[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3600 diffuse_color = 150, 200, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 50, 80 empty_cube_frequency = 0.7 [properties] flag = rock_objects flag = Object_density_low [Exclusion Zones] exclusion = Zone_Bw06_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw06_to_Bw07_hole exclude_billboards = 1 exclusion = Zone_Bw06_to_Bw05_hole exclude_billboards = 1 [Cube] asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 [Band] render_parts = 6 shape = asteroid_belt_dust height = 3000 offset_dist = 1000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 600 start_dist = 1600 fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 0.5, 0.8, 1 ambient_intensity = 2 size = 10, 40 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 250 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5