[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [EncounterParameters] nickname = area_nomads_m13 filename = missions\encounters\area_nomads_m13.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omicron_space danger = music_omicron_danger battle = music_omicron_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Hi02_Malvada_edge_nebula.ini zone = Zone_Hi02_Malvada_nube [Nebula] file = solar\nebula\Hi02_Gredos_walker_nebula.ini zone = Zone_Hi02_Gredos_nube [Asteroids] file = solar\asteroids\Hi02_Malvada_nomad_asteroids.ini zone = Zone_Hi02_Malvada_asteroids [Asteroids] file = solar\asteroids\Hi02_Gredos_lava_asteroids.ini zone = Zone_Hi02_Gredos_asteroids [Asteroids] file = solar\asteroids\Hi02_Tenereife_rock_asteroids.ini zone = Zone_Hi02_Tenereife_campo [Asteroids] file = solar\asteroids\Hi02_Tenereife_debris_field.ini zone = Zone_Hi02_Tenereife_debris_field [Ambient] color = 40, 80, 50 [Background] basic_stars = solar\starsphere\starsphere_stars_caps.cmp complex_stars = solar\starsphere\starsphere_hi02_stars.cmp nebulae = solar\starsphere\starsphere_hi02.cmp [LightSource] nickname = Hi02_system_light pos = -31, 0, -48 color = 232, 80, 0 range = 50000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Hi02_Sun ids_name = 261051 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 8000 ids_info = 66153 [Object] nickname = Hi02_01 ids_name = 196838 pos = 14472, 0, 11427 archetype = planet_rckmnt_1500 ids_info = 65805 spin = 0, 0.01, 0 atmosphere_range = 1650 burn_color = 255, 222, 160 base = Hi02_01_Base reputation = fc_c_grp [zone] nickname = Zone_Hi02_Malvada_nube pos = 18178, 0, -34037 rotate = 0, 60, 0 shape = ELLIPSOID size = 25000, 25000, 50000 property_flags = 32768 property_fog_color = 80, 120, 80 damage = 10 visit = 32 spacedust = radioactivedust spacedust_maxparticles = 35 sort = 99 Music = zone_nebula_nomad ids_name = 261338 ids_info = 66021 [zone] nickname = Zone_Hi02_Malvada_asteroids pos = 18178, 0, -34037 rotate = 0, 60, 0 shape = ELLIPSOID size = 22000, 22000, 45000 property_flags = 1026 visit = 0 sort = 1 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 18, 0.67 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_Gredos_nube pos = -23049, 0, 5865 rotate = 0, 20, 0 shape = ELLIPSOID size = 10000, 10000, 15000 property_flags = 32768 property_fog_color = 150, 100, 20 visit = 32 spacedust = lavaashdust spacedust_maxparticles = 100 sort = 4 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 18, 0.56 faction = fc_c_grp, 1 encounter = area_bh_assault, 18, 0.07 faction = gd_bh_grp, 1 Music = zone_nebula_walker ids_name = 261339 ids_info = 66022 [zone] nickname = Zone_Hi02_Tenereife_campo pos = -5740, 0, 20939 shape = ELLIPSOID size = 8000, 1500, 5000 property_flags = 66 spacedust = asteroiddust spacedust_maxparticles = 75 sort = 6 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 18, 0.67 faction = fc_c_grp, 1 Music = zone_field_debris ids_name = 261337 ids_info = 66020 visit = 32 [Object] nickname = Hi02_dock_ring_1 ids_name = 261191 pos = 12788, 0, 11400 rotate = 0, -90, 0 archetype = dock_ring dock_with = Hi02_01_Base ids_info = 66141 reputation = fc_c_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_E difficulty_level = 19 loadout = docking_ring_pi_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Hi02_02_exclusion pos = -4690, 0, 20210 shape = SPHERE size = 500 property_flags = 131072 sort = 99 [zone] nickname = Zone_Hi02_Tenereife_debris_field pos = -4690, 0, 20036 shape = SPHERE size = 3000 property_flags = 129 visit = 36 spacedust = debrisdust spacedust_maxparticles = 75 sort = 99 Music = zone_field_debris ids_info = 65915 [Object] nickname = Hi02_02 ids_name = 196839 pos = -4419, 0, 20210 rotate = 0, 90, 0 archetype = miningbase_small_rock ids_info = 65807 base = Hi02_02_Base dock_with = Hi02_02_Base reputation = fc_c_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pi_pirate2_head, pl_male1_journeyman_body, prop_neuralnet_F_right difficulty_level = 19 loadout = miningbase_small_rock_pi_03 pilot = pilot_solar_hardest [zone] nickname = Zone_Hi02_Gredos_asteroids pos = -23049, 0, 5865 rotate = 0, 20, 0 shape = ELLIPSOID size = 7000, 7000, 12000 property_flags = 514 visit = 0 sort = 99 [zone] nickname = Zone_Hi02_to_Ew03_hole pos = -23425, 0, 8134 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [Object] nickname = Hi02_to_Ew03_hole ids_name = 260908 pos = -23445, 0, 8177 rotate = 0, -90, 0 archetype = jumphole_orange msg_id_prefix = gcs_refer_system_Ew03 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew03, Ew03_to_Hi02_hole, gate_tunnel_bretonia [Object] nickname = Hi02_to_Ew04_hole ids_name = 260909 pos = -3886, 0, -29147 rotate = 0, 180, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Ew04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew04, Ew04_to_Hi02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi02_to_Ew04_hole pos = -3880, 0, -29111 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [zone] nickname = Zone_Hi02_Crete_death pos = 14472, 0, 11427 shape = SPHERE size = 1575 damage = 2000000 sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_Hi02_Malvada_artifacts1 pos = 20599, 0, -20281 shape = SPHERE size = 10000 visit = 36 sort = 1 toughness = 18 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 encounter = area_scout, 18, 0.07 faction = fc_c_grp, 1 encounter = area_scavenger, 18, 0.89 faction = fc_c_grp, 1 ids_info = 65884 [zone] nickname = Zone_Hi02_Malvada_artifacts2 pos = 36005, 0, -30928 shape = SPHERE size = 6000 visit = 36 sort = 1 toughness = 18 density = 6 repop_time = 17 max_battle_size = 4 pop_type = lootable_core_field relief_time = 30 encounter = area_scout, 18, 0.07 faction = fc_c_grp, 1 encounter = area_scavenger, 18, 0.89 faction = fc_c_grp, 1 ids_info = 65884 [Object] nickname = Hi02_space_tankl2x2_2 ids_name = 60251 pos = -4911, 0, 20393 archetype = space_tankl2x2 reputation = fc_c_grp parent = Hi02_02 [Object] nickname = Hi02_space_industrial_1 pos = -4911, 0, 20124 rotate = 0, 90, 0 archetype = space_industrial reputation = fc_c_grp parent = Hi02_02 [Object] nickname = Hi02_space_industrial_2 pos = -4912, 0, 20258 rotate = 0, 90, 0 archetype = space_industrial reputation = fc_c_grp parent = Hi02_02 [zone] nickname = Zone_Hi02_sun_death pos = 0, 0, 0 shape = SPHERE size = 7000 damage = 10000 sort = 99 density = 0 relief_time = 0 [LightSource] nickname = Hi02_walkerlight pos = -42229, -20000, -44366 color = 210, 118, 26 range = 70000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = zone_hi02_pop_corsairs_area pos = -183, 0, 62 shape = ELLIPSOID size = 80000, 15000, 80000 sort = 1 toughness = 18 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false encounter = area_scout, 18, 0.67 faction = fc_c_grp, 1 [zone] nickname = zone_hi02_pop_crete pos = 12549, 0, 11359 shape = SPHERE size = 4000 sort = 8 toughness = 19 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_c_grp, single_base_unlaw relief_time = 20 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.12 faction = fc_c_grp, 1 encounter = area_defend, 19, 0.22 faction = fc_c_grp, 1 encounter = area_trade_trader, 19, 0.27 faction = fc_c_grp, 1 [zone] nickname = zone_hi02_pop_tripolis pos = -4413, 0, 20224 shape = SPHERE size = 4000 sort = 7 toughness = 19 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_c_grp, single_base_unlaw, lootable_core_field relief_time = 20 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.09 faction = fc_c_grp, 1 encounter = area_defend, 19, 0.08 faction = fc_c_grp, 1 encounter = area_trade_trader, 19, 0.1 faction = fc_c_grp, 1 encounter = area_scavenger, 19, 0.55 faction = fc_c_grp, 1 [zone] nickname = zone_hi02_pop_omega41_hole pos = -23521, 0, 8249 shape = SPHERE size = 4000 sort = 5 toughness = 18 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 18, 0.24 faction = fc_c_grp, 1 encounter = area_trade_trader, 18, 0.41 faction = fc_c_grp, 1 [zone] nickname = zone_hi02_pop_otheta_hole pos = -3936, 0, -29112 shape = SPHERE size = 4000 sort = 3 toughness = 18 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = zone_hi02_pop_bounty_area pos = 14946, 0, -24632 rotate = 0, -20, 0 shape = ELLIPSOID size = 26000, 10000, 13000 sort = 2 toughness = 18 density = 6 repop_time = 17 max_battle_size = 4 pop_type = nonlootable_core_ast_field relief_time = 30 encounter = area_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty1_1 pos = -7643, 0, -28621 rotate = 90, 76, 180 shape = CYLINDER size = 750, 8184 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty1_2 pos = -7420, 0, -23503 rotate = 90, -46, 180 shape = CYLINDER size = 750, 11734 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty1_3 pos = -3390, 0, -24579 rotate = -90, 2, 0 shape = CYLINDER size = 750, 10371 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty2_1 pos = -10042, 0, -23308 rotate = 90, 45, 180 shape = CYLINDER size = 750, 18311 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty2_2 pos = -12345, 0, -17375 rotate = -90, -82, 0 shape = CYLINDER size = 750, 8334 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty2_3 pos = 4062, 0, -12094 rotate = 90, -64, 180 shape = CYLINDER size = 750, 27220 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty2_4 pos = 17206, 0, -8443 rotate = -90, -21, 0 shape = CYLINDER size = 750, 4757 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty2_5 pos = 5373, 0, -17049 rotate = -90, 63, 0 shape = CYLINDER size = 750, 28253 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty2_6 pos = -5373, 0, -26633 rotate = -90, -30, 0 shape = CYLINDER size = 750, 7533 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty3_1 pos = -21363, 0, 6161 rotate = -90, -49, 0 shape = CYLINDER size = 750, 6722 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty3_2 pos = -15863, 0, 5118 rotate = 90, -68, 180 shape = CYLINDER size = 750, 6394 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty3_3 pos = -14072, 0, 11866 rotate = 90, 12, 180 shape = CYLINDER size = 750, 11396 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_bounty3_4 pos = -19636, 0, 12811 rotate = -90, 43, 0 shape = CYLINDER size = 750, 12747 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs1_1 pos = 24071, 0, -9273 rotate = -90, -29, 0 shape = CYLINDER size = 750, 47528 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs2_1 pos = 16389, 0, -4008 rotate = -90, -14, 0 shape = CYLINDER size = 750, 32111 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs3_1 pos = 13446, 0, 2173 rotate = -90, -7, 0 shape = CYLINDER size = 750, 18355 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs3_2 pos = 3176, 0, -12499 rotate = -90, 64, 0 shape = CYLINDER size = 750, 25261 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs3_3 pos = -6083, 0, -23446 rotate = -90, -21, 0 shape = CYLINDER size = 750, 11560 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs3, 3 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs4_1 pos = -10376, 0, -22786 rotate = 90, 46, 180 shape = CYLINDER size = 750, 17612 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs4_2 pos = -10631, 0, 1613 rotate = 90, -18, 180 shape = CYLINDER size = 750, 38449 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs5_1 pos = -5410, 0, 9747 rotate = -90, 85, 0 shape = CYLINDER size = 750, 35604 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs5, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs6_1 pos = 4130, 0, 15676 rotate = -90, -63, 0 shape = CYLINDER size = 750, 18702 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs6, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs7_1 pos = -13890, 0, 14015 rotate = -90, 58, 0 shape = CYLINDER size = 750, 21869 sort = 74 toughness = 18 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs7, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_1 pos = 12758, 0, 863 rotate = -90, -1, 0 shape = CYLINDER size = 750, 21744 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_2 pos = 2868, 0, -16715 rotate = -90, 57, 0 shape = CYLINDER size = 750, 24359 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_3 pos = -4750, 0, -25499 rotate = -90, -51, 0 shape = CYLINDER size = 750, 6568 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_4 pos = -3905, 0, -28849 rotate = -90, 53, 0 shape = CYLINDER size = 750, 4252 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_5 pos = -11208, 0, -23425 rotate = 90, 40, 180 shape = CYLINDER size = 750, 17465 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_6 pos = -12450, 0, -3575 rotate = 90, -18, 180 shape = CYLINDER size = 750, 27707 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs8_7 pos = 2165, 0, 10602 rotate = 90, -84, 180 shape = CYLINDER size = 750, 20615 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 7 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs9_1 pos = -21240, 0, 6360 rotate = -90, -50, 0 shape = CYLINDER size = 750, 6636 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs9_2 pos = -11544, 0, 12531 rotate = 90, -41, 180 shape = CYLINDER size = 750, 21875 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs9_3 pos = -14110, 0, 15745 rotate = -90, 62, 0 shape = CYLINDER size = 750, 21902 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs9_4 pos = -23888, 0, 9533 rotate = -90, 4, 0 shape = CYLINDER size = 750, 2286 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs10_1 pos = 5221, 0, 16503 rotate = 90, 56, 180 shape = CYLINDER size = 750, 17332 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs10_2 pos = -5107, 0, 20817 rotate = -90, 81, 0 shape = CYLINDER size = 750, 6285 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs10_3 pos = -16005, 0, 15497 rotate = -90, 58, 0 shape = CYLINDER size = 750, 18348 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs10_4 pos = -21250, 0, 7511 rotate = -90, -39, 0 shape = CYLINDER size = 750, 8088 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Hi02_path_corsairs10_5 pos = -3111, 0, 8081 rotate = 90, -77, 180 shape = CYLINDER size = 750, 32058 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.29 faction = fc_c_grp, 1 [Object] nickname = Hi02_moon_Kalhmera ids_name = 261112 pos = 15486, 0, 17241 archetype = planet_icemoon_800 ids_info = 66136 spin = 0, 0.01, 0 atmosphere_range = 900 [zone] nickname = Zone_Hi02_Kalhmera_death pos = 15486, 0, 17241 shape = SPHERE size = 850 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [Object] nickname = Hi02_planet_Cella_dor ids_name = 261118 pos = -27287, 0, -14869 archetype = planet_moonred_1500 ids_info = 66135 spin = 0, 0.01, 0 atmosphere_range = 1650 [zone] nickname = Zone_Hi02_Cella_dor_death pos = -27287, 0, -14869 shape = SPHERE size = 1575 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [Object] nickname = Hi02_wplatform_nomad_1 ids_name = 261164 pos = -4236, 0, -28478 rotate = 0, -40, 0 archetype = wplatform_nomad ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi02_wplatform_nomad_2 ids_name = 261164 pos = -3390, 0, -28527 rotate = 0, 40, 0 archetype = wplatform_nomad ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi02_wplatform_mineable_1 ids_name = 261164 pos = -22920, 0, 7846 archetype = wplatform_mineable ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi02_wplatform_mineable_2 ids_name = 261164 pos = -22863, 0, 8481 archetype = wplatform_mineable ids_info = 66171 reputation = fc_c_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform_pi_05 pilot = pilot_solar_hardest [zone] nickname = zone_Hi02_destroy_vignette_1 pos = 9790, 0, 26469 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_2 pos = -630, 0, 33991 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_3 pos = 23554, 0, 20399 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_4 pos = 26255, 0, 6147 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_5 pos = 21367, 0, -6257 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_6 pos = 13006, 0, -15890 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_Hi02_destroy_vignette_7 pos = -23270, 0, 22378 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_8 pos = -10149, 0, 7863 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_9 pos = -15295, 0, -21036 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_Hi02_destroy_vignette_10 pos = -7062, 0, -44129 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_Hi02_destroy_vignette_11 pos = 7860, 0, -38191 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.5 vignette_type = field [zone] nickname = ZONE_Hi02_Vignette6_exclusion pos = 13013, 0, -15897 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Hi02_Vignette10_exclusion pos = -7034, 0, -44081 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [Object] nickname = Hi02_suprise_bh_elite2_1 ids_name = 261775 pos = -21295, 0, 3134 rotate = -30, 45, 50 archetype = suprise_bh_elite2 visit = 16 ids_info = 66440 loadout = SECRET_bh_bh_elite2_Hi02 [zone] nickname = Zone_Hi02_Malvada_graveyard pos = 24406, 0, -43335 shape = SPHERE size = 6000 interference = 0.5 damage = 100 visit = 128 sort = 99.5 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 encounter = area_nomads, 19, 0.25 faction = fc_n_grp, 1 [Object] nickname = Hi02_suprise_co_fighter_1 ids_name = 261749 pos = 26249, 0, -40376 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_2 ids_name = 261749 pos = 22129, 0, -42348 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_3 ids_name = 261749 pos = 21665, 0, -44547 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_4 ids_name = 261749 pos = 23028, 0, -47231 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_5 ids_name = 261749 pos = 24762, 0, -47296 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_6 ids_name = 261749 pos = 26868, 0, -43610 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_7 ids_name = 261749 pos = 26125, 0, -42995 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_8 ids_name = 261749 pos = 24762, 0, -42607 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_9 ids_name = 261749 pos = 23988, 0, -42413 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_10 ids_name = 261749 pos = 23244, 0, -43157 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_11 ids_name = 261749 pos = 23306, 0, -44386 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_12 ids_name = 261749 pos = 24019, 0, -45517 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_suprise_co_fighter_13 ids_name = 261749 pos = 25660, 0, -43868 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_14 ids_name = 261749 pos = 25381, 0, -42478 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_15 ids_name = 261749 pos = 25381, 0, -40537 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02b [Object] nickname = Hi02_suprise_co_fighter_16 ids_name = 261749 pos = 23988, 0, -38662 archetype = suprise_co_fighter visit = 16 ids_info = 66441 loadout = SECRET_c_co_elite2_hi02a [Object] nickname = Hi02_to_Ew06_hole ids_name = 261791 pos = 24336, 0, -44216 rotate = 0, 130, 0 archetype = jumphole_green visit = 0 ids_info = 66146 jump_effect = jump_effect_hole goto = Ew06, Ew06_to_Hi02_hole, gate_tunnel_bretonia