[Mission] npc_ship_file = missions\m09\npcships.ini [NNObjective] nickname = mlog_awaiting_objective state = HIDDEN type = ids, 21660 [NNObjective] nickname = mlog_meet_ozu_in_the_bar state = HIDDEN type = ids, 23610 [NNObjective] nickname = mlog_meet_ozu_in_space state = HIDDEN type = navmarker, Ku06, 23615, 26615, 63, 0, 460 [NNObjective] nickname = mlog_fly_to_the_jumphole state = HIDDEN type = rep_inst, Ku06, 23620, 26620, 15573, 0, 67, Ku06_to_Ku07_hole [NNObjective] nickname = mlog_take_jumphole_to_tohoku state = HIDDEN type = rep_inst, Ku06, 23625, 26625, 15573, 0, 67, Ku06_to_Ku07_hole [NNObjective] nickname = mlog_fly_to_the_blood_dragon_outpost state = HIDDEN type = rep_inst, Ku07, 23630, 26630, -52535, 0, 7387, Ku07_01 [NNObjective] nickname = mlog_go_to_tekagis_arch state = HIDDEN type = rep_inst, Ku07, 23635, 26635, -37988, 1000, 20578, Ku07_02 [NNObjective] nickname = mlog_destroy_the_tekagi_patrol state = HIDDEN type = ids, 23690 [NNObjective] nickname = mlog_go_to_tekagis_arch_2 state = HIDDEN type = rep_inst, Ku07, 23695, 26635, -37988, 1000, 20578, Ku07_02 [NNObjective] nickname = mlog_destroy_the_generators state = HIDDEN type = ids, 23640 [NNObjective] nickname = mlog_dock_with_arch state = HIDDEN type = rep_inst, Ku07, 23645, 26645, -37988, 1000, 20578, Ku07_02 [NNObjective] nickname = mlog_fly_to_juni state = HIDDEN type = rep_inst, Ku07, 23685, 26685, -59029, 0, 16706, juni [NNObjective] nickname = mlog_destroy_the_rheinland_forces state = HIDDEN type = ids, 23680 [NNObjective] nickname = mlog_fly_to_the_chugoku_jumphole state = HIDDEN type = rep_inst, Ku07, 23670, 26670, -59029, 0, 16706, Ku07_to_Ku06_hole [NNObjective] nickname = mlog_fly_to_the_chugoku_jumphole_2 state = HIDDEN type = rep_inst, Ku07, 23700, 26670, -59029, 0, 16706, Ku07_to_Ku06_hole [NNObjective] nickname = mlog_take_the_jumphole_back_to_ku06 state = HIDDEN type = rep_inst, Ku07, 23650, 26650, -59029, 0, 16706, Ku07_to_Ku06_hole [NNObjective] nickname = mlog_return_to_the_dragonbase_with_akira state = HIDDEN type = rep_inst, Ku06, 23655, 26655, 63, 0, 460, Ku06_01 [NNObjective] nickname = mlog_dock_with_the_dragonbase state = HIDDEN type = rep_inst, Ku06, 23660, 26660, 63, 0, 460, Ku06_01 [NPC] nickname = juni_m09 npc_ship_arch = MSN09_juni voice = juni space_costume = pl_female4_head_helmet, li_hatcher_body, comm_br_elite_female affiliation = fc_uk_grp individual_name = 216702 [NPC] nickname = Ozu npc_ship_arch = MSN09_Ozu voice = Ozu space_costume = ku_sales_head, pl_male1_journeyman_body, comm_br_elite affiliation = fc_bd_grp individual_name = 216900 [NPC] nickname = dragon_wing1_1_pilot npc_ship_arch = MSN09_Ozu_Escort voice = pilot_c_ill_m02 space_costume = pl_male8_head_hat, pl_male3_journeyman_body, comm_br_elite affiliation = fc_bd_grp individual_name = 1 [NPC] nickname = dragon_wing2_1_pilot npc_ship_arch = MSN09_Ozu_Reinforcement voice = pilot_f_leg_m01 space_costume = pl_male3_head_hat, pl_male2_journeyman_body, comm_br_elite affiliation = fc_bd_grp individual_name = 1 [NPC] nickname = dragon_wing3_1_pilot npc_ship_arch = MSN09_Ozu_Reinforcement voice = pilot_c_ill_f01 affiliation = fc_bd_grp individual_name = 1 [NPC] nickname = tekagi_defense_light_fighter npc_ship_arch = MSN09_Nomad_Kusari_Light_Fighter voice = pilot_c_leg_m01 affiliation = ku_n_grp individual_name = 1 [NPC] nickname = tekagi_defense_heavy_fighter npc_ship_arch = MSN09_Nomad_Kusari_Heavy_Fighter voice = pilot_c_leg_m01 affiliation = ku_n_grp individual_name = 1 [NPC] nickname = tekagi_defense_gunboat npc_ship_arch = MSN09_Nomad_Kusari_Gunboat voice = pilot_c_leg_m01 affiliation = ku_n_grp individual_name = 216905 [NPC] nickname = tekagi_defense_cruiser npc_ship_arch = MSN09_Nomad_Kusari_Cruiser voice = pilot_c_leg_m01 affiliation = ku_n_grp individual_name = 216906 [NPC] nickname = Akira npc_ship_arch = MSN09_Akira voice = Hakkera space_costume = ku_tenji_head_hat, pi_pirate8_body, comm_ku_kym affiliation = fc_bd_grp individual_name = 216901 [NPC] nickname = akira_wing1_1_pilot npc_ship_arch = MSN09_Akira_Escort voice = pilot_c_ill_m02 affiliation = fc_bd_grp individual_name = 1 [NPC] nickname = rh_gunboat_m09_1 affiliation = rh_n_grp npc_ship_arch = MSN09_Nomad_Rheinland_Gunboat space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216909 [NPC] nickname = rh_gunboat_m09_2 affiliation = rh_n_grp npc_ship_arch = MSN09_Nomad_Rheinland_Gunboat space_costume = rh_captain_head, li_male_elite_body, comm_rh_reichman voice = pilot_c_leg_m01 individual_name = 216910 [MsnSolar] nickname = generator_1 string_id = 216903 faction = li_lsf_grp position = -38214, 2771, 20915 orientation = 0.974221, 0.003925, -0.224916, 0.017005 archetype = space_arch_generator loadout = space_arch_generator radius = 0 label = lbl_shield_generators [MsnSolar] nickname = generator_2 string_id = 216903 faction = li_lsf_grp position = -37885, 2782, 20240 orientation = 0.224916, -0.017005, 0.974221, 0.003925 archetype = space_arch_generator loadout = space_arch_generator radius = 0 label = lbl_shield_generators [MsnSolar] nickname = generator_3 string_id = 216903 faction = li_lsf_grp position = -37713, 2788, 20742 orientation = 0.847919, -0.009248, 0.529838, 0.0148 archetype = space_arch_generator loadout = space_arch_generator radius = 0 label = lbl_shield_generators [MsnSolar] nickname = generator_4 string_id = 216903 faction = li_lsf_grp position = -38386, 2765, 20413 orientation = 0.529838, 0.0148, -0.847919, 0.009248 archetype = space_arch_generator loadout = space_arch_generator radius = 0 label = lbl_shield_generators [MsnShip] nickname = Ozu NPC = Ozu position = -1549, 719, 726 orientation = 0.29352, -0.016404, 0.954519, 0.049698 label = dragon_wing1 init_objectives = no_ol jumper = true label = us label = lbl_should_be_healed [MsnShip] nickname = dragon_wing1_2 NPC = dragon_wing1_1_pilot label = dragon_wing1 init_objectives = no_ol random_name = true jumper = true label = us label = lbl_should_be_healed [MsnShip] nickname = dragon_wing1_3 NPC = dragon_wing1_1_pilot label = dragon_wing1 init_objectives = no_ol random_name = true jumper = true label = us [MsnShip] nickname = dragon_wing1_4 NPC = dragon_wing1_1_pilot label = dragon_wing1 init_objectives = no_ol random_name = true jumper = true label = us [MsnShip] nickname = dragon_wing2_2 NPC = dragon_wing2_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us label = lbl_should_be_healed [MsnShip] nickname = dragon_wing2_3 NPC = dragon_wing2_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us [MsnShip] nickname = dragon_wing2_4 NPC = dragon_wing2_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us [MsnShip] nickname = dragon_wing3_1 NPC = dragon_wing3_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us [MsnShip] nickname = dragon_wing3_2 NPC = dragon_wing3_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us [MsnShip] nickname = dragon_wing3_3 NPC = dragon_wing3_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us [MsnShip] nickname = dragon_wing3_4 NPC = dragon_wing3_1_pilot label = dragon_wing2 init_objectives = no_ol random_name = true label = us [MsnShip] nickname = dragon_reinforcement_wing_1 NPC = dragon_wing1_1_pilot label = lbl_dragon_reinforcement_wing random_name = true label = us [MsnShip] nickname = dragon_reinforcement_wing_2 NPC = dragon_wing2_1_pilot label = lbl_dragon_reinforcement_wing random_name = true label = us [MsnShip] nickname = dragon_reinforcement_wing_3 NPC = dragon_wing2_1_pilot label = lbl_dragon_reinforcement_wing random_name = true label = us [MsnShip] nickname = dragon_reinforcement_wing_4 NPC = dragon_wing2_1_pilot label = lbl_dragon_reinforcement_wing random_name = true label = us [MsnShip] nickname = tekagi_defense_wing_light_fighter1 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_light_fighter2 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_light_fighter3 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_light_fighter4 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_heavy_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_heavy_fighter2 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_heavy_fighter3 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_heavy_fighter4 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_lf1 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_1 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_lf2 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_2 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_lf3 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_2 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_lf4 NPC = tekagi_defense_light_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_2 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_hf1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_1 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_hf2 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_1 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_hf3 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_1 random_name = true [MsnShip] nickname = tekagi_defense_wing_reinforcement_hf4 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_defense_wing label = lbl_tekagi_defense_wing_reinforcement_2 random_name = true [MsnShip] nickname = tekagi_defense_wing_gunboat1 NPC = tekagi_defense_gunboat label = lbl_tekagi_defense_wing [MsnShip] nickname = tekagi_defense_wing_cruiser1 NPC = tekagi_defense_cruiser label = lbl_tekagi_defense_wing [MsnSolar] nickname = tekagi_defense_wing_battleship1 string_id = 216904 faction = ku_n_grp position = -38764, 3000, 20756 archetype = MSN_d_k_battleship loadout = MSN09_Kusari_Battleship radius = 0 label = lbl_tekagi_defense_wing [MsnShip] nickname = tekagi_patrol_wing1_heavy_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_patrol_wing1 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing1_light_fighter1 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing1 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing1_light_fighter2 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing1 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing1_light_fighter3 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing1 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing2_heavy_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_patrol_wing2 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing2_light_fighter1 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing2 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing2_light_fighter2 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing2 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing2_light_fighter3 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing2 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing3_heavy_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_patrol_wing3 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing3_light_fighter1 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing3 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing3_light_fighter2 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing3 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing3_light_fighter3 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing3 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing4_heavy_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_patrol_wing4 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing4_light_fighter1 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing4 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing4_light_fighter2 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing4 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_patrol_wing4_light_fighter3 NPC = tekagi_defense_light_fighter label = lbl_tekagi_patrol_wing4 label = lbl_tekagi_patrol_ship random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter2 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter3 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter4 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter5 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter6 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = tekagi_nebula_wing1_heavy_fighter7 NPC = tekagi_defense_heavy_fighter label = lbl_tekagi_nebula_wing1 random_name = true [MsnShip] nickname = escape_gunboat1 NPC = rh_gunboat_m09_1 label = lbl_escape_ships [MsnShip] nickname = escape_gunboat2 NPC = rh_gunboat_m09_2 label = lbl_escape_ships [MsnShip] nickname = escape_fighter1 NPC = tekagi_defense_heavy_fighter label = lbl_escape_ships random_name = true [MsnShip] nickname = escape_fighter2 NPC = tekagi_defense_light_fighter label = lbl_escape_ships random_name = true [MsnShip] nickname = escape_fighter3 NPC = tekagi_defense_light_fighter label = lbl_escape_ships random_name = true [MsnShip] nickname = escape_fighter4 NPC = tekagi_defense_light_fighter label = lbl_escape_ships random_name = true [MsnShip] nickname = juni NPC = juni_m09 label = lbl_juni_wing label = lbl_juni_wing_hates_destroyer jumper = true label = us label = lbl_should_be_healed [MsnShip] nickname = juni_wing1_1 NPC = dragon_wing1_1_pilot label = lbl_juni_wing label = lbl_juni_wing_hates_destroyer random_name = true jumper = true label = us [MsnShip] nickname = juni_wing1_2 NPC = dragon_wing1_1_pilot label = lbl_juni_wing label = lbl_juni_wing_hates_destroyer random_name = true jumper = true label = us ;[MsnShip] ;nickname = juni_wing1_3 ;NPC = dragon_wing1_1_pilot ;label = lbl_juni_wing ;label = lbl_juni_wing_hates_cruiser ;random_name = true ;jumper = true ;label = us ;[MsnShip] ;nickname = juni_wing1_4 ;NPC = dragon_wing1_1_pilot ;label = lbl_juni_wing ;label = lbl_juni_wing_hates_cruiser ;random_name = true ;jumper = true ;label = us [MsnShip] nickname = Akira NPC = Akira label = akira_wing init_objectives = no_ol jumper = true label = us label = lbl_should_be_healed [MsnShip] nickname = akira_wing1_2 NPC = akira_wing1_1_pilot label = akira_wing init_objectives = no_ol random_name = true jumper = true label = us [MsnShip] nickname = akira_wing1_3 NPC = akira_wing1_1_pilot label = akira_wing init_objectives = no_ol random_name = true jumper = true label = us [MsnShip] nickname = akira_wing1_4 NPC = akira_wing1_1_pilot label = akira_wing init_objectives = no_ol random_name = true jumper = true label = us [MsnFormation] nickname = dragon_wing1 position = -1549, 719, 726 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = dragon_wing1_2 ship = dragon_wing1_3 ship = dragon_wing1_4 [MsnFormation] nickname = dragon_wing2 position = -52440, -300, 7378 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = dragon_wing2_2 ship = dragon_wing2_3 ship = dragon_wing2_4 [MsnFormation] nickname = dragon_wing3 position = -52440, -100, 7378 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = dragon_wing3_1 ship = dragon_wing3_2 ship = dragon_wing3_3 ship = dragon_wing3_4 [MsnFormation] nickname = dragon_reinforcement_wing_formation position = -42532, 2000, 17084 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = dragon_reinforcement_wing_1 ship = dragon_reinforcement_wing_2 ship = dragon_reinforcement_wing_3 ship = dragon_reinforcement_wing_4 [MsnFormation] nickname = tekagi_defense_wing_fighter_formation position = -41844, 2000, 20296 formation = fighter_basic ship = tekagi_defense_wing_heavy_fighter1 ship = tekagi_defense_wing_heavy_fighter2 ship = tekagi_defense_wing_heavy_fighter3 ship = tekagi_defense_wing_heavy_fighter4 [MsnFormation] nickname = tekagi_defense_wing_gunboat_formation position = -38411, 3000, 21552 formation = gunboat_ku_n ship = tekagi_defense_wing_gunboat1 ship = tekagi_defense_wing_light_fighter1 ship = tekagi_defense_wing_light_fighter2 [MsnFormation] nickname = tekagi_defense_wing_fighter_reinforcements_1 rel_pos = 180, Player, 2600 formation = fighter_basic ship = tekagi_defense_wing_reinforcement_lf1 ship = tekagi_defense_wing_reinforcement_hf1 ship = tekagi_defense_wing_reinforcement_hf2 ship = tekagi_defense_wing_reinforcement_hf3 [MsnFormation] nickname = tekagi_defense_wing_fighter_reinforcements_2 rel_pos = 180, Player, 2600 formation = fighter_basic ship = tekagi_defense_wing_reinforcement_hf4 ship = tekagi_defense_wing_reinforcement_lf2 ship = tekagi_defense_wing_reinforcement_lf3 ship = tekagi_defense_wing_reinforcement_lf4 [MsnFormation] nickname = tekagi_defense_wing_cruiser_formation position = -39907, 2000, 17128 formation = gunboat_ku_n ship = tekagi_defense_wing_cruiser1 ship = tekagi_defense_wing_light_fighter3 ship = tekagi_defense_wing_light_fighter4 [MsnFormation] nickname = tekagi_patrol_wing1_fighter_formation position = -48530, 1000, 16815 formation = fighter_basic ship = tekagi_patrol_wing1_heavy_fighter1 ship = tekagi_patrol_wing1_light_fighter1 ship = tekagi_patrol_wing1_light_fighter2 ship = tekagi_patrol_wing1_light_fighter3 [MsnFormation] nickname = tekagi_patrol_wing2_fighter_formation position = -51574, 1000, 20480 formation = fighter_basic ship = tekagi_patrol_wing2_heavy_fighter1 ship = tekagi_patrol_wing2_light_fighter1 ship = tekagi_patrol_wing2_light_fighter2 ship = tekagi_patrol_wing2_light_fighter3 [MsnFormation] nickname = tekagi_patrol_wing3_fighter_formation position = -56217, 1000, 21996 formation = fighter_basic ship = tekagi_patrol_wing3_heavy_fighter1 ship = tekagi_patrol_wing3_light_fighter1 ship = tekagi_patrol_wing3_light_fighter2 ship = tekagi_patrol_wing3_light_fighter3 [MsnFormation] nickname = tekagi_patrol_wing4_fighter_formation position = -61195, 1000, 21808 formation = fighter_basic ship = tekagi_patrol_wing4_heavy_fighter1 ship = tekagi_patrol_wing4_light_fighter1 ship = tekagi_patrol_wing4_light_fighter2 ship = tekagi_patrol_wing4_light_fighter3 [MsnFormation] nickname = tekagi_nebula_attackers_formation rel_pos = 75, Player, 2500 formation = fighter_basic ship = tekagi_nebula_wing1_heavy_fighter1 ship = tekagi_nebula_wing1_heavy_fighter2 ship = tekagi_nebula_wing1_heavy_fighter3 ship = tekagi_nebula_wing1_heavy_fighter4 ship = tekagi_nebula_wing1_heavy_fighter5 ship = tekagi_nebula_wing1_heavy_fighter6 ship = tekagi_nebula_wing1_heavy_fighter7 [MsnFormation] nickname = juni_wing position = -58650, 0, 17265 orientation = 0.717, -0.015, -0.6967, -0.0139 rel_pos = 90, Player, 8300 formation = fighter_basic ship = juni ship = juni_wing1_1 ship = juni_wing1_2 [MsnFormation] nickname = escape_wing1 formation = gunboat_rh_n rel_pos = 110, Player, 8400 ship = escape_gunboat1 ship = escape_fighter1 ship = escape_fighter2 [MsnFormation] nickname = escape_wing2 formation = gunboat_rh_n rel_pos = 70, Player, 8400 ship = escape_gunboat2 ship = escape_fighter3 ship = escape_fighter4 [MsnFormation] nickname = akira_wing1 position = -38114, 3050, 10413 orientation = 0.29352, -0.016404, 0.954519, 0.049698 formation = fighter_basic ship = Akira ship = akira_wing1_2 ship = akira_wing1_3 ship = akira_wing1_4 [Objlist] nickname = cruise_to_player_obj GotoShip = goto, Player, 500, true [Objlist] nickname = break_formation BreakFormation = no_params [Trigger] nickname = setup_juni Cnd_True = no_params Act_MarkObj = juni, 1 Act_Invulnerable = juni, true, false, 0.9 Act_ActTrig = juni_dies Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = setup_ozu Cnd_True = no_params Act_MarkObj = Ozu, 1 Act_Invulnerable = Ozu, true, false, 0.9 Act_ActTrig = ozu_dies Act_SetVibe = Ozu, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = setup_akira Cnd_True = no_params Act_MarkObj = Akira, 1 Act_Invulnerable = Akira, true, false, 0.9 Act_ActTrig = akira_dies Act_SetVibe = Akira, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = juni_dies Cnd_Destroyed = juni, 1, EXPLODE Act_ChangeState = FAIL, 23797 [Trigger] nickname = ozu_dies Cnd_Destroyed = Ozu, 1, EXPLODE Act_ChangeState = FAIL, 23796 [Trigger] nickname = akira_dies Cnd_Destroyed = Akira, 1, EXPLODE Act_ChangeState = FAIL, 23795 [Trigger] nickname = tr_offer InitState = ACTIVE Cnd_True = no_params Act_ActTrig = lce_bar_ku06_01 Act_ActTrig = space_enter Act_ActTrig = lce_cityscape_ku06_01 Act_NNPath = 23675, 23660, Ku06_01, Ku06 Act_ActTrig = always_friendly_kyoto [Trigger] nickname = always_friendly_kyoto Cnd_True = no_params repeatable = true Act_SetVibeOfferBaseHack = Ku06_01 [Trigger] nickname = lce_cityscape_ku06_01 Cnd_LocEnter = cityscape, Ku06_01_base Act_SetNNObj = mlog_meet_ozu_in_the_bar repeatable = true [Trigger] nickname = space_enter Cnd_InSpace = true Act_EtherComm = Ozu, 216900, Player, DX_M09_0000_OZU, -1, ku_sales_head, pl_male1_journeyman_body [Trigger] nickname = lce_bar_ku06_01 Cnd_LocEnter = bar, Ku06_01_base Act_AddRTC = missions\m09\M009_s050a_Ku06_01_bar_offer.ini Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept Act_DeactTrig = lce_cityscape_ku06_01 [Trigger] nickname = mrp_reject Cnd_MsnResponse = reject Act_RemoveRTC = missions\m09\M009_s050a_Ku06_01_bar_offer.ini Act_AddRTC = missions\m09\M009_s050d_Ku06_01_bar_reoffer.ini, repeatable Act_NNIds = 30905, HISTORY [Trigger] nickname = mrp_accept Cnd_MsnResponse = accept Act_RemoveRTC = missions\m09\M009_s050d_Ku06_01_bar_reoffer.ini Act_DeactTrig = mrp_reject Act_DeactTrig = space_enter Act_SetTitle = 23600 Act_SetOffer = 23605 Act_SetNNObj = mlog_meet_ozu_in_space Act_LockDock = Player, Ku06_to_Ku07_hole, unlock Act_LockDock = Player, Ku07_to_Ku06_hole, unlock Act_PlayerCanDock = false Act_ActTrig = spe_Ku06_01 Act_NNIds = 30900, HISTORY Act_RandomPop = false Act_DeactTrig = always_friendly_kyoto [Trigger] nickname = spe_Ku06_01 Cnd_SpaceEnter = no_params Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_SpawnShip = Ozu Act_ActTrig = setup_ozu Act_ActTrig = lcp_ku06_01 Act_PlayMusic = music_anticipation_light, none, none, none [Trigger] nickname = lcp_ku06_01 Cnd_LaunchComplete = Player Act_SendComm = Ozu, Player, DX_M09_0100_OZU Act_GiveObjList = Player, make_ozu_formation Act_SetPriority = dragon_wing1, NORMAL Act_ActTrig = commcomplete_DX_M09_0100_OZU Act_ActTrig = start_travel_to_jumphole_dialog [Objlist] nickname = make_ozu_formation SetPriority = NORMAL FollowPlayer = fighter_basic, Ozu, dragon_wing1_2, dragon_wing1_3, dragon_wing1_4 [Trigger] nickname = commcomplete_DX_M09_0100_OZU Cnd_CommComplete = DX_M09_0100_OZU Act_NagDistTowards = OBJ, towards_Ku06_to_Ku07_hole, Ozu, Ku06_to_Ku07_hole, 23750 Act_SetNNObj = mlog_fly_to_the_jumphole [Trigger] nickname = start_travel_to_jumphole_dialog Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 14000 Act_EtherComm = juni, 216902, Player, DX_M09_0110_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = commcomplete_DX_M09_0110_JUNI [Trigger] nickname = commcomplete_DX_M09_0110_JUNI Cnd_CommComplete = DX_M09_0110_JUNI Act_SendComm = Ozu, Player, DX_M09_0120_OZU Act_ActTrig = commcomplete_DX_M09_0120_OZU [Trigger] nickname = commcomplete_DX_M09_0120_OZU Cnd_CommComplete = DX_M09_0120_OZU Act_EtherComm = juni, 216902, Player, DX_M09_0130_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = commcomplete_DX_M09_0130_JUNI [Trigger] nickname = commcomplete_DX_M09_0130_JUNI Cnd_CommComplete = DX_M09_0130_JUNI Act_SendComm = Ozu, Player, DX_M09_0140_OZU Act_ActTrig = commcomplete_DX_M09_0140_OZU [Trigger] nickname = commcomplete_DX_M09_0140_OZU Cnd_CommComplete = DX_M09_0140_OZU Act_EtherComm = juni, 216902, Player, DX_M09_0150_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = commcomplete_DX_M09_0150_JUNI [Trigger] nickname = commcomplete_DX_M09_0150_JUNI Cnd_CommComplete = DX_M09_0150_JUNI Act_SendComm = Ozu, Player, DX_M09_0160_OZU Act_ActTrig = commcomplete_DX_M09_0160_OZU [Trigger] nickname = commcomplete_DX_M09_0160_OZU Cnd_CommComplete = DX_M09_0160_OZU Act_EtherComm = juni, 216902, Player, DX_M09_0165_JUNI, -1, pl_female4_head, li_hatcher_body Act_ActTrig = start_near_jumphole_dialog [Trigger] nickname = start_near_jumphole_dialog Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 3000 Act_SendComm = Ozu, Player, DX_M09_0170_OZU Act_ActTrig = start_at_jumphole_dialog [Trigger] nickname = start_at_jumphole_dialog Cnd_DistShip = inside, Player, Ku06_to_Ku07_hole, 1000 Act_NagOff = towards_Ku06_to_Ku07_hole Act_NagDistLeaving = at_Ku06_to_Ku07_hole, Ozu, Ku06_to_Ku07_hole, 23755 Act_SendComm = Ozu, Player, DX_M09_0180_OZU Act_SetNNObj = mlog_take_jumphole_to_tohoku Act_PlayerCanDock = false, Ku06_to_Ku07_hole Act_ActTrig = jumped_to_ku07 Act_ActTrig = wait_for_ozu_in_ku07 Act_NNIds = 30910, HISTORY Act_ActTrig = syx_Ku06 [Trigger] nickname = syx_Ku06 Cnd_SystemExit = Ku06 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = jumped_to_ku07 system = Ku07 Cnd_SystemEnter = Ku07 Act_PlayerCanDock = false Act_SpawnFormation = dragon_wing1, -58829, 0, 17086 Act_SetVibeLblToShip = dragon_wing1, Player, REP_FRIEND_THRESHOLD Act_ActTrig = patrol1_detects_player Act_ActTrig = patrol2_detects_player Act_ActTrig = patrol3_detects_player Act_ActTrig = patrol4_detects_player Act_PlayMusic = music_anticipation_more_forboding, none, none, none [Trigger] nickname = patrol1_detects_player Cnd_DistVec = inside, Player, -48530, 1000, 16815, 2500 Act_SpawnFormation = tekagi_patrol_wing1_fighter_formation Act_SetVibeLblToShip = lbl_tekagi_patrol_wing1, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_tekagi_patrol_wing1, us, REP_FRIEND_MAXIMUM Act_GiveObjList = tekagi_patrol_wing1_heavy_fighter1, cruise_to_player_obj Act_ActTrig = patrol1_near_player [Trigger] nickname = patrol1_near_player Cnd_DistShip = inside, Player, tekagi_patrol_wing1_heavy_fighter1, 1000 Act_Cloak = lbl_tekagi_patrol_wing1, false Act_SetVibeLblToShip = lbl_tekagi_patrol_wing1, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_tekagi_patrol_wing1, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, lbl_tekagi_patrol_wing1, REP_HOSTILE_THRESHOLD [Trigger] nickname = patrol2_detects_player Cnd_DistVec = inside, Player, -51574, 1000, 20480, 2500 Act_SpawnFormation = tekagi_patrol_wing2_fighter_formation Act_SetVibeLblToShip = lbl_tekagi_patrol_wing2, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_tekagi_patrol_wing2, us, REP_FRIEND_MAXIMUM Act_GiveObjList = tekagi_patrol_wing2_heavy_fighter1, cruise_to_player_obj Act_ActTrig = patrol2_near_player [Trigger] nickname = patrol2_near_player Cnd_DistShip = inside, Player, tekagi_patrol_wing2_heavy_fighter1, 1000 Act_Cloak = lbl_tekagi_patrol_wing2, false Act_SetVibeLblToShip = lbl_tekagi_patrol_wing2, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_tekagi_patrol_wing2, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, lbl_tekagi_patrol_wing2, REP_HOSTILE_THRESHOLD [Trigger] nickname = patrol3_detects_player Cnd_DistVec = inside, Player, -56217, 1000, 21996, 2500 Act_SpawnFormation = tekagi_patrol_wing3_fighter_formation Act_SetVibeLblToShip = lbl_tekagi_patrol_wing3, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_tekagi_patrol_wing3, us, REP_FRIEND_MAXIMUM Act_GiveObjList = tekagi_patrol_wing3_heavy_fighter1, cruise_to_player_obj Act_ActTrig = patrol3_near_player [Trigger] nickname = patrol3_near_player Cnd_DistShip = inside, Player, tekagi_patrol_wing3_heavy_fighter1, 1000 Act_Cloak = lbl_tekagi_patrol_wing3, false Act_SetVibeLblToShip = lbl_tekagi_patrol_wing3, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_tekagi_patrol_wing3, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, lbl_tekagi_patrol_wing3, REP_HOSTILE_THRESHOLD [Trigger] nickname = patrol4_detects_player Cnd_DistVec = inside, Player, -61195, 1000, 21808, 2500 Act_SpawnFormation = tekagi_patrol_wing4_fighter_formation Act_SetVibeLblToShip = lbl_tekagi_patrol_wing4, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_tekagi_patrol_wing4, us, REP_FRIEND_MAXIMUM Act_GiveObjList = tekagi_patrol_wing4_heavy_fighter1, cruise_to_player_obj Act_ActTrig = patrol4_near_player [Trigger] nickname = patrol4_near_player Cnd_DistShip = inside, Player, tekagi_patrol_wing4_heavy_fighter1, 1000 Act_Cloak = lbl_tekagi_patrol_wing4, false Act_SetVibeLblToShip = lbl_tekagi_patrol_wing4, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_tekagi_patrol_wing4, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, lbl_tekagi_patrol_wing4, REP_HOSTILE_THRESHOLD [Trigger] nickname = wait_for_ozu_in_ku07 Cnd_NPCSystemEnter = Ku07, Player, Ozu Act_GiveObjList = Player, make_ozu_formation Act_SetPriority = dragon_wing1, NORMAL Act_ActTrig = tr_to_ku07 [Trigger] nickname = tr_to_ku07 Cnd_True = no_params Act_SpawnSolar = generator_1 Act_SpawnSolar = generator_2 Act_SpawnSolar = generator_3 Act_SpawnSolar = generator_4 Act_ActTrig = first_generator_dies Act_ActTrig = last_generator_dies Act_SetVibeLblToShip = lbl_shield_generators, Player, REP_HOSTILE_MAXIMUM Act_SpawnFormation = dragon_wing2 Act_SpawnFormation = dragon_wing3 Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_Invulnerable = dragon_wing1_2, true, false, 0.99 Act_Invulnerable = dragon_wing2_2, true, false, 0.99 Act_SpawnSolar = tekagi_defense_wing_battleship1 Act_SpawnFormation = tekagi_defense_wing_gunboat_formation Act_SpawnFormation = tekagi_defense_wing_cruiser_formation Act_SpawnFormation = tekagi_defense_wing_fighter_formation Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_tekagi_defense_wing, false Act_SetVibe = Ku07_01, Player, REP_FRIEND_MAXIMUM Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = us, Ku07_02, REP_FRIEND_MAXIMUM Act_ActTrig = at_nebula_attack Act_StartDialog = jumped_into_ku07_dialog Act_ActTrig = commcomplete_DX_M09_0210_OZU [Dialog] nickname = jumped_into_ku07_dialog system = Ku07 line = Ozu, Player, DX_M09_0190_OZU line = dragon_wing1_2, Player, DX_M09_0200_DRAGON_1 line = Ozu, Player, DX_M09_0210_OZU [Trigger] nickname = commcomplete_DX_M09_0210_OZU Cnd_CommComplete = DX_M09_0210_OZU Act_SetNNObj = mlog_fly_to_the_blood_dragon_outpost Act_NagDistTowards = OBJ, towards_blood_dragon_base, Ozu, Ku07_01, 23760 Act_SendComm = dragon_wing1_2, Player, DX_M09_0211_DRAGON_1 Act_ActTrig = half_way_to_blood_dragon_base [Trigger] nickname = half_way_to_blood_dragon_base Cnd_DistShip = inside, Player, Ku07_01, 9000 Act_StartDialog = half_way_to_blood_dragon_base_dialog Act_ActTrig = at_blood_dragon_base Act_ActTrig = near_blood_dragon_base [Dialog] nickname = half_way_to_blood_dragon_base_dialog system = Ku07 line = Ozu, Player, DX_M09_0212_OZU line = Ozu, Player, DX_M09_0310_OZU [Trigger] nickname = at_blood_dragon_base Cnd_DistShip = inside, Player, Ku07_01, 1500 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_DeactTrig = patrol1_detects_player Act_DeactTrig = patrol1_near_player Act_DeactTrig = patrol2_detects_player Act_DeactTrig = patrol2_near_player Act_DeactTrig = patrol3_detects_player Act_DeactTrig = patrol3_near_player Act_DeactTrig = patrol4_detects_player Act_DeactTrig = patrol4_near_player Act_SetLifeTime = lbl_tekagi_patrol_ship, 5 [Trigger] nickname = near_blood_dragon_base Cnd_DistShip = inside, Player, Ku07_01, 5000 Act_SendComm = Ozu, Player, DX_M09_0380_OZU Act_ActTrig = commcomplete_DX_M09_0380_OZU [Trigger] nickname = commcomplete_DX_M09_0380_OZU Cnd_CommComplete = DX_M09_0380_OZU Act_EtherComm = ryuku, 196764, Player, DX_M09_0390_RYUKU, -1, pl_female6_head, ku_kym_body_gen Act_ActTrig = commcomplete_DX_M09_0390_RYUKU [Trigger] nickname = commcomplete_DX_M09_0390_RYUKU Cnd_CommComplete = DX_M09_0390_RYUKU Act_EtherComm = ryuku, 196764, Player, DX_M09_0391_RYUKU, -1, pl_female6_head, ku_kym_body_gen Act_ActTrig = commcomplete_DX_M09_0391_RYUKU [Trigger] nickname = commcomplete_DX_M09_0391_RYUKU Cnd_CommComplete = DX_M09_0391_RYUKU Act_SendComm = Ozu, Player, DX_M09_0410_OZU Act_ActTrig = commcomplete_DX_M09_0410_OZU [Trigger] nickname = commcomplete_DX_M09_0410_OZU Cnd_CommComplete = DX_M09_0410_OZU Act_EtherComm = ryuku, 196764, Player, DX_M09_0401_RYUKU, -1, pl_female6_head, ku_kym_body_gen Act_ActTrig = commcomplete_DX_M09_0401_RYUKU [Trigger] nickname = commcomplete_DX_M09_0401_RYUKU Cnd_CommComplete = DX_M09_0401_RYUKU Act_NagOff = towards_blood_dragon_base Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765 Act_SetNNObj = mlog_go_to_tekagis_arch Act_StartDialog = before_arch_dialog Act_GiveObjList = dragon_wing2_2, wing2_follow_player_to_arch Act_GiveObjList = dragon_wing3_1, wing3_follow_player_to_arch Act_Save = key_save_at_ryuku, 32905 Act_PlayMusic = music_anticipation_motivated, none, none, none [Dialog] nickname = before_arch_dialog system = Ku07 line = Ozu, Player, DX_M09_0430_OZU line = dragon_wing2_2, Player, DX_M09_0440_DRAGON_2 [Trigger] nickname = key_save_at_ryuku system = Ku07 Cnd_SpaceEnter = Ku07 Act_PlayMusic = music_anticipation_motivated, none, none, none Act_SpawnSolar = generator_1 Act_SpawnSolar = generator_2 Act_SpawnSolar = generator_3 Act_SpawnSolar = generator_4 Act_ActTrig = first_generator_dies Act_ActTrig = last_generator_dies Act_SetVibeLblToShip = lbl_shield_generators, Player, REP_HOSTILE_MAXIMUM Act_SpawnShip = Ozu, no_ol, -52582, 0, 7553 Act_ActTrig = setup_ozu Act_PlayerCanDock = false Act_RandomPop = false Act_SpawnFormation = dragon_wing1, -52646, 25, 7539 Act_SpawnFormation = dragon_wing2 Act_SpawnFormation = dragon_wing3 Act_Invulnerable = dragon_wing1_2, true, false, 0.99 Act_Invulnerable = dragon_wing2_2, true, false, 0.99 Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SpawnSolar = tekagi_defense_wing_battleship1 Act_SpawnFormation = tekagi_defense_wing_gunboat_formation Act_SpawnFormation = tekagi_defense_wing_cruiser_formation Act_SpawnFormation = tekagi_defense_wing_fighter_formation Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_tekagi_defense_wing, false Act_SetVibe = Ku07_01, Player, REP_FRIEND_MAXIMUM Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = us, Ku07_02, REP_FRIEND_MAXIMUM Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765 Act_SetNNObj = mlog_go_to_tekagis_arch Act_GiveObjList = Player, make_ozu_formation Act_SetPriority = dragon_wing1, NORMAL Act_GiveObjList = dragon_wing2_2, wing2_follow_player_to_arch Act_GiveObjList = dragon_wing3_1, wing3_follow_player_to_arch Act_ActTrig = at_nebula_attack [Objlist] nickname = wing2_follow_player_to_arch SetPriority = NORMAL Follow = Player, 50000, 0, -50, -150 [Objlist] nickname = wing3_follow_player_to_arch SetPriority = NORMAL Follow = Player, 50000, -100, 50, -200 [Trigger] nickname = bring_in_tekagi_reinforcements1 Cnd_True = no_params Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_1 Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_1, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_tekagi_defense_wing_reinforcement_1, false Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_1, cruise_to_player_at_arch_battle Act_ActTrig = respawn_reinforcements1 [Trigger] nickname = respawn_reinforcements1 Cnd_Destroyed = lbl_tekagi_defense_wing_reinforcement_1, -1, EXPLODE Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_1 Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_1, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_tekagi_defense_wing_reinforcement_1, false Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_1, cruise_to_player_at_arch_battle repeatable = true [Trigger] nickname = bring_in_tekagi_reinforcements2 Cnd_Destroyed = lbl_tekagi_defense_wing, 4, EXPLODE Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_2 Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_2, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_tekagi_defense_wing_reinforcement_2, false Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_2, cruise_to_player_at_arch_battle Act_ActTrig = respawn_reinforcements2 [Trigger] nickname = respawn_reinforcements2 Cnd_Destroyed = lbl_tekagi_defense_wing_reinforcement_2, -1, EXPLODE Act_SpawnFormation = tekagi_defense_wing_fighter_reinforcements_2 Act_SetVibeLblToShip = lbl_tekagi_defense_wing_reinforcement_2, Player, REP_HOSTILE_THRESHOLD Act_Cloak = lbl_tekagi_defense_wing_reinforcement_2, false Act_GiveObjList = tekagi_defense_wing_fighter_reinforcements_2, cruise_to_player_at_arch_battle repeatable = true [Objlist] nickname = cruise_to_player_at_arch_battle StayInRange = Player, 2500 GotoShip = goto, Player, 1250, true [Trigger] nickname = at_nebula_attack Cnd_DistShip = inside, Player, Ku07_02, 14750 Act_SpawnFormation = tekagi_nebula_attackers_formation Act_PlayerEnemyClamp = 3, 3 Act_GiveObjList = tekagi_nebula_attackers_formation, tie_battle_to_ozu Act_GiveObjList = Ozu, keep_ozu_away_from_base Act_ActTrig = nag_trent_for_leaving_battle1 Act_Cloak = lbl_tekagi_nebula_wing1, false Act_SetVibeLbl = lbl_tekagi_nebula_wing1, us, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = us, lbl_tekagi_nebula_wing1, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_tekagi_nebula_wing1, Player, REP_HOSTILE_THRESHOLD Act_GiveObjList = Player, break_player_follow Act_MarkObj = lbl_tekagi_nebula_wing1, 1 Act_SetNNObj = mlog_destroy_the_tekagi_patrol Act_NagOff = towards_tekagi_base Act_StartDialog = player_near_arch_dialog Act_ActTrig = damage_dragon_wing1_3_reinforcement Act_ActTrig = damage_dragon_wing2_3_reinforcement Act_ActTrig = damage_dragon_wing2_4_reinforcement Act_ActTrig = damage_dragon_wing3_1_reinforcement Act_ActTrig = damage_dragon_wing3_2_reinforcement Act_ActTrig = damage_dragon_wing3_3_reinforcement Act_ActTrig = damage_dragon_wing3_4_reinforcement Act_ActTrig = dragon_wing1_3_dies Act_ActTrig = dragon_wing2_3_dies Act_ActTrig = dragon_wing2_4_dies Act_ActTrig = dragon_wing3_1_dies Act_ActTrig = dragon_wing3_2_dies Act_ActTrig = dragon_wing3_3_dies Act_ActTrig = dragon_wing3_4_dies Act_ActTrig = five_dragons_die Act_ActTrig = nebula_wing_dies [Objlist] nickname = break_player_follow Idle = no_params [Objlist] nickname = keep_ozu_away_from_base StayOutOfRange = Ku07_02, 14000 [Objlist] nickname = break_keep_ozu_away_from_base StayOutOfRange = Ku07_02, 14000, false [Objlist] nickname = tie_battle_to_ozu StayInRange = Ozu, 2000 [Trigger] nickname = nag_trent_for_leaving_battle1 Cnd_DistShip = outside, Player, Ozu, 3000 Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP1 Act_ActTrig = nag_trent_for_not_coming_back1 Act_ActTrig = nag_trent_for_leaving_battle2 Act_ActTrig = trent_back_in_range [Trigger] nickname = trent_back_in_range Cnd_DistShip = inside, Player, Ozu, 2500 Act_ActTrig = nag_trent_for_leaving_battle1 Act_DeactTrig = nag_trent_for_not_coming_back1 Act_DeactTrig = nag_trent_for_not_coming_back2 Act_DeactTrig = nag_trent_for_leaving_battle2 Act_DeactTrig = fail_trent_for_leaving_battle [Trigger] nickname = nag_trent_for_not_coming_back1 Cnd_Timer = 30 Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP2 Act_DeactTrig = nag_trent_for_leaving_battle2 Act_ActTrig = nag_trent_for_not_coming_back2 [Trigger] nickname = nag_trent_for_not_coming_back2 Cnd_Timer = 30 Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP3 Act_ActTrig = commcomplete_DX_M09_OZU_TEMP3 [Trigger] nickname = nag_trent_for_leaving_battle2 Cnd_DistShip = inside, Player, Ku07_02, 8500 Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP2 Act_DeactTrig = nag_trent_for_not_coming_back1 Act_ActTrig = fail_trent_for_leaving_battle [Trigger] nickname = fail_trent_for_leaving_battle Cnd_DistShip = inside, Player, Ku07_02, 7500 Act_SendComm = Ozu, Player, DX_M09_OZU_TEMP3 Act_ActTrig = commcomplete_DX_M09_OZU_TEMP3 [Trigger] nickname = commcomplete_DX_M09_OZU_TEMP3 Cnd_CommComplete = DX_M09_OZU_TEMP3 Act_ChangeState = FAIL, 23793 [Trigger] nickname = nebula_wing_dies Cnd_Destroyed = lbl_tekagi_nebula_wing1, -1, EXPLODE Act_NagDistTowards = OBJ, towards_tekagi_base, Ozu, Ku07_02, 23765 Act_SetNNObj = mlog_go_to_tekagis_arch_2 Act_ActTrig = ozu_sees_arch Act_ActTrig = first_dragon_dies Act_ActTrig = second_dragon_dies Act_ActTrig = third_dragon_dies Act_ActTrig = fourth_dragon_dies Act_ActTrig = fifth_dragon_dies Act_GiveObjList = Ozu, break_keep_ozu_away_from_base Act_GiveObjList = Player, make_ozu_formation Act_SetPriority = us, ALWAYS_EXECUTE Act_DeactTrig = nag_trent_for_leaving_battle1 Act_DeactTrig = nag_trent_for_leaving_battle2 Act_DeactTrig = nag_trent_for_not_coming_back1 Act_DeactTrig = nag_trent_for_not_coming_back2 Act_DeactTrig = fail_trent_for_leaving_battle Act_AdjHealth = lbl_should_be_healed, 0.75 Act_StartDialog = nebula_wing_dies_dialog [Dialog] nickname = nebula_wing_dies_dialog system = Ku07 line = Ozu, Player, DX_M08_0270_OZU [Trigger] nickname = first_dragon_dies Cnd_Destroyed = us, 1, EXPLODE Act_SendComm = dragon_wing2_2, Player, DX_M09_0510_DRAGON_2 [Trigger] nickname = second_dragon_dies Cnd_Destroyed = us, 2, EXPLODE Act_SpawnFormation = dragon_reinforcement_wing_formation Act_SetVibeLblToShip = lbl_dragon_reinforcement_wing, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = lbl_dragon_reinforcement_wing, us, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, lbl_dragon_reinforcement_wing, REP_FRIEND_MAXIMUM Act_StartDialog = bring_in_reinforcements_dialog [Dialog] nickname = bring_in_reinforcements_dialog system = Ku07 line = dragon_wing2_2, Player, DX_M09_0520_DRAGON_2 line = dragon_reinforcement_wing_1, Player, DX_M09_0330_DRAGON_1 line = Ozu, Player, DX_M09_0340_OZU line = dragon_reinforcement_wing_1, Player, DX_M09_0350_DRAGON_1 line = dragon_wing2_2, Player, DX_M09_0500_DRAGON_2 [Trigger] nickname = third_dragon_dies Cnd_Destroyed = us, 3, EXPLODE Act_SendComm = dragon_wing2_2, Player, DX_M09_0540_DRAGON_2 [Trigger] nickname = fourth_dragon_dies Cnd_Destroyed = us, 4, EXPLODE Act_SendComm = dragon_wing2_2, Player, DX_M09_0550_DRAGON_2 Act_Invulnerable = dragon_wing2_2, false [Trigger] nickname = fifth_dragon_dies Cnd_Destroyed = us, 5, EXPLODE Act_SendComm = Ozu, Player, DX_M09_0570_OZU [Trigger] nickname = five_dragons_die Cnd_Destroyed = us, 5, EXPLODE Act_DeactTrig = damage_dragon_wing1_3_reinforcement Act_DeactTrig = damage_dragon_wing2_3_reinforcement Act_DeactTrig = damage_dragon_wing2_4_reinforcement Act_DeactTrig = damage_dragon_wing3_1_reinforcement Act_DeactTrig = damage_dragon_wing3_2_reinforcement Act_DeactTrig = damage_dragon_wing3_3_reinforcement Act_DeactTrig = damage_dragon_wing3_4_reinforcement Act_DeactTrig = dragon_wing1_3_dies Act_DeactTrig = dragon_wing2_3_dies Act_DeactTrig = dragon_wing2_4_dies Act_DeactTrig = dragon_wing3_1_dies Act_DeactTrig = dragon_wing3_2_dies Act_DeactTrig = dragon_wing3_3_dies Act_DeactTrig = dragon_wing3_4_dies [Trigger] nickname = damage_dragon_wing1_3_reinforcement Cnd_ProjHit = dragon_wing1_3, 1 Act_Destroy = dragon_wing1_3, EXPLODE [Trigger] nickname = dragon_wing1_3_dies Cnd_Destroyed = dragon_wing1_3, -1, EXPLODE Act_DeactTrig = damage_dragon_wing1_3_reinforcement [Trigger] nickname = damage_dragon_wing2_3_reinforcement Cnd_ProjHit = dragon_wing2_3, 5 Act_Destroy = dragon_wing2_3, EXPLODE [Trigger] nickname = dragon_wing2_3_dies Cnd_Destroyed = dragon_wing2_3, -1, EXPLODE Act_DeactTrig = damage_dragon_wing2_3_reinforcement [Trigger] nickname = damage_dragon_wing2_4_reinforcement Cnd_ProjHit = dragon_wing2_4, 5 Act_Destroy = dragon_wing2_4, EXPLODE [Trigger] nickname = dragon_wing2_4_dies Cnd_Destroyed = dragon_wing2_4, -1, EXPLODE Act_DeactTrig = damage_dragon_wing2_4_reinforcement [Trigger] nickname = damage_dragon_wing3_1_reinforcement Cnd_ProjHit = dragon_wing3_1, 5 Act_Destroy = dragon_wing3_1, EXPLODE [Trigger] nickname = dragon_wing3_1_dies Cnd_Destroyed = dragon_wing3_1, -1, EXPLODE Act_DeactTrig = damage_dragon_wing3_1_reinforcement [Trigger] nickname = damage_dragon_wing3_2_reinforcement Cnd_ProjHit = dragon_wing3_2, 5 Act_Destroy = dragon_wing3_2, EXPLODE [Trigger] nickname = dragon_wing3_2_dies Cnd_Destroyed = dragon_wing3_2, -1, EXPLODE Act_DeactTrig = damage_dragon_wing3_2_reinforcement [Trigger] nickname = damage_dragon_wing3_3_reinforcement Cnd_ProjHit = dragon_wing3_3, 5 Act_Destroy = dragon_wing3_3, EXPLODE [Trigger] nickname = dragon_wing3_3_dies Cnd_Destroyed = dragon_wing3_3, -1, EXPLODE Act_DeactTrig = damage_dragon_wing3_3_reinforcement [Trigger] nickname = damage_dragon_wing3_4_reinforcement Cnd_ProjHit = dragon_wing3_4, 5 Act_Destroy = dragon_wing3_4, EXPLODE [Trigger] nickname = dragon_wing3_4_dies Cnd_Destroyed = dragon_wing3_4, -1, EXPLODE Act_DeactTrig = damage_dragon_wing3_4_reinforcement [Trigger] nickname = ozu_sees_arch Cnd_DistShip = inside, Ozu, Ku07_02, 11750 Act_SendComm = Ozu, Player, DX_M09_0280_OZU Act_ActTrig = player_near_arch Act_PlayMusic = music_reveal_special_mystery, none, none, none [Trigger] nickname = player_near_arch Cnd_DistShip = inside, Player, Ku07_02, 6250 Act_NagOff = towards_tekagi_base Act_NagDistLeaving = stay_near_tekagi_base, Ozu, position, -38037, 2849, 20609, 23770, 5000, NAG_ALWAYS Act_SetNNObj = mlog_destroy_the_generators Act_StartDialog = player_near_arch_dialog Act_MarkObj = generator_1, 1 Act_MarkObj = generator_2, 1 Act_MarkObj = generator_3, 1 Act_MarkObj = generator_4, 1 Act_ActTrig = commcomplete_DX_M09_0230_DRAGON_1 Act_PlayMusic = music_stab_danger, none, none, none [Dialog] nickname = player_near_arch_dialog system = Ku07 line = dragon_wing1_2, Player, DX_M09_0230_DRAGON_1 line = Ozu, Player, DX_M09_0240_OZU [Trigger] nickname = commcomplete_DX_M09_0230_DRAGON_1 Cnd_CommComplete = DX_M09_0230_DRAGON_1 Act_Invulnerable = dragon_wing1_2, false Act_SetPriority = us, NORMAL Act_PlayerEnemyClamp = 3, 3 Act_ActTrig = bring_in_tekagi_reinforcements1 Act_ActTrig = bring_in_tekagi_reinforcements2 [Trigger] nickname = first_generator_dies Cnd_Destroyed = lbl_shield_generators, 1, EXPLODE Act_SendComm = Ozu, Player, DX_M09_0250_OZU [Trigger] nickname = last_generator_dies Cnd_Destroyed = lbl_shield_generators, 4, EXPLODE Act_SendComm = Ozu, Player, DX_M09_0250B_OZU Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline Act_ActTrig = ozu_nags_about_landing Act_ActTrig = about_to_dock_comm Act_SetNNObj = mlog_dock_with_arch Act_NagOff = stay_near_tekagi_base Act_NagDistLeaving = at_tekagi_base, Ozu, Ku07_02, 23770, 3500 Act_PlayerCanDock = false, Ku07_02 [Trigger] nickname = ozu_nags_about_landing Cnd_Timer = 25 Act_SendComm = Ozu, Player, DX_M09_0580_OZU [Trigger] nickname = about_to_dock_comm Cnd_PlayerManeuver = Dock Act_DeactTrig = ozu_nags_about_landing Act_DeactTrig = first_dragon_dies Act_DeactTrig = second_dragon_dies Act_DeactTrig = third_dragon_dies Act_DeactTrig = fourth_dragon_dies Act_DeactTrig = fifth_dragon_dies Act_DeactTrig = bring_in_tekagi_reinforcements1 Act_DeactTrig = bring_in_tekagi_reinforcements2 Act_DeactTrig = respawn_reinforcements1 Act_DeactTrig = respawn_reinforcements2 Act_SetVibe = Ku07_02, Player, REP_FRIEND_MAXIMUM Act_SetVibe = Ku07_02_Asteroid, Player, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_tekagi_defense_wing, Player, REP_FRIEND_MAXIMUM Act_LockManeuvers = true Act_NagOff = at_tekagi_base Act_SendComm = Ozu, Player, DX_M09_0590_OZU Act_ActTrig = cleanup_ships_before_docking Act_ActTrig = bse_Ku07_02 [Trigger] nickname = cleanup_ships_before_docking Cnd_True = no_params Act_SetLifeTime = us, 10 Act_SetLifeTime = lbl_tekagi_defense_wing, 10 [Trigger] nickname = bse_Ku07_02 system = Ku07 Cnd_BaseEnter = Ku07_02_base Act_DeactTrig = ozu_dies Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY Act_ActTrig = lce_deck_Ku07_02 Act_NNIds = 30915, HISTORY [Trigger] nickname = lce_deck_Ku07_02 system = Ku07 Cnd_LocEnter = Deck, Ku07_02_base Act_AddRTC = missions\m09\M009_s051xa_Ku07_01_nrml.ini Act_ActTrig = lce_bar_Ku07_02 [Trigger] nickname = lce_bar_Ku07_02 system = Ku07 Cnd_LocEnter = bar, Ku07_02_base Act_AddRTC = missions\m09\M009_s051xb_Ku07_01_nrml.ini Act_ActTrig = lce_deck_Ku07_02_again Act_ActTrig = set_sanctuary_on_fire [Trigger] nickname = set_sanctuary_on_fire Cnd_SpaceEnter = Ku07 Act_LightFuse = Ku07_02, fuse_space_arch_burning Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline [Trigger] nickname = lce_deck_Ku07_02_again Cnd_LocEnter = Deck, Ku07_02_base Act_SetOffer = 23606 Act_AddRTC = missions\m09\M009_s051xc_Ku07_01_nrml.ini Act_ActTrig = spe_escape [Trigger] nickname = launch_key_save_escape Cnd_PlayerLaunch = no_params Act_SetInitialPlayerPos = -38114, 2812, 20413, 0.7704, -0.0357, 0.6363, 0.0199 Act_ActTrig = spe_key_save_escape [Trigger] nickname = spe_key_save_escape system = Ku07 Cnd_SpaceEnter = Ku07 Act_ActTrig = tr_to_escape Act_LightFuse = Ku07_02, fuse_space_arch_burning Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline Act_PlayMusic = music_upcoming_action_light, none, none, none Act_PlayerCanDock = false Act_RandomPop = false Act_NNIds = 30920, HISTORY [Trigger] nickname = spe_escape Cnd_SpaceEnter = no_params Act_LightFuse = Ku07_02, fuse_space_arch_burning Act_LightFuse = Ku07_02, fuse_space_arch_shield_offline Act_Save = launch_key_save_escape, 32910 Act_ActTrig = lcp_ku07_01 Act_PlayerCanDock = false Act_PlayMusic = music_upcoming_action_light, none, none, none Act_NNIds = 30920, HISTORY [Trigger] nickname = lcp_ku07_01 Cnd_LaunchComplete = Player Act_ActTrig = tr_to_escape [Trigger] nickname = tr_to_escape Cnd_True = no_params Act_SpawnFormation = akira_wing1, -38114, 3050, 20413 Act_ActTrig = setup_akira Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = akira_wing, Player, REP_FRIEND_THRESHOLD Act_GiveObjList = akira_wing1, break_formation Act_GiveObjList = Player, make_akira_formation Act_SetPriority = akira_wing, NORMAL Act_SendComm = Akira, Player, DX_M09_0620_HAKKERA Act_ActTrig = commcomplete_DX_M09_0620_HAKKERA Act_SetVibe = Ku07_02_Asteroid, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = akira_wing, Ku07_02_Asteroid, REP_NEUTRAL_HOSTILE Act_SetVibeShipToLbl = Ku07_02_Asteroid, akira_wing, REP_NEUTRAL_HOSTILE Act_SetVibe = Ku07_02, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = akira_wing, Ku07_02, REP_NEUTRAL_HOSTILE Act_SetVibeShipToLbl = Ku07_02, akira_wing, REP_NEUTRAL_HOSTILE [Objlist] nickname = make_akira_formation FollowPlayer = fighter_basic, Akira, juni, akira_wing1_2, akira_wing1_3, akira_wing1_4, juni_wing1_1, juni_wing1_2 [Trigger] nickname = commcomplete_DX_M09_0620_HAKKERA Cnd_CommComplete = DX_M09_0620_HAKKERA Act_SetNNObj = mlog_fly_to_the_chugoku_jumphole Act_NagDistTowards = OBJ, towards_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23790, 2500, NAG_ALWAYS Act_ActTrig = at_space_rtc [Trigger] nickname = at_space_rtc system = Ku07 Cnd_DistShip = inside, Player, Ku07_to_Ku06_hole, 17000 Act_SpawnFormation = escape_wing1 Act_SpawnFormation = escape_wing2 Act_Cloak = lbl_escape_ships, false Act_SpawnFormation = juni_wing Act_GiveObjList = juni_wing, break_formation Act_ActTrig = setup_juni Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, lbl_escape_ships, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = lbl_escape_ships, us, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_escape_ships, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_StartDialog = near_juni_combat_dialog Act_ActTrig = commcomplete_DX_M09_JUNI_TEMP4 Act_NagOff = towards_Ku07_to_Ku06_hole Act_NagDistTowards = OBJ, to_juni_battle, juni, juni, 23793, 2500, NAG_ALWAYS Act_GiveObjList = escape_wing1, stay_near_juni Act_GiveObjList = escape_wing2, stay_near_juni Act_MarkObj = lbl_escape_ships, 1 [Objlist] nickname = stay_near_juni GotoShip = goto, juni, 1200, true StayInRange = juni, 1750 [Dialog] nickname = near_juni_combat_dialog system = Ku07 line = Akira, Player, DX_M09_0640_HAKKERA line = Akira, Player, DX_M09_HAKKERA_TEMP1 line = juni, Player, DX_M09_JUNI_TEMP2 line = juni, Player, DX_M09_JUNI_TEMP3 line = juni, Player, DX_M09_JUNI_TEMP4 line = Akira, Player, DX_M09_HAKKERA_TEMP5 line = juni, Player, DX_M09_JUNI_TEMP6 [Trigger] nickname = commcomplete_DX_M09_JUNI_TEMP4 Cnd_CommComplete = DX_M09_JUNI_TEMP4 Act_SetNNObj = mlog_fly_to_juni Act_ActTrig = close_to_juni [Trigger] nickname = close_to_juni Cnd_DistShip = inside, Player, juni, 2500 Act_SetNNObj = mlog_destroy_the_rheinland_forces Act_NagOff = to_juni_battle Act_NagDistLeaving = at_juni_battle, juni, juni, 23793, 3000, NAG_ALWAYS Act_ActTrig = escape_forces_destroyed Act_GiveObjList = akira_wing, stay_near_juni [Trigger] nickname = escape_forces_destroyed Cnd_Destroyed = lbl_escape_ships, -1, EXPLODE Act_StartDialog = juni_asks_about_ozu_dialog Act_ActTrig = commcomplete_DX_M09_0690_HAKKERA Act_NagOff = at_juni_battle Act_SetNNObj = mlog_fly_to_the_chugoku_jumphole_2 Act_NagDistTowards = OBJ, towards_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23790 Act_GiveObjList = Player, make_akira_formation Act_SetPriority = us, NORMAL Act_PlayMusic = music_solemn_and_grave, none, none, none Act_AdjHealth = lbl_should_be_healed, 0.75 [Dialog] nickname = juni_asks_about_ozu_dialog system = Ku07 line = juni, Player, DX_M09_0650_JUNI line = juni, Player, DX_M09_0660_JUNI line = Akira, Player, DX_M09_0670_HAKKERA line = juni, Player, DX_M09_0680_JUNI line = Akira, Player, DX_M09_0710_HAKKERA line = Akira, Player, DX_M09_0715_HAKKERA line = Akira, Player, DX_M09_0690_HAKKERA [Trigger] nickname = commcomplete_DX_M09_0690_HAKKERA Cnd_CommComplete = DX_M09_0690_HAKKERA Act_ActTrig = akira_close_to_hole [Trigger] nickname = akira_close_to_hole system = Ku07 Cnd_DistVec = inside, Akira, -59027, 0, 16706, 1000 Act_NagOff = towards_Ku07_to_Ku06_hole Act_NagDistLeaving = at_Ku07_to_Ku06_hole, Akira, Ku07_to_Ku06_hole, 23775 Act_SendComm = Akira, Player, DX_M09_0690B_HAKKERA Act_ActTrig = commcomplete_DX_M09_0690B_HAKKERA [Trigger] nickname = commcomplete_DX_M09_0690B_HAKKERA Cnd_CommComplete = DX_M09_0690B_HAKKERA Act_ActTrig = jumped_to_ku06 Act_SetNNObj = mlog_take_the_jumphole_back_to_ku06 Act_PlayerCanDock = false, Ku07_to_Ku06_hole Act_ActTrig = syx_ku07 Act_NNIds = 30925, HISTORY [Trigger] nickname = syx_ku07 Cnd_SystemExit = Ku07 Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY [Trigger] nickname = jumped_to_ku06 system = Ku06 Cnd_NPCSystemEnter = Ku06, Player, Akira, juni, akira_wing1_2, akira_wing1_3, akira_wing1_4, juni_wing1_1, juni_wing1_2 Act_PlayMusic = music_friendly_encouragement, none, none, none Act_PlayerCanDock = false Act_LockDock = Player, Ku06_to_Ku07_hole, lock Act_LockDock = Player, Ku07_to_Ku06_hole, lock Act_ActTrig = tr_to_ku06 [Trigger] nickname = tr_to_ku06 Cnd_True = no_params Act_StartDialog = return_to_base_dialog Act_ActTrig = commcomplete_DX_M09_0740_HAKKERA Act_GiveObjList = Player, make_akira_formation Act_SetNNObj = mlog_return_to_the_dragonbase_with_akira Act_NagDistTowards = OBJ, towards_Ku06_01, Akira, Ku06_01, 23780 [Dialog] nickname = return_to_base_dialog system = Ku06 line = juni, Player, DX_M09_0700_JUNI line = juni, Player, DX_M09_0720_JUNI line = Akira, Player, DX_M09_0730_HAKKERA line = Akira, Player, DX_M09_0740_HAKKERA [Trigger] nickname = commcomplete_DX_M09_0740_HAKKERA Cnd_CommComplete = DX_M09_0740_HAKKERA Act_ActTrig = Akira_sights_dragon_base [Trigger] nickname = Akira_sights_dragon_base Cnd_DistShip = inside, Player, Ku06_01, 2500 Act_SendComm = Akira, Player, DX_M09_0750_HAKKERA Act_ActTrig = commcomplete_DX_M09_0750_HAKKERA Act_GiveObjList = juni, make_juni_formation Act_GiveObjList = juni, juni_patrol_path Act_GiveObjList = Akira, make_hakkera_formation Act_GiveObjList = Akira, hakkera_patrol_path Act_ActTrig = restart_hakkera_patrol_path Act_ActTrig = restart_juni_patrol_path Act_SetNNObj = mlog_awaiting_objective Act_PlayMusic = music_victory_long, none, none, none [Trigger] nickname = restart_hakkera_patrol_path Cnd_DistVec = inside, Akira, 13, 100, 2446, 350 Act_GiveObjList = Akira, hakkera_patrol_path Act_ActTrig = activate_look_to_restart_hakkera_path [Trigger] nickname = activate_look_to_restart_hakkera_path Cnd_DistVec = inside, Akira, 2044, 100, 516, 350 Act_ActTrig = restart_hakkera_patrol_path [Trigger] nickname = restart_juni_patrol_path Cnd_DistVec = inside, juni, -198, 0, -1598, 350 Act_GiveObjList = juni, juni_patrol_path Act_ActTrig = activate_look_to_restart_juni_path [Trigger] nickname = activate_look_to_restart_juni_path Cnd_DistVec = inside, juni, 2044, 0, 516, 350 Act_ActTrig = restart_juni_patrol_path [Objlist] nickname = make_hakkera_formation MakeNewFormation = fighter_basic, Akira, akira_wing1_2, akira_wing1_3, akira_wing1_4 [Objlist] nickname = make_juni_formation MakeNewFormation = fighter_basic, juni, juni_wing1_1, juni_wing1_2 [Objlist] nickname = hakkera_patrol_path GotoVec = goto_no_cruise, 2044, 100, 516, 200, true, 40 GotoVec = goto_no_cruise, -198, 100, -1598, 200, true, 40 GotoVec = goto_no_cruise, -1879, 100, 533, 200, true, 40 GotoVec = goto_no_cruise, 13, 100, 2446, 200, true, 40 [Objlist] nickname = juni_patrol_path GotoVec = goto_no_cruise, 2044, 0, 516, 200, true, 40 GotoVec = goto_no_cruise, 13, 0, 2446, 200, true, 40 GotoVec = goto_no_cruise, -1879, 0, 533, 200, true, 40 GotoVec = goto_no_cruise, -198, 0, -1598, 200, true, 40 [Trigger] nickname = commcomplete_DX_M09_0750_HAKKERA Cnd_CommComplete = DX_M09_0750_HAKKERA Act_EtherComm = kyoto, 196763, Player, DX_M09_0760_KYOTO, -1, pl_male8_head, pl_male3_journeyman_body Act_ActTrig = commcomplete_DX_M09_0760_KYOTO [Trigger] nickname = commcomplete_DX_M09_0760_KYOTO Cnd_CommComplete = DX_M09_0760_KYOTO Act_SendComm = Akira, Player, DX_M09_0770_HAKKERA Act_ActTrig = commcomplete_DX_M09_0770_HAKKERA [Trigger] nickname = commcomplete_DX_M09_0770_HAKKERA Cnd_CommComplete = DX_M09_0770_HAKKERA Act_EtherComm = kyoto, 196763, Player, DX_M09_0780_KYOTO, -1, pl_male8_head, pl_male3_journeyman_body Act_ActTrig = commcomplete_DX_M09_0780_KYOTO [Trigger] nickname = commcomplete_DX_M09_0780_KYOTO Cnd_CommComplete = DX_M09_0780_KYOTO Act_NagOff = towards_Ku06_01 Act_NagDistLeaving = at_Ku06_01, Akira, Ku06_01, 23785 Act_SetNNObj = mlog_dock_with_the_dragonbase Act_SetVibeLblToShip = Ku06_01, Player, REP_FRIEND_MAXIMUM Act_PlayerCanDock = false, Ku06_01 Act_ActTrig = land_on_base Act_SetLifeTime = us, 100000 [Trigger] nickname = land_on_base system = Ku06 Cnd_BaseEnter = Ku06_01_base Act_ActTrig = lce_cityscape_ku06 [Trigger] nickname = lce_cityscape_ku06 system = Ku06 Cnd_LocEnter = cityscape, Ku06_01_base Act_AddRTC = missions\m09\M009_s052x_Ku06_01_nrml.ini Act_ActTrig = mission_completed Act_NNIds = 30930, HISTORY [Trigger] nickname = mission_completed Cnd_LocExit = cityscape, Ku06_01_base Act_AdjAcct = 10000 Act_SetRep = Player, ku_p_grp, -0.8 Act_SetRep = Player, ku_n_grp, -0.8 Act_SetRep = Player, fc_bd_grp, 0.65 Act_SetRep = Player, fc_gc_grp, 0.3 Act_SetRep = Player, fc_fa_grp, 0.3 Act_SetRep = Player, fc_h_grp, 0.3 Act_SetRep = Player, co_alg_grp, -0.65 Act_SetRep = Player, co_be_grp, -0.65 Act_SetRep = Player, br_m_grp, -0.65 Act_SetRep = Player, co_nws_grp, -0.65 Act_SetRep = Player, co_hsp_grp, -0.65 Act_SetRep = Player, co_ic_grp, -0.65 Act_SetRep = Player, co_khc_grp, -0.65 Act_SetRep = Player, co_kt_grp, -0.65 Act_SetRep = Player, rh_m_grp, -0.65 Act_SetRep = Player, co_me_grp, -0.65 Act_SetRep = Player, co_ni_grp, -0.65 Act_SetRep = Player, co_os_grp, -0.65 Act_SetRep = Player, co_rs_grp, -0.65 Act_SetRep = Player, co_shi_grp, -0.65 Act_SetRep = Player, co_ss_grp, -0.65 Act_SetRep = Player, co_ti_grp, -0.65 Act_SetRep = Player, co_vr_grp, -0.65 Act_ChangeState = SUCCEED