885, 22800, 57345, 0, -61707, Br03_to_Br04_hole [NNObjective] nickname = mlog_22890 state = HIDDEN type = rep_inst, Br04, 22890, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3 [NNObjective] nickname = mlog_22893 state = HIDDEN type = rep_inst, Br04, 22893, 22800, -38548, 0, -2278, Br04_Trade_Lane_Ring_3 [NNObjective] nickname = mlog_22894 state = HIDDEN type = rep_inst, Br04, 22894, 22800, -38548, 0, -2278, br04_01_dock_ring ;[NNObjective] ;nickname = nn_leeds_equipment_room ;state = HIDDEN ;type = ids, 22900 [NNObjective] nickname = flee_sprague state = HIDDEN type = navmarker, bw01, 22920, 22800, -16098, 53, 4227 ;[NNObjective] ;nickname = leaving_baxter ;state = HIDDEN ;type = ids, 22925 [Trigger] nickname = general_triggers system = ANY Cnd_True = no_params Act_MarkObj = juni, 1 Act_ActTrig = juni_dies Act_RandomPop = false [Trigger] nickname = bse_any Cnd_BaseEnter = ANY Act_ChangeState = FAIL, 22960 [Trigger] nickname = sye_any Cnd_SystemEnter = ANY Act_ChangeState = FAIL, 22965 [Trigger] nickname = juni_dies system = ANY Cnd_Destroyed = juni, 1, EXPLODE Act_ChangeState = FAIL, 22950 ;[Trigger] ;nickname = sinclair_dies ;Cnd_Destroyed = sinclair, 1, EXPLODE ;Act_ChangeState = FAIL, 22952 [Trigger] nickname = always_friendly Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Br03_dock_ring [Trigger] nickname = tr_offer InitState = ACTIVE Cnd_True = no_params Act_ActTrig = space_enter Act_ActTrig = lce_bar_br03_01 Act_ActTrig = always_friendly [Trigger] nickname = space_enter Cnd_InSpace = true Act_ActTrig = commcomplete_DX_M05_0000_JUNI Act_EtherComm = juni, 216504, Player, DX_M05_0000_JUNI, -1, pl_female4_head, li_hatcher_body [Trigger] nickname = commcomplete_DX_M05_0000_JUNI Cnd_CommComplete = DX_M05_0000_JUNI Act_NNPath = 22809, 22809, Br03_dock_ring, Br03 Act_NNIds = 30500, HISTORY [Trigger] nickname = lce_bar_br03_01 Cnd_LocEnter = Bar, Br03_01_base Act_DeactTrig = space_enter Act_AddRTC = missions\m05\M005_s026a_Br03_01_offer.ini Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept [Trigger] nickname = mrp_reject Cnd_MsnResponse = reject Act_NNIds = 30510, HISTORY Act_RemoveRTC = missions\m05\M005_s026a_Br03_01_offer.ini Act_AddRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini, repeatable Act_ActTrig = space_enter2 [Trigger] nickname = space_enter2 Cnd_InSpace = true Act_NNPath = 22809, 22809, Br03_01, Br03 [Trigger] nickname = mrp_accept Cnd_MsnResponse = accept Act_SetRep = Player, br_p_grp, REP_FRIEND_MAXIMUM Act_NNIds = 30505, HISTORY Act_RemoveRTC = missions\m05\M005_s026d_Br03_01_reoffer.ini Act_DeactTrig = mrp_reject Act_SetOffer = 22805 Act_SetTitle = 22800 Act_ActTrig = spe_Br03_01 Act_ActTrig = first_obj Act_DeactTrig = always_friendly [Trigger] nickname = first_obj Cnd_True = no_params Act_SetNNObj = mlog_22895 [Trigger] nickname = spe_Br03_01 Cnd_SpaceEnter = no_params Act_SetNNObj = mlog_1 Act_RandomPop = false Act_ActTrig = lcp_Br03_01 Act_ActTrig = tr_to_sprague Act_PlayMusic = music_br_space, music_br_danger, music_br_battle [Trigger] nickname = tr_to_sprague Cnd_True = no_params Act_SpawnShip = juni, no_ol Act_GiveObjList = Player, ol_make_juni_frm Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_ActTrig = general_triggers [Trigger] nickname = lcp_Br03_01 Cnd_LaunchComplete = Player Act_PlayerCanDock = false Act_ActTrig = tr_stop_player Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46 [Trigger] nickname = tr_stop_player Cnd_True = no_params Act_PobjIdle = no_params Act_ActTrig = tle_Br03_45 Act_ActTrig = first_com [Trigger] nickname = first_com Cnd_True = no_params Act_SendComm = juni, Player, DX_M05_0100_JUNI Act_ActTrig = com_0100 [Trigger] nickname = com_0100 Cnd_CommComplete = DX_M05_0100_JUNI Act_SetNNObj = mlog_22810 Act_NNIds = 30515, HISTORY Act_NagDistLeaving = Br03_45_nag, juni, Br03_Trade_Lane_Ring_45, 22955, 1, NAG_ALWAYS [Trigger] nickname = tle_Br03_45 Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_45, Br03_Trade_Lane_Ring_46 Act_NagOff = Br03_45_nag Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SendComm = juni, Player, DX_M05_0110_JUNI Act_ActTrig = tl_exit Act_ActTrig = com_0110 Act_LockManeuvers = true [Trigger] nickname = com_0110 Cnd_CommComplete = DX_M05_0110_JUNI Act_SendComm = juni, Player, DX_M05_0115_JUNI Act_ActTrig = com_0120 [Trigger] nickname = com_0120 Cnd_True = no_params Act_SendComm = juni, Player, DX_M05_0120_JUNI [Trigger] nickname = tl_exit Cnd_TLExited = Player, Br03_Trade_Lane_Ring_52 Act_LockManeuvers = false Act_ActTrig = syx_br03_bw01 Act_ActTrig = sye_bw01 Act_EtherComm = norfolk, 216507, Player, DX_M05_0125_NORFOLK, -1, li_captain_head, li_male_elite_body, prop_neuralnet_D Act_ActTrig = stop_player Act_ActTrig = com_0125_Norfolk Act_PlayerCanTradelane = false [Trigger] nickname = com_0125_Norfolk Cnd_CommComplete = DX_M05_0125_NORFOLK Act_SendComm = juni, Player, DX_M05_0126_JUNI Act_ActTrig = com_0126 [Trigger] nickname = com_0126 Cnd_CommComplete = DX_M05_0126_JUNI Act_EtherComm = norfolk, 216507, Player, DX_M05_0127_NORFOLK, -1, li_captain_head, li_male_elite_body Act_ActTrig = com_0127_Norfolk [Trigger] nickname = com_0127_Norfolk Cnd_CommComplete = DX_M05_0127_NORFOLK Act_SendComm = juni, Player, DX_M05_0130_JUNI Act_ActTrig = com_0130 [Trigger] nickname = com_0130 Cnd_CommComplete = DX_M05_0130_JUNI Act_SetNNObj = mlog_22815 Act_NNIds = 30520, HISTORY Act_NagDistLeaving = Br03_29_nag, juni, Br03_Trade_Lane_Ring_29, 22957, 1, NAG_ALWAYS Act_PlayerCanTradelane = false, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28 Act_ActTrig = tle_Br03_29 [Trigger] nickname = tle_Br03_29 Cnd_TLEntered = Player, Br03_Trade_Lane_Ring_29, Br03_Trade_Lane_Ring_28 Act_SetNNObj = mlog_1 Act_LockManeuvers = true Act_SendComm = juni, Player, DX_M05_0131_JUNI Act_ActTrig = tl_23_exit Act_NagOff = Br03_29_nag [Trigger] nickname = tl_23_exit Cnd_TLExited = Player, Br03_Trade_Lane_Ring_23 Act_LockManeuvers = false Act_ActTrig = delay_0140 Act_PlayerCanTradelane = false [Trigger] nickname = delay_0140 Cnd_Timer = 2 Act_SendComm = juni, Player, DX_M05_0140_JUNI Act_SetNNObj = mlog_22820 Act_NagDistLeaving = dock_br03_bw01, juni, Br03_to_Bw01, 22960, 1, NAG_ALWAYS Act_GiveObjList = juni, ol_break_formation Act_PlayerCanDock = false, Br03_to_Bw01 [Trigger] nickname = syx_br03_bw01 Cnd_SystemExit = Br03, bw01 Act_SetNNObj = mlog_1 Act_DeactTrig = sye_any [Trigger] nickname = sye_bw01 Cnd_NPCSystemEnter = bw01, juni, Player Act_LockDock = Player, Bw01_to_Br03, lock Act_RandomPop = false Act_ActTrig = tr_bw01 Act_PlayerCanTradelane = false, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12 Act_PlayMusic = music_omega_space, music_omega_danger, music_omega_battle Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = tr_bw01 Cnd_Timer = 2 Act_SpawnSolar = bw01_01_dock_ring_1 Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM Act_SetNNObj = mlog_22825 Act_NagDistLeaving = bw01_13_nag, juni, Bw01_Trade_Lane_Ring_13, 22962, 1, NAG_ALWAYS Act_GiveObjList = Player, ol_make_juni_frm Act_PlayerCanDock = false Act_SendComm = juni, Player, DX_M05_0150_Juni Act_ActTrig = tle_Bw01_13 Act_Invulnerable = juni, true, false, 0.9 [Trigger] nickname = tle_Bw01_13 Cnd_TLEntered = Player, Bw01_Trade_Lane_Ring_13, Bw01_Trade_Lane_Ring_12 Act_ActTrig = dst_pl_freeport1 Act_NagOff = bw01_13_nag Act_SetNNObj = mlog_1 Act_LockManeuvers = true [Trigger] nickname = dst_pl_freeport1 Cnd_DistShip = inside, Player, bw01_02, 3000 Act_SendComm = juni, Player, DX_M05_0160_Juni Act_ActTrig = tl_exit_Bw01_10 Act_ActTrig = com_0160 [Trigger] nickname = tl_exit_Bw01_10 Cnd_TLExited = juni, Bw01_Trade_Lane_Ring_10 Act_LockManeuvers = false Act_PlayerCanTradelane = false Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = com_0160 Cnd_CommComplete = DX_M05_0160_Juni Act_EtherComm = freeport_1, 216506, Player, DX_M05_0170_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust Act_ActTrig = stop_player Act_ActTrig = com_0170 [Trigger] nickname = com_0170 Cnd_CommComplete = DX_M05_0170_Freeport_1 Act_SendComm = juni, Player, DX_M05_0180_Juni Act_ActTrig = com_0180 [Trigger] nickname = com_0180 Cnd_CommComplete = DX_M05_0180_Juni Act_EtherComm = freeport_1, 216506, Player, DX_M05_0190_Freeport_1, -1, br_kaitlyn_head, pl_female2_peasant_body_bust Act_ActTrig = com_0190 [Trigger] nickname = com_0190 Cnd_CommComplete = DX_M05_0190_Freeport_1 Act_SendComm = juni, Player, DX_M05_0200_Juni Act_ActTrig = com_0200 [Trigger] nickname = com_0200 Cnd_CommComplete = DX_M05_0200_Juni Act_SendComm = juni, Player, DX_M05_0201_Juni Act_ActTrig = com_0201 [Trigger] nickname = com_0201 Cnd_CommComplete = DX_M05_0201_Juni Act_SetNNObj = mlog_22830 Act_NNIds = 30525, HISTORY Act_PlayMusic = none, none, none, music_anticipation_light Act_Save = key_save_to_sprague, 32505 Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS Act_ActTrig = dst_pl_bw01_01 Act_ActTrig = sprague_com1 [Trigger] nickname = key_save_to_sprague system = bw01 Cnd_SpaceEnter = bw01 Act_PlayMusic = none, none, none, music_anticipation_light Act_SpawnSolar = bw01_01_dock_ring_1 Act_SetInitialPlayerPos = -19439, -274, -14726, -0.0725, 0.0018, 0.9973, -0.0097 Act_SpawnShip = juni, no_ol, -19433, -219, -14896 Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_ActTrig = general_triggers Act_GiveObjList = Player, ol_make_juni_frm Act_ActTrig = sprague_save_setup Act_Invulnerable = juni, true, false, 0.9 [Trigger] nickname = sprague_save_setup Cnd_True = no_params Act_SetNNObj = mlog_22830 Act_SetVibe = bw01_01_dock_ring_1, juni, REP_FRIEND_MAXIMUM Act_SetVibe = bw01_01_dock_ring_1, Player, REP_FRIEND_MAXIMUM Act_NagDistTowards = OBJ, sprague_nag, juni, bw01_01_dock_ring_1, 22965, 2000, NAG_ALWAYS Act_ActTrig = dst_pl_bw01_01 Act_ActTrig = sprague_com1 [Trigger] nickname = sprague_com1 Cnd_DistShip = inside, Player, bw01_01, 19000 Act_SendComm = juni, Player, DX_M05_0210_Juni Act_ActTrig = com_0210 [Trigger] nickname = com_0210 Cnd_CommComplete = DX_M05_0210_Juni Act_SendComm = juni, Player, DX_M05_0220_Juni Act_ActTrig = sprague_com2 [Trigger] nickname = sprague_com2 Cnd_DistShip = inside, Player, bw01_01, 14000 Act_SendComm = juni, Player, DX_M05_0230_Juni Act_ActTrig = sprague_com3 [Trigger] nickname = sprague_com3 Cnd_DistShip = inside, Player, bw01_01, 10000 Act_SendComm = juni, Player, DX_M05_0240_Juni Act_ActTrig = sprague_com4 [Trigger] nickname = sprague_com4 Cnd_DistShip = inside, Player, bw01_01, 5000 Act_SendComm = juni, Player, DX_M05_0250_Juni [Trigger] nickname = dst_pl_bw01_01 Cnd_DistShip = inside, Player, bw01_01_dock_ring_1, 3000 Act_SpawnFormation = cloaked_fighters Act_GiveObjList = cloaked_rf1, ol_hold Act_CallThorn = missions\m05\M05_Sprague_Decloak.thn, cloaked_rf2 Act_PlayMusic = none, none, none, music_stab_danger Act_ActTrig = stop_player Act_NagOff = sprague_nag Act_ActTrig = fighters_decloak [Trigger] nickname = fighters_decloak Cnd_Timer = 2 Act_PlayerEnemyClamp = 2, 2 Act_GiveObjList = Player, ol_break_formation Act_Cloak = lbl_enc1, false Act_MarkObj = cloaked_rf1, 1 Act_MarkObj = cloaked_rf2, 1 Act_MarkObj = cloaked_rf3, 1 Act_MarkObj = cloaked_rf4, 1 Act_GiveObjList = juni, ol_break_formation Act_ActTrig = bse_bw01_01 Act_ActTrig = d_enc1 Act_LockDock = Player, bw01_01_dock_ring_1, lock Act_SendComm = juni, Player, DX_M05_0260_Juni Act_ActTrig = com_0260 [Trigger] nickname = com_0260 Cnd_CommComplete = DX_M05_0260_Juni Act_SendComm = juni, Player, DX_M05_0270_Juni Act_ActTrig = com_0270 [Trigger] nickname = com_0270 Cnd_CommComplete = DX_M05_0270_Juni Act_RevertCam = no_params Act_SetVibeLblToShip = lbl_enc1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_enc1, juni, REP_HOSTILE_THRESHOLD Act_SetVibeShipToLbl = juni, lbl_enc1, REP_HOSTILE_THRESHOLD Act_GiveObjList = cloaked_rf1, ol_break_formation Act_GiveObjList = cloaked_rf1, ol_stay_near_player Act_GiveObjList = cloaked_rf2, ol_stay_near_player Act_GiveObjList = cloaked_rf3, ol_stay_near_player Act_GiveObjList = cloaked_rf4, ol_stay_near_player Act_GiveObjList = juni, ol_stay_near_player Act_PlayMusic = none, none, none, music_omega_battle Act_SetNNObj = mlog_22835 Act_NagDistLeaving = away_sprague, juni, juni, 22996, 3000, NAG_ALWAYS [ObjList] nickname = ol_stay_near_player StayInRange = Player, 1500, true [ObjList] nickname = ol_attack_player StayInRange = Player, 1000 [Trigger] nickname = d_enc1 Cnd_Destroyed = lbl_enc1, -1 Act_DeactTrig = bse_any Act_ActTrig = dst_out_bw01_01 Act_PlayerCanDock = false, bw01_01_dock_ring_1 Act_LockDock = Player, bw01_01_dock_ring_1, unlock Act_ActTrig = killed_wing Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = killed_wing Cnd_True = no_params Act_SendComm = juni, Player, DX_M05_0280_Juni Act_PlayMusic = none, none, none, music_victory_long Act_AdjHealth = juni, 0.7 Act_GiveObjList = Player, ol_make_juni_frm Act_ActTrig = com_0280 [Trigger] nickname = com_0280 Cnd_CommComplete = DX_M05_0280_Juni Act_SendComm = juni, Player, DX_M05_0290_Juni Act_ActTrig = com_0290 [Trigger] nickname = com_0290 Cnd_CommComplete = DX_M05_0290_Juni Act_SetNNObj = mlog_22840 Act_NNIds = 30530, HISTORY Act_NagOff = away_sprague Act_NagDistLeaving = dock_bw01_01, juni, bw01_01_dock_ring_1, 22967, 1, NAG_ALWAYS Act_SendComm = juni, Player, DX_M05_0300_Juni [Trigger] nickname = dst_out_bw01_01 Cnd_DistVec = outside, Player, -16081, 121, 4706, 2000 Act_ActTrig = dst_in_bw01_01 [Trigger] nickname = dst_in_bw01_01 Cnd_DistVec = inside, Player, -16081, 121, 4706, 2000 Act_DeactTrig = bse_any Act_ActTrig = dst_out_bw01_01 [Trigger] nickname = bse_bw01_01 Cnd_BaseEnter = Bw01_01_base Act_SetNNObj = mlog_1 Act_NagOff = dock_bw01_01 Act_DeactTrig = dst_in_bw01_01 Act_DeactTrig = dst_out_bw01_01 Act_DeactTrig = sye_any Act_AddRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini, repeatable Act_ActTrig = chs_assist2_planetscape Act_ActTrig = spe_bw01_01 Act_SetTitle = 22800 Act_SetOffer = 22806 Act_SetNNObj = flee_sprague [Trigger] nickname = chs_assist2_planetscape Cnd_CharSelect = juni, Planetscape, Bw01_01_base Act_AddRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini, repeatable Act_ActTrig = chs_assist2_digsite [Trigger] nickname = chs_assist2_digsite Cnd_CharSelect = juni, Digsite, Bw01_01_base Act_AddRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini, repeatable [Trigger] nickname = key_save_leaving_sprague system = bw01 Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = -16009, 0, 4826, 0.9948, 0.041, -0.093, -0.0025 Act_PlayMusic = none, none, none, music_stab_danger Act_ActTrig = key_sprague_spe [Trigger] nickname = key_sprague_spe Cnd_SpaceEnter = bw01 Act_SpawnSolar = bw01_01_dock_ring_1 Act_CallThorn = missions\m05\M05_Dock_Explodes.thn Act_ActTrig = delay_dock_fuse Act_ActTrig = general_triggers Act_SpawnShip = juni, ol_leave_dockring, -16080, 5, 4646, 0.9993, 0.0229, 0.028, -0.0047 Act_RandomPop = false [Trigger] nickname = spe_bw01_01 Cnd_SpaceEnter = no_params Act_RemoveRTC = missions\m05\M005_s027xa_Bw01_01_nrml.ini Act_RemoveRTC = missions\m05\M005_s027xb_Bw01_01_nrml.ini Act_RemoveRTC = missions\m05\M005_s027xc_Bw01_01_nrml.ini Act_CallThorn = missions\m05\M05_Dock_Explodes.thn Act_PlayMusic = none, none, none, music_stab_danger Act_ActTrig = delay_dock_fuse Act_GiveObjList = juni, ol_leave_dockring [Trigger] nickname = delay_dock_fuse Cnd_Timer = 2 Act_LightFuse = bw01_01_dock_ring_1, fuse_docking_ring Act_ActTrig = Camera_Revert Act_ActTrig = init_sprague_attack Act_RandomPop = false [Trigger] nickname = Camera_Revert Cnd_Timer = 10 Act_GiveObjList = rg_enc2_1, ol_chase_player Act_GiveObjList = rg_enc2_2, ol_chase_player Act_RevertCam = no_params [Trigger] nickname = init_sprague_attack system = bw01 Cnd_True = no_params Act_Save = key_save_leaving_sprague, 32510 Act_PlayMusic = none, none, none, music_omega_battle Act_SpawnShip = rf_enc2_1, no_ol, -15650, 259, 2856, 0.08207, 0.019177, 0.995299, 0.047721 Act_SpawnShip = rf_enc2_2, no_ol, -15263, 238, 2948, 0.08207, 0.019177, 0.995299, 0.047721 Act_SpawnShip = re_enc2_1, no_ol, -16368, 321, 2447, -0.136993, 0.008307, 0.989236, 0.050755 Act_SpawnShip = re_enc2_2, no_ol, -16416, 321, 461, -0.136993, 0.008307, 0.989236, 0.050755 Act_SpawnShip = re_enc2_3, no_ol, -16406, 338, 387, -0.136993, 0.008307, 0.989236, 0.050755 Act_SpawnShip = rg_enc2_1, ol_goto_dock_ring, -16237, 233, 4769, -0.136993, 0.008307, 0.989236, 0.050755 Act_SpawnShip = rg_enc2_2, ol_goto_dock_ring, -16444, 303, 655, -0.136993, 0.008307, 0.989236, 0.050755 Act_SpawnShip = rc_enc2, no_ol, -16237, 263, 4789, 0.098992, 0.019986, 0.993758, 0.047388 Act_Cloak = lbl_enc2, false Act_SpawnShip = sinclair, ol_leave_dockring, -15986, 14, 4707, 0.9993, 0.0229, 0.028, -0.0047 Act_Invulnerable = sinclair, true, false, 0.9 Act_Invulnerable = juni, true, false, 0.9 Act_MarkObj = juni, 1 Act_MarkObj = sinclair, 1 Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_enc2, lbl_friends, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_enc2, Player, REP_HOSTILE_THRESHOLD Act_SetVibe = rf_enc2_1, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = rg_enc2_1, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = rg_enc2_2, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = rc_enc2, Player, REP_HOSTILE_MAXIMUM Act_SpawnSolar = Bw01_05 Act_SetVibe = Bw01_05, Player, REP_FRIEND_MAXIMUM Act_PlayerCanDock = false Act_ActTrig = chase_player Act_SendComm = sinclair, Player, DX_M05_0390_Sinclair Act_ActTrig = com_0390 Act_NNIds = 30535, HISTORY Act_ActTrig = enc2_destroyed [ObjList] nickname = ol_goto_dock_ring GotoShip = goto_no_cruise, Player, 1000, false StayOutOfRange = bw01_01, 1000, true [ObjList] nickname = ol_leave_dockring GotoVec = goto, -16146, 42, 3902, 100, true GotoVec = goto, -16575, 41, 3883, 100, true [Trigger] nickname = chase_player Cnd_True = no_params Act_GiveObjList = rg_enc2_1, ol_chase_player Act_GiveObjList = rg_enc2_2, ol_chase_player Act_GiveObjList = rf_enc2_1, ol_chase_player Act_GiveObjList = rf_enc2_2, ol_chase_juni Act_GiveObjList = re_enc2_3, ol_chase_juni Act_GiveObjList = re_enc2_1, ol_chase_sinclair Act_GiveObjList = re_enc2_2, ol_chase_sinclair Act_GiveObjList = rc_enc2, ol_chase_player [ObjList] nickname = ol_chase_player GotoShip = goto_cruise, Player, 800, true StayInRange = Player, 1000, true [ObjList] nickname = ol_chase_juni GotoShip = goto_cruise, juni, 800, true StayOutOfRange = -27473, 14, 6664, 4500, true [ObjList] nickname = ol_chase_sinclair GotoShip = goto_cruise, sinclair, 800, true StayOutOfRange = -27473, 14, 6664, 4500, true [Trigger] nickname = enc2_destroyed Cnd_Destroyed = lbl_enc2 repeatable = true Act_SpawnShip = infinite_wing1, ol_infinite_attack_player, -14574, -202, 2453, 0.2747, -0.0077, 0.9613, 0.0212 Act_SpawnShip = infinite_wing2, ol_infinite_attack_player, -14561, -202, 2513, 0.2747, -0.0077, 0.9613, 0.0212 Act_SpawnShip = infinite_wing3, ol_infinite_attack_player, -14736, -202, 2526, 0.2747, -0.0077, 0.9613, 0.0212 Act_SpawnShip = infinite_wing4, ol_infinite_attack_player, -14974, -202, 2490, 0.2747, -0.0077, 0.9613, 0.0212 Act_SpawnShip = infinite_wing5, ol_infinite_attack_player, -15100, -202, 2413, 0.2747, -0.0077, 0.9613, 0.0212 Act_Cloak = infinite_wing, false Act_SetVibeLblToShip = infinite_wing, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = dst_infinite_nebula [ObjList] nickname = ol_infinite_attack_player GotoShip = goto_cruise, Player, 800, true, -1 StayInRange = Player, 1000, true [Trigger] nickname = dst_infinite_nebula system = bw01 Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000 Act_GiveObjList = infinite_wing1, ol_depart Act_GiveObjList = infinite_wing2, ol_depart Act_GiveObjList = infinite_wing3, ol_depart Act_GiveObjList = infinite_wing4, ol_depart Act_GiveObjList = infinite_wing5, ol_depart ;[Trigger] ;nickname = set_life_infinite ;Cnd_True = no_params ;Act_Cloak = infinite_wing, true ;Act_SetLifeTime = infinite_wing, 10 [Trigger] nickname = com_0390 Cnd_CommComplete = DX_M05_0390_Sinclair Act_SendComm = juni, Player, DX_M05_0405_Juni Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_ActTrig = com_0405 [Trigger] nickname = com_0405 Cnd_CommComplete = DX_M05_0405_Juni Act_SendComm = Player, juni, DX_M05_0400_Trent Act_ActTrig = com_0400 [Trigger] nickname = com_0400 Cnd_CommComplete = DX_M05_0400_Trent Act_SendComm = juni, Player, DX_M05_0410_Juni Act_ActTrig = com_0410 [Trigger] nickname = com_0410 Cnd_CommComplete = DX_M05_0410_Juni Act_SendComm = sinclair, Player, DX_M05_0420_Sinclair Act_ActTrig = com_0420 [Trigger] nickname = com_0420 Cnd_CommComplete = DX_M05_0420_Sinclair Act_PlayMusic = none, none, none, music_dangerous_chase Act_GiveObjList = sinclair, ol_goto_nebula Act_GiveObjList = juni, ol_goto_nebula Act_SendComm = juni, Player, DX_M05_0430_Juni Act_SetNNObj = mlog_22850 Act_NagDistTowards = POS, to_nebula, juni, -27473, 14, 6664, 22970, 3000, NAG_ALWAYS Act_ActTrig = nearing_nebula [Trigger] nickname = nearing_nebula system = bw01 Cnd_DistVec = inside, Player, -27473, 14, 6664, 5000 Act_ActTrig = play_com_0510 [Trigger] nickname = play_com_0510 Cnd_True = no_params Act_SendComm = juni, Player, DX_M05_0510_Juni Act_ActTrig = reached_nebula [Trigger] nickname = reached_nebula system = bw01 Cnd_DistVec = inside, Player, -27473, 14, 6664, 3000 Act_NagOff = to_nebula Act_DeactTrig = chase_player Act_DeactTrig = enc2_destroyed Act_GiveObjList = rg_enc2_1, ol_depart Act_GiveObjList = rg_enc2_2, ol_depart Act_GiveObjList = rf_enc2_1, ol_depart Act_GiveObjList = rf_enc2_2, ol_depart Act_GiveObjList = re_enc2_3, ol_depart Act_GiveObjList = re_enc2_1, ol_depart Act_GiveObjList = re_enc2_2, ol_depart Act_GiveObjList = rc_enc2, ol_depart Act_ActTrig = play_com_0520 Act_SendComm = juni, Player, DX_M05_0520_Juni Act_AdjHealth = juni, 0.7 Act_AdjHealth = sinclair, 0.7 Act_ActTrig = delay_nebula Act_ActTrig = set_life_enc2 [ObjList] nickname = ol_depart GotoVec = goto_cruise, -15565, 0, 3765, 1000, true GotoShip = goto_cruise, Bw01_to_Bw03, 1000, false Delay = 65536 [Trigger] nickname = set_life_enc2 Cnd_True = no_params Act_Cloak = lbl_enc2, true Act_SetLifeTime = lbl_enc2, 10 [Trigger] nickname = play_com_0520 Cnd_CommComplete = DX_M05_0510_Juni Act_SendComm = juni, Player, DX_M05_0520_Juni Act_ActTrig = delay_nebula [Trigger] nickname = delay_nebula system = bw01 Cnd_Timer = 5 Act_ActTrig = play_com_0530 [Trigger] nickname = play_com_0530 Cnd_True = no_params system = bw01 Act_SendComm = juni, Player, DX_M05_0530_Juni Act_ActTrig = com_0530 [Trigger] nickname = com_0530 Cnd_CommComplete = DX_M05_0530_Juni Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_PlayMusic = none, none, none, music_omega_space Act_ActTrig = stop_player Act_SendComm = juni, Player, DX_M05_0540_Juni Act_ActTrig = com_0540 [Trigger] nickname = com_0540 Cnd_CommComplete = DX_M05_0540_Juni Act_SendComm = sinclair, Player, DX_M05_0550_Sinclair Act_ActTrig = com_0550 Act_GiveObjList = Player, ol_make_juni_sinclair_frm Act_ActTrig = player_near_bw01_05 Act_ActTrig = inz_true Act_ActTrig = tr_to_Bw01_05 [Trigger] nickname = com_0550 Cnd_CommComplete = DX_M05_0550_Sinclair Act_SetNNObj = mlog_22855 Act_NagDistTowards = OBJ, to_bw01_05, juni, Bw01_05, 22972, 1500, NAG_ALWAYS Act_SendComm = sinclair, Player, DX_M05_0560_Sinclair Act_ActTrig = com_0560 [Trigger] nickname = com_0560 Cnd_CommComplete = DX_M05_0560_Sinclair Act_SendComm = juni, Player, DX_M05_0570_Juni [ObjList] nickname = ol_goto_nebula GotoVec = goto, -27473, 14, 6664, 500, true, -1 [Trigger] nickname = player_near_bw01_05 system = bw01 Cnd_DistShip = inside, Player, Bw01_05, 1500 Act_PlayerCanDock = false, Bw01_05 Act_NagOff = to_bw01_05 Act_SendComm = sinclair, Player, DX_M05_0580_Sinclair Act_ActTrig = com_0580 [Trigger] nickname = com_0580 Cnd_CommComplete = DX_M05_0580_Sinclair Act_SetNNObj = mlog_22905 Act_NagDistLeaving = dock_bw01_05, juni, Bw01_05, 22975, 1, NAG_ALWAYS [Trigger] nickname = inz_false system = ANY Cnd_InZone = false, Player, OBJECT_ZONE Act_ActTrig = inz_true [Trigger] nickname = inz_true system = ANY Cnd_InZone = true, Player, OBJECT_ZONE Act_DeactTrig = bse_any Act_ActTrig = inz_false [Trigger] nickname = tr_to_Bw01_05 Cnd_True = no_params Act_ActTrig = bse_bw01_05 [Trigger] nickname = bse_bw01_05 Cnd_BaseEnter = Bw01_05_base Act_SetNNObj = mlog_2 Act_NagOff = dock_bw01_05 Act_DeactTrig = inz_true Act_DeactTrig = inz_false Act_DeactTrig = bse_any Act_DeactTrig = sye_any Act_AddRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini Act_SetTitle = 22800 Act_SetOffer = 22807 Act_SetNNObj = mlog_meet_juni Act_ActTrig = spe_bw01_05 [Trigger] nickname = spe_bw01_05 Cnd_SpaceEnter = no_params Act_RemoveRTC = missions\m05\M005_s028x_Bw01_05_nrml.ini Act_CallThorn = missions\m05\M05_Baxter_Explodes.thn Act_ActTrig = flee_hidden_base_init [Trigger] nickname = flee_hidden_base_init system = bw01 Cnd_True = no_params Act_PlayMusic = none, none, none, music_stab_danger Act_SetNNObj = mlog_22860 Act_NagDistLeaving = away_bw01_05, juni, juni, 22997, 3000, NAG_ALWAYS Act_MarkObj = juni, 1 Act_MarkObj = sinclair, 1 Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD Act_SpawnShip = rf_enc3_1, ol_stay_near_player, -31219, -5, 5607, 0.774825, 0.039408, 0.629915, -0.036053 Act_SpawnShip = rf_enc3_2, ol_stay_near_player, -31279, -9, 5640, 0.774825, 0.039408, 0.629915, -0.036053 Act_SpawnShip = rf_enc3_3, ol_stay_near_player, -32287, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003 Act_SpawnShip = rf_enc3_4, ol_stay_near_player, -32327, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003 Act_SpawnShip = rf_enc3_5, ol_stay_near_player, -32367, 9, 5390, -0.274667, 0.025335, 0.961118, -0.013003 Act_SpawnShip = rf_enc3_6, ol_stay_near_player, -31996, -16, 5027, 0.157715, 0.017456, 0.987074, -0.0225 Act_SpawnShip = rg_enc3_1, ol_stay_near_player, -31340, 12, 5690, 0.774825, 0.039408, 0.629915, -0.036053 Act_PlayerEnemyClamp = 2, 3 Act_MarkObj = rf_enc3_1, 1 Act_MarkObj = rf_enc3_2, 1 Act_MarkObj = rf_enc3_3, 1 Act_MarkObj = rf_enc3_4, 1 Act_MarkObj = rf_enc3_5, 1 Act_MarkObj = rf_enc3_6, 1 Act_MarkObj = rg_enc3_1, 1 Act_Cloak = lbl_enc3, false Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_enc3, Bw01_05, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_THRESHOLD Act_LockDock = Player, Bw01_05, lock Act_ActTrig = tm_d_bw01_05 Act_ActTrig = inz_false Act_ActTrig = sye_br03 Act_ActTrig = syx_bw01_br03 Act_ActTrig = nse_juni_br03 Act_SendComm = juni, Player, DX_M05_0585_Juni Act_ActTrig = com_0585 Act_ActTrig = d_enc3 Act_GiveObjList = juni, ol_break_formation Act_GiveObjList = sinclair, ol_break_formation Act_GiveObjList = juni, ol_stay_near_player Act_GiveObjList = sinclair, ol_stay_near_player Act_Invulnerable = sinclair, true, false, 0.9 Act_Invulnerable = juni, true, false, 0.9 [Trigger] nickname = com_0585 Cnd_CommComplete = DX_M05_0585_Juni Act_SendComm = juni, Player, DX_M05_0590_Juni Act_NNIds = 30540, HISTORY Act_ActTrig = Camera_Revert Act_PlayMusic = none, none, none, music_omega_battle [Trigger] nickname = d_enc3 Cnd_Destroyed = lbl_enc3, -1 Act_NagOff = away_bw01_05 Act_PlayMusic = none, none, none, music_omega_space Act_SendComm = juni, Player, DX_M05_0600_Juni Act_PlayerCanDock = true Act_ActTrig = com_0600 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = com_0600 Cnd_CommComplete = DX_M05_0600_Juni Act_AdjHealth = juni, 0.7 Act_AdjHealth = sinclair, 0.7 Act_SendComm = sinclair, Player, DX_M05_0610_Sinclair Act_ActTrig = com_0610 [Trigger] nickname = com_0610 Cnd_CommComplete = DX_M05_0610_Sinclair Act_SetNNObj = mlog_22865 Act_GiveObjList = juni, ol_leave_baxter Act_GiveObjList = sinclair, ol_leave_baxter Act_ActTrig = player_near_Bw01_to_Br03_hole Act_NagDistTowards = OBJ, Bw01_Br03_hole_nag, juni, Bw01_to_Br03_hole, 22977, 2500, NAG_ALWAYS Act_SendComm = juni, Player, DX_M05_0620_Juni Act_GiveObjList = Player, ol_make_juni_sinclair_frm Act_ActTrig = com_0620 [ObjList] nickname = ol_leave_baxter StayInRange = -32093, 0, 5607, 1000, false [Trigger] nickname = com_0620 Cnd_CommComplete = DX_M05_0620_Juni Act_SendComm = sinclair, Player, DX_M05_0630_Sinclair Act_ActTrig = com_0630 [Trigger] nickname = com_0630 Cnd_CommComplete = DX_M05_0630_Sinclair Act_SendComm = juni, Player, DX_M05_0640_Juni Act_ActTrig = com_0640 [Trigger] nickname = com_0640 Cnd_CommComplete = DX_M05_0640_Juni Act_SendComm = sinclair, Player, DX_M05_0650_Sinclair Act_ActTrig = com_0650 [Trigger] nickname = com_0650 Cnd_CommComplete = DX_M05_0650_Sinclair Act_SendComm = juni, Player, DX_M05_0660_Juni [Trigger] nickname = syx_bw01_br03 Cnd_SystemExit = bw01, Br03 Act_SetNNObj = mlog_1 Act_DeactTrig = sye_any [Trigger] nickname = tm_d_bw01_05 Cnd_True = no_params Act_LightFuse = Bw01_05, pirate_base_explode_fuse Act_SetVibeLbl = lbl_enc3, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_enc3, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_enc3, Player, REP_HOSTILE_MAXIMUM [Trigger] nickname = player_near_Bw01_to_Br03_hole system = bw01 Cnd_DistShip = inside, Player, Bw01_to_Br03_hole, 2500 Act_NagOff = Bw01_Br03_hole_nag Act_SendComm = sinclair, Player, DX_M05_0700_Sinclair Act_LockDock = Player, Bw01_to_Br03_hole, unlock Act_ActTrig = com_0700 [Trigger] nickname = com_0700 Cnd_CommComplete = DX_M05_0700_Sinclair Act_SendComm = juni, Player, DX_M05_0710_Juni Act_ActTrig = com_0710 [Trigger] nickname = com_0710 Cnd_CommComplete = DX_M05_0710_Juni Act_SetNNObj = mlog_22867 Act_NagDistLeaving = away_Bw01_Br03_hole, juni, Bw01_to_Br03_hole, 22980, 1, NAG_ALWAYS [Trigger] nickname = syx_br03_br04 Cnd_SystemExit = Br03, Br04 Act_SetNNObj = mlog_1 Act_DeactTrig = sye_any [Trigger] nickname = nse_juni_br03 Cnd_NPCSystemEnter = Br03, juni, sinclair, Player Act_NagOff = dock_bw01_br03 [Trigger] nickname = sye_br03 Cnd_NPCSystemEnter = Br03, juni, sinclair, Player Act_ActTrig = sye_br03_init [Trigger] nickname = sye_br03_init Cnd_True = no_params Act_ActTrig = syx_br03_br04 Act_ActTrig = sye_br04 Act_ActTrig = nse_juni_br04 Act_ActTrig = sinclair_com Act_MarkObj = sinclair, 1 Act_PlayerCanDock = false Act_LockDock = Player, Br03_to_Bw01_hole, lock Act_GiveObjList = juni, ol_juni_follow Act_GiveObjList = sinclair, ol_sinclair_follow Act_PlayMusic = none, none, none, music_br_space Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [ObjList] nickname = ol_juni_follow BreakFormation = no_params Follow = Player, 1500, -50, 0, 100 [ObjList] nickname = ol_sinclair_follow BreakFormation = no_params Follow = Player, 1500, 50, 0, 100 [Trigger] nickname = sinclair_com Cnd_Timer = 3 Act_SendComm = sinclair, Player, DX_M05_0720_Sinclair Act_ActTrig = com_0720 [Trigger] nickname = com_0720 Cnd_CommComplete = DX_M05_0720_Sinclair Act_SendComm = juni, Player, DX_M05_0725_Juni Act_SetNNObj = mlog_22870 Act_ActTrig = delay_next_juni_com [Trigger] nickname = delay_next_juni_com Cnd_CommComplete = DX_M05_0725_Juni Act_SendComm = juni, Player, DX_M05_0670_Juni Act_ActTrig = com_0670 [Trigger] nickname = com_0670 Cnd_CommComplete = DX_M05_0670_Juni Act_SendComm = sinclair, Player, DX_M05_0680_Sinclair Act_ActTrig = com_0680 [Trigger] nickname = com_0680 Cnd_CommComplete = DX_M05_0680_Sinclair Act_SendComm = juni, Player, DX_M05_0690_Juni Act_ActTrig = delay_traitors_appearance Act_ActTrig = com_0690 [Trigger] nickname = com_0690 Cnd_CommComplete = DX_M05_0690_Juni Act_NagDistTowards = OBJ, to_br03_23_ring, juni, Br03_Trade_Lane_Ring_23, 22982, 2000, NAG_ALWAYS [Trigger] nickname = delay_traitors_appearance system = Br03 Cnd_DistShip = inside, Player, Br03_Trade_Lane_Ring_23, 22000 Act_SpawnFormation = traitor_frm Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_NEUTRAL_HOSTILE Act_SetVibeLblToShip = lbl_traitors, Player, REP_NEUTRAL_HOSTILE Act_CallThorn = missions\m05\m05_traitor_01.thn, rh_traitor1 Act_ActTrig = traitors_decloak Act_ActTrig = stop_player [Trigger] nickname = traitors_decloak Cnd_Timer = 2 Act_Invulnerable = rh_traitor1, true, false, 0.9 Act_Invulnerable = rh_traitor2, true, false, 0.9 Act_Cloak = lbl_traitors, false Act_MarkObj = rh_traitor1, 1 Act_MarkObj = rh_traitor2, 1 Act_SendComm = juni, Player, DX_M05_0730_Juni Act_PlayMusic = none, none, none, music_br_danger Act_SetNNObj = mlog_1 Act_NagOff = to_br03_23_ring Act_ActTrig = com_0730 [ObjList] nickname = ol_hold Delay = 90000 [Trigger] nickname = com_0730 Cnd_CommComplete = DX_M05_0730_Juni Act_CallThorn = missions\m05\m05_traitor_02.thn, Player Act_SendComm = rh_traitor1, Player, DX_M05_0740_TRAITOR_1 Act_GiveObjList = rh_traitor1, ol_goto_player Act_ActTrig = com_740 [ObjList] nickname = ol_goto_player GotoShip = goto, Player, 100, false Delay = 99999 [Trigger] nickname = com_740 Cnd_CommComplete = DX_M05_0740_TRAITOR_1 Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD Act_SendComm = juni, Player, DX_M05_0750_Juni Act_ActTrig = com_750 [Trigger] nickname = com_750 Cnd_CommComplete = DX_M05_0750_Juni Act_SendComm = rh_traitor1, Player, DX_M05_0760_TRAITOR_1 Act_ActTrig = com_760 [Trigger] nickname = com_760 Cnd_CommComplete = DX_M05_0760_TRAITOR_1 Act_SendComm = juni, Player, DX_M05_0770_Juni Act_ActTrig = com_770 [Trigger] nickname = com_770 Cnd_CommComplete = DX_M05_0770_Juni Act_SendComm = rh_traitor1, Player, DX_M05_0780_TRAITOR_1 Act_ActTrig = com_780 [Trigger] nickname = com_780 Cnd_CommComplete = DX_M05_0780_TRAITOR_1 Act_SendComm = sinclair, Player, DX_M05_0790_Sinclair Act_ActTrig = com_790 [Trigger] nickname = com_790 Cnd_CommComplete = DX_M05_0790_Sinclair Act_SendComm = juni, Player, DX_M05_0800_Juni Act_ActTrig = com_800 [Trigger] nickname = com_800 Cnd_CommComplete = DX_M05_0800_Juni Act_RevertCam = no_params Act_SendComm = rh_traitor1, Player, DX_M05_0810_TRAITOR_1 Act_ActTrig = com_0810 [Trigger] nickname = com_0810 Cnd_CommComplete = DX_M05_0810_TRAITOR_1 Act_SpawnSolar = rh_battleship Act_SpawnFormation = battle_escort Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_escort, false Act_Cloak = rh_battleship, false Act_SetNNObj = mlog_22875 Act_ActTrig = dst_save_bship Act_PlayMusic = none, none, none, music_anticipation_motivated Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS Act_ActTrig = head_to_battleship Act_NNIds = 30545, HISTORY [Trigger] nickname = dst_save_bship Cnd_DistShip = inside, Player, rh_battleship, 12000 Act_Save = key_save_battleship, 32520 [Trigger] nickname = key_save_battleship system = Br03 Cnd_SpaceEnter = no_params Act_ActTrig = sye_br04 Act_SetInitialPlayerPos = 67434, 74, -45322, 0.9652, -0.0153, 0.261, 0.0069 Act_SpawnShip = juni, no_ol, 64523, -140, -49422 Act_SpawnShip = sinclair, no_ol, 64316, -136, -49240 Act_GiveObjList = juni, ol_juni_follow Act_GiveObjList = sinclair, ol_sinclair_follow Act_SpawnFormation = traitor_frm, 64306, -128, -49447 Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_traitors, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD Act_SpawnSolar = rh_battleship Act_SpawnFormation = battle_escort Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD Act_ActTrig = general_triggers Act_MarkObj = sinclair, 1 Act_MarkObj = rh_traitor1, 1 Act_MarkObj = rh_traitor2, 1 Act_Cloak = lbl_escort, false Act_Cloak = lbl_traitors, false Act_Cloak = lbl_battleship, false Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD Act_Invulnerable = rh_traitor1, true, false, 0.9 Act_Invulnerable = rh_traitor2, true, false, 0.9 Act_ActTrig = delay_head_to_battleship Act_LockDock = Player, Br03_to_Bw01_hole, lock Act_PlayerCanDock = false [Trigger] nickname = delay_head_to_battleship Cnd_Timer = 3 Act_ActTrig = dst_battleship Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship Act_SetNNObj = mlog_22875 Act_NagDistTowards = OBJ, to_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22985, 2000, NAG_ALWAYS [Trigger] nickname = head_to_battleship Cnd_True = no_params Act_GiveObjList = rh_traitor1, ol_traitors_to_battleship Act_ActTrig = dst_battleship Act_ActTrig = delay_com_830 [Trigger] nickname = delay_com_830 Cnd_Timer = 5 Act_SendComm = sinclair, Player, DX_M05_0830_Sinclair Act_ActTrig = com_830 [ObjList] nickname = ol_traitors_to_battleship GotoVec = goto_cruise, 63352, 170, -51953, 150, true Delay = 999999 [Trigger] nickname = com_830 Cnd_CommComplete = DX_M05_0830_Sinclair Act_SendComm = rh_traitor1, Player, DX_M05_0840_TRAITOR_1 [Trigger] nickname = dst_battleship Cnd_DistShip = inside, Player, rh_battleship, 9500 Act_NagOff = to_Br03_Br04_hole Act_GiveObjList = juni, ol_break_formation Act_GiveObjList = sinclair, ol_break_formation Act_MarkObj = rh_battleship, 1 Act_SendComm = juni, Player, DX_M05_0860_Juni Act_ActTrig = com_860 Act_ActTrig = stop_player [Trigger] nickname = com_860 Cnd_CommComplete = DX_M05_0860_Juni Act_SendComm = rh_traitor1, Player, DX_M05_0870_TRAITOR_1 Act_SetNNObj = mlog_22910 Act_GiveObjList = traitor_frm, ol_goto_battleship Act_ActTrig = com_870 [Trigger] nickname = com_870 Cnd_Timer = 9 Act_CallThorn = missions\m05\M05_Chase.thn, rh_traitor2 Act_PlayMusic = none, none, none, music_upcoming_action_heavy Act_ActTrig = stop_player Act_Cloak = rh_traitor1, true Act_Cloak = rh_traitor2, true Act_ActTrig = traitors_close_to_battleship Act_ActTrig = send_battleship_com [Trigger] nickname = send_battleship_com Cnd_Timer = 10 Act_SendComm = rh_battleship, Player, DX_M05_0890_RH_BATTLESHIP Act_GiveObjList = juni, ol_break_formation Act_GiveObjList = sinclair, ol_break_formation Act_ActTrig = stop_player Act_ActTrig = com_890 [Trigger] nickname = com_890 Cnd_Timer = 10 Act_SendComm = rh_battleship, Player, DX_M05_0900_RH_BATTLESHIP Act_GiveObjList = battle_escort, ol_attack_player Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM Act_ActTrig = traitors_avoid [Trigger] nickname = traitors_avoid Cnd_Timer = 10 Act_GiveObjList = traitor_frm, ol_battleship_flyby [Trigger] nickname = stop_player Cnd_True = no_params Act_PobjIdle = no_params [ObjList] nickname = ol_goto_br03_br04_hole GotoVec = goto_cruise, 57801, -50, -61097, 1000, false [ObjList] nickname = ol_goto_battleship SetPriority = NORMAL Avoidance = false GotoShip = goto_cruise, rh_battleship, 1200, true GotoShip = goto_no_cruise, rh_battleship, 600, false [ObjList] nickname = ol_battleship_flyby GotoSpline = goto_no_cruise, 58783, 109, -59453, 58670, 175, -59670, 58394, 216, -59950, 58710, 216, -60583, 20, true GotoVec = goto_no_cruise, 59544, 109, -59254, 200, true [Trigger] nickname = traitors_close_to_battleship Cnd_DistShip = inside, rh_traitor1, rh_battleship, 1200 Act_ActTrig = delay_uncloaking [Trigger] nickname = delay_uncloaking Cnd_Timer = 2 Act_RelocateShip = Player, 60693, 25, -57100, 0.9378, 0.0382, 0.3452, 0.0008 Act_RelocateShip = juni, 61541, -46, -56142, 0.9378, 0.0382, 0.3452, 0.0008 Act_RelocateShip = sinclair, 61741, -46, -56042, 0.9378, 0.0382, 0.3452, 0.0008 Act_Cloak = rh_traitor1, false Act_Cloak = rh_traitor2, false Act_PlayMusic = none, none, none, music_danger Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_FRIEND_MAXIMUM Act_ActTrig = battle_vibes [Trigger] nickname = battle_vibes Cnd_Timer = 2 Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_HOSTILE_MAXIMUM Act_ActTrig = delay_battleship_com [Trigger] nickname = delay_battleship_com Cnd_Timer = 3 Act_SendComm = rh_battleship, Player, DX_M05_0910_RH_BATTLESHIP Act_SetVibeShipToLbl = rh_battleship, lbl_traitors, REP_HOSTILE_MAXIMUM Act_ActTrig = battleship_hit Act_CallThorn = missions\m05\M05_Battleship_Death.thn, rh_battleship [Trigger] nickname = battleship_hit Cnd_ProjHit = rh_battleship, 1 Act_SetVibeLblToShip = lbl_traitors, rh_battleship, REP_FRIEND_MAXIMUM Act_ActTrig = battleship_mayday Act_ActTrig = battleship_dies [Trigger] nickname = battleship_mayday Cnd_True = no_params Act_SendComm = rh_battleship, Player, DX_M05_0920_RH_BATTLESHIP [Trigger] nickname = battleship_dies Cnd_CommComplete = DX_M05_0920_RH_BATTLESHIP Act_Destroy = battle_escort1, SILENT Act_Destroy = battle_escort2, SILENT Act_Destroy = battle_escort3, SILENT Act_Destroy = battle_escort4, SILENT Act_Destroy = battle_escort5, SILENT Act_ActTrig = send_com_930 [Trigger] nickname = send_com_930 Cnd_True = no_params Act_EtherComm = rh_battleship, 216502, Player, DX_M05_0930_RH_BATTLESHIP, -1, li_captain_head, li_male_elite_body Act_LightFuse = rh_battleship, r_battleship_body_fuse Act_PlayMusic = none, none, none, music_victory_long Act_ActTrig = delay_revert [Trigger] nickname = delay_revert Cnd_Destroyed = lbl_battleship Act_PlayMusic = none, none, none, music_br_battle Act_SpawnFormation = battle_escort2 Act_Cloak = lbl_escort, false Act_MarkObj = battle_escort1a, 1 Act_MarkObj = battle_escort2a, 1 Act_MarkObj = battle_escort3a, 1 Act_MarkObj = battle_escort4a, 1 Act_MarkObj = battle_escort5a, 1 Act_RevertCam = no_params Act_ActTrig = escort_stay_put Act_SendComm = rh_traitor1, Player, DX_M05_0940_TRAITOR_1 Act_SetNNObj = mlog_22880 Act_NagDistLeaving = away_battle_escort, juni, juni, 22998, 3000, NAG_ALWAYS Act_SetVibeLbl = lbl_traitors, lbl_escort, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_escort, lbl_traitors, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_escort, lbl_friends, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_friends, lbl_escort, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_MAXIMUM Act_GiveObjList = battle_escort, ol_goto_battleship Act_ActTrig = escort_destroyed Act_PlayerEnemyClamp = 2, 2 [Trigger] nickname = escort_stay_put Cnd_CommComplete = DX_M05_0940_TRAITOR_1 Act_GiveObjList = battle_escort1a, ol_break_formation Act_GiveObjList = battle_escort1a, ol_stay_near_player Act_GiveObjList = battle_escort2a, ol_stay_near_player Act_GiveObjList = battle_escort3a, ol_stay_near_player Act_GiveObjList = battle_escort4a, ol_stay_near_player Act_GiveObjList = battle_escort5a, ol_stay_near_player Act_GiveObjList = juni, ol_break_formation Act_GiveObjList = sinclair, ol_break_formation Act_GiveObjList = juni, ol_stay_near_player Act_GiveObjList = sinclair, ol_stay_near_player [Trigger] nickname = escort_destroyed Cnd_Destroyed = lbl_escort, -1 Act_PlayMusic = none, none, none, music_br_space Act_ActTrig = all_dead [Trigger] nickname = all_dead Cnd_True = no_params Act_AdjHealth = juni, 0.7 Act_AdjHealth = sinclair, 0.7 Act_NagOff = away_battle_escort Act_SendComm = rh_traitor1, Player, DX_M05_0950_TRAITOR_1 Act_GiveObjList = rh_traitor1, ol_goto_br03_br04_hole Act_GiveObjList = juni, ol_leave_battleship Act_GiveObjList = sinclair, ol_leave_battleship Act_ActTrig = com_0950 [ObjList] nickname = ol_leave_battleship StayInRange = 59001, -28, -59087, 1000, false [Trigger] nickname = com_0950 Cnd_CommComplete = DX_M05_0950_TRAITOR_1 Act_SetNNObj = mlog_22885 Act_NNIds = 30550, HISTORY Act_GiveObjList = Player, ol_make_juni_sinclair_frm Act_NagDistLeaving = away_Br03_Br04_hole, juni, Br03_to_Br04_hole, 22987, 1, NAG_ALWAYS Act_LockDock = Player, Br03_to_Br04_hole, unlock Act_PlayerCanDock = true [Trigger] nickname = nse_juni_br04 Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2 Act_NagOff = dock_br01_br04 [Trigger] nickname = sye_br04 Cnd_NPCSystemEnter = Br04, juni, sinclair, Player, rh_traitor1, rh_traitor2 Act_ActTrig = sye_br04_init Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = sye_br04_init Cnd_True = no_params Act_SendComm = juni, Player, DX_M05_0960_JUNI Act_ActTrig = com_960 Act_DeactTrig = inz_false Act_DeactTrig = inz_true Act_ActTrig = bse_Br04_01 Act_LockDock = Player, Br04_to_Br03_hole, lock Act_PlayerCanTradelane = false, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2 Act_AdjHealth = rh_traitor1, 0.7 Act_AdjHealth = rh_traitor2, 0.7 Act_SetVibe = br04_01, Player, REP_FRIEND_MAXIMUM Act_SetVibe = br04_01_dock_ring, Player, REP_FRIEND_MAXIMUM [Trigger] nickname = com_960 Cnd_CommComplete = DX_M05_0960_JUNI Act_SendComm = rh_traitor1, Player, DX_M05_0970_TRAITOR_1 Act_ActTrig = com_970 [Trigger] nickname = com_970 Cnd_CommComplete = DX_M05_0970_TRAITOR_1 Act_MarkObj = rh_traitor1, 0 Act_MarkObj = rh_traitor2, 0 Act_SendComm = juni, Player, DX_M05_0980_JUNI Act_GiveObjList = Player, ol_make_juni_sinclair_frm Act_GiveObjList = rh_traitor1, ol_goto_norfolk Act_ActTrig = com_980 [ObjList] nickname = ol_goto_norfolk GotoVec = goto_cruise, 37875, 87, 7730, 500, false [Trigger] nickname = com_980 Cnd_CommComplete = DX_M05_0980_JUNI Act_SetNNObj = mlog_22890 Act_NagDistTowards = OBJ, to_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22990, 2000, NAG_ALWAYS Act_SendComm = sinclair, Player, DX_M05_0990_SINCLAIR Act_ActTrig = com_990 Act_ActTrig = player_near_br04_01 [Trigger] nickname = com_990 Cnd_CommComplete = DX_M05_0990_SINCLAIR Act_SendComm = juni, Player, DX_M05_1000_JUNI Act_ActTrig = com_1000 [Trigger] nickname = com_1000 Cnd_CommComplete = DX_M05_1000_JUNI Act_ActTrig = dst_to_br04_tradelane [Trigger] nickname = dst_to_br04_tradelane Cnd_DistVec = inside, Player, 7890, 25, 56125, 3000 Act_ActTrig = tle_Br04_3 Act_SendComm = juni, Player, DX_M05_1010_JUNI Act_ActTrig = com_1010 [Trigger] nickname = com_1010 Cnd_CommComplete = DX_M05_1010_JUNI Act_SetNNObj = mlog_22893 Act_NagOff = to_Br03_03_ring Act_NagDistLeaving = away_Br03_03_ring, juni, Br04_Trade_Lane_Ring_3, 22992, 1, NAG_ALWAYS [Trigger] nickname = tle_Br04_3 Cnd_TLEntered = Player, Br04_Trade_Lane_Ring_3, Br04_trade_lane_ring_2 Act_DeactTrig = player_near_br04_01 Act_NagOff = away_Br03_03_ring Act_SetNNObj = mlog_1 Act_LockManeuvers = true Act_ActTrig = tlx_Br04_1 [Trigger] nickname = tlx_Br04_1 Cnd_TLExited = Player, Br04_trade_lane_ring_1 Act_PlayMusic = none, none, none, music_victory Act_LockManeuvers = false Act_DeactTrig = bse_any Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR Act_ActTrig = com_1029 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = com_1029 Cnd_CommComplete = DX_M05_1020_SINCLAIR Act_SendComm = juni, Player, DX_M05_1030_Juni Act_ActTrig = com_1030 [Trigger] nickname = com_1030 Cnd_CommComplete = DX_M05_1030_Juni Act_LockDock = Player, Br04_trade_lane_ring_4, unlock Act_SetNNObj = mlog_22894 Act_NagDistLeaving = away_Br04_01_ring, juni, br04_01_dock_ring, 22995, 1, NAG_ALWAYS [Trigger] nickname = player_near_br04_01 system = Br04 Cnd_DistShip = inside, Player, br04_01_dock_ring, 4000 Act_PlayMusic = none, none, none, music_victory Act_NagOff = to_Br03_03_ring Act_NagOff = away_Br03_03_ring Act_SendComm = sinclair, Player, DX_M05_1020_SINCLAIR Act_ActTrig = com_1029 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = bse_Br04_01 Cnd_BaseEnter = Br04_01_Base Act_AddRTC = missions\m05\M005_s029x_Br04_01_nrml.ini Act_ActTrig = mission_succeed Act_NagOff = dock_br04_01 Act_RpopAttClamp = false Act_DeactTrig = sye_any Act_LockDock = Player, Br03_to_Bw01_hole, unlock Act_LockDock = Player, Bw01_to_Br03_hole, unlock Act_LockDock = Player, Bw01_to_Br03, unlock Act_LockDock = Player, Br04_to_Br03_hole, unlock Act_LockDock = Player, Br03_to_Br04_hole, unlock [Trigger] nickname = mission_succeed Cnd_LocExit = Equipment, Br04_01_Base Act_SetNNObj = mlog_1 Act_NNIds = 30555, HISTORY Act_ChangeState = SUCCEED Act_SetRep = Player, li_n_grp, -0.9 Act_SetRep = Player, li_lsf_grp, -0.9 Act_SetRep = Player, li_p_grp, -0.9 Act_SetRep = Player, gd_bh_grp, -0.7 Act_SetRep = Player, br_n_grp, 0 Act_SetRep = Player, br_p_grp, 0