[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 400 fill_dist = 2500 diffuse_color = 75, 125, 215 ambient_color = 30, 40, 120 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.4 max_alpha = 0.25 [properties] flag = ice_objects flag = gas_danger_objects flag = Object_density_med flag = danger_density_med [Cube] asteroid = mine_oxygen_bw09, 0.7, -0.4, -0.3, 18, 95, 123, mine asteroid = mine_oxygen_bw09, -0.4, 0.5, 0.6, 92, 4, 179, mine asteroid = mine_oxygen_bw09, 0.2, -0.8, -0.1, 15, 99, 111, mine asteroid = mine_oxygen_bw09, -0.5, -0.2, 0.9, 96, 7, 185, mine asteroid = mine_oxygen_bw09, -0.7, 0.5, -0.3, 66, 33, 71, mine [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 6 placement_radius = 150 placement_offset = 90 max_velocity = 8 max_angular_velocity = 3 color_shift = 0.5, 0.7, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_oxygen asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 2