[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 1440 diffuse_color = 170, 220, 255 ambient_color = 60, 60, 60 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.5 [properties] flag = rock_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_Ew01_to_Bw08_hole exclude_billboards = 1 exclusion = Zone_Ew01_Malvinas_exclusion_001 exclude_billboards = 1 exclusion = Zone_Ew01_Malvinas_exclusion_002 exclude_billboards = 1 exclusion = Zone_Ew01_02_exclusion exclude_billboards = 1 exclusion = ZONE_Ew01_Large_asteroid_1 exclusion = ZONE_Ew01_Large_asteroid_2 [Cube] asteroid = mineable1_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = mineable1_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = mineable1_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = mineable1_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = mineable1_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = mineable1_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [DynamicAsteroids] asteroid = DAsteroid_mineable_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [LootableZone] zone = zone_ew01_img_mining_area asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 2 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 1