[Field] cube_size = 400 fill_dist = 1680 diffuse_color = 200, 230, 255 ambient_color = 40, 80, 120 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.2 [Exclusion Zones] exclusion = Zone_Hi02_to_Ew04_hole exclusion = ZONE_Hi02_Vignette6_exclusion exclusion = ZONE_Hi02_Vignette10_exclusion [properties] flag = nomad_objects flag = Object_density_med [Cube] xaxis_rotation = 0, 0, 0, 0 yaxis_rotation = 0, 181, 0, 176 zaxis_rotation = 0, 0, 0, 0 asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5 asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3 asteroid = nomad02_asteroid200, 0.4, -0.7, -0.2, 2, 5, -4 asteroid = nomad02_asteroid30, -0.3, -0.3, 0.8, 7, -5, -8 asteroid = nomad02_asteroid90, -0.2, -0.1, -0.6, 0, 5, 5 asteroid = nomad02_asteroid30, -0.6, -0.8, 0.7, 1, 2, 5 asteroid = nomad02_asteroid10, 0.8, 0.5, 0.5, 0, 2, 5 [DynamicAsteroids] asteroid = DAsteroid_nomad_small2 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 1, 1 [LootableZone] zone = zone_hi02_malvada_artifacts1 asteroid_loot_container = lootcrate_ast_loot_artifacts asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 4 [LootableZone] zone = zone_hi02_malvada_artifacts2 asteroid_loot_container = lootcrate_ast_loot_artifacts asteroid_loot_commodity = commodity_alien_artifacts dynamic_loot_container = lootcrate_ast_loot_artifacts dynamic_loot_commodity = commodity_alien_artifacts asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 20 dynamic_loot_difficulty = 3