[NPCShipArch] nickname = MSN04_Juni loadout = MSN04_Juni level = d4 ship_archetype = li_elite2 pilot = MSN04_Juni state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_King loadout = MSN04_King level = d4 ship_archetype = li_elite pilot = MSN04_King state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Kings_Escort loadout = MSN04_Kings_Escort level = d4 ship_archetype = li_elite pilot = MSN04_Kings_Escort state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer level = d4 ship_archetype = li_elite pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor level = d4 ship_archetype = li_elite pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker level = d4 ship_archetype = li_elite pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Liberty_Police_Light_Fighter_Easy loadout = MSN04_Liberty_Police_Light_Fighter_Easy level = d4 ship_archetype = li_fighter pilot = MSN04_Liberty_Police_Light_Fighter_Easy state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Liberty_Police_Light_Fighter_Medium loadout = MSN04_Liberty_Police_Light_Fighter_Medium level = d4 ship_archetype = li_fighter pilot = MSN04_Liberty_Police_Light_Fighter_Medium state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Liberty_Police_Light_Fighter_Difficult loadout = MSN04_Liberty_Police_Light_Fighter_Difficult level = d4 ship_archetype = li_fighter pilot = MSN04_Liberty_Police_Light_Fighter_Difficult state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy loadout = MSN04_Liberty_Navy_Heavy_Fighter_Easy level = d4 ship_archetype = li_elite pilot = MSN04_Liberty_Navy_Heavy_Fighter_Easy state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium loadout = MSN04_Liberty_Navy_Heavy_Fighter_Medium level = d4 ship_archetype = li_elite pilot = MSN04_Liberty_Navy_Heavy_Fighter_Medium state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult level = d4 ship_archetype = li_elite pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Rheinland_Light_Fighter_Easy loadout = MSN04_Rheinland_Light_Fighter_Easy level = d4 ship_archetype = rh_fighter pilot = MSN04_Rheinland_Light_Fighter_Easy state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Rheinland_Light_Fighter_Medium loadout = MSN04_Rheinland_Light_Fighter_Medium level = d4 ship_archetype = rh_fighter pilot = MSN04_Rheinland_Light_Fighter_Medium state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Rheinland_Light_Fighter_Difficult loadout = MSN04_Rheinland_Light_Fighter_Difficult level = d4 ship_archetype = rh_fighter pilot = MSN04_Rheinland_Light_Fighter_Difficult state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Rheinland_Heavy_Fighter_Easy loadout = MSN04_Rheinland_Heavy_Fighter_Easy level = d4 ship_archetype = rh_elite pilot = MSN04_Rheinland_Heavy_Fighter_Easy state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Rheinland_Heavy_Fighter_Medium loadout = MSN04_Rheinland_Heavy_Fighter_Medium level = d4 ship_archetype = rh_elite pilot = MSN04_Rheinland_Heavy_Fighter_Medium state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Rheinland_Heavy_Fighter_Difficult loadout = MSN04_Rheinland_Heavy_Fighter_Difficult level = d4 ship_archetype = rh_elite pilot = MSN04_Rheinland_Heavy_Fighter_Difficult state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN04_Walker loadout = MSN04_Walker level = d10 ship_archetype = li_cruiser pilot = MSN04_Walker state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN04_Liberty_Cruiser loadout = MSN04_Liberty_Cruiser level = d10 ship_archetype = li_cruiser pilot = MSN04_Liberty_Cruiser state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN04_Liberty_Navy_Cruiser_Difficult loadout = MSN04_Liberty_Cruiser level = d10 ship_archetype = li_cruiser pilot = MSN04_Liberty_Navy_Cruiser_Difficult state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN04_Liberty_Navy_Cruiser_Medium_nc loadout = MSN04_Liberty_Cruiser level = d10 ship_archetype = li_cruiser pilot = MSN04_Liberty_Navy_Cruiser_Medium_nc state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN04_Liberty_Navy_Cruiser_Medium loadout = MSN04_Liberty_Cruiser level = d10 ship_archetype = li_cruiser pilot = MSN04_Liberty_Navy_Cruiser_Medium state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN04_Bounty_Hunter_Easy loadout = MSN04_Bounty_Hunter_Easy level = d4 ship_archetype = bh_fighter pilot = MSN04_Bounty_Hunter_Easy state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Bounty_Hunter_Medium loadout = MSN04_Bounty_Hunter_Medium level = d4 ship_archetype = bh_fighter pilot = MSN04_Bounty_Hunter_Medium state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Bounty_Hunter_Difficult loadout = MSN04_Bounty_Hunter_Difficult level = d4 ship_archetype = bh_fighter pilot = MSN04_Bounty_Hunter_Difficult state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Rheinland_Gunboat loadout = MSN04_Rheinland_Gunboat level = d10 ship_archetype = rh_gunboat pilot = MSN04_Rheinland_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN04_Battleship_Unity loadout = MSN04_Battleship_Unity level = d20 ship_archetype = li_dreadnought pilot = MSN04_Battleship_Unity state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN04_Trents_Friend loadout = MSN04_Trents_Friend level = d4 ship_archetype = br_fighter pilot = MSN04_Trents_Friend state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Trents_Friend_Escort loadout = MSN04_Trents_Friend_Escort level = d4 ship_archetype = ge_fighter pilot = MSN04_Trents_Friend_Escort state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_IMG loadout = MSN04_IMG level = d4 ship_archetype = ge_fighter2 pilot = MSN04_IMG state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Lane_Hacker loadout = MSN04_Lane_Hacker level = d4 ship_archetype = bw_fighter pilot = MSN04_Lane_Hacker state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Lane_Hacker_Difficult loadout = MSN04_Lane_Hacker_Difficult level = d4 ship_archetype = bw_fighter pilot = MSN04_Lane_Hacker_Difficult state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter loadout = MSN04_Bounty_Hunter_Liberty_Light_Fighter level = d4 ship_archetype = li_fighter pilot = MSN04_Bounty_Hunter_Liberty_Light_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter loadout = MSN04_Bounty_Hunter_Bretonia_Light_Fighter level = d4 ship_archetype = br_fighter pilot = MSN04_Bounty_Hunter_Bretonia_Light_Fighter state_graph = FIGHTER npc_class = lawful, FIGHTER