[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 90, 90, 90 ambient_increase = 30, 30, 30 empty_cube_frequency = 0.4 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = beryl_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = beryl_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = beryl_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = beryl_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = beryl_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = beryl_asteroid60, -0.7, 0.6, 0.4, 120, 30, 10 asteroid = beryl_asteroid10, 0.3, 0.4, 0.6, 50, 30, 130 [AsteroidBillboards] count = 400 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_beryl color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_beryllium count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_beryl asteroid_loot_commodity = commodity_beryllium dynamic_loot_container = lootcrate_ast_loot_beryl dynamic_loot_commodity = commodity_beryllium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 10