[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 400 fill_dist = 2800 tint_field = 255, 255, 255 empty_cube_frequency = 0.2 [properties] flag = ice_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_Bw02_to_Bw01_hole exclude_billboards = 1 exclusion = Zone_Bw02_to_Bw03_hole exclude_billboards = 1 exclusion = Zone_Bw02_to_Br03_hole exclude_billboards = 1 exclusion = Zone_Bw02_to_Bw04_hole exclude_billboards = 1 exclusion = Zone_Bw02_to_Ew03_hole exclude_billboards = 1 exclusion = Zone_Bw02_minefield exclude_billboards = 1 exclusion = Zone_Bw02_02_exclusion exclude_billboards = 1 exclusion = Zone_Bw02_01_exclusion exclude_billboards = 1 exclusion = ZONE_Bw02_vignette1_exclusion exclusion = ZONE_Bw02_vignette2_exclusion exclusion = ZONE_Bw02_vignette3_exclusion exclusion = ZONE_Bw02_vignette5_exclusion [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 600 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.5, 0.5, 0.5 ambient_intensity = 1.5 size = 90, 110 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [Band] render_parts = 16 shape = asteroid_icebelt_04 height = 10000 offset_dist = 5000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.7, 0.8, 1 ambient_intensity = 0.5 vert_increase = 2