[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 400 fill_dist = 3600 diffuse_color = 220, 220, 180 ambient_color = 120, 120, 120 ambient_increase = 70, 40, 30 empty_cube_frequency = 0.8 [Exclusion Zones] exclusion = Zone_Br01_to_Br04_hole exclude_billboards = 1 exclusion = Zone_Br01_08 exclude_billboards = 1 exclusion = ZONE_Br01_Southampton_density_1 empty_cube_frequency = 0.5 billboard_count = 850 exclusion = ZONE_Br01_vignette18_exclusion exclusion = ZONE_Br01_vignette32_exclusion exclusion = ZONE_Br01_vignette34_exclusion [properties] flag = debris_objects flag = Object_density_med [Cube] asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190 asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = debris_large3, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60 [Band] render_parts = 10 shape = debris_belt_04 height = 5000 offset_dist = 2500 fade = 1.1, 1.45, 10, 11 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 200 start_dist = 2000 fade_dist_percent = 0.3 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 50, 160 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 5 max_angular_velocity = 2 color_shift = 0.9, 0.9, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2