[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 355 fill_dist = 1500 tint_field = 15, 15, 15 max_alpha = 1 empty_cube_frequency = 0.2 [properties] flag = badland_danger_objects flag = danger_density_low [Exclusion Zones] exclusion = Zone_Li01_badlands_low_density_asteroids exclusion = Zone_Li01_to_Li04_hole exclusion = Zone_Li01_Benford_to_Iw03_gate exclusion = Zone_Li01_Tradelane_20 exclusion = Zone_Li01_013_Station_Li01_05 exclusion = Zone_Li01_012_Station_Li01_04 exclusion = zone_Li01_Jumpgate_to_Iw03 exclusion = Zone_Li01_Badlands_exclusion_asteroids_01 exclusion = Zone_Li01_12_exclusion exclusion = ZONE_Li01_vignette27_exclusion exclusion = ZONE_Li01_vignette28_exclusion exclusion = ZONE_Li01_vignette53_exclusion exclusion = ZONE_Li01_vignette60_exclusion exclusion = Zone_Li01a_to_Li01b_hole [Cube] xaxis_rotation = 0, 0, 180, 180 yaxis_rotation = 0, 30, 90, 195 zaxis_rotation = 0, 0, 180, 180 asteroid = badlands_large1, -0.7, 0.5, 0.5, 3, 35, 0 asteroid = badlands_medium2, -0.4, -0.4, -0.7, 5, 0, 0 asteroid = badlands_small1, 0.3, -0.65, 0.2, 0, 50, 8 [DynamicAsteroids] asteroid = dasteroid_badlands_small1 count = 10 placement_radius = 200 placement_offset = 150 max_velocity = 50 max_angular_velocity = 3 color_shift = 1, 1, 1