[Mission] mission_title = 22000 mission_offer = 22005 npc_ship_file = missions\m01b\npcships.ini ;[NNObjective] ;nickname = mlog_launch ;state = HIDDEN ;type = ids, 21825 [NNObjective] nickname = mlog_51029 state = HIDDEN type = navmarker, Li01, 22065, 22000, 50655, 0, -77595 [NNObjective] nickname = nn_22010 state = HIDDEN type = ids, 22010 [NNObjective] nickname = mlog_51022 state = HIDDEN type = rep_inst, Li01, 21660, 25015, 57418, -571, -68763, prisonship [NNObjective] nickname = mlog_51023 state = HIDDEN type = ids, 22020 ;[NNObjective] ;nickname = mlog_51024 ;state = HIDDEN ;type = ids, 22035 [NNObjective] nickname = nn_beta4pt state = HIDDEN type = navmarker, Li01, 22040, 25040, 56204, -400, -54238 [NNObjective] nickname = nn_beta4pt2ndtime state = HIDDEN type = navmarker, Li01, 22085, 25085, 56204, -400, -54238 [NNObjective] nickname = mlog_51026 state = HIDDEN type = ids, 22050 [NNObjective] nickname = mlog_51031 state = HIDDEN type = ids, 22045 [NNObjective] nickname = nn_destroyscouts state = HIDDEN type = ids, 22080 [NNObjective] nickname = mlog_51027 state = HIDDEN type = rep_inst, Li01, 22055, 22000, 50192, 210, -77432, Li01_02_dock_ring ;[NNObjective] ;nickname = mlog_51028 ;state = HIDDEN ;type = rep_inst, Li01, 22060, 22000, 50192, 210, -77432, Li01_02_dock_ring [NNObjective] nickname = nn_searchpt1 state = HIDDEN type = navmarker, Li01, 22025, 25025, 46140, 300, -66115 ;[NNObjective] ;nickname = nn_followkingB4 ;state = HIDDEN ;type = ids, 22075 [NNObjective] nickname = nn_gotobase state = HIDDEN type = navmarker, Li01, 22070, 22000, 57147, 0, -52081 [NNObjective] nickname = nn_uratbase state = HIDDEN type = navmarker, Li01, 22090, 22000, 57147, 0, -52081 [NNObjective] nickname = nn_objsoon state = HIDDEN type = ids, 21660 [NNObjective] nickname = nn_killpostbase state = HIDDEN type = ids, 22095 [NPC] nickname = escort_m01a affiliation = li_lsf_grp npc_ship_arch = MSN01b_King individual_name = 216100 voice = king space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher [NPC] nickname = gmg_leader_m01b npc_ship_arch = MSN01b_Epsilon_Leader affiliation = li_lsf_grp individual_name = 216117 voice = pilot_c_leg_m01 space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher [NPC] nickname = gmg_follower1_m01b npc_ship_arch = MSN01b_Epsilon affiliation = li_lsf_grp individual_name = 216118 voice = pilot_f_leg_m01b space_costume = ge_male2_head, li_scrote_body, comm_li_hatcher [NPC] nickname = gmg_follower2_m01b npc_ship_arch = MSN01b_Epsilon affiliation = li_lsf_grp individual_name = 216119 voice = pilot_c_leg_m01b space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher [NPC] nickname = prisonship_m01b individual_name = 216102 affiliation = li_p_grp npc_ship_arch = MSN01b_Prison_Ship voice = prisonship space_costume = pl_male3_head, li_male_guard_body, prop_neuralnet_E [NPC] nickname = hostile_fighter1_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue_Leader [NPC] nickname = hostile_fighter2_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue [NPC] nickname = hostile_fighter3_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue [NPC] nickname = hostile_fighter4_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue [NPC] nickname = lsfbeta4_m01b affiliation = li_lsf_grp npc_ship_arch = MSN01b_Beta4 individual_name = 216107 voice = lsfbeta4_voice_m01a space_costume = li_rockford_head, li_scrote_body, comm_li_hatcher [NPC] nickname = hostile_fighterA_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue [NPC] nickname = hostile_fighterB_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue [NPC] nickname = hostile_fighterX_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue_Scout [NPC] nickname = hostile_fighterY_m01b affiliation = fc_lr_grp individual_name = 1 npc_ship_arch = MSN01b_Liberty_Rogue_Scout [NPC] nickname = hostile_fighterR_m01b affiliation = fc_lr_grp npc_ship_arch = MSN01b_Liberty_Rogue_Defender individual_name = 1 [NPC] nickname = lsfalpha1_m01b affiliation = li_lsf_grp npc_ship_arch = MSN01b_Liberty_Heavy individual_name = 216110 voice = pilot_f_mil_m01 space_costume = ge_male1_head, li_male_elite_body, comm_li_hatcher [NPC] nickname = lsfalpha2_m01b affiliation = li_lsf_grp npc_ship_arch = MSN01b_Liberty_Heavy individual_name = 216111 voice = pilot_f_mil_m01a space_costume = rh_sales_head, li_scrote_body, comm_li_hatcher [NPC] nickname = lsfalpha3_m01b affiliation = li_lsf_grp npc_ship_arch = MSN01b_Liberty_Heavy individual_name = 216112 voice = pilot_f_mil_m01b space_costume = br_sales_head, li_scrote_body, comm_li_hatcher ;[NPC] ;nickname = lsfalpha4_m01b ;affiliation = li_lsf_grp ;npc_ship_arch = MSN01b_Liberty_Heavy ;individual_name = 216113 ;space_costume = li_sales_head, li_scrote_body, comm_li_hatcher ;voice = pilot_f_mil_m02a [NPC] nickname = lsfdelta1_m01b npc_ship_arch = MSN01b_Liberty_Heavy affiliation = li_lsf_grp individual_name = 216114 voice = pilot_f_mil_m02 space_costume = ge_male3_head, li_scrote_body, comm_li_hatcher [NPC] nickname = lsfdelta2_m01b npc_ship_arch = MSN01b_Liberty_Bomber affiliation = li_lsf_grp individual_name = 216115 voice = pilot_f_mil_m02b space_costume = ge_male4_head, li_scrote_body, comm_li_hatcher ;[NPC] ;nickname = lsffighter_m01b_gc ;npc_ship_arch = MSN01b_Liberty_Bomber_Escort ;affiliation = li_lsf_grp ;individual_name = 1 ;[NPC] ;nickname = lsffighter_m01b_cs ;npc_ship_arch = MSN01b_Liberty_Bomber_Escort ;affiliation = li_lsf_grp ;individual_name = 1 ;[NPC] ;nickname = lsffighter_m01b ;npc_ship_arch = MSN01b_Liberty_Bomber_Escort ;affiliation = li_lsf_grp ;individual_name = 1 [NPC] nickname = superalpha1 npc_ship_arch = MSN01b_Liberty_Bomber_Escort affiliation = li_lsf_grp individual_name = 216110 voice = pilot_f_mil_m01 space_costume = ge_male1_head, li_male_elite_body [NPC] nickname = superdelta1 npc_ship_arch = MSN01b_Liberty_Bomber_Escort affiliation = li_lsf_grp individual_name = 216114 voice = pilot_f_mil_m02 space_costume = ge_male3_head, li_male_elite_body [MsnSolar] nickname = base string_id = 216120 faction = fc_lr_grp system = Li01 position = 57147, 0, -52081 archetype = d_depot loadout = depot pilot = MSN01b_Weapon_Platform base = Li01_01_Base label = lbl_base radius = 0 visit = UNKNOWABLE [MsnSolar] nickname = hostile_platform1 string_id = 216121 faction = fc_lr_grp system = Li01 position = 56727, -200, -51800 archetype = wplatform_m01b loadout = weapon_platform_1 pilot = MSN01b_Weapon_Platform label = lbl_hplat label = hostile_platform1 radius = 0 visit = UNKNOWABLE [MsnSolar] nickname = hostile_platform3 string_id = 216121 faction = fc_lr_grp system = Li01 position = 57262, 200, -52572 archetype = wplatform_m01b loadout = weapon_platform_1 pilot = MSN01b_Weapon_Platform label = lbl_hplat radius = 0 visit = UNKNOWABLE [MsnShip] nickname = escort NPC = escort_m01a position = 50278, 13, -77547 orientation = 0.588841, -0.00019072, 0.808249, 0.00026179 label = escort label = us radius = 150 [MsnShip] nickname = gmg_leader NPC = gmg_leader_m01b label = us label = gmg_wing [MsnShip] nickname = gmg_wing1 NPC = gmg_follower1_m01b label = us label = gmg_wing [MsnShip] nickname = gmg_wing2 NPC = gmg_follower2_m01b label = us label = gmg_wing [MsnShip] nickname = prisonship NPC = prisonship_m01b position = 57942, -571, -68703 label = lbl_prisonship label = us [MsnShip] nickname = hostile_fighter1 NPC = hostile_fighter1_m01b position = 57605, -569, -68455 label = prison_hostile label = hostile_fighter1 random_name = true [MsnShip] nickname = hostile_fighter2 NPC = hostile_fighter2_m01b position = 57600, -628, -68646 label = prison_hostile label = hostile_fighter2 random_name = true [MsnShip] nickname = hostile_fighter3 NPC = hostile_fighter3_m01b position = 57594, -688, -68837 label = prison_hostile label = hostile_fighter3 random_name = true [MsnShip] nickname = hostile_fighter4 NPC = hostile_fighter4_m01b position = 57588, -748, -69028 label = prison_hostile label = hostile_fighter4 random_name = true [MsnShip] nickname = hostile_fighter5 NPC = hostile_fighter1_m01b position = 57605, -569, -68455 random_name = true label = prison_hostile label = prison_hostile_reinforcements [MsnShip] nickname = hostile_fighter6 NPC = hostile_fighter2_m01b position = 57600, -628, -68646 random_name = true label = prison_hostile label = prison_hostile_reinforcements [MsnShip] nickname = hostile_fighter7 NPC = hostile_fighter3_m01b position = 57594, -688, -68837 random_name = true label = prison_hostile label = prison_hostile_reinforcements [MsnShip] nickname = hostile_fighter8 NPC = hostile_fighter4_m01b position = 57588, -748, -69028 random_name = true label = prison_hostile label = prison_hostile_reinforcements [MsnShip] nickname = lsfbeta4 NPC = lsfbeta4_m01b label = escapee label = us rel_pos = 110, Player, 2550 radius = 150 [MsnShip] nickname = beta4_attacker1 NPC = hostile_fighterA_m01b label = lsfbeta4_hostile random_name = true rel_pos = 120, Player, 3500 [MsnShip] nickname = beta4_attacker2 NPC = hostile_fighterB_m01b label = lsfbeta4_hostile random_name = true rel_pos = 125, Player, 3550 [MsnShip] nickname = beta4_attacker3 NPC = hostile_fighterB_m01b random_name = true label = lsfbeta4_hostile rel_pos = 120, Player, 3400 [MsnShip] nickname = beta4_attacker4 NPC = hostile_fighterB_m01b random_name = true label = lsfbeta4_hostile rel_pos = 130, Player, 3600 [MsnShip] nickname = beta4_attacker5 NPC = hostile_fighterB_m01b random_name = true label = lsfbeta4_hostile rel_pos = 120, Player, 3650 [MsnShip] nickname = base_hostile1 NPC = hostile_fighterX_m01b rel_pos = 105, Player, 3000 label = basescout label = base_pirate random_name = true [MsnShip] nickname = base_hostile2 NPC = hostile_fighterY_m01b rel_pos = 120, Player, 3100 label = basescout label = base_pirate random_name = true [MsnShip] nickname = base_hostile2a NPC = hostile_fighterX_m01b rel_pos = 130, Player, 3200 label = basescout label = base_pirate random_name = true [MsnShip] nickname = base_hostile3 NPC = hostile_fighterR_m01b position = 56970, -79, -52486 label = lbl_launch_host label = base_pirate arrival_obj = base random_name = true [MsnShip] nickname = base_hostile4 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host label = base_pirate arrival_obj = base random_name = true [MsnShip] nickname = pirate_wave1_1 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host label = wave1 arrival_obj = base random_name = true label = base_pirate [MsnShip] nickname = pirate_wave1_2 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host label = wave1 arrival_obj = base random_name = true label = base_pirate [MsnShip] nickname = pirate_wave1_3 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host label = wave1 arrival_obj = base random_name = true label = base_pirate [MsnShip] nickname = pirate_wave2_1 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host arrival_obj = base random_name = true label = base_pirate [MsnShip] nickname = pirate_wave2_2 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host arrival_obj = base random_name = true label = base_pirate [MsnShip] nickname = pirate_wave2_3 NPC = hostile_fighterR_m01b position = 57371, -83, -52486 label = lbl_launch_host arrival_obj = base random_name = true label = base_pirate [MsnShip] nickname = lsfalpha1 NPC = lsfalpha1_m01b rel_pos = 290, Player, 1800 label = us label = alpha radius = 150 [MsnShip] nickname = lsfalpha2 NPC = lsfalpha2_m01b label = us label = alpha rel_pos = 295, Player, 1900 radius = 150 [MsnShip] nickname = lsfalpha3 NPC = lsfalpha3_m01b label = us label = alpha rel_pos = 300, Player, 2000 radius = 150 ;[MsnShip] ;nickname = lsfalpha4 ;NPC = lsfalpha4_m01b ;label = us ;label = alpha ;rel_pos = 305, Player, 2100 ;radius = 150 [MsnShip] nickname = lsfdelta1 NPC = lsfdelta1_m01b label = calvalry label = us label = torpedo_runner rel_pos = 180, Player, 2000 radius = 150 [MsnShip] nickname = lsfdelta2 NPC = lsfdelta2_m01b label = calvalry label = us label = torpedo_runner rel_pos = 185, Player, 2200 radius = 150 ;[MsnShip] ;nickname = lsfsupport1 ;NPC = lsffighter_m01b_gc ;label = calvalry ;label = us ;rel_pos = 200, Player, 1900 ;random_name = true ;[MsnShip] ;nickname = lsfsupport2 ;NPC = lsffighter_m01b_cs ;label = calvalry ;label = us ;rel_pos = 205, Player, 2000 ;random_name = true ;[MsnShip] ;nickname = lsfsupport3 ;NPC = lsffighter_m01b ;random_name = true ;label = calvalry ;label = us ;rel_pos = 210, Player, 2100 [MsnShip] nickname = megadelta1 NPC = superdelta1 position = 57147, -50000, -52081 random_name = true [MsnShip] nickname = megaalpha1 NPC = superalpha1 position = 57047, 50000, -52081 random_name = true [MsnFormation] nickname = gmg_patrol position = 49560, -12, -77300 orientation = 1, 0, 1, 0 formation = fighter_li_lsf ship = gmg_leader ship = gmg_wing1 ship = gmg_wing2 [MsnFormation] nickname = prison_attack_wing position = 58115, -600, -68712 orientation = 0.4823, -0.0154, 0.8753, 0.0331 formation = fighter_pirate ship = hostile_fighter1 ship = hostile_fighter2 ship = hostile_fighter3 ship = hostile_fighter4 [MsnFormation] nickname = prison_attack_wing2 position = 60359, 1265, -64787 orientation = 0.4823, -0.0154, 0.8753, 0.0331 formation = fighter_pirate ship = hostile_fighter5 ship = hostile_fighter6 ship = hostile_fighter7 ship = hostile_fighter8 [ObjList] nickname = ol_breakform BreakFormation = no_params [ObjList] nickname = ol_to_firstsearchpt MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort GotoVec = goto_no_cruise, 48497, 200, -75991, 500, true, -1 GotoVec = goto_no_cruise, 46205, 15, -73278, 500, true, -1 GotoVec = goto_no_cruise, 41867, -125, -72242, 500, false, -1 [ObjList] nickname = escort_prison_mayday GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1 GotoVec = goto_cruise, 57942, -571, -68703, 1700, true, -1 GotoVec = goto_no_cruise, 57942, -571, -68703, 1600, true, -1 BreakFormation = no_params [ObjList] nickname = hostile_prison_long GotoShip = goto_no_cruise, prisonship, 1400, true, -1 StayInRange = prisonship, 1500 [ObjList] nickname = escort_prison_defense BreakFormation = no_params SetPriority = NORMAL GotoShip = goto, prisonship, 1800, true, -1 [ObjList] nickname = ol_goto_prisonship GotoShip = goto, prisonship, 800, true, -1 StayInRange = prisonship, 750 BreakFormation = no_params [ObjList] nickname = escort_get_away_from_moon GotoVec = goto_no_cruise, 57600, -700, -69030, 500, false [ObjList] nickname = escort_debris_formation MakeNewFormation = fighter_basic [ObjList] nickname = prisonship_join_with_gmg MakeNewFormation = transport_liberty, gmg_leader, gmg_wing1, gmg_wing2 Delay = 999999 [ObjList] nickname = help_beta4 SetPriority = NORMAL StayInRange = lsfbeta4, 1000 GotoShip = goto, lsfbeta4, 300, true [ObjList] nickname = ol_dienow SetLifeTime = 50 [ObjList] nickname = ol_base_hostile_locate_base1 GotoShip = goto_no_cruise, escort, 1000, true [ObjList] nickname = ol_baddie_locate_base SetPriority = ALWAYS_EXECUTE GotoVec = goto_cruise, 57147, 0, -52081, 900, true StayInRange = 57147, 0, -52081, 1000 [ObjList] nickname = ol_hostile_clr_base Delay = 2 MakeNewFormation = fighter_pirate, base_hostile4 StayInRange = 57147, 0, -52081, 1000 [ObjList] nickname = lsfalpha1_destroy_base GotoVec = goto, 57147, 0, -52081, 500, false, 40 StayInRange = 57147, 0, -52081, 1000 [ObjList] nickname = lsfdelta1_destroy_base MakeNewFormation = fighter_li_lsf, lsfdelta2 GotoVec = goto, 57147, 0, -52081, 500, false, 40 StayInRange = 57147, 0, -52081, 1000 [ObjList] nickname = ol_reinforce_player_to_pirate_base MakeNewFormation = fighter_li_lsf, alpha2, alpha3 GotoShip = goto, Player, 1500, true, -1 [ObjList] nickname = ol_patrolccw SetPriority = NORMAL GotoVec = goto_no_cruise, 57810, 100, -52360, 600, true GotoVec = goto_no_cruise, 56345, 150, -53995, 600, true GotoVec = goto_no_cruise, 54725, 120, -52370, 600, true GotoVec = goto_no_cruise, 56345, 100, -50860, 600, true GotoVec = goto_no_cruise, 57810, 150, -52360, 600, true [ObjList] nickname = ol_patrolcw SetPriority = NORMAL GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true [ObjList] nickname = ol_form_patrolcw_a1 SetPriority = NORMAL MakeNewFormation = fighter_li_lsf, lsfalpha2, lsfalpha3 GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true [ObjList] nickname = ol_form_patrolcw_a2 SetPriority = NORMAL MakeNewFormation = fighter_li_lsf, lsfalpha3 GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true [ObjList] nickname = ol_form_patrolcw_a3 SetPriority = NORMAL GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true GotoVec = goto_no_cruise, 55375, -100, -51475, 600, true GotoVec = goto_no_cruise, 55365, -100, -53335, 600, true GotoVec = goto_no_cruise, 57415, -100, -53420, 600, true GotoVec = goto_no_cruise, 57490, -100, -51220, 600, true [ObjList] nickname = ol_leavetown BreakFormation = no_params Dock = Li01_Trade_Lane_Ring_36, Li01_Trade_Lane_Ring_30 Dock = Li01_11 SetLifeTime = 65 [Trigger] nickname = general_triggers system = Li01 Cnd_True = no_params Act_PlayerCanTradelane = false Act_MarkObj = escort, 1 Act_Invulnerable = escort, true, false, 0.9 Act_ActTrig = king_dies Act_RandomPop = false Act_NagDistLeaving = std, escort, escort, 22195, 5000, NAG_IN_COMBAT [Trigger] nickname = king_dies system = Li01 Cnd_Destroyed = escort, 1 Act_ChangeState = FAIL, 22196 [Trigger] nickname = prisonship_dies system = Li01 Cnd_Destroyed = prisonship, 1 Act_ChangeState = FAIL, 22150 [Trigger] nickname = d_gmg_leader system = Li01 Cnd_Destroyed = gmg_leader, -1, EXPLODE [Trigger] nickname = tr_start Cnd_True = no_params InitState = ACTIVE Act_ActTrig = bse_philwsave Act_ActTrig = tr_truestart [Trigger] nickname = tr_truestart Cnd_True = no_params Act_ActTrig = space_enter Act_RandomPop = false [Trigger] nickname = bse_philwsave Cnd_BaseEnter = Li01_02_base Act_Save = bse_save, 32100 Act_SetNNObj = mlog_51029 [Trigger] nickname = bse_save Cnd_BaseEnter = Li01_02_base Act_SetNNObj = mlog_51029 Act_ActTrig = tr_truestart [Trigger] nickname = space_enter system = Li01 Cnd_SpaceEnter = no_params Act_ActTrig = start_init Act_ActTrig = launch_complete_RTC Act_PlayerCanDock = false Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_space, 0, false [Trigger] nickname = start_init system = Li01 Cnd_True = no_params Act_RandomPopSphere = 50192, 200, -77432, 50000, off Act_SpawnShip = escort Act_SpawnFormation = gmg_patrol Act_ActTrig = d_gmg_leader Act_ActTrig = general_triggers Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD Act_CallThorn = missions\m01b\M01_space_enter.thn Act_ActTrig = gmgpatrol_exit Act_ActTrig = comm_intro [Trigger] nickname = launch_complete_RTC Cnd_LaunchComplete = Player Act_ActTrig = main_thorn [Trigger] nickname = main_thorn system = Li01 Cnd_Timer = 1.5 Act_GiveObjList = Player, King_and_Player_goto_gmg_patrol Act_GiveObjList = escort, king_follows_trent Act_CallThorn = missions\m01b\m01b_king_01.thn [ObjList] nickname = king_follows_trent Avoidance = false Follow = Player, 500, -15, 10, 20 [ObjList] nickname = King_and_Player_goto_gmg_patrol Avoidance = false GotoVec = goto_no_cruise, 48165, 0, -76794, 5, false, 24 [Trigger] nickname = comm_intro system = Li01 Cnd_True = no_params Act_SendComm = escort, Player, DX_M01_1042_KING [Trigger] nickname = gmgpatrol_exit system = Li01 Cnd_CommComplete = DX_M01_1042_KING Act_ActTrig = patrol_formup Act_PobjIdle = no_params Act_GiveObjList = Player, ol_avoidon Act_GiveObjList = escort, ol_avoidon Act_ActTrig = pmn_P1_forms Act_MarkObj = gmg_leader, 1 Act_RevertCam = no_params [ObjList] nickname = ol_avoidon Avoidance = true [Trigger] nickname = patrol_formup Cnd_True = no_params Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM Act_SpawnShip = prisonship Act_ActTrig = prisonship_dies Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD Act_ActTrig = prison_mayday_init [Trigger] nickname = prison_mayday_init system = Li01 Cnd_True = no_params Act_RandomPopSphere = 57942, -571, -68703, 10000, off Act_PlayerCanDock = false Act_ActTrig = delta_patrol_report Act_PlayerEnemyClamp = 2, 2 [Trigger] nickname = delta_patrol_report Cnd_True = no_params Act_StartDialog = dlg_delta_patrol_report Act_ActTrig = com_1046B [Dialog] nickname = dlg_delta_patrol_report system = Li01 line = gmg_leader, Player, DX_M01_1044_LSFPATROL line = escort, Player, DX_M01_1046B_KING [Trigger] nickname = com_1046B Cnd_CommComplete = DX_M01_1046B_KING Act_ActTrig = wt_formstatus_start_on Act_ActTrig = wt_formstatus_start_off [Trigger] nickname = wt_formstatus_start_on system = Li01 Cnd_WatchTrigger = pmn_P1_forms, ON Act_DeactTrig = wt_formstatus_start_off Act_ActTrig = pmn_P1_formed_on_GMG Act_SetNNObj = nn_22010 Act_ActTrig = tm_kingformteach1 Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms [Trigger] nickname = pmn_P1_formed_on_GMG system = Li01 Cnd_PlayerManeuver = formation, gmg_leader Act_ActTrig = tr_epsilongoes Act_DeactTrig = tm_kingformteach1 Act_DeactTrig = tm_kingformteach2 Act_DeactTrig = tm_kingformteach3 [Trigger] nickname = wt_formstatus_start_off system = Li01 Cnd_WatchTrigger = pmn_P1_forms, off Act_DeactTrig = wt_formstatus_start_on Act_ActTrig = tr_epsilongoes Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms [Trigger] nickname = pmn_P1_forms system = Li01 Cnd_PlayerManeuver = formation, gmg_leader Act_ActTrig = pmn_P1_unforms [Trigger] nickname = pmn_P1_unforms system = Li01 Cnd_PlayerManeuver = formation, inverse Act_ActTrig = pmn_P1_forms [Trigger] nickname = tr_epsilongoes Cnd_True = no_params Act_GiveObjList = gmg_leader, ol_to_firstsearchpt Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms Act_LockManeuvers = true Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_MarkObj = gmg_leader, 0 Act_ActTrig = make_hostiles_attack Act_ActTrig = make_hostiles_attack_alt Act_ActTrig = dst_send_mayday [Trigger] nickname = tm_kingformteach1 system = Li01 Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY Act_SendComm = escort, Player, DX_M01_1047B_KING Act_ActTrig = tm_kingformteach2 [Trigger] nickname = tm_kingformteach2 system = Li01 Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY Act_SendComm = escort, Player, DX_M01_1047_KING Act_ActTrig = tm_kingformteach3 [Trigger] nickname = tm_kingformteach3 system = Li01 Cnd_DistShip = outside, Player, gmg_leader, 1, 25, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0387_KING Act_ActTrig = com_0387 Act_PlayerCanDock = false [Trigger] nickname = com_0387 Cnd_CommComplete = DX_M01_0387_KING Act_ChangeState = FAIL, 21980 [Trigger] nickname = dst_send_mayday system = Li01 Cnd_DistVec = inside, Player, 45965, -45, -73178, 4500 Act_NagOff = firstptnag Act_StartDialog = king_talks_about_rogue_base Act_ActTrig = startdialog_prison_mayday Act_DeactTrig = dst_send_mayday_alt Act_ActTrig = tr_spawnxt19hostiles [Trigger] nickname = tr_spawnxt19hostiles Cnd_True = no_params Act_SpawnFormation = prison_attack_wing Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD Act_Invulnerable = hostile_fighter1, true Act_Invulnerable = hostile_fighter2, true Act_Invulnerable = hostile_fighter3, true Act_Invulnerable = hostile_fighter4, true Act_Invulnerable = prisonship, true, false, 0.6 [Dialog] nickname = king_talks_about_rogue_base system = Li01 line = escort, Player, dx_m01_1052B_king, 5, 0 [Trigger] nickname = startdialog_prison_mayday Cnd_CommComplete = dx_m01_1052B_king Act_ActTrig = com_1070 Act_StartDialog = prison_mayday Act_MarkObj = prisonship, 1 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 5, false Act_LightFuse = prisonship, prison_burning_fuse Act_LightFuse = prisonship, prison_m01b_damage_fuse Act_AdjHealth = prisonship, -0.95 [Dialog] nickname = prison_mayday system = Li01 line = prisonship, Player, dx_m01_1082_prisonship, 11, 0 line = escort, Player, dx_m01_1070_king, 11, 0 [Trigger] nickname = com_1070 system = Li01 Cnd_CommComplete = dx_m01_1070_king Act_NagOff = firstptnag Act_ActTrig = escort_change_course Act_SetNNObj = mlog_51022, OBJECTIVE_HISTORY [Trigger] nickname = escort_change_course system = Li01 Cnd_True = no_params Act_GiveObjList = gmg_leader, escort_prison_mayday Act_StartDialog = prison_mayday_to_prison_ship Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS [Dialog] nickname = prison_mayday_to_prison_ship system = Li01 line = escort, Player, dx_m01_1090_king, 5, 0 line = prisonship, Player, dx_m01_1100_prisonship, 4, 0 line = escort, Player, dx_m01_1110_king, 2, 0 [Trigger] nickname = dst_send_mayday_alt system = Li01 Cnd_DistShip = inside, Player, prisonship, 10000 Act_DeactTrig = dst_send_mayday Act_ActTrig = com_1082 Act_LightFuse = prisonship, prison_burning_fuse Act_LightFuse = prisonship, prison_m01b_damage_fuse Act_AdjHealth = prisonship, -0.95 Act_SendComm = prisonship, Player, dx_m01_1082_prisonship Act_ActTrig = tr_spawnxt19hostiles Act_NagOff = firstptnag Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_anticipation_more_forboding, 4, false Act_DeactTrig = tm_kingformteach1 Act_DeactTrig = tm_kingformteach2 Act_DeactTrig = tm_kingformteach3 Act_DeactTrig = com_1046B Act_ActTrig = make_hostiles_attack Act_ActTrig = make_hostiles_attack_alt [Trigger] nickname = com_1082 system = Li01 Cnd_CommComplete = dx_m01_1082_prisonship Act_ActTrig = escort_change_course2 Act_SetNNObj = mlog_51022 [Trigger] nickname = escort_change_course2 system = Li01 Cnd_True = no_params Act_GiveObjList = gmg_leader, escort_prison_mayday2 Act_StartDialog = prison_mayday_to_prison_ship Act_NagDistTowards = OBJ, goprison, escort, prisonship, 22165, 2100, NAG_ALWAYS [ObjList] nickname = escort_prison_mayday2 MakeNewFormation = fighter_li_lsf, gmg_wing1, gmg_wing2, escort GotoVec = goto_cruise, 55848, -86, -71400, 800, true, -1 GotoVec = goto_cruise, 57942, -571, -68703, 1800, true, -1 BreakFormation = no_params [Trigger] nickname = make_hostiles_attack system = Li01 Cnd_DistShip = inside, Player, prisonship, 4000 Act_ActTrig = prison_mayday_end Act_DeactTrig = make_hostiles_attack_alt [Trigger] nickname = make_hostiles_attack_alt system = Li01 Cnd_DistShip = inside, escort, prisonship, 4000 Act_ActTrig = prison_mayday_end Act_DeactTrig = make_hostiles_attack [Trigger] nickname = prison_mayday_end system = Li01 Cnd_True = no_params Act_GiveObjList = hostile_fighter1, hostile_prison_long Act_DeactTrig = escort_change_course Act_DeactTrig = make_hostiles_attack Act_ActTrig = prison_defense_init Act_NagOff = goprison [Trigger] nickname = prison_defense_init system = Li01 Cnd_True = no_params Act_SetNNObj = mlog_51023 Act_MarkObj = hostile_fighter1, 1 Act_MarkObj = hostile_fighter2, 1 Act_MarkObj = hostile_fighter3, 1 Act_MarkObj = hostile_fighter4, 1 Act_Invulnerable = hostile_fighter1, false Act_Invulnerable = hostile_fighter2, false Act_Invulnerable = hostile_fighter3, false Act_Invulnerable = hostile_fighter4, false Act_Invulnerable = prisonship, true, false, 0.995 Act_GiveObjList = escort, escort_prison_defense Act_GiveObjList = prison_attack_wing, ol_goto_prisonship Act_SetVibeLblToShip = prison_hostile, prisonship, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = prisonship, prison_hostile, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = prison_hostile, escort, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = prison_hostile, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = prison_hostile, gmg_wing, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = gmg_wing, prisonship, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = gmg_wing, prison_hostile, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = escort, prison_hostile, REP_HOSTILE_THRESHOLD Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD Act_ActTrig = dst_king_enters_fight Act_ActTrig = commcomplete_dx_m01_1120_king Act_PlayerCanDock = false Act_ActTrig = prison_defense_end Act_ActTrig = prisonship_damaged Act_ActTrig = prisonship_very_damaged Act_ActTrig = prison_attack_reinforcements [Trigger] nickname = dst_king_enters_fight system = Li01 Cnd_DistShip = inside, escort, prisonship, 3800 Act_StartDialog = prison_defense_arrived Act_LockManeuvers = false Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 7 [Dialog] nickname = prison_defense_arrived system = Li01 line = escort, Player, dx_m01_1120_king, 6, 0 [Trigger] nickname = commcomplete_dx_m01_1120_king Cnd_CommComplete = dx_m01_1120_king Act_ActTrig = startdialog_DX_M01_1122_LSFPATROL Act_GiveObjList = escort, ol_breakform [Trigger] nickname = startdialog_DX_M01_1122_LSFPATROL Cnd_WatchTrigger = d_gmg_leader, ACTIVE Act_StartDialog = gmg_leader_responds [Dialog] nickname = gmg_leader_responds system = Li01 line = gmg_leader, Player, DX_M01_1122_LSFPATROL [Trigger] nickname = prison_attack_reinforcements Cnd_Destroyed = prison_hostile, 2 Act_SpawnFormation = prison_attack_wing2 Act_GiveObjList = prison_attack_wing2, ol_goto_prisonship Act_SetVibeLblToShip = prison_hostile_reinforcements, prisonship, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = prisonship, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = prison_hostile_reinforcements, us, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = us, prison_hostile_reinforcements, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = prison_hostile_reinforcements, Player, REP_HOSTILE_MAXIMUM Act_StartDialog = dlg_more_pirates_sighted Act_ActTrig = dst_wave2_arrives [Trigger] nickname = dst_wave2_arrives Cnd_DistVecLbL = inside, any, prison_hostile_reinforcements, 57942, -571, -68703, 2500 Act_MarkObj = hostile_fighter5, 1 Act_MarkObj = hostile_fighter6, 1 Act_MarkObj = hostile_fighter7, 1 Act_MarkObj = hostile_fighter8, 1 [Dialog] nickname = dlg_more_pirates_sighted system = Li01 line = prisonship, Player, dx_m01_1125_prisonship line = escort, Player, dx_m01_1027_king [Trigger] nickname = prisonship_damaged system = Li01 Cnd_HealthDec = prisonship, 0.04 Act_SendComm = prisonship, Player, dx_m01_1130_prisonship [Trigger] nickname = prisonship_very_damaged system = Li01 Cnd_HealthDec = prisonship, 0.02 Act_SendComm = prisonship, Player, dx_m01_1140_prisonship [Trigger] nickname = prison_defense_end system = Li01 Cnd_Destroyed = prison_hostile, -1, ALL Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_RandomPopSphere = 52165, -802, -66889, 5000, off Act_DeactTrig = dst_king_enters_fight Act_DeactTrig = prisonship_very_damaged Act_DeactTrig = prisonship_damaged Act_DeactTrig = prison_attack_reinforcements Act_DeactTrig = startdialog_DX_M01_1122_LSFPATROL Act_Save = key_save_debris_field, 32110 Act_ActTrig = debris_field_init [Trigger] nickname = key_to_debris_field system = Li01 Cnd_True = no_params Act_MovePlayer = 57710, -576, -68758, 2000 Act_SpawnShip = escort, no_ol, 57753, -600, -68954 Act_AdjHealth = escort, -0.1 Act_SpawnShip = prisonship Act_LightFuse = prisonship, prison_burning_fuse Act_LightFuse = prisonship, prison_m01b_damage_fuse Act_ActTrig = prisonship_dies Act_AdjHealth = prisonship, -0.95 Act_MarkObj = prisonship, 1 Act_SpawnFormation = gmg_patrol, 58183, -558, -68564 Act_ActTrig = d_gmg_leader Act_ActTrig = general_triggers Act_ActTrig = debris_field_init [Trigger] nickname = key_save_debris_field system = Li01 Cnd_SpaceEnter = no_params Act_SetInitialPlayerPos = 57710, -576, -68758, 0.35, 0, 0.85, 0 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_ActTrig = key_to_debris_field Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [Trigger] nickname = debris_field_init system = Li01 Cnd_True = no_params Act_RandomPopSphere = 57942, -571, -68703, 10000, off Act_RandomPopSphere = 52882, -767, -66228, 5000, off Act_ActTrig = king_near_moon Act_ActTrig = king_not_near_moon Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibe = prisonship, Player, REP_FRIEND_THRESHOLD Act_PlayerCanDock = false [Trigger] nickname = king_near_moon system = Li01 Cnd_DistVec = inside, escort, 56054, 0, -70352, 1300 Act_GiveObjList = escort, escort_get_away_from_moon [Trigger] nickname = king_not_near_moon system = Li01 Cnd_DistVec = outside, escort, 56054, 0, -70352, 1300 Act_DeactTrig = king_near_moon Act_GiveObjList = escort, escort_debris_formation Act_StartDialog = debris_field_prisonship_thanks Act_ActTrig = com_1200 Act_ActTrig = commcomplete_dx_m01_1194_king Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [Dialog] nickname = debris_field_prisonship_thanks system = Li01 line = escort, Player, dx_m01_1162_king line = prisonship, Player, dx_m01_1150_prisonship, 5, 0 line = escort, Player, dx_m01_1170_king, 2, 0 line = prisonship, Player, dx_m01_1184_prisonship, 11, 0 line = escort, Player, dx_m01_1192_king, 11, 0 line = prisonship, Player, dx_m01_1193_prisonship, 11, 0 line = escort, Player, dx_m01_1194_king, 11, 0 [Trigger] nickname = commcomplete_dx_m01_1194_king Cnd_CommComplete = dx_m01_1194_king Act_ActTrig = startdialog_gmg_leader_responds_again Act_ActTrig = startdialog_gmg_leader_cant_respond Act_AdjHealth = escort, 0.3 [Trigger] nickname = startdialog_gmg_leader_responds_again Cnd_WatchTrigger = d_gmg_leader, ACTIVE Act_StartDialog = gmg_leader_responds_again Act_DeactTrig = startdialog_gmg_leader_cant_respond Act_ActTrig = startdialog_king_gives_follow_order Act_DeactTrig = d_gmg_leader [Trigger] nickname = startdialog_gmg_leader_cant_respond Cnd_WatchTrigger = d_gmg_leader, COMPLETE Act_DeactTrig = startdialog_gmg_leader_responds_again Act_StartDialog = king_gives_follow_order [Dialog] nickname = gmg_leader_responds_again system = Li01 line = escort, Player, dx_m01_1195_king, 11, 0 line = gmg_leader, Player, dx_m01_1196_lsfpatrol, 11, 0 [Trigger] nickname = startdialog_king_gives_follow_order Cnd_CommComplete = dx_m01_1196_lsfpatrol Act_GiveObjList = prisonship, prisonship_join_with_gmg Act_StartDialog = king_gives_follow_order [Dialog] nickname = king_gives_follow_order system = Li01 line = escort, Player, dx_m01_1200_king [Trigger] nickname = com_1200 system = Li01 Cnd_CommComplete = dx_m01_1200_king Act_GiveObjList = escort, ol_breakfollow Act_MarkObj = prisonship, 0 Act_NNIds = 30100, HISTORY Act_Popupdialog = 22025, 22100, CLOSE Act_SetNNObj = nn_searchpt1 Act_ActTrig = dst_begin_chase Act_NagDistTowards = POS, finalsearchpt, escort, 46140, 300, -66115, 22170, 150 [ObjList] nickname = ol_breakfollow BreakFormation = no_params Follow = Player, 1200, -100, 50, -200 [Trigger] nickname = dst_begin_chase system = Li01 Cnd_DistVec = inside, Player, 46140, 300, -66115, 8000 Act_StartDialog = king_can_feel_base Act_ActTrig = commcomplete_dx_m01_1205_king [Dialog] nickname = king_can_feel_base system = Li01 line = escort, Player, dx_m01_1205_king [Trigger] nickname = commcomplete_dx_m01_1205_king Cnd_CommComplete = dx_m01_1205_king Act_ActTrig = dst_spawnbeta4 [Trigger] nickname = dst_spawnbeta4 Cnd_DistVec = inside, Player, 46140, 300, -66115, 2900 Act_DeactTrig = prisonship_dies Act_GiveObjList = prisonship, ol_dienow Act_SetLifetime = gmg_wing, 1 Act_NagOff = finalsearchpt Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1210_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher Act_ActTrig = com_1210 [Trigger] nickname = com_1210 Cnd_CommComplete = dx_m01_1210_lsfbeta4 Act_SendComm = escort, Player, dx_m01_1220_king Act_ActTrig = com_1220 [Trigger] nickname = com_1220 Cnd_CommComplete = dx_m01_1220_king Act_EtherComm = lsfbeta4_voice_m01a, 216107, Player, dx_m01_1235_lsfbeta4, -1, li_rockford_head, li_scrote_body, comm_li_hatcher Act_ActTrig = com_1235 [Trigger] nickname = com_1235 Cnd_CommComplete = dx_m01_1235_lsfbeta4 Act_SpawnShip = lsfbeta4, no_ol Act_MarkObj = lsfbeta4, 1 Act_LightFuse = lsfbeta4, fuse_beta4_damage Act_LightFuse = lsfbeta4, li_fighter_gas01 Act_LightFuse = lsfbeta4, li_fighter_smoke01 Act_ActTrig = beta4_dies Act_PlayerEnemyClamp = 2, 2 Act_SpawnShip = beta4_attacker1, no_ol Act_SpawnShip = beta4_attacker2, no_ol Act_SpawnShip = beta4_attacker3, no_ol Act_SpawnShip = beta4_attacker4, no_ol Act_SpawnShip = beta4_attacker5, no_ol Act_MarkObj = beta4_attacker1, 1 Act_MarkObj = beta4_attacker2, 1 Act_MarkObj = beta4_attacker3, 1 Act_MarkObj = beta4_attacker4, 1 Act_MarkObj = beta4_attacker5, 1 Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lsfbeta4_hostile, escort, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lsfbeta4_hostile, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = escort, lsfbeta4, REP_FRIEND_MAXIMUM Act_SetVibe = lsfbeta4, escort, REP_FRIEND_MAXIMUM Act_GiveObjList = lsfbeta4, beta4_chase Act_ActTrig = tr_pl_b4 Act_SetNNObj = mlog_51031 Act_ActTrig = dst_b4gets2king Act_SetVibeShiptoLbl = escort, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM Act_GiveObjList = escort, help_beta4 Act_StartDialog = hold_on_beta4 [Trigger] nickname = beta4_dies system = Li01 Cnd_Destroyed = escapee, 1, EXPLODE Act_ChangeState = FAIL, 22155 [ObjList] nickname = beta4_chase GotoShip = goto_cruise, escort, 800, true StayInRange = escort, 1000 ;[ObjList] ;nickname = ol_beta4_attackers_attack ;SetPriority = NORMAL ;GotoShip = goto_cruise, lsfbeta4, 1000, true, 50 ;StayInRange = lsfbeta4, 1000 ;BreakFormation = no_params [Trigger] nickname = dst_b4gets2king system = Li01 Cnd_DistShip = inside, escort, lsfbeta4, 1000 Act_SetVibeShiptoLbl = lsfbeta4, lsfbeta4_hostile, REP_HOSTILE_MAXIMUM [Dialog] nickname = hold_on_beta4 system = Li01 line = lsfbeta4, Player, dx_m01_1245_lsfbeta4, 3, 0 line = escort, Player, dx_m01_1250_king, 2, 0 [Trigger] nickname = tr_pl_b4 system = Li01 Cnd_True = no_params Act_ActTrig = debris_field_end [Trigger] nickname = debris_field_end system = Li01 Cnd_True = no_params Act_ActTrig = rescue_beta4_init [Trigger] nickname = rescue_beta4_init system = Li01 Cnd_True = no_params Act_PlayerCanDock = false Act_ActTrig = beta4_attackers_killed Act_RandomPopSphere = 56328, 0, -52363, 6000, off [Trigger] nickname = beta4_attackers_killed system = Li01 Cnd_Destroyed = lsfbeta4_hostile, -1, ALL Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_ActTrig = tr_to_locate_base Act_Save = key_save_locate_base, 32115 Act_AdjHealth = escort, 0.3 Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false Act_Invulnerable = lsfbeta4, true [Trigger] nickname = key_to_locate_base system = Li01 Cnd_True = no_params Act_MovePlayer = 46300, 300, -66115, 1 Act_SpawnShip = escort, no_ol, 46800, 200, -66115 Act_AdjHealth = escort, -0.1 Act_SpawnShip = lsfbeta4, no_ol, 47300, 250, -66000 Act_LightFuse = lsfbeta4, fuse_beta4_damage Act_LightFuse = lsfbeta4, li_fighter_gas01 Act_LightFuse = lsfbeta4, li_fighter_smoke01 Act_ActTrig = beta4_dies Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD Act_SetVibe = lsfbeta4, Player, REP_FRIEND_THRESHOLD Act_PlayerCanDock = false Act_ActTrig = general_triggers Act_ActTrig = tr_to_locate_base Act_MarkObj = lsfbeta4, 1 Act_Invulnerable = lsfbeta4, true [Trigger] nickname = key_save_locate_base system = Li01 Cnd_SpaceEnter = no_params Act_SetInitialPlayerPos = 46300, 300, -66115, 0.7, 0, -0.7, 0 Act_ActTrig = key_to_locate_base Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_PlayMusic = none, none, none, music_anticipation_motivated, 3, false [Trigger] nickname = tr_to_locate_base Cnd_True = no_params Act_StartDialog = locate_base_lsfbeta4_safe Act_ActTrig = com_1292_give_beta4pt Act_ActTrig = com_1304 Act_ActTrig = com_1305 Act_GiveObjList = escort, ol_chatupbeta4 Act_GiveObjList = lsfbeta4, ol_chatupking [ObjList] nickname = ol_chatupbeta4 Delay = 2 StayInRange = lsfbeta4, 1000, false GotoShip = goto_no_cruise, lsfbeta4, 300, false, 60 [ObjList] nickname = ol_chatupking Delay = 3 StayInRange = escort, 1000, false GotoShip = goto_no_cruise, escort, 300, false, 40 [Dialog] nickname = locate_base_lsfbeta4_safe system = Li01 line = escort, Player, dx_m01_1260_king line = lsfbeta4, Player, dx_m01_1275_lsfbeta4 line = escort, Player, dx_m01_1277_king line = lsfbeta4, Player, dx_m01_1282_lsfbeta4 line = escort, Player, dx_m01_1285_king line = lsfbeta4, Player, dx_m01_1292_lsfbeta4 line = lsfbeta4, Player, dx_m01_1293_lsfbeta4 line = escort, Player, dx_m01_1304_king line = lsfbeta4, Player, dx_m01_1294_lsfbeta4 line = escort, Player, dx_m01_1305_king [Trigger] nickname = com_1292_give_beta4pt system = Li01 Cnd_CommComplete = dx_m01_1292_lsfbeta4 Act_SetNNObj = nn_beta4pt Act_MarkObj = lsfbeta4, 0 Act_GiveObjList = escort, ol_followlong [ObjList] nickname = ol_followlong Follow = Player, 4000, -100, 50, -200 [Trigger] nickname = com_1304 Cnd_CommComplete = dx_m01_1304_king Act_GiveObjList = lsfbeta4, ol_getlostbeta4 [ObjList] nickname = ol_getlostbeta4 BreakFormation = no_params SetLifeTime = 50 Dock = Li01_02_dock_ring [Trigger] nickname = com_1305 Cnd_CommComplete = dx_m01_1305_king Act_ActTrig = dst_kingcallshelp Act_NNIds = 30105, HISTORY Act_NagDistTowards = POS, beta4pt, escort, 56204, -400, -54238, 22170 [Trigger] nickname = dst_kingcallshelp Cnd_DistVec = inside, Player, 56204, -400, -54238, 13000 Act_StartDialog = dlg_kingcalls Act_ActTrig = com_1307 Act_NagOff = beta4pt [Dialog] nickname = dlg_kingcalls system = Li01 line = escort, Player, DX_M01_1306_KING line = escort, Player, DX_M01_1307_KING [Trigger] nickname = com_1307 Cnd_CommComplete = DX_M01_1307_KING Act_EtherComm = pilot_f_mil_m01, 216110, Player, dx_m01_1330_lsfalpha1, -1, ge_male1_head, li_male_elite_body Act_EtherComm = pilot_f_mil_m02, 216114, Player, dx_m01_1340_lsfdelta1, -1, ge_male3_head, li_male_elite_body Act_ActTrig = com_1340 [Trigger] nickname = com_1340 Cnd_CommComplete = dx_m01_1340_lsfdelta1 Act_SpawnShip = base_hostile1 Act_SpawnShip = base_hostile2 Act_SpawnShip = base_hostile2a Act_PlayerEnemyClamp = 2, 2 Act_SetVibeLblToShip = basescout, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = basescout, escort, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = basescout, us, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = us, basescout, REP_HOSTILE_MAXIMUM Act_GiveObjList = base_hostile1, ol_base_hostile_locate_base1 Act_GiveObjList = base_hostile2, ol_base_hostile_locate_base1 Act_GiveObjList = base_hostile2a, ol_base_hostile_locate_base1 Act_StartDialog = dlg_fighters_incoming Act_ActTrig = com_1375 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_discordant_psychosis, 3, false [Dialog] nickname = dlg_fighters_incoming system = Li01 line = escort, Player, dx_m01_1375_king line = escort, Player, dx_m01_1376_king [Trigger] nickname = com_1375 Cnd_CommComplete = dx_m01_1375_king Act_SetNNObj = nn_destroyscouts Act_ActTrig = scout1_hits_player Act_ActTrig = scout2_hits_player Act_ActTrig = scout1_hits_friend Act_ActTrig = scout2_hits_friend Act_ActTrig = dst_scouts_run_safeguard [Trigger] nickname = scout1_hits_player Cnd_ProjHit = Player, 3, base_hostile1 Act_DeactTrig = scout2_hits_player Act_DeactTrig = scout1_hits_friend Act_DeactTrig = scout2_hits_friend Act_ActTrig = scouts_get_shots_off [Trigger] nickname = scout2_hits_player Cnd_ProjHit = Player, 3, base_hostile2 Act_DeactTrig = scout1_hits_player Act_DeactTrig = scout1_hits_friend Act_DeactTrig = scout2_hits_friend Act_ActTrig = scouts_get_shots_off [Trigger] nickname = scout1_hits_friend system = Li01 Cnd_ProjHitShipToLbl = us, 3, base_hostile1 Act_DeactTrig = scout2_hits_friend Act_DeactTrig = scout1_hits_player Act_DeactTrig = scout2_hits_player Act_ActTrig = scouts_get_shots_off [Trigger] nickname = scout2_hits_friend system = Li01 Cnd_ProjHitShipToLbl = us, 3, base_hostile2 Act_DeactTrig = scout1_hits_friend Act_DeactTrig = scout1_hits_player Act_DeactTrig = scout2_hits_player Act_ActTrig = scouts_get_shots_off [Trigger] nickname = scouts_get_shots_off Cnd_True = no_params Act_DeactTrig = dst_scouts_run_safeguard Act_ActTrig = tr_scouts_run [Trigger] nickname = dst_scouts_run_safeguard system = Li01 Cnd_Timer = 8 Act_DeactTrig = scouts_get_shots_off Act_DeactTrig = scout1_hits_friend Act_DeactTrig = scout1_hits_player Act_DeactTrig = scout2_hits_player Act_DeactTrig = scout2_hits_friend Act_ActTrig = tr_scouts_run [Trigger] nickname = tr_scouts_run system = Li01 Cnd_True = no_params Act_GiveObjList = base_hostile1, ol_baddie_locate_base Act_GiveObjList = base_hostile2, ol_baddie_locate_base Act_GiveObjList = base_hostile2a, ol_baddie_locate_base Act_DeactTrig = beta4_dies Act_SpawnShip = lsfalpha1 Act_SpawnShip = lsfalpha2 Act_SpawnShip = lsfalpha3 Act_ActTrig = d_alpha1 Act_ActTrig = d_alpha2 Act_SpawnSolar = base Act_SpawnSolar = hostile_platform1 Act_SpawnSolar = hostile_platform3 Act_Invulnerable = hostile_platform1, true, false, 0.99 Act_Invulnerable = hostile_platform3, true, false, 0.99 Act_ActTrig = d_plat1 Act_ActTrig = d_plat3 Act_ActTrig = platform_died_comm Act_ActTrig = d_bothplatforms Act_Invulnerable = base, true, true, 0.9 Act_SetVibeLblToShip = us, base, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, basescout, REP_FRIEND_MAXIMUM Act_SetVibe = base, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = base, escort, REP_HOSTILE_THRESHOLD Act_SetVibeShiptoLbl = base, alpha, REP_HOSTILE_MAXIMUM Act_SetVibe = hostile_platform1, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = hostile_platform3, Player, REP_HOSTILE_MAXIMUM Act_SetVibe = hostile_platform1, escort, REP_HOSTILE_THRESHOLD Act_SetVibe = hostile_platform3, escort, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = hostile_platform1, alpha, REP_HOSTILE_MAXIMUM Act_SetVibeShiptoLbl = hostile_platform3, alpha, REP_HOSTILE_MAXIMUM Act_GiveObjList = lsfalpha1, ol_reinforce_player_to_pirate_base Act_ActTrig = tm_kingcomments [Trigger] nickname = tm_kingcomments Cnd_Timer = 5 Act_StartDialog = alpha_wing_reports_in Act_ActTrig = com_1408 Act_ActTrig = com_1409 [Trigger] nickname = d_alpha1 system = Li01 Cnd_Destroyed = lsfalpha1, 1, EXPLODE [Trigger] nickname = d_alpha2 system = Li01 Cnd_Destroyed = lsfalpha2, 1, EXPLODE [Trigger] nickname = d_plat1 system = Li01 Cnd_Destroyed = hostile_platform1, 1, EXPLODE [Trigger] nickname = d_plat3 system = Li01 Cnd_Destroyed = hostile_platform3, 1, EXPLODE [Dialog] nickname = alpha_wing_reports_in system = Li01 line = escort, Player, dx_m01_1404_king line = lsfalpha1, Player, dx_m01_1407_lsfalpha1 line = escort, Player, dx_m01_1408_king line = lsfalpha1, Player, dx_m01_1409_lsfalpha1 [Trigger] nickname = com_1408 Cnd_CommComplete = dx_m01_1408_king Act_SetNNObj = nn_beta4pt2ndtime Act_GiveObjList = escort, ol_formgobase [ObjList] nickname = ol_formgobase MakeNewFormation = fighter_li_lsf, lsfalpha1, lsfalpha2, lsfalpha3 Follow = Player, 1200, -10, -70, -200 [Trigger] nickname = com_1409 Cnd_CommComplete = dx_m01_1409_lsfalpha1 Act_ActTrig = dst_escort_locates_base Act_NagDistTowards = POS, beta4ptNo2, escort, 56204, -400, -54238, 22170, 150, NAG_ALWAYS [Trigger] nickname = dst_escort_locates_base Cnd_DistVec = inside, Player, 57147, 0, -52081, 3000 Act_SendComm = escort, Player, dx_m01_1410_king Act_ActTrig = com_1410 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_enemy_position_of_strength, 3, true [Trigger] nickname = com_1410 Cnd_CommComplete = dx_m01_1410_king Act_NagOff = beta4ptNo2 Act_GiveObjList = escort, ol_breakform Act_SetVibeLblToShip = us, hostile_platform1, REP_HOSTILE_THRESHOLD Act_SetVibe = escort, hostile_platform1, REP_HOSTILE_MAXIMUM Act_SetVibe = escort, hostile_platform3, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, hostile_platform3, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, base, REP_HOSTILE_THRESHOLD Act_SetVibe = escort, base, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, base_pirate, REP_HOSTILE_MAXIMUM Act_NagDistTowards = OBJ, gobase, escort, base, 22190, 2500, NAG_ALWAYS Act_ActTrig = dst_p1_notatbase Act_ActTrig = dst_p1_atbase Act_ActTrig = dst_escort_sees_base [Trigger] nickname = dst_p1_notatbase Cnd_DistShip = outside, Player, base, 2001 Act_SetNNObj = nn_gotobase Act_DeactTrig = dst_p1_atbase [Trigger] nickname = dst_p1_atbase Cnd_DistShip = inside, Player, base, 2000 Act_SetNNObj = nn_uratbase Act_DeactTrig = dst_p1_notatbase [Trigger] nickname = dst_escort_sees_base Cnd_DistVec = inside, Player, 57147, 0, -52081, 1900 Act_StartDialog = dlg_escort_locates_base Act_ActTrig = com_1431 Act_ActTrig = com_1430 [Dialog] nickname = dlg_escort_locates_base system = Li01 line = escort, Player, dx_m01_1430_king line = escort, Player, dx_m01_1431_king [Trigger] nickname = com_1430 Cnd_CommComplete = dx_m01_1430_king Act_Invulnerable = hostile_platform1, false, true Act_Invulnerable = hostile_platform3, false, true Act_ActTrig = tm_sendcalvalry [Trigger] nickname = com_1431 Cnd_CommComplete = dx_m01_1431_king Act_ActTrig = dst_P1_locate_base_end [Trigger] nickname = dst_P1_locate_base_end system = Li01 Cnd_DistVec = inside, Player, 57147, 0, -52081, 2600 Act_NagOff = gobase Act_DeactTrig = beta4_attackers_killed Act_DeactTrig = scout1_hits_friend Act_DeactTrig = scout2_hits_friend Act_DeactTrig = scout1_hits_player Act_DeactTrig = scout2_hits_player Act_ActTrig = remove_defenses_init Act_Invulnerable = escort, true, false, 0.9 [Trigger] nickname = remove_defenses_init system = Li01 Cnd_True = no_params Act_MarkObj = hostile_platform1, 1 Act_MarkObj = hostile_platform3, 1 Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD Act_PlayerCanDock = false Act_ActTrig = d_plat1_changeobj Act_ActTrig = pirate_wave1 Act_SetNNObj = mlog_51026 Act_PlayerEnemyClamp = 1, 1 Act_ActTrig = pjh_base_by_p1 [Trigger] nickname = pjh_base_by_p1 Cnd_ProjHit = base, 10, Player Act_SendComm = escort, Player, DX_M01_1448_KING [Trigger] nickname = d_plat1_changeobj system = Li01 Cnd_Destroyed = hostile_platform1, 1, ALL [Trigger] nickname = pirate_wave1 system = Li01 Cnd_True = no_params Act_SpawnShip = pirate_wave1_1, no_ol Act_SpawnShip = pirate_wave1_2, no_ol Act_SpawnShip = pirate_wave1_3, ol_stay_near_base Act_GiveObjList = pirate_wave1_1, ol_stay_near_base_pair1 Act_ActTrig = d_allrogues Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD Act_SendComm = escort, Player, dx_m01_1445_king Act_ActTrig = pirate_wave2 Act_ActTrig = d_pir_wave1_1 Act_ActTrig = d_pir_wave1_2 Act_ActTrig = d_pir_wave1_3 [ObjList] nickname = ol_stay_near_base_pair1 MakeNewFormation = fighter_pirate, pirate_wave1_2 StayInRange = 57147, 0, -52081, 1000 [ObjList] nickname = ol_stay_near_base StayInRange = 57147, 0, -52081, 1000 [Trigger] nickname = d_allrogues system = Li01 Cnd_Destroyed = base_pirate, -1, EXPLODE [Trigger] nickname = d_pir_wave1_1 Cnd_Destroyed = pirate_wave1_1, 1, EXPLODE [Trigger] nickname = d_pir_wave1_2 Cnd_Destroyed = pirate_wave1_2, 1, EXPLODE [Trigger] nickname = d_pir_wave1_3 Cnd_Destroyed = pirate_wave1_3, 1, EXPLODE [Trigger] nickname = pirate_wave2 system = Li01 Cnd_Destroyed = wave1, 2, EXPLODE Act_SpawnShip = pirate_wave2_1, ol_stay_near_base_pair2 Act_SpawnShip = pirate_wave2_2, no_ol Act_SpawnShip = pirate_wave2_3, ol_stay_near_base Act_DeactTrig = d_allrogues Act_ActTrig = d_allrogues Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = base_pirate, escort, REP_HOSTILE_THRESHOLD Act_ActTrig = d_pir_wave2_1 Act_ActTrig = d_pir_wave2_2 Act_ActTrig = d_pir_wave2_3 Act_ActTrig = d_2wave2guys [ObjList] nickname = ol_stay_near_base_pair2 MakeNewFormation = fighter_pirate, pirate_wave2_2 StayInRange = 57147, 0, -52081, 1000 [Trigger] nickname = d_2wave2guys Cnd_Destroyed = base_pirate, 2, EXPLODE Act_SpawnShip = base_hostile3 Act_SpawnShip = base_hostile4 Act_SetVibeShiptoLbl = escort, base_pirate, REP_HOSTILE_THRESHOLD Act_GiveObjList = base_hostile3, ol_hostile_clr_base Act_DeactTrig = d_allrogues Act_ActTrig = d_allrogues Act_ActTrig = d_launch_host [Trigger] nickname = d_pir_wave2_1 Cnd_Destroyed = pirate_wave2_1, 1, EXPLODE [Trigger] nickname = d_pir_wave2_2 Cnd_Destroyed = pirate_wave2_2, 1, EXPLODE [Trigger] nickname = d_pir_wave2_3 Cnd_Destroyed = pirate_wave2_3, 1, EXPLODE [Trigger] nickname = d_launch_host system = Li01 repeatable = true Cnd_Destroyed = lbl_launch_host, -1, ALL Act_ActTrig = tm_launch_host [Trigger] nickname = tm_launch_host system = Li01 Cnd_Timer = 7 Act_SpawnShip = base_hostile3, ol_hostile_clr_base Act_SetVibeLblToShip = lbl_launch_host, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLblToShip = lbl_launch_host, escort, REP_HOSTILE_THRESHOLD Act_DeactTrig = d_allrogues Act_ActTrig = d_allrogues [Trigger] nickname = platform_died_comm system = Li01 Cnd_Destroyed = lbl_hplat, 1 Act_SendComm = escort, Player, DX_M01_1440_KING [Trigger] nickname = tm_sendcalvalry system = Li01 Cnd_Timer = 180 Act_DeactTrig = d_bothplatforms Act_DeactTrig = platform_died_comm Act_DeactTrig = tm_1_com1446 Act_DeactTrig = d_plat1_changeobj Act_ActTrig = destroy_base_init [Trigger] nickname = d_bothplatforms system = Li01 Cnd_Destroyed = lbl_hplat, 2, ALL Act_DeactTrig = tm_sendcalvalry Act_DeactTrig = pirate_wave1 Act_ActTrig = tm_1_com1446 Act_DeactTrig = d_plat1_changeobj Act_DeactTrig = pjh_base_by_p1 Act_ActTrig = destroy_base_init [Trigger] nickname = tm_1_com1446 system = Li01 Cnd_Timer = 1 Act_SendComm = escort, Player, dx_m01_1446_king [Trigger] nickname = key_save_back_to_pitts system = Li01 Cnd_SpaceEnter = no_params Act_SetInitialPlayerPos = 55371, 0, -51358, 1, 0, 0, 0 Act_SpawnShip = escort, ol_breakfollow, 55300, 100, -51500 Act_AdjHealth = escort, -0.3 Act_SpawnShip = megaalpha1 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_ActTrig = tm_king_clears_out Act_GiveObjList = escort, ol_breakfollow Act_SpawnShip = lsfdelta1, no_ol, 55352, -400, -53117 Act_SpawnShip = lsfalpha1, no_ol, 58147, 300, -52381 Act_SpawnShip = lsfalpha2, no_ol, 58047, 200, -52300 Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_AdjHealth = lsfdelta1, -0.6 Act_AdjHealth = lsfalpha1, -0.3 Act_AdjHealth = lsfalpha2, -0.2 Act_ActTrig = d_alpha1 Act_ActTrig = tm_3_startpatrols Act_PlayerCanDock = false Act_ActTrig = general_triggers Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [Trigger] nickname = destroy_base_init system = Li01 Cnd_True = no_params Act_ActTrig = send_in_calvalry Act_ActTrig = calvalry_dead Act_PlayerCanDock = false Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [Trigger] nickname = send_in_calvalry system = Li01 Cnd_Timer = 7 Act_SpawnShip = lsfdelta1 Act_SpawnShip = lsfdelta2 Act_Invulnerable = lsfdelta1, true, true, 0.9 Act_Invulnerable = lsfdelta2, true, true, 0.9 Act_StartDialog = destroy_base_bomber_run Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM Act_ActTrig = com_1460 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY [Dialog] nickname = destroy_base_bomber_run system = Li01 line = lsfdelta1, Player, dx_m01_1450_lsfdelta1, 4, 0 line = escort, Player, dx_m01_1460_king, 4, 0 [Trigger] nickname = com_1460 Cnd_CommComplete = dx_m01_1460_king Act_ActTrig = pjh_basebydelta1 [Trigger] nickname = pjh_basebydelta1 system = Li01 Cnd_ProjHit = base, 1, lsfdelta1 Act_ActTrig = tm_destroy_cam Act_ActTrig = tm_baseboom Act_SetVibeLbl = torpedo_runner, base_pirate, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = base_pirate, torpedo_runner, REP_HOSTILE_MAXIMUM Act_SendComm = lsfdelta1, Player, dx_m01_1470_lsfdelta1 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_danger, 3, false [Trigger] nickname = tm_destroy_cam system = Li01 Cnd_Timer = 2 Act_PobjIdle = no_params Act_StaticCam = 57148.1, 99.35, -52280.2, -0.009337, -0.008945, 0.966306, 0.257073 Act_CallThorn = missions\m01b\m01b_11.thn, Player Act_SpawnShip = megadelta1 Act_SpawnShip = megaalpha1 Act_SetVibeLblToShip = calvalry, Player, REP_FRIEND_THRESHOLD [Trigger] nickname = tm_baseboom system = Li01 Cnd_Timer = 3 Act_LightFuse = base, pirate_base_explode_fuse Act_DeactTrig = d_launch_host Act_DeactTrig = platform_died_comm Act_DeactTrig = tm_1_com1446 Act_PobjIdle = no_params Act_DeactTrig = d_plat1_changeobj Act_SetVibeLbl = base_pirate, calvalry, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = calvalry, base_pirate, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = alpha, base_pirate, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = base_pirate, escort, REP_NEUTRAL Act_StartDialog = destroy_base_done Act_DeactTrig = pirate_wave1 Act_DeactTrig = pirate_wave2 Act_DeactTrig = calvalry_dead Act_DeactTrig = d_2wave2guys Act_DeactTrig = pirate_wave2 Act_ActTrig = tm_restore_pov [Dialog] nickname = destroy_base_done system = Li01 line = escort, Player, dx_m01_1480_king, 1, 0 line = megadelta1, Player, dx_m01_1490_lsfdelta1, 3, 0 [Trigger] nickname = wt_plat1alive Cnd_WatchTrigger = d_plat1, ON Act_Destroy = hostile_platform1 [Trigger] nickname = wt_plat3alive Cnd_WatchTrigger = d_plat3, ON Act_Destroy = hostile_platform3 [Trigger] nickname = tm_restore_pov system = Li01 Cnd_Timer = 18 Act_RevertCam = no_params Act_ActTrig = wt_wave1_1_died_on Act_ActTrig = wt_wave1_1_died_off Act_ActTrig = wt_wave1_2_died_on Act_ActTrig = wt_wave1_2_died_off Act_ActTrig = wt_wave1_3_died_on Act_ActTrig = wt_wave1_3_died_off Act_ActTrig = wt_wave2_1_died_on Act_ActTrig = wt_wave2_2_died_off Act_ActTrig = wt_plat1alive Act_ActTrig = wt_plat3alive Act_ActTrig = tm_P1mustkillall [Trigger] nickname = tm_P1mustkillall system = Li01 Cnd_Timer = 3 Act_ActTrig = wt_d_allrogues_on Act_ActTrig = wt_d_allrogues_off Act_DeactTrig = wt_plat1alive Act_DeactTrig = wt_plat3alive [Trigger] nickname = wt_wave1_1_died_on system = Li01 Cnd_WatchTrigger = d_pir_wave1_1, ON Act_DeactTrig = wt_wave1_1_died_off Act_Destroy = pirate_wave1_1 [Trigger] nickname = wt_wave1_1_died_off system = Li01 Cnd_WatchTrigger = d_pir_wave1_1, off Act_DeactTrig = wt_wave1_1_died_on [Trigger] nickname = wt_wave1_2_died_on system = Li01 Cnd_WatchTrigger = d_pir_wave1_2, ON Act_DeactTrig = wt_wave1_2_died_off Act_ActTrig = pjh_wave1_2 [Trigger] nickname = pjh_wave1_2 Cnd_ProjHit = pirate_wave1_2, 3 Act_Destroy = pirate_wave1_2 [Trigger] nickname = wt_wave1_2_died_off system = Li01 Cnd_WatchTrigger = d_pir_wave1_2, off Act_DeactTrig = wt_wave1_2_died_on [Trigger] nickname = wt_wave1_3_died_on system = Li01 Cnd_WatchTrigger = d_pir_wave1_3, ON Act_DeactTrig = wt_wave1_3_died_off Act_ActTrig = pjh_wave1_3 [Trigger] nickname = pjh_wave1_3 Cnd_ProjHit = pirate_wave1_3, 4 Act_Destroy = pirate_wave1_3 [Trigger] nickname = wt_wave1_3_died_off system = Li01 Cnd_WatchTrigger = d_pir_wave1_3, off Act_DeactTrig = wt_wave1_3_died_on [Trigger] nickname = wt_wave2_1_died_on system = Li01 Cnd_WatchTrigger = d_pir_wave2_1, ON Act_DeactTrig = wt_wave2_1_died_off Act_ActTrig = pjh_wave2_1 [Trigger] nickname = pjh_wave2_1 Cnd_ProjHit = pirate_wave2_1, 3 Act_Destroy = pirate_wave2_1 [Trigger] nickname = wt_wave2_1_died_off system = Li01 Cnd_WatchTrigger = d_pir_wave2_1, off Act_DeactTrig = wt_wave2_1_died_on [Trigger] nickname = wt_wave2_2_died_on system = Li01 Cnd_WatchTrigger = d_pir_wave2_2, ON Act_DeactTrig = wt_wave2_2_died_off Act_ActTrig = pjh_wave2_2 [Trigger] nickname = pjh_wave2_2 Cnd_ProjHit = pirate_wave2_2, 7 Act_Destroy = pirate_wave2_2 [Trigger] nickname = wt_wave2_2_died_off system = Li01 Cnd_WatchTrigger = d_pir_wave2_2, off Act_DeactTrig = wt_wave2_2_died_on [Trigger] nickname = wt_wave2_3_died_on system = Li01 Cnd_WatchTrigger = d_pir_wave2_3, ON Act_DeactTrig = wt_wave2_3_died_off Act_ActTrig = pjh_wave2_3 [Trigger] nickname = pjh_wave2_3 Cnd_ProjHit = pirate_wave2_3, 2 Act_Destroy = pirate_wave2_3 [Trigger] nickname = wt_wave2_3_died_off system = Li01 Cnd_WatchTrigger = d_pir_wave2_3, off Act_DeactTrig = wt_wave2_3_died_on [Trigger] nickname = wt_d_allrogues_on system = Li01 Cnd_WatchTrigger = d_allrogues, ON Act_DeactTrig = wt_d_allrogues_off Act_SendComm = escort, Player, dx_m01_1515_king Act_SetNNObj = nn_killpostbase Act_ActTrig = d_allroguespostbase Act_DeactTrig = d_allrogues Act_MarkObj = base_pirate, 1 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [Trigger] nickname = d_allroguespostbase system = Li01 Cnd_Destroyed = base_pirate, -1, EXPLODE Act_ActTrig = tm_king_clears_out Act_ActTrig = tm_3_startpatrols Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_Save = key_save_back_to_pitts, 32120 [Trigger] nickname = wt_d_allrogues_off system = Li01 Cnd_WatchTrigger = d_allrogues, off Act_DeactTrig = wt_d_allrogues_on Act_ActTrig = tm_king_clears_out Act_ActTrig = tm_3_startpatrols Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true Act_Save = key_save_back_to_pitts, 32120 [Trigger] nickname = tm_3_startpatrols system = Li01 Cnd_Timer = 3 Act_ActTrig = start_base_patrols [Trigger] nickname = start_base_patrols system = Li01 Cnd_True = no_params Act_ActTrig = dst_repeatpatrolccw Act_ActTrig = tm_startpatrol2 Act_ActTrig = wt_d_alpha1_on Act_ActTrig = wt_d_alpha1_off [Trigger] nickname = wt_d_alpha1_on system = Li01 Cnd_WatchTrigger = d_alpha1, ON Act_DeactTrig = wt_d_alpha1_off Act_GiveObjList = lsfalpha1, ol_form_patrolcw_a1 [Trigger] nickname = wt_d_alpha1_off system = Li01 Cnd_WatchTrigger = d_alpha1, off Act_DeactTrig = wt_d_alpha1_on Act_ActTrig = wt_d_alpha2_on Act_ActTrig = wt_d_alpha2_off [Trigger] nickname = wt_d_alpha2_on system = Li01 Cnd_WatchTrigger = d_alpha2, ON Act_DeactTrig = wt_d_alpha2_off Act_GiveObjList = lsfalpha2, ol_form_patrolcw_a2 [Trigger] nickname = wt_d_alpha2_off system = Li01 Cnd_WatchTrigger = d_alpha2, off Act_DeactTrig = wt_d_alpha2_on Act_GiveObjList = lsfalpha3, ol_form_patrolcw_a3 [Trigger] nickname = dst_repeatpatrolccw system = Li01 repeatable = true Cnd_Timer = 30 Act_GiveObjList = lsfalpha1, ol_patrolcw [Trigger] nickname = tm_startpatrol2 system = Li01 Cnd_Timer = 5 Act_GiveObjList = lsfdelta1, ol_patrolcw Act_ActTrig = dst_repeatpatrolcw [Trigger] nickname = dst_repeatpatrolcw system = Li01 repeatable = true Cnd_Timer = 30 Act_GiveObjList = lsfdelta1, ol_patrolccw [Trigger] nickname = tm_king_clears_out system = Li01 Cnd_Timer = 2 Act_StartDialog = dlg_king_clears_out Act_GiveObjList = escort, ol_breakfollow Act_ActTrig = com_1516 [Dialog] nickname = dlg_king_clears_out system = Li01 line = escort, Player, dx_m01_1513_king line = megaalpha1, Player, dx_m01_1505_lsfalpha1, 6, 0 line = escort, Player, dx_m01_1516_king [Trigger] nickname = com_1516 Cnd_CommComplete = dx_m01_1516_king Act_NNIds = 30110, HISTORY Act_AdjHealth = escort, 0.3 Act_SetNNObj = mlog_51027 Act_NagDistTowards = POS, gohome, escort, 50655, 0, -77595, 22180, 1900, NAG_ALWAYS Act_ActTrig = tm_pauseb4debrief [Trigger] nickname = tm_pauseb4debrief Cnd_Timer = 3 Act_ActTrig = dst_king_debriefs [Trigger] nickname = dst_king_debriefs Cnd_DistShip = inside, Player, Li01_02, 24000 Act_StartDialog = dlg_king_debriefs Act_ActTrig = com_1528_divert [Dialog] nickname = dlg_king_debriefs system = Li01 line = escort, Player, dx_m01_1525_king line = escort, Player, dx_m01_1526_king line = escort, Player, dx_m01_1528_king [Trigger] nickname = com_1528_divert Cnd_CommComplete = dx_m01_1528_king Act_ActTrig = tm_king_diverts [Trigger] nickname = tm_king_diverts system = Li01 Cnd_Timer = 3 Act_StartDialog = destroy_base_specific_mission_offer Act_ActTrig = com_1555 Act_ActTrig = play_juni_ethercomm [Dialog] nickname = destroy_base_specific_mission_offer system = Li01 line = escort, Player, dx_m01_1555_king, 12, 0 [Trigger] nickname = com_1555 system = Li01 Cnd_CommComplete = dx_m01_1555_king Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_DeactTrig = king_dies Act_GiveObjList = escort, ol_leavetown Act_MarkObj = escort, 0 Act_NNIds = 30115, HISTORY Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_reveal_and_exposition, 6, true [Trigger] nickname = play_juni_ethercomm Cnd_CommComplete = dx_m01_1555_king Act_ActTrig = tm_pausebeforejuni Act_NagOff = gohome Act_AdjAcct = 3500 [Trigger] nickname = tm_pausebeforejuni Cnd_Timer = 3 Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body Act_ActTrig = com_1580 [Trigger] nickname = com_1580 Cnd_CommComplete = dx_m01_1580_juni Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1585_juni, -1, pl_female4_head, li_hatcher_body Act_ActTrig = com_1585 [Trigger] nickname = com_1585 Cnd_CommComplete = dx_m01_1585_juni Act_PlayerCanDock = false, Li01_02_dock_ring Act_RpopAttClamp = false Act_NNIds = 30120, HISTORY Act_Invulnerable = escort, true, false Act_Popupdialog = 21897, 21947, CLOSE Act_ActTrig = tm_end1b [Trigger] nickname = tm_end1b Cnd_Timer = 1 Act_ChangeState = SUCCEED [Trigger] nickname = calvalry_dead system = Li01 repeatable = true Cnd_Destroyed = torpedo_runner, -1, ALL Act_SpawnShip = lsfdelta1 Act_SpawnShip = lsfdelta2 Act_SetVibeLblToShip = torpedo_runner, base, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = torpedo_runner, base_pirate, REP_FRIEND_MAXIMUM Act_SetVibeLbl = base_pirate, torpedo_runner, REP_FRIEND_MAXIMUM Act_GiveObjList = lsfalpha1, lsfalpha1_destroy_base Act_GiveObjList = lsfdelta1, lsfdelta1_destroy_base