[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 empty_cube_frequency = 0.7 [properties] flag = rock_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_Hi02_Tenereife_debris_field exclude_billboards = 1 exclude_dynamic_asteroids = 1 [Cube] asteroid = rock_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = rock_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = rock_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = rock_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70 asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [AsteroidBillboards] count = 400 start_dist = 2400 fade_dist_percent = 0.5 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 40, 110 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [Band] render_parts = 6 shape = asteroid_belt_04 height = 1500 offset_dist = 500 fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 0.4 vert_increase = 2