[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1000 color = 30, 30, 30 [properties] flag = nebula flag = DANGER_DENSITY_HIGH flag = DAMAGING flag = SCANNER_MOD [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 3 max_bits = 5 move_bit_percent = 0.75 equator_bias = 0.5 color = 30, 40, 50 [NebulaLight] ambient = 10, 10, 10 [Clouds] max_distance = 300 puff_count = 20 puff_radius = 150 puff_colora = 100, 100, 100 puff_colorb = 20, 20, 20 puff_max_alpha = 0.5 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 250, 250, 250 lightning_gap = 2 [BackgroundLightning] duration = 1 gap = 2 color = 150, 160, 170 [DynamicLightning] gap = 0.2 duration = 0.3 color = 200, 255, 255 ambient_intensity = 0 intensity_increase = 1