[fuse] name = br_gunship_fuse lifetime = 6 death_fuse = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = DpPortengine at_t = 0 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpPortengine at_t = 0 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.02 group_name = Br_port_eng_lod1 fate = disappear [start_effect] effect = gf_explosion_br_gunboat_damage hardpoint = HpShield02 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_flashbang#3 hardpoint = HpShield02 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpShield02 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = HpShield02 at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] hardpoint = HpTurret_b4_03 at_t = 0.29 fate = debris [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = HpShield01 at_t = 0.29 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpShield01 at_t = 0.29 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.3 group_name = br_tail_lod1 fate = disappear [start_effect] effect = gf_explosion_br_gunboat_flashbang#3 hardpoint = DpCntrlTwr at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = DpCntrlTwr at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = DpCntrlTwr at_t = 0.59 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.6 group_name = br_cntrl_twr_lod1 fate = disappear [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = DpCntrlTwr at_t = 0.65 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = DpCntrlTwr at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = DpTail at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = DpCntrlTwr at_t = 0.98 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = Hprunninglight07 at_t = 0.93 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [destroy_group] at_t = 0.95 group_name = br_port_wing_lod1 fate = debris [destroy_group] at_t = 0.99 group_name = br_star_wing_lod1 fate = debris [destroy_root] at_t = 1 [fuse] name = br_gunship_burning_fuse01 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = Hprunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = Hprunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 1 attached = true [fuse] name = br_gunship_burning_fuse02 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = Hprunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = Hprunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 0.5 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = Hprunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 at_t = 1 attached = true