[Mission] mission_title = 1 mission_offer = 1 reward = 2000 npc_ship_file = missions\m01a\npcships.ini [NPC] nickname = escort_m01a space_costume = li_scrote_head, li_scrote_body, comm_li_hatcher affiliation = li_lsf_grp npc_ship_arch = MSN01a_King individual_name = 216000 voice = king [NPC] nickname = fauxplayer affiliation = li_lsf_grp npc_ship_arch = fauxplayer individual_name = 1 voice = trent_voice [NPC] nickname = rcruiser_m01a affiliation = rh_n_grp npc_ship_arch = MSN01a_Donau voice = donau_voice_m01a space_costume = rh_captain_head, rh_male_elite_body, prop_neuralnet_D individual_name = 216001 [NPC] nickname = defender_m01a npc_ship_arch = MSN01a_Donau_Escort affiliation = rh_n_grp individual_name = 216002 voice = pilot_f_mil_m01 space_costume = ge_male3_head, rh_male_elite_body, comm_rh_reichman [NPC] nickname = defender2_m01a npc_ship_arch = MSN01a_Donau_Escort affiliation = rh_n_grp individual_name = 216003 voice = escort_2 space_costume = ge_female1_head, rh_female_elite_body, comm_rh_reichman [NPC] nickname = defender3_m01a npc_ship_arch = MSN01a_Donau_Escort affiliation = rh_n_grp individual_name = 1 [NPC] nickname = repair1 npc_ship_arch = MSN01a_Repair_Ship affiliation = co_ic_grp individual_name = 216005 voice = repair_voice_m01a space_costume = pl_female1_head, br_karina_body [NPC] nickname = repair2 npc_ship_arch = MSN01a_Repair_Ship affiliation = co_ic_grp individual_name = 1 [NPC] nickname = order_fighter1_m01a affiliation = fc_or_grp npc_ship_arch = MSN01a_Order_Heavy_Fighter individual_name = 216004 voice = ordership_voice_m01a space_costume = ge_male2_head, pi_orillion_body, comm_br_guard [NPC] nickname = order_fighter1_m01a_leader affiliation = fc_or_grp npc_ship_arch = MSN01a_Order_Heavy_Fighter individual_name = 216004 voice = ordership_voice_m01a space_costume = ge_male2_head, pi_orillion_body, comm_br_guard [NPC] nickname = order_fighter2_m01a affiliation = fc_or_grp npc_ship_arch = MSN01a_Order_Heavy_Fighter individual_name = 1 [NPC] nickname = order_fighter3_m01a affiliation = fc_or_grp npc_ship_arch = MSN01a_Order_Heavy_Fighter individual_name = 1 [NPC] nickname = li_n_patrol_vox npc_ship_arch = MSN01a_Liberty_Cruiser_Escort affiliation = li_n_grp voice = betaleader space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher individual_name = 216006 [NPC] nickname = li_n_patrol npc_ship_arch = MSN01a_Liberty_Cruiser_Escort affiliation = li_n_grp individual_name = 1 [NPC] nickname = lsf_cruiser npc_ship_arch = MSN01a_Liberty_Cruiser affiliation = li_n_grp voice = pilot_f_mil_m01 space_costume = li_captain_head, li_male_elite_body, prop_neuralnet_E individual_name = 216007 [NPC] nickname = transport1_m01a affiliation = co_me_grp npc_ship_arch = MSN01a_Large_Transport space_costume = li_hatcher_head, pl_female2_peasant_body, prop_neuralnet_E_right voice = pilot_f_leg_f01 individual_name = 216008 [NPC] nickname = transport2_m01a space_costume = li_captain_head, li_male_elite_body npc_ship_arch = MSN01a_Small_Transport affiliation = co_me_grp individual_name = 216009 [NPC] nickname = csv_m01a space_costume = li_captain_head, li_male_elite_body npc_ship_arch = Msn01a_Lifter affiliation = co_me_grp individual_name = 1 [NPC] nickname = pirate1_m01a affiliation = fc_lr_grp npc_ship_arch = MSN01a_Liberty_Rogue individual_name = 1 [NPC] nickname = pirate2_m01a affiliation = fc_lr_grp npc_ship_arch = MSN01a_Liberty_Rogue individual_name = 1 [NPC] nickname = pirate3_m01a affiliation = fc_lr_grp npc_ship_arch = MSN01a_Liberty_Rogue individual_name = 1 [NNObjective] nickname = mlog_job state = HIDDEN type = ids, 21810 [NNObjective] nickname = mlog_juni state = HIDDEN type = ids, 21815 [NNObjective] nickname = mlog_equip state = HIDDEN type = ids, 21820 [NNObjective] nickname = mlog_54747 state = HIDDEN type = ids, 21825 [NNObjective] nickname = mlog_meetking state = HIDDEN type = navmarker, Li01, 21880, 21800, -33267, 0, -28810 [NNObjective] nickname = mlog_21830 state = HIDDEN type = ids, 21830 [NNObjective] nickname = mlog_stop state = HIDDEN type = rep_inst, Li01, 21835, 24835, -30552, 263, -26859, Li01_Trade_Lane_Ring_146 [NNObjective] nickname = mlog_TL1 state = HIDDEN type = rep_inst, Li01, 21840, 24840, -28267, 0, -30104, Li01_Trade_Lane_Ring_146 [NNObjective] nickname = mlog_21850 state = HIDDEN type = ids, 21850 [NNObjective] nickname = mlog_21890 state = HIDDEN type = ids, 21890 [NNObjective] nickname = mlog_meettransports state = HIDDEN type = ids, 21845 [NNObjective] nickname = mlog_dockTL state = HIDDEN type = rep_inst, Li01, 21875, 24875, 0, 0, 0, Li01_Trade_Lane_Ring_146 ;[NNObjective] ;nickname = mlog_21865 ;state = HIDDEN ;type = rep_inst, Li01, 21865, 21800, 49887, 10, -76160, transport1 [NNObjective] nickname = mlog_21860 state = HIDDEN type = ids, 21860 [NNObjective] nickname = mlog_21855 state = HIDDEN type = rep_inst, Li01, 21855, 21800, 0, 0, 0, Li01_Trade_Lane_Ring_34 [NNObjective] nickname = mlog_21870 state = HIDDEN type = rep_inst, Li01, 21870, 24870, 49953, 204, -77117, Li01_02_dock_ring [NNObjective] nickname = nn_objsoon state = HIDDEN type = ids, 21660 [Trigger] nickname = general_triggers system = Li01 Cnd_True = no_params Act_ActTrig = king_dies Act_NagDistLeaving = std, escort, escort, 21970, 4000, NAG_IN_COMBAT Act_Invulnerable = escort, true, false, 0.99 Act_MarkObj = escort, 1 Act_PlayerCanTradelane = false [Trigger] nickname = king_dies system = Li01 Cnd_Destroyed = escort, 1, EXPLODE Act_ChangeState = FAIL, 21960 [Trigger] nickname = transport2_die system = Li01 Cnd_Destroyed = transport2, 1 Act_DeactTrig = pjh_transport2 Act_SendComm = transport1, escort, DX_M01_0560_TRANSPORT1 [Trigger] nickname = d_transport1 system = Li01 Cnd_Destroyed = transportleadlabel, -1 Act_SendComm = escort, Player, DX_M01_0700_KING Act_ActTrig = com_0700 Act_PlayerCanDock = false [Trigger] nickname = com_0700 Cnd_CommComplete = DX_M01_0700_KING Act_ChangeState = FAIL, 21955 [MsnSolar] nickname = fp7base faction = li_p_grp system = FP7_system position = 3600, 1000, -21000 orientation = 1, 0, 0, 0 archetype = freeport7 base = Li01_01_Base label = lbl_fp7base radius = 0 [MsnSolar] nickname = freeport7_space_dome1 faction = li_p_grp system = FP7_system position = 4118, 1000, -21000 orientation = 0, 0, 1, 0 archetype = freeport7_space_dome base = Li01_01_Base label = lbl_fp7base radius = 0 [MsnSolar] nickname = freeport7_space_dome2 faction = li_p_grp system = FP7_system position = 3080, 1000, -21000 orientation = 1, 0, 0, 0 archetype = freeport7_space_dome base = Li01_01_Base label = lbl_fp7base radius = 0 [MsnSolar] nickname = freeport7_space_dome3 faction = li_p_grp system = FP7_system position = 3600, 1000, -20609 orientation = 1, 0, 1, 0 archetype = freeport7_space_dome base = Li01_01_Base label = lbl_fp7base radius = 0 [NPC] nickname = FP7_patrol npc_ship_arch = MSN01a_Liberty_Cruiser_Escort affiliation = li_n_grp individual_name = 1 [NPC] nickname = transport1_FP7 affiliation = co_shi_grp npc_ship_arch = MSN01a_Large_Transport space_costume = pl_male6_head, rh_wilham_body, prop_neuralnet_E_right voice = FP7_setscene individual_name = 1 [MsnShip] nickname = fp7_transport1 NPC = transport1_FP7 label = fp7_convoy position = 3535, 1165, -21071 orientation = 0.9794, 0, -0.2017, 0 label = lbl_fp7_convoy random_name = true radius = 0 [NPC] nickname = RTC_Lifeboat npc_ship_arch = MSN01a_Lifeboat affiliation = li_n_grp individual_name = 1 [MsnShip] nickname = lifeboat NPC = RTC_Lifeboat position = 3805, 920, -21245 orientation = 0.887859, -0.170468, -0.412187, -0.112911 random_name = true radius = 0 [MsnShip] nickname = fp7base_escort1 NPC = FP7_patrol position = 3687, 1010, -20813 orientation = 0.861598, 0.506949, -0.0251115, -0.00458345 label = lbl_fp7_convoy random_name = true radius = 0 [MsnShip] nickname = fp7base_escort2 NPC = FP7_patrol position = 3744, 1010, -20813 orientation = 0.861598, 0.506949, -0.0251115, -0.00458345 label = lbl_fp7_convoy random_name = true radius = 0 [MsnShip] nickname = fp7base_escort3 NPC = FP7_patrol position = 3715, 1010, -20763 orientation = 0.861598, 0.506949, -0.0251115, -0.00458345 label = lbl_fp7_convoy random_name = true radius = 0 [NPC] nickname = fp7_attacker_m01a affiliation = fc_n_grp npc_ship_arch = SETSCENE_Nomad_Fighter individual_name = 1 [MsnShip] nickname = fp7base_attacker1 NPC = fp7_attacker_m01a position = 4495, 720, -21620 orientation = 0.504876, 0, 0.983192, 0 label = lbl_fp7_attackers random_name = true radius = 0 [MsnShip] nickname = fp7base_attacker2 NPC = fp7_attacker_m01a position = 4500, 712, -21614 orientation = 0.5048, 0, 0.8632, 0 label = lbl_fp7_attackers random_name = true radius = 0 [MsnShip] nickname = fp7base_attacker3 NPC = fp7_attacker_m01a position = 4499, 711, -21629 orientation = 0.504876, 0, 0.863192, 0 label = lbl_fp7_attackers random_name = true radius = 0 [ObjList] nickname = FP7_attackers_hold_position Avoidance = true Delay = 600 [ObjList] nickname = ol_fp7_goto_convoy1 Avoidance = false GotoVec = goto_cruise, 3514, 1200, -21923, 1, true, -1 [ObjList] nickname = ol_fp7_goto_convoy2 Avoidance = false GotoVec = goto_cruise, 3526, 1206, -21923, 1, true, -1 [ObjList] nickname = ol_fp7_goto_convoy3 Avoidance = false GotoVec = goto_cruise, 3520, 1200, -21923, 1, true, -1 [ObjList] nickname = lifeboat_escapes Avoidance = false GotoVec = goto_no_cruise, 5400, 434, -22260, 10, false, 100 [ObjList] nickname = transport_creeps Avoidance = false SetLifetime = 1000 GotoVec = goto_no_cruise, 3402, 1190, -22691, 1, true, 23 [Trigger] nickname = tr_initialize_init InitState = ACTIVE Cnd_True = no_params Act_ActTrig = tr_fp7_cam [Trigger] nickname = tr_fp7_cam system = FP7_system Cnd_SpaceEnter = no_params Act_PlayMusic = none, none, none, music_srtc_initial_cue, 3 Act_SpawnShip = fp7base_escort1, FP7_attackers_hold_position Act_SpawnShip = fp7base_escort2, FP7_attackers_hold_position Act_SpawnShip = fp7base_escort3, FP7_attackers_hold_position Act_SetVibe = fp7base_escort1, Player, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_escort2, Player, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_escort3, Player, REP_FRIEND_MAXIMUM Act_SpawnSolar = fp7base Act_SpawnSolar = freeport7_space_dome1 Act_SpawnSolar = freeport7_space_dome2 Act_SpawnSolar = freeport7_space_dome3 Act_GCSClamp = true Act_RandomPop = false Act_MovePlayer = 3254, 1354, -21807, 1 Act_SpawnShip = fp7_transport1, transport_creeps, 3535, 1110, -21071, 0.99879, 0.03, 0.04903, 0 Act_CallThorn = missions\m01a\m01a_fp7_01.thn, fp7base Act_PlaySoundEffect = depot_wallah_srtc Act_ActTrig = tr_fp7_cam_end Act_ActTrig = fp7_rendezvous_chatter_transport [Trigger] nickname = fp7_rendezvous_chatter_transport system = FP7_system Cnd_Timer = 5 Act_StartDialog = FP7_Rendezvous_transport Act_ActTrig = Base_sends_escorts_trg Act_ActTrig = fp7_attacker_spawn Act_ActTrig = fp7_attack_dialog Act_ActTrig = Samura_Ack_dlg [Dialog] nickname = FP7_Rendezvous_transport system = FP7_system Line = fp7_transport1, Player, DX_M01_0000_FREEPORT_7_BRIDGE [Trigger] nickname = Samura_Ack_dlg system = FP7_system Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE Act_StartDialog = Samura_Ack [Dialog] nickname = Samura_Ack system = FP7_system Line = fp7_transport1, Player, DX_M01_0005_Samura_SA_14 [Trigger] nickname = Base_sends_escorts_trg system = FP7_system Cnd_CommComplete = DX_M01_0005_Samura_SA_14 Act_ActTrig = Base_sends_escorts Act_ActTrig = timer_escort_launch [Trigger] nickname = timer_escort_launch system = FP7_system Cnd_Timer = 5 Act_ActTrig = fp7_convoy1_spawn_escorts [Trigger] nickname = Base_sends_escorts system = FP7_system Cnd_Timer = 3 Act_StartDialog = FP7_Escorts_Spawned [Dialog] nickname = FP7_Escorts_Spawned system = FP7_system Line = fp7_transport1, Player, DX_M01_0010_FREEPORT_7_BRIDGE [Trigger] nickname = fp7_attack_dialog system = FP7_system Cnd_CommComplete = DX_M01_0010_FREEPORT_7_BRIDGE Act_ActTrig = attack_prelude_dlg Act_ActTrig = FP7_address_nomads [Trigger] nickname = attack_prelude_dlg system = FP7_system Cnd_Timer = 3 Act_PlayMusic = none, none, none, music_srtc_second_cue, 2 Act_StartDialog = m01_0015 Act_ActTrig = cam_nomad_intro Act_ActTrig = decloak_timer [Dialog] nickname = m01_0015 system = FP7_system Line = fp7_transport1, Player, DX_M01_0015_FREEPORT_7_OTHER [Trigger] nickname = fp7_convoy1_spawn_escorts system = FP7_system Cnd_True = no_params Act_GiveObjList = fp7base_escort1, ol_fp7_goto_convoy1 Act_GiveObjList = fp7base_escort2, ol_fp7_goto_convoy2 Act_GiveObjList = fp7base_escort3, ol_fp7_goto_convoy3 Act_ActTrig = destroy_escorts [Trigger] nickname = destroy_escorts system = FP7_system Cnd_Timer = 12 Act_Destroy = fp7base_escort1, SILENT Act_Destroy = fp7base_escort2, SILENT Act_Destroy = fp7base_escort3, SILENT [Trigger] nickname = fp7_attacker_spawn system = FP7_system Cnd_True = no_params Act_SpawnShip = fp7base_attacker1, FP7_attackers_hold_position Act_SpawnShip = fp7base_attacker2, FP7_attackers_hold_position Act_SpawnShip = fp7base_attacker3, FP7_attackers_hold_position Act_SetVibe = fp7base_attacker1, fp7base, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker2, fp7base, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker3, fp7base, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker1, freeport7_space_dome1, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker1, freeport7_space_dome2, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker1, freeport7_space_dome3, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker2, freeport7_space_dome1, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker2, freeport7_space_dome2, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker2, freeport7_space_dome3, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker3, freeport7_space_dome1, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker3, freeport7_space_dome2, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker3, freeport7_space_dome3, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, fp7_transport1, REP_FRIEND_MAXIMUM Act_Cloak = fp7base_attacker1, true Act_Cloak = fp7base_attacker2, true Act_Cloak = fp7base_attacker3, true [Trigger] nickname = cam_nomad_intro system = FP7_system Cnd_Timer = 6 Act_CallThorn = missions\m01a\m01a_fp7_02.thn, fp7base [Trigger] nickname = decloak_timer system = FP7_system Cnd_Timer = 4 Act_RelocateShip = fp7_transport1, 100000, 102000, 100000 Act_ActTrig = fp7_attacker_decloak Act_ActTrig = turn_off_music [Trigger] nickname = turn_off_music system = FP7_system Cnd_Timer = 15 Act_PlayMusic = none, none, none, music_null, 5 [Trigger] nickname = FP7_address_nomads system = FP7_system Cnd_Timer = 8 Act_ActTrig = FP7_Victim_dialog Act_ActTrig = send_lifeboat [Trigger] nickname = FP7_Victim_dialog system = FP7_system Cnd_Timer = 5 Act_StartDialog = FP7_victims_whine Act_ActTrig = mini_fuse [Trigger] nickname = mini_fuse system = FP7_system Cnd_Timer = 8 Act_LightFuse = fp7base, freeport7_main_fuse1 [Trigger] nickname = send_lifeboat system = FP7_system Cnd_Timer = 14 Act_SpawnShip = lifeboat, lifeboat_escapes Act_RelocateShip = fp7_transport1, 100000, 102000, 100000 Act_SetVibe = fp7base_attacker1, lifeboat, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker2, lifeboat, REP_FRIEND_MAXIMUM Act_SetVibe = fp7base_attacker3, lifeboat, REP_FRIEND_MAXIMUM [Dialog] nickname = FP7_victims_whine system = FP7_system Line = fp7_transport1, Player, DX_M01_0025_FREEPORT_7_BRIDGE [Trigger] nickname = fp7_attacker_decloak system = FP7_system Cnd_Timer = 2 Act_Cloak = fp7base_attacker1, false Act_Cloak = fp7base_attacker2, false Act_Cloak = fp7base_attacker3, false Act_PlaySoundEffect = cloak_no_fighter_srtc Act_ActTrig = fp7_attacker_vibes [Trigger] nickname = fp7_attacker_vibes system = FP7_system Cnd_Timer = 2 Act_SetVibeLbl = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_HOSTILE_MAXIMUM Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base Act_ActTrig = fp7_attacker_vibes_off Act_ActTrig = Attack_Dialog [Trigger] nickname = fp7_attacker_vibes_off system = FP7_system Cnd_Timer = 2 Act_SetVibeLbl = lbl_fp7_attackers, lbl_fp7base, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, Player, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_fp7_attackers, fp7base, REP_FRIEND_MAXIMUM [Trigger] nickname = Attack_Dialog system = FP7_system Cnd_Timer = 7 Act_ActTrig = FP7_last_words Act_StartDialog = torpedo_dlg [Dialog] nickname = torpedo_dlg system = FP7_system Line = fp7_transport1, Player, DX_M01_0030_FREEPORT_7_BRIDGE [Trigger] nickname = FP7_last_words system = FP7_system Cnd_Timer = 3 Act_CallThorn = missions\m01a\m01a_fp7_03.thn Act_RelocateShip = fp7base_attacker1, 4495, 723, -21623, 0.474968, 0.0877218, 0.864161, -0.141196 Act_RelocateShip = fp7base_attacker2, 4503, 712, -21608, 0.45129, 0.073106, 0.882526, -0.110188 Act_RelocateShip = fp7base_attacker3, 4495, 709, -21633, 0.344484, 0.788921, 0.335737, 0.382381 Act_ActTrig = fp7_nomad_recloak Act_ActTrig = fp7_base_explode [Trigger] nickname = fp7_base_explode system = FP7_system Cnd_True = no_params Act_PlaySoundEffect = csx_monster01 Act_ActTrig = Dome_fuse_timer1 [Trigger] nickname = Dome_fuse_timer1 system = FP7_system Cnd_Timer = 1 Act_LightFuse = freeport7_space_dome1, freeport7_dome_fuse2 Act_ActTrig = Dome_fuse_timer2 [Trigger] nickname = Dome_fuse_timer2 system = FP7_system Cnd_Timer = 1 Act_LightFuse = freeport7_space_dome2, freeport7_dome_fuse2 Act_ActTrig = Dome_fuse_timer3 [Trigger] nickname = Dome_fuse_timer3 system = FP7_system Cnd_Timer = 1 Act_LightFuse = freeport7_space_dome3, freeport7_dome_fuse2 [Trigger] nickname = fp7_nomad_recloak system = FP7_system Cnd_Timer = 0.3 Act_ActTrig = fp7_attacker_recloak [Trigger] nickname = fp7_attacker_recloak system = FP7_system Cnd_True = no_params Act_Destroy = fp7base_attacker1, SILENT Act_Destroy = fp7base_attacker3, SILENT Act_Destroy = fp7base_attacker2, SILENT Act_ActTrig = play_sad_music [Trigger] nickname = play_sad_music system = FP7_system Cnd_Timer = 5.5 Act_PlayMusic = none, none, none, music_solemn_and_grave, 0.1 Act_ActTrig = turn_off_music_solemn [Trigger] nickname = turn_off_music_solemn system = FP7_system Cnd_Timer = 11 Act_PlayMusic = none, none, none, music_null, 5 [Trigger] nickname = tr_fp7_cam_end system = FP7_system Cnd_Timer = 68.5 Act_ActTrig = bse_initialize_init_li01 Act_ActTrig = remove_playership Act_ForceLand = Li01_01_Base [Trigger] nickname = remove_playership system = FP7_system Cnd_SpaceExit = no_params Act_SetShipAndLoadout = none, none [Trigger] nickname = bse_initialize_init_li01 system = Li01 Cnd_BaseEnter = Li01_01_Base Act_ActTrig = lce_bar Act_ActTrig = chs_juni_bar [Trigger] nickname = bse_play_2xe Cnd_BaseEnter = Li01_01_Base InitState = ACTIVE Act_AddRTC = missions\m01a\M000_s002xe_Li01_01_nrml.ini Act_NNIds = 30000, HISTORY Act_NNIds = 30005, HISTORY Act_ActTrig = rtcd_cityscape [Trigger] nickname = rtcd_cityscape Cnd_RTCDone = missions\m01a\M000_s002xe_Li01_01_nrml.ini Act_Popupdialog = 21891, 21925, CLOSE Act_ActTrig = pux_objectivepop [Trigger] nickname = pux_objectivepop Cnd_PopUpDialog = CLOSE Act_SetNNObj = mlog_job [Trigger] nickname = lce_bar system = Li01 Cnd_LocEnter = Bar, Li01_01_Base Act_AddRTC = missions\m01a\M001a_s003x_Li01_01_nrml.ini Act_AddRTC = missions\m01a\M001a_s004x_Li01_01_nrml.ini Act_NNIds = 30010, HISTORY Act_ActTrig = rtcd_bar [Trigger] nickname = rtcd_bar Cnd_RTCDone = missions\m01a\M001a_s003x_Li01_01_nrml.ini Act_ActTrig = pux_roomnav Act_Popupdialog = 21892, 21930, CLOSE [Trigger] nickname = pux_roomnav Cnd_PopUpDialog = CLOSE Act_SetNNObj = mlog_juni [Trigger] nickname = chs_juni_bar system = Li01 Cnd_CharSelect = juni, Bar, Li01_01_Base Act_SetNNObj = mlog_equip Act_AddRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini, repeatable Act_AddAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn, Equipment, Li01_01_Base Act_AddAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn, Equipment, Li01_01_Base Act_ActTrig = mrp_reject Act_ActTrig = mrp_accept Act_NNIds = 30015, HISTORY [Trigger] nickname = mrp_reject system = Li01 Cnd_MsnResponse = reject Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini Act_AddRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini, repeatable Act_NNIds = 30025, HISTORY Act_SetNNObj = mlog_equip [Trigger] nickname = mrp_accept system = Li01 Cnd_MsnResponse = accept Act_SetShipAndLoadout = ge_fighter, msn_playerloadout Act_SetOffer = 21805 Act_SetTitle = 21800 Act_DeactTrig = mrp_reject Act_RemoveRTC = missions\m01a\M001a_s005a_Li01_01_offer.ini Act_RemoveRTC = missions\m01a\M001a_s005d_Li01_01_reoffer.ini Act_RemoveAmbient = scripts\story\Li_01_Equipment_ambi_s005_ship_01.thn Act_RemoveAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn Act_ActTrig = spe_initialize_end Act_GCSClamp = true Act_NagOff = greet Act_ActTrig = bsx_newnnobj Act_NNIds = 30020, HISTORY Act_ActTrig = lce_setfirstobj [Trigger] nickname = lce_setfirstobj Cnd_LocEnter = Cityscape, Li01_01_Base Act_Popupdialog = 21893, 21935, CLOSE Act_ActTrig = pux_toprtUI [Trigger] nickname = pux_toprtUI Cnd_PopUpDialog = CLOSE Act_SetNNObj = mlog_54747 [Trigger] nickname = bsx_newnnobj Cnd_BaseExit = Li01_01_Base Act_SetNNObj = mlog_meetking [Trigger] nickname = spe_initialize_end system = Li01 Cnd_SpaceEnter = no_params Act_RandomPop = false Act_ActTrig = start_init Act_RpopAttClamp = true [Trigger] nickname = start_init system = Li01 Cnd_True = no_params Act_MovePlayer = 5000, -5000, -25000, 1 Act_PobjIdle = no_params Act_ActTrig = start_init_delay Act_SetTitle = 21800 Act_SetOffer = 21805 Act_NagClamp = true [Trigger] nickname = start_init_delay system = Li01 Cnd_Timer = 1 Act_MovePlayer = 5000, -5000, -25000, 1 Act_PobjIdle = no_params Act_SpawnShip = fauxP1, ol_fP1_avoid_Donau Act_SpawnShip = escort Act_ActTrig = general_triggers Act_CallThorn = missions\m01a\m01a_rev2_01.thn, fauxP1 Act_LockDock = Player, Li01_to_Li02, lock Act_LockDock = Player, Li01_to_Li03, lock Act_LockDock = Player, Li01_to_Li04, lock Act_LockDock = Player, Li01_to_Li05, lock Act_LockDock = Player, Li01_to_Iw03, lock Act_Destroy = fp7base, SILENT Act_ActTrig = tm_order_ambush Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD [MsnShip] nickname = escort NPC = escort_m01a position = -33456, -110, -28340 label = us orientation = -0.3584, 0.0175, 0.9331, 0.0213 [MsnShip] nickname = fauxP1 NPC = fauxplayer position = -33366, -100, -28440 label = us orientation = 0, 0, 1, 0 [ObjList] nickname = ol_fP1_avoid_Donau Avoidance = false GotoVec = goto, -33364, 0, -28415, 300, true, 15 GotoSpline = goto, -32615, -100, -30795, -33362, -100, -28415, -33434, 0, -27279, -33653, 0, -24824, 300, false, 25 [ObjList] nickname = ol_fP1_avoid_Donau2 Avoidance = false GotoSpline = goto, -32739, 0, -38277, -31452, 0, -27843, -34662, 60, -26763, -36887, 60, -24195, 300, true, 60 [ObjList] nickname = ol_patrol_path Delay = 1 MakeNewFormation = transport2_liberty, csvX GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30 GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30 GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30 GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30 GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30 GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30 GotoVec = goto_no_cruise, -31476, 150, -28660, 500, true, 30 GotoSpline = goto_no_cruise, -30768, 150, -29367, -31476, 150, -28660, -33374, 150, -27019, -35769, 150, -26476, 500, true, 30 GotoSpline = goto_no_cruise, -30620, 150, -27187, -33369, 150, -27006, -34966, 150, -27894, -33990, 150, -32244, 500, true, 30 [ObjList] nickname = ol_diesoon SetLifetime = 100 [Trigger] nickname = tm_order_ambush system = Li01 Cnd_Timer = 1 Act_MovePlayer = 5000, -5000, -25000, 1 Act_PobjIdle = no_params Act_SpawnFormation = rcruiser_frm_two Act_SpawnShip = defender3_two Act_SpawnShip = csvX, ol_diesoon, -31490, -100, -28170 Act_SpawnShip = csvY, ol_diesoon, -31570, -150, -28170 Act_ActTrig = tm_givenewCSVorders Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = us, escort, REP_FRIEND_MAXIMUM Act_SetVibe = defender1_two, Player, REP_FRIEND_THRESHOLD Act_SetVibe = defender2_two, Player, REP_FRIEND_THRESHOLD Act_SetVibe = defender3_two, Player, REP_FRIEND_THRESHOLD Act_SetVibe = defender1_two, escort, REP_FRIEND_MAXIMUM Act_SetVibe = defender2_two, escort, REP_FRIEND_MAXIMUM Act_SetVibe = defender3_two, escort, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_ActTrig = tm_send_rcrs Act_ActTrig = tm_dlg_0100_0120 Act_ActTrig = com_0110_cam Act_ActTrig = com_0120 [Trigger] nickname = tm_givenewCSVorders Cnd_Timer = 1 Act_GiveObjList = csvY, ol_patrol_path [MsnShip] nickname = r_cruiser NPC = rcruiser_m01a label = us [MsnShip] nickname = defender1 NPC = defender_m01a label = us [MsnShip] nickname = defender2 NPC = defender2_m01a label = us [MsnShip] nickname = defender3 NPC = defender3_m01a position = -31313, -50, -28280 orientation = 0.4845, -0.0169, 0.8741, 0.0305 label = us random_name = true radius = 150 [MsnFormation] nickname = rcruiser_frm position = -32240, 0, -28130 orientation = 0.4823, -0.0154, 0.8753, 0.0331 formation = gunboat_rh_n ship = r_cruiser ship = defender1 ship = defender2 [MsnShip] nickname = r_cruiser_two NPC = rcruiser_m01a label = us [MsnShip] nickname = defender1_two NPC = defender_m01a label = us [MsnShip] nickname = defender2_two NPC = defender2_m01a label = us random_name = true [MsnShip] nickname = defender3_two NPC = defender3_m01a position = -32240, -50, -28540 orientation = 0.4845, -0.0169, 0.8741, 0.0305 label = us random_name = true [MsnFormation] nickname = rcruiser_frm_two position = -32391, 17, -28005 orientation = 0.4823, -0.0154, 0.8753, 0.0331 formation = gunboat_rh_n ship = r_cruiser_two ship = defender1_two ship = defender2_two [MsnShip] nickname = csvX NPC = repair1 position = -29240, -650, -28180 label = us [MsnShip] nickname = csvY NPC = repair2 position = -29340, -700, -28180 label = us random_name = true [Trigger] nickname = tm_send_rcrs system = Li01 Cnd_Timer = 3 Act_GiveObjList = r_cruiser_two, ol_rcrs_flyby Act_GiveObjList = defender3_two, ol_defender3_scout [ObjList] nickname = ol_rcrs_flyby Avoidance = false GotoVec = goto_no_cruise, -33950, 0, -27494, 100, true, 3 BreakFormation = no_params [ObjList] nickname = ol_defender3_scout Avoidance = false GotoVec = goto_no_cruise, -33564, 0, -27911, 100, true, 5 GotoVec = goto_no_cruise, -33966, -38, -27752, 100, true, 5 Avoidance = true [Trigger] nickname = tm_dlg_0100_0120 system = Li01 Cnd_Timer = 3 Act_StartDialog = dlg_0100_0120 Act_MovePlayer = 5000, -5000, -25000, 1 Act_PobjIdle = no_params Act_GiveObjList = escort, ol_king_into_formation Act_SpawnShip = defender3 [ObjList] nickname = ol_king_into_formation Avoidance = false Follow = fauxP1, 100000, 20, -15, -17 [Dialog] nickname = dlg_0100_0120 system = Li01 Line = escort, Player, DX_M01_0100_KING Line = Player, Player, DX_M01_0105_TRENT Line = Player, Player, DX_M01_0110_TRENT Line = escort, Player, DX_M01_0120_KING [Trigger] nickname = com_0110_cam system = Li01 Cnd_CommComplete = DX_M01_0105_TRENT Act_CallThorn = missions\m01a\m01a_rev2_02.thn, r_cruiser_two Act_ActTrig = com_110_delayed Act_ActTrig = relocate_fauxp1_and_king Act_NagGreet = greet, escort [Trigger] nickname = relocate_fauxp1_and_king system = Li01 Cnd_Timer = 1 Act_RelocateShip = escort, -32691, 0, -28205, 0, 0, 1, 0 Act_RelocateShip = fauxP1, -32699, 10, -28215, 0, 0, 1, 0 Act_GiveObjList = fauxP1, ol_fP1_avoid_Donau2 [Trigger] nickname = com_110_delayed system = Li01 Cnd_Timer = 2 Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692 Act_GiveObjList = r_cruiser, ol_nudge_up Act_SetVibe = defender1, Player, REP_FRIEND_THRESHOLD Act_SetVibe = defender2, Player, REP_FRIEND_THRESHOLD Act_SetVibe = defender3, Player, REP_FRIEND_THRESHOLD Act_SetVibe = defender1, escort, REP_FRIEND_MAXIMUM Act_SetVibe = defender2, escort, REP_FRIEND_MAXIMUM Act_SetVibe = defender3, escort, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = escort, us, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_Invulnerable = r_cruiser, true, true, 0.9 Act_Invulnerable = defender1, true, true, 0.9 Act_Invulnerable = defender2, true, true, 0.9 [Trigger] nickname = com_0120 system = Li01 Cnd_CommComplete = DX_M01_0120_KING Act_ActTrig = tm_destroy_rh_twos Act_ActTrig = com_0120_delayed [Trigger] nickname = com_0120_delayed system = Li01 Cnd_Timer = 2 Act_ActTrig = tm_respawn_rcrs Act_CallThorn = missions\m01a\m01a_rev2_03.thn, r_cruiser [Trigger] nickname = tm_destroy_rh_twos system = Li01 Cnd_Timer = 12 Act_RelocateShip = r_cruiser_two, 73066, 2000, 60198 Act_RelocateShip = defender1_two, 73266, 1000, 60198 Act_RelocateShip = defender2_two, 73466, 0, 60198 Act_RelocateShip = defender3_two, 73666, -2000, 60198 Act_Destroy = r_cruiser_two Act_Destroy = defender1_two Act_Destroy = defender2_two Act_Destroy = defender3_two [Trigger] nickname = tm_respawn_rcrs system = Li01 Cnd_True = no_params Act_ActTrig = com_0130 Act_SendComm = r_cruiser, Player, DX_M01_0130_DONAU Act_GiveObjList = defender3, ol_d3_at_Nwk Act_SpawnFormation = badboys_two Act_GiveObjList = badboys_two, ol_order_attack Act_SetVibeLbl = lbl_order, Player, REP_HOSTILE_THRESHOLD [ObjList] nickname = ol_order_attack Avoidance = false GotoVec = goto_cruise, -34541, -104, -26128, 50, true BreakFormation = no_params [ObjList] nickname = ol_nudge_up GotoVec = goto_no_cruise, -36088, 0, -25756, 300, false, 1 [ObjList] nickname = ol_d3_at_Nwk GotoVec = goto_no_cruise, -36000, -50, -26592, 300, false, 30 [Trigger] nickname = com_0130 system = Li01 Cnd_CommComplete = DX_M01_0130_DONAU Act_ActTrig = com_0140 Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0140_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 10 [Trigger] nickname = com_0140 system = Li01 Cnd_CommComplete = DX_M01_0140_STATION_NEWARK Act_ActTrig = tm_dlg_newark_responds [Trigger] nickname = tm_dlg_newark_responds system = Li01 Cnd_True = no_params Act_ActTrig = com_0150 Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0150_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = tm_oderships_cruising [Trigger] nickname = tm_oderships_cruising system = Li01 Cnd_Timer = 2 Act_CallThorn = missions\m01a\m01a_rev2_04.thn, o_hostile1_two [Trigger] nickname = com_0150 system = Li01 Cnd_CommComplete = DX_M01_0150_STATION_NEWARK Act_StartDialog = dlg_incoming Act_ActTrig = com_0180 Act_ActTrig = com_0160_camera_cut [Dialog] nickname = dlg_incoming system = Li01 Line = r_cruiser, Player, DX_M01_0160_DONAU Line = defender1, Player, DX_M01_0170_ESCORT_1 Line = defender2, Player, DX_M01_0180_ESCORT_2 [Trigger] nickname = com_0160_camera_cut system = Li01 Cnd_CommComplete = DX_M01_0160_DONAU Act_CallThorn = missions\m01a\m01a_rev2_05.thn, r_cruiser Act_ActTrig = tm_rhescorts_scramble Act_SpawnFormation = badboys Act_GiveObjList = badboys, ol_order_attack_the_donau Act_Invulnerable = o_hostile1, true, false [Trigger] nickname = tm_rhescorts_scramble system = Li01 Cnd_Timer = 2 Act_GiveObjList = defender1, ol_search2 Act_GiveObjList = defender2, ol_search Act_GiveObjList = defender3, ol_search [ObjList] nickname = ol_search2 Avoidance = true BreakFormation = no_params GotoVec = goto, -34780, -50, -26015, 500, false, 50 StayInRange = -33290, 0, -27510, 1000 [ObjList] nickname = ol_search Avoidance = true BreakFormation = no_params GotoVec = goto, -35517, 0, -26240, 50, false, 50 GotoVec = goto, -34180, -20, -26660, 500, false, 50 StayInRange = -33290, 0, -27510, 1000 [MsnShip] nickname = o_hostile1_two NPC = order_fighter1_m01a_leader position = -29860, 0, -21990 orientation = 1, 0, 0, 0 label = lbl_order [MsnShip] nickname = o_hostile2_two NPC = order_fighter2_m01a position = -29697, -2, -21933 orientation = 1, 0, 0, 0 label = lbl_order random_name = true [MsnShip] nickname = o_hostile3_two NPC = order_fighter3_m01a position = -30019, -2, -21885 orientation = 1, 0, 0, 0 label = lbl_order random_name = true [MsnShip] nickname = o_hostile4_two NPC = order_fighter3_m01a random_name = true position = -30019, -2, -21885 orientation = 1, 0, 0, 0 label = lbl_order [MsnShip] nickname = o_hostile5_two NPC = order_fighter3_m01a position = -30019, -2, -21885 orientation = 1, 0, 0, 0 label = lbl_order random_name = true [MsnFormation] nickname = badboys_two position = -26216, -1000, -19136 orientation = -0.85, 0, -0.35, 0 formation = fighter_basic ship = o_hostile1_two ship = o_hostile2_two ship = o_hostile3_two ship = o_hostile4_two ship = o_hostile5_two [Trigger] nickname = com_0180 system = Li01 Cnd_CommComplete = DX_M01_0180_ESCORT_2 Act_SetVibeLblToShip = lbl_order, r_cruiser, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_FRIEND_MAXIMUM Act_ActTrig = com_0190 Act_ActTrig = order_ships_open_fire_cam Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0190_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_SendComm = defender2, escort, DX_M01_0220_ESCORT_2 [MsnShip] nickname = o_hostile1 NPC = order_fighter1_m01a_leader position = -29860, 0, -21990 orientation = 1, 0, 0, 0 label = lbl_order [MsnShip] nickname = o_hostile2 NPC = order_fighter2_m01a position = -29697, -2, -21933 orientation = 1, 0, 0, 0 label = lbl_order random_name = true [MsnShip] nickname = o_hostile3 NPC = order_fighter3_m01a position = -30019, -2, -21885 orientation = 1, 0, 0, 0 label = lbl_order random_name = true [MsnShip] nickname = o_hostile4 NPC = order_fighter3_m01a position = -30019, -2, -21885 random_name = true orientation = 1, 0, 0, 0 label = lbl_order [MsnShip] nickname = o_hostile5 NPC = order_fighter3_m01a position = -30019, -2, -21885 orientation = 1, 0, 0, 0 random_name = true label = lbl_order [MsnFormation] nickname = badboys position = -33217, 0, -23972 orientation = -0.85, 0, -0.35, 0 formation = fighter_basic ship = o_hostile1 ship = o_hostile2 ship = o_hostile3 ship = o_hostile4 ship = o_hostile5 [ObjList] nickname = ol_order_attack_the_donau Avoidance = false GotoShip = goto, r_cruiser, 1000, true BreakFormation = no_params Avoidance = true StayInRange = -34680, -100, -26410, 1000 [Trigger] nickname = order_ships_open_fire_cam system = Li01 Cnd_Timer = 2 Act_MovePlayer = 5000, -5000, -25000, 1 Act_CallThorn = missions\m01a\m01a_rev2_06.thn, o_hostile1 Act_RelocateShip = o_hostile1_two, 73066, -2000, 60198 Act_RelocateShip = o_hostile2_two, 73166, -2100, 61198 Act_RelocateShip = o_hostile3_two, 73266, -2200, 62198 Act_RelocateShip = o_hostile4_two, 73366, -2300, 63198 Act_RelocateShip = o_hostile5_two, 73466, -2400, 64198 [Trigger] nickname = com_0190 system = Li01 Cnd_CommComplete = DX_M01_0190_STATION_NEWARK Act_ActTrig = tm_rhescorts_scramble Act_StartDialog = dlg_order_talk Act_ActTrig = pjh_donau_opens_fire_01 Act_ActTrig = pjh_donau_opens_fire_02 Act_ActTrig = pjh_donau_opens_fire_03 Act_ActTrig = pjh_donau_opens_fire_04 Act_ActTrig = pjh_donau_opens_fire_05 Act_Destroy = o_hostile1_two Act_Destroy = o_hostile2_two Act_Destroy = o_hostile3_two Act_Destroy = o_hostile4_two Act_Destroy = o_hostile5_two Act_ActTrig = com_prepcockpit [Dialog] nickname = dlg_order_talk system = Li01 Line = o_hostile1, Player, DX_M01_0200_ORDERSHIP Line = r_cruiser, escort, DX_M01_0210_DONAU [Trigger] nickname = com_prepcockpit system = Li01 Cnd_CommComplete = DX_M01_0200_ORDERSHIP Act_Invulnerable = o_hostile1, false, true Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM Act_GiveObjList = fauxP1, ol_breakform Act_RelocateShip = fauxP1, 73066, 2000, 60198 Act_Destroy = fauxP1 Act_PobjIdle = no_params Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337 [Trigger] nickname = pjh_donau_opens_fire_01 system = Li01 Cnd_ProjHit = r_cruiser, 1, o_hostile1 Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM Act_DeactTrig = pjh_donau_opens_fire_02 Act_DeactTrig = pjh_donau_opens_fire_03 Act_DeactTrig = pjh_donau_opens_fire_04 Act_DeactTrig = pjh_donau_opens_fire_05 Act_ActTrig = pjh_dlg_donau_hit [Trigger] nickname = pjh_donau_opens_fire_02 system = Li01 Cnd_ProjHit = r_cruiser, 1, o_hostile2 Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM Act_DeactTrig = pjh_donau_opens_fire_01 Act_DeactTrig = pjh_donau_opens_fire_03 Act_DeactTrig = pjh_donau_opens_fire_04 Act_DeactTrig = pjh_donau_opens_fire_05 Act_ActTrig = pjh_dlg_donau_hit [Trigger] nickname = pjh_donau_opens_fire_03 system = Li01 Cnd_ProjHit = r_cruiser, 1, o_hostile3 Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM Act_DeactTrig = pjh_donau_opens_fire_01 Act_DeactTrig = pjh_donau_opens_fire_02 Act_DeactTrig = pjh_donau_opens_fire_04 Act_DeactTrig = pjh_donau_opens_fire_05 Act_ActTrig = pjh_dlg_donau_hit [Trigger] nickname = pjh_donau_opens_fire_04 system = Li01 Cnd_ProjHit = r_cruiser, 1, o_hostile4 Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM Act_DeactTrig = pjh_donau_opens_fire_01 Act_DeactTrig = pjh_donau_opens_fire_02 Act_DeactTrig = pjh_donau_opens_fire_03 Act_DeactTrig = pjh_donau_opens_fire_05 Act_ActTrig = pjh_dlg_donau_hit [Trigger] nickname = pjh_donau_opens_fire_05 system = Li01 Cnd_ProjHit = r_cruiser, 1, o_hostile5 Act_SetVibeShipToLbl = r_cruiser, lbl_order, REP_HOSTILE_MAXIMUM Act_DeactTrig = pjh_donau_opens_fire_01 Act_DeactTrig = pjh_donau_opens_fire_02 Act_DeactTrig = pjh_donau_opens_fire_03 Act_DeactTrig = pjh_donau_opens_fire_04 Act_ActTrig = pjh_dlg_donau_hit [Trigger] nickname = pjh_dlg_donau_hit system = Li01 Cnd_True = no_params Act_ActTrig = rh_cruiser_impact_cam Act_CallThorn = missions\m01a\m01a_rev2_08.thn, r_cruiser [Trigger] nickname = rh_cruiser_impact_cam system = Li01 Cnd_Timer = 2 Act_Invulnerable = r_cruiser, false, true Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse Act_LightFuse = r_cruiser, rh_cruiser_engine_fuse Act_SendComm = r_cruiser, Player, DX_M01_0260_DONAU Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0250_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = tm_releaseP1 Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD Act_GiveObjList = badboys, ol_order_donau_dead Act_GiveObjList = escort, ol_king_formation_player [ObjList] nickname = ol_king_formation_player Avoidance = true Follow = Player, 100000, 20, -15, -17 [ObjList] nickname = ol_order_donau_dead Avoidance = true GotoVec = goto_cruise, -34541, -104, -26128, 50, true StayInRange = -34680, -100, -26410, 1000 BreakFormation = no_params [Trigger] nickname = tm_releaseP1 system = Li01 Cnd_Timer = 3 Act_PlayerCanDock = false Act_EnableManeuver = formation, false Act_EnableManeuver = Dock, false Act_RevertCam = no_params Act_GiveObjList = escort, ol_king_kill Act_LightFuse = r_cruiser, rh_cruiser_body_fuse Act_ActTrig = tm_o_attack [Trigger] nickname = tm_o_attack system = Li01 Cnd_Timer = 1 Act_ActTrig = tr_o_attack Act_Save = saveit, 32005 Act_SetNNObj = mlog_21830 [Trigger] nickname = tr_o_attack system = Li01 Cnd_True = no_params Act_ActTrig = tm_o_attack_vibe Act_ActTrig = d_order Act_ActTrig = tm_needhelp Act_ActTrig = d_mostorderites Act_ActTrig = tm_o_attack_cam Act_GiveObjList = escort, ol_king_kill Act_GiveObjList = defender1, ol_rh_attack_o Act_GiveObjList = defender2, ol_rh_attack_o Act_GiveObjList = defender3, ol_rh_attack_o Act_SendComm = defender1, escort, DX_M01_0261_ESCORT_1 Act_ActTrig = com_0261 Act_PlayerEnemyClamp = 0, 2 Act_Invulnerable = defender1, true, false, 0.9 [Trigger] nickname = com_0261 Cnd_CommComplete = DX_M01_0261_ESCORT_1 Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0262_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = com_0262 [Trigger] nickname = com_0262 Cnd_CommComplete = DX_M01_0262_STATION_NEWARK Act_ActTrig = tm_combatbasics [Trigger] nickname = tm_combatbasics Cnd_Timer = 7 Act_Popupdialog = 21894, 21940, CLOSE Act_ActTrig = tm_dlg0320-0330 Act_SendComm = escort, Player, DX_M01_0270_KING Act_ActTrig = com_0270 [Trigger] nickname = com_0270 Cnd_CommComplete = DX_M01_0270_KING Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0280_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = com_0280 [Trigger] nickname = com_0280 Cnd_CommComplete = DX_M01_0280_STATION_NEWARK Act_StartDialog = dlg_donau_dead [ObjList] nickname = ol_rh_attack_o BreakFormation = no_params SetPriority = NORMAL GotoVec = goto, -35007, 0, -26692, 1200, true [Dialog] nickname = dlg_donau_dead system = Li01 Line = defender1, escort, DX_M01_0290_ESCORT_1 Line = defender2, escort, DX_M01_0300_ESCORT_2 Line = escort, Player, DX_M01_0310_KING [Trigger] nickname = tm_dlg0320-0330 system = Li01 Cnd_Timer = 3 Act_EtherComm = M01a_newark, 196773, escort, DX_M01_0320_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = com_0320 [Trigger] nickname = com_0320 Cnd_CommComplete = DX_M01_0320_STATION_NEWARK Act_SendComm = lsf_reinforce1, Li01_08, DX_M01_0330_LPU_BETA_LEADER Act_ActTrig = com_0330 [Trigger] nickname = com_0330 Cnd_CommComplete = DX_M01_0330_LPU_BETA_LEADER Act_GCSClamp = false [Trigger] nickname = tm_needhelp system = Li01 Cnd_Timer = 40 Act_SendComm = escort, Player, DX_M01_0331_KING Act_ActTrig = com_0331 Act_Invulnerable = defender1, false, true Act_Invulnerable = defender2, false, true [Trigger] nickname = com_0331 Cnd_CommComplete = DX_M01_0331_KING Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0332_STATION_NEWARK, -1, br_captain_head, li_rockford_body [Trigger] nickname = d_mostorderites system = Li01 Cnd_Destroyed = lbl_order, 3 Act_DeactTrig = tm_needhelp Act_Invulnerable = defender1, false, true Act_Invulnerable = defender2, false, true [Trigger] nickname = saveit Cnd_SpaceEnter = no_params Act_NagClamp = true Act_RevertCam = no_params Act_EnableManeuver = formation, false Act_EnableManeuver = Dock, false Act_RelocateShip = Player, -34680, -110, -26410, 0.9152, 0.0808, 0.3933, -0.0337 Act_SpawnShip = escort, no_ol, -32732, 19, -27985 Act_RandomPop = false Act_SpawnFormation = rcruiser_frm, -35007, 0, -26692 Act_SpawnShip = defender3, no_ol, -34180, -20, -26660 Act_SpawnFormation = badboys, -34680, -50, -26410 Act_ActTrig = spawn_lsf_help Act_GiveObjList = badboys, ol_order_attack_saveonly Act_LightFuse = r_cruiser, rh_cruiser_body_fuse Act_LightFuse = r_cruiser, rh_cruiser_burning_fuse Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLbl = us, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = us, Li01_08, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Li01_06, REP_FRIEND_MAXIMUM Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_08, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = Li01_08, us, REP_FRIEND_MAXIMUM Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_06, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeShipToLbl = Li01_06, us, REP_FRIEND_MAXIMUM Act_SetVibe = Li01_06, Player, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_order, lbl_order, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lbl_order, Player, REP_HOSTILE_THRESHOLD Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lbl_order, Li01_08, REP_HOSTILE_THRESHOLD Act_RevertCam = no_params Act_PlayerCanDock = false Act_ActTrig = general_triggers Act_SetNNObj = mlog_21830 Act_ActTrig = tr_o_attack Act_PlayMusic = none, none, none, music_reveal_enemy_position_of_strength, 3 [ObjList] nickname = ol_order_attack_saveonly BreakFormation = no_params StayInRange = -34680, -100, -26410, 1000 [Trigger] nickname = tm_o_attack_vibe system = Li01 Cnd_Timer = 4 Act_SetVibeLbl = lbl_order, us, REP_HOSTILE_MAXIMUM [Trigger] nickname = tm_o_attack_cam system = Li01 Cnd_Timer = 1 Act_ActTrig = lsf_reinforcements_arrive ;[Trigger] ;nickname = spawn_reinforcement_cruiser ;Cnd_True = no_params ;Act_SpawnShip = lsf_cruiser1, no_ol, -30890, 0, -29095, 0, 0, 1, 0 ;[MsnShip] ;nickname = lsf_cruiser1 ;NPC = lsf_cruiser ;label = lsf_reinforcements [ObjList] nickname = ol_king_kill Avoidance = true GotoVec = goto, -34680, -100, -26410, 400, true StayInRange = -34680, -100, -26410, 1000 [MsnShip] nickname = o_hostile1 NPC = order_fighter1_m01a position = -36515, 1750, -27787 orientation = -0.4923, -0.0033, 0.8703, 0.0119 label = lbl_order [MsnShip] nickname = o_hostile2 NPC = order_fighter2_m01a position = -36293, 1650, -27801 orientation = -0.4923, -0.0071, 0.8703, 0.01 label = lbl_order random_name = true [MsnShip] nickname = o_hostile3 NPC = order_fighter3_m01a position = -36508, 1650, -27580 orientation = -0.4923, -0.0071, 0.8703, 0.01 label = lbl_order random_name = true [MsnFormation] nickname = badboys position = -36995, 1996, -30936 orientation = -0.4923, -0.0033, 0.8703, 0.0119 formation = fighter_basic ship = o_hostile1 ship = o_hostile2 ship = o_hostile3 [Trigger] nickname = lsf_reinforcements_arrive Cnd_Timer = 8 Act_ActTrig = spawn_lsf_help [Trigger] nickname = spawn_lsf_help system = Li01 Cnd_True = no_params Act_SpawnShip = lsf_reinforce1, ol_lsf_reinforce Act_Invulnerable = lsf_reinforce1, true, false, 0.9 Act_SpawnShip = lsf_reinforce2, ol_lsf_reinforce Act_SpawnShip = lsf_reinforce3, ol_lsf_reinforce Act_SpawnShip = lsf_reinforce4, ol_lsf_reinforce Act_SetVibeLbl = us, lsf_reinforcements, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lsf_reinforcements, us, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lsf_reinforcements, lbl_order, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD Act_SetVibeShipToLbl = Li01_08, lsf_reinforcements, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_06, lsf_reinforcements, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lsf_reinforcements, Li01_08, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = lsf_reinforcements, Li01_06, REP_FRIEND_MAXIMUM Act_SetVibeLbl = lbl_order, lsf_reinforcements, REP_HOSTILE_THRESHOLD [MsnShip] nickname = lsf_reinforce1 NPC = li_n_patrol_vox arrival_obj = Li01_08 label = lsf_reinforcements radius = 0 [MsnShip] nickname = lsf_reinforce2 NPC = li_n_patrol arrival_obj = Li01_08 random_name = true label = lsf_reinforcements radius = 0 [MsnShip] nickname = lsf_reinforce3 NPC = li_n_patrol arrival_obj = Li01_08 random_name = true label = lsf_reinforcements radius = 0 [MsnShip] nickname = lsf_reinforce4 NPC = li_n_patrol arrival_obj = Li01_08 random_name = true label = lsf_reinforcements radius = 0 [ObjList] nickname = ol_lsf_reinforce SetPriority = NORMAL GotoShip = goto_cruise, Player, 1000, true, -1 ;[ObjList] ;nickname = ol_set_cruiser_convoy ;GotoShip = goto, lsf_cruiser1, 100, false, -1 ;[ObjList] ;nickname = ol_move_into_position ;GotoVec = goto, -31045, 0, -28769, 100, false ;[Trigger] ;nickname = cruiser_moves_out ;Cnd_Timer = 7 ;Act_GiveObjList = lsf_cruiser1, ol_cruiser_convoy_move_out2 [MsnShip] nickname = lsf_cruiser2 NPC = li_n_patrol arrival_obj = Li01_06, 1 random_name = true label = lsf_reinforcements [MsnShip] nickname = lsf_cruiser3 NPC = li_n_patrol arrival_obj = Li01_06, 2 random_name = true label = lsf_reinforcements [MsnShip] nickname = lsf_cruiser4 NPC = li_n_patrol arrival_obj = Li01_06, 3 random_name = true label = lsf_reinforcements ;[ObjList] ;nickname = ol_cruiser_convoy_move_out2 ;BreakFormation = no_params ;MakeNewFormation = fighter_li_lsf, lsf_cruiser2, lsf_cruiser3, lsf_cruiser4 ;SetPriority = NORMAL ;GotoShip = goto_cruise, escort, 750, false, -1 [Trigger] nickname = d_order system = Li01 Cnd_Destroyed = lbl_order, -1, ALL_IGNORE_LANDING Act_DeactTrig = lsf_reinforcements_arrive ;Act_DeactTrig = cruiser_moves_out Act_DeactTrig = tm_dlg0320-0330 Act_SpawnFormation = convoy1 Act_Invulnerable = transport1, true, false, 0.9 Act_ActTrig = transport2_die Act_ActTrig = d_transport1 Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = lsf_reinforcements, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Li01_08, Player, REP_FRIEND_MAXIMUM Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD Act_ActTrig = tm_timetogo Act_SpawnShip = csvX Act_SpawnShip = csvY Act_Invulnerable = csvX, true, true, 0.9 Act_GiveObjList = csvY, ol_patrol_path Act_ActTrig = dst_P1_TL1_early Act_ActTrig = com_0380 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 5 [Trigger] nickname = dst_P1_TL1_early system = Li01 Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000 Act_SetNNObj = mlog_stop Act_ActTrig = wt_chk0380_on Act_ActTrig = wt_chk0380_off [Trigger] nickname = wt_chk0380_on system = Li01 Cnd_WatchTrigger = com_0380, ON Act_DeactTrig = wt_chk0380_off Act_DeactTrig = tm_morebackstory Act_DeactTrig = com_0380 Act_DeactTrig = com_0390 Act_ActTrig = com_waitfor0380_p1early [Trigger] nickname = wt_chk0380_off system = Li01 Cnd_WatchTrigger = com_0380, OFF Act_DeactTrig = wt_chk0380_on [Trigger] nickname = com_waitfor0380_p1early Cnd_CommComplete = DX_M01_0380_KING Act_ActTrig = dst_P1_TL_arriv Act_ActTrig = dst_kingteach1 [Trigger] nickname = tm_timetogo system = Li01 Cnd_Timer = 3 Act_AdjHealth = escort, 0.3 Act_EtherComm = betaleader, 216006, Player, DX_M01_0340_LPU_BETA_LEADER, -1, li_rockford_head, li_male_elite_body, comm_li_hatcher Act_ActTrig = com_0340 Act_GiveObjList = defender1, ol_dock_Manhattan Act_GiveObjList = defender2, ol_dock_Manhattan Act_GiveObjList = defender3, ol_dock_Manhattan Act_GiveObjList = lsf_reinforce1, ol_dock_Newark Act_GiveObjList = lsf_reinforce2, ol_dock_Newark Act_GiveObjList = lsf_reinforce3, ol_dock_Newark Act_GiveObjList = lsf_reinforce4, ol_dock_Newark Act_GiveObjList = escort, ol_goP1goTL [ObjList] nickname = ol_goP1goTL BreakFormation = no_params StayInRange = -34680, -100, -26410, 1000, false GotoShip = goto_cruise, Player, 800, true, -1 Follow = Player, 1500, 75, 50, -150 [Trigger] nickname = com_0340 system = Li01 Cnd_CommComplete = DX_M01_0340_LPU_BETA_LEADER Act_EtherComm = pilot_f_mil_m01, 216002, Player, DX_M01_0350_ESCORT_1, -1, ge_male3_head, rh_male_elite_body, comm_rh_reichman Act_ActTrig = com_0350 Act_SpawnLoot = trainingloot Act_Popupdialog = 21895, 21945, CLOSE [MsnLoot] nickname = trainingloot archetype = commodity_construction_machinery string_id = 261633 rel_pos_obj = Player rel_pos_offset = 91, -210, 350 velocity = 1, 0, 2 equip_amount = 1 health = 1 Can_Jettison = true [Trigger] nickname = com_0350 system = Li01 Cnd_CommComplete = DX_M01_0350_ESCORT_1 Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0360_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = com_0360 [Trigger] nickname = com_0360 system = Li01 Cnd_CommComplete = DX_M01_0360_STATION_NEWARK Act_SendComm = csvX, Player, DX_M01_0370_SAR Act_PlayerCanDock = false Act_ActTrig = com_0370 [Trigger] nickname = com_0370 Cnd_CommComplete = DX_M01_0370_SAR Act_ActTrig = com_0375 Act_ActTrig = com_0378 Act_EtherComm = M01a_newark, 196773, Player, DX_M01_0372_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = com_0372 [Trigger] nickname = com_0372 Cnd_CommComplete = DX_M01_0372_STATION_NEWARK Act_StartDialog = dlg_somepostchatter Act_ActTrig = com_0376 [Dialog] nickname = dlg_somepostchatter system = Li01 Line = escort, Player, DX_M01_0375_KING, 4 Line = csvX, Li01_08, DX_M01_0376_SAR, 12 [Trigger] nickname = com_0376 Cnd_CommComplete = DX_M01_0376_SAR Act_EtherComm = M01a_newark, 196773, csvX, DX_M01_0377_STATION_NEWARK, -1, br_captain_head, li_rockford_body Act_ActTrig = com_0377 [Trigger] nickname = com_0377 Cnd_CommComplete = DX_M01_0377_STATION_NEWARK Act_SendComm = csvX, Li01_08, DX_M01_0378_SAR [Trigger] nickname = com_0378 Cnd_CommComplete = DX_M01_0378_SAR Act_Invulnerable = csvX, false, true Act_GiveObjList = csvY, ol_diesoon Act_GiveObjList = csvX, ol_breakform Act_GiveObjList = csvX, ol_diesoon Act_GiveObjList = csvY, ol_gobase [ObjList] nickname = ol_gobase MakeNewFormation = transport2_liberty, csvX GotoShip = goto_no_cruise, Li01_08, 1000, false, 15 [Trigger] nickname = com_0375 Cnd_CommComplete = DX_M01_0375_KING Act_SetNNObj = mlog_TL1 Act_Popupdialog = 21840, 21900, CLOSE Act_ActTrig = tm_kingmusings Act_ActTrig = com_0410 Act_ActTrig = pmn_suppresspopup Act_ActTrig = tle_p1_docked Act_NNIds = 30030, HISTORY [Trigger] nickname = pmn_suppresspopup system = Li01 Cnd_PlayerManeuver = Dock, Li01_Trade_Lane_Ring_146 Act_DeactTrig = com_0410 [Trigger] nickname = tm_kingmusings Cnd_Timer = 4 Act_SendComm = escort, Player, DX_M01_0380_KING Act_NagClamp = true Act_PlayerCanDock = false [Trigger] nickname = com_0380 Cnd_CommComplete = DX_M01_0380_KING Act_ActTrig = tm_morebackstory Act_NagClamp = true [Trigger] nickname = tm_morebackstory Cnd_Timer = 1 Act_SendComm = escort, Player, DX_M01_0390_KING Act_ActTrig = com_0390 [Trigger] nickname = com_0390 Cnd_CommComplete = DX_M01_0390_KING Act_ActTrig = dst_P1_TL_arriv Act_ActTrig = dst_kingteach1 Act_DeactTrig = dst_P1_TL1_early [ObjList] nickname = ol_dock_Manhattan Delay = 2 StayInRange = -33290, 0, -27510, 1000, false SetLifetime = 1000 GotoShip = goto_no_cruise, Dock_Ring_Li01_01, 800, false, 20 Dock = Dock_Ring_Li01_01 [ObjList] nickname = ol_dock_Newark Delay = 3 SetLifetime = 100 GotoShip = goto_no_cruise, Li01_08, 800, false, 20 Dock = Li01_08 ;[ObjList] ;nickname = ol_cruiser_convoy_move_out ;GotoVec = goto_no_cruise, -29925, -200, -29928, 500, false, 30 ;SetLifetime = 5 [MsnShip] nickname = transport1 NPC = transport1_m01a label = transports label = transportleadlabel label = us [MsnShip] nickname = transport2 NPC = transport2_m01a label = us label = transports [MsnFormation] nickname = convoy1 position = 5060, -200, -51300 orientation = 0.8, 0, -0.45, 0 formation = transport2_liberty ship = transport1 ship = transport2 [Trigger] nickname = dst_P1_TL_arriv system = Li01 Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_146, 2000 Act_DeactTrig = dst_kingteach1 Act_DeactTrig = dst_kingteach2 Act_DeactTrig = dst_kingteach3 Act_DeactTrig = dst_kingteach4 Act_NagClamp = false Act_NagDistLeaving = nagTL, escort, Li01_Trade_Lane_Ring_146, 21985, 2000 Act_ActTrig = dst_escort_TL_arriv [Trigger] nickname = dst_escort_TL_arriv system = Li01 Cnd_DistShip = inside, escort, Li01_Trade_Lane_Ring_146, 2000 Act_ActTrig = tlx_P1_FTB_arriv Act_ActTrig = tlx_kingbush Act_SendComm = escort, Player, DX_M01_0410_KING [Trigger] nickname = dst_kingteach1 system = Li01 Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 25, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0384_KING Act_ActTrig = dst_kingteach2 [Trigger] nickname = dst_kingteach2 system = Li01 Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0385_KING Act_ActTrig = dst_kingteach3 [Trigger] nickname = dst_kingteach3 system = Li01 Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 40, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0386_KING Act_ActTrig = dst_kingteach4 [Trigger] nickname = dst_kingteach4 system = Li01 Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_146, 2000, 50, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0387_KING Act_PlayerCanDock = false Act_ActTrig = com_0387 [Trigger] nickname = com_0387 Cnd_CommComplete = DX_M01_0387_KING Act_ChangeState = FAIL, 21950 [Trigger] nickname = com_0410 Cnd_CommComplete = DX_M01_0410_KING Act_Popupdialog = 21855, 21905, CLOSE Act_SetNNObj = mlog_dockTL Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145 Act_EnableManeuver = formation, true Act_EnableManeuver = Dock, true Act_ActTrig = tm_kingTLteach1 [Trigger] nickname = tm_kingTLteach1 system = Li01 Cnd_Timer = 30 Act_SendComm = escort, Player, DX_M01_0411_KING Act_ActTrig = tm_kingTLteach2 [Trigger] nickname = tm_kingTLteach2 system = Li01 Cnd_Timer = 40 Act_SendComm = escort, Player, DX_M01_0412_KING Act_ActTrig = tm_kingTLteach3 [Trigger] nickname = tm_kingTLteach3 system = Li01 Cnd_Timer = 30 Act_SendComm = escort, Player, DX_M01_0387_KING Act_ActTrig = com_0387-dock Act_PlayerCanDock = false [Trigger] nickname = com_0387-dock Cnd_CommComplete = DX_M01_0387_KING Act_ChangeState = FAIL, 21985 [Trigger] nickname = tle_p1_docked system = Li01 Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_146, Li01_Trade_Lane_Ring_145 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_DeactTrig = tm_kingTLteach1 Act_DeactTrig = tm_kingTLteach2 Act_DeactTrig = tm_kingTLteach3 Act_LockManeuvers = true Act_SendComm = escort, Player, DX_M01_0420_KING Act_ActTrig = com_0420 [Trigger] nickname = com_0420 Cnd_CommComplete = DX_M01_0420_KING Act_SendComm = escort, Player, DX_M01_0425_KING [Trigger] nickname = tlx_P1_FTB_arriv system = Li01 Cnd_TLExited = Player, Li01_Trade_Lane_Ring_141 Act_LockManeuvers = false Act_ActTrig = pmn_P1_forms Act_StartDialog = dlg_0440_0470 Act_MarkObj = transport1, 1 Act_ActTrig = com_0480 Act_PlayerCanDock = false Act_SetNNObj = mlog_meettransports Act_PlayerCanTradelane = false [Trigger] nickname = tlx_kingbush system = Li01 Cnd_TLExited = escort, Li01_Trade_Lane_Ring_141 Act_ActTrig = wtutorial_init Act_Save = w_tutorialsave, 32010 [Trigger] nickname = w_tutorial system = Li01 Cnd_True = no_params Act_MovePlayer = 3953, -200, -50300, 1 Act_SpawnShip = escort, no_ol, 4000, -175, -50100, 0.807, 0.0111, -0.5904, 0.0091 Act_SpawnFormation = convoy1 Act_Invulnerable = transport1, true, false, 0.9 Act_ActTrig = transport2_die Act_ActTrig = d_transport1 Act_ActTrig = general_triggers Act_ActTrig = wtutorial_init Act_RevertCam = no_params Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_SetVibeLblToShip = us, Li01_11, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Li01_14, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_11, us, REP_FRIEND_MAXIMUM Act_SetVibeShipToLbl = Li01_14, us, REP_FRIEND_MAXIMUM Act_SetVibe = Li01_11, Player, REP_FRIEND_THRESHOLD Act_SetVibe = Li01_14, Player, REP_FRIEND_THRESHOLD Act_PlayerCanDock = false Act_ActTrig = pmn_P1_forms Act_StartDialog = dlg_0440_0470 Act_MarkObj = transport1, 1 Act_ActTrig = com_0480 Act_PlayerCanDock = false [Trigger] nickname = w_tutorialsave system = Li01 Cnd_SpaceEnter = no_params Act_SetNNObj = mlog_meettransports Act_ActTrig = w_tutorial Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [ObjList] nickname = ol_breakform BreakFormation = no_params [Trigger] nickname = wtutorial_init system = Li01 Cnd_True = no_params Act_ActTrig = tle_player_ring30 Act_GiveObjList = escort, ol_breakform [Dialog] nickname = dlg_0440_0470 system = Li01 Line = escort, Player, DX_M01_0440_KING Line = transport1, Player, DX_M01_0450_TRANSPORT1 Line = escort, Player, DX_M01_0480_KING [Trigger] nickname = com_0480 Cnd_CommComplete = DX_M01_0480_KING Act_GiveObjList = transport1, ol_addking Act_ActTrig = wt_P1_formstatus_FtBush_on Act_ActTrig = wt_P1_formstatus_FtBush_off [Trigger] nickname = wt_P1_formstatus_FtBush_on system = Li01 Cnd_WatchTrigger = pmn_P1_forms, ON Act_DeactTrig = wt_P1_formstatus_FtBush_off Act_ActTrig = pmn_player_secondTL Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms Act_SetNNObj = mlog_21850 Act_Popupdialog = 21850, 21910, CLOSE Act_ActTrig = tm_kingformteach1 [Trigger] nickname = wt_P1_formstatus_FtBush_off system = Li01 Cnd_WatchTrigger = pmn_P1_forms, OFF Act_DeactTrig = wt_P1_formstatus_FtBush_on Act_ActTrig = tr_convoyleaves Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms [Trigger] nickname = tm_kingformteach1 system = Li01 Cnd_Timer = 50 Act_SendComm = escort, Player, DX_M01_0485_KING Act_ActTrig = tm_kingformteach2 [Trigger] nickname = tm_kingformteach2 system = Li01 Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0386B_KING Act_ActTrig = tm_kingformteach3 [Trigger] nickname = tm_kingformteach3 system = Li01 Cnd_DistShip = outside, Player, transport1, 10, 25, TICK_AWAY Act_SendComm = escort, Player, DX_M01_0387_KING Act_ActTrig = com_0387-form [Trigger] nickname = com_0387-form Cnd_CommComplete = DX_M01_0387_KING Act_ChangeState = FAIL, 21980 [ObjList] nickname = ol_addking MakeNewFormation = transport2_liberty, transport2, escort [Trigger] nickname = pmn_player_secondTL system = Li01 Cnd_PlayerManeuver = formation, transport1 Act_ActTrig = tr_convoyleaves [Trigger] nickname = tr_convoyleaves system = Li01 Cnd_True = no_params Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_ActTrig = dst_t1_p1 Act_DeactTrig = tm_kingformteach1 Act_DeactTrig = tm_kingformteach2 Act_DeactTrig = tm_kingformteach3 Act_LockManeuvers = true Act_PlayMusic = music_anticipation_motivated, music_li_danger, music_li_battle, none, 8 [Trigger] nickname = dst_t1_p1 system = Li01 Cnd_DistShip = inside, transport1, Player, 1000 Act_ActTrig = bushtopitts_init Act_StartDialog = fire_em_up Act_ActTrig = com_0500 [Dialog] nickname = fire_em_up system = Li01 Line = transport1, Player, DX_M01_0490_TRANSPORT1 Line = transport1, Player, DX_M01_0455_TRANSPORT1 Line = escort, Player, DX_M01_0460_KING Line = escort, Player, DX_M01_0465_KING Line = escort, Player, DX_M01_0470_KING Line = transport1, Player, DX_M01_0500_TRANSPORT1 Line = escort, Player, DX_M01_0510_KING Line = transport1, Player, DX_M01_0520_TRANSPORT1 [Trigger] nickname = com_0500 Cnd_CommComplete = DX_M01_0500_TRANSPORT1 Act_NNIds = 30035, HISTORY [Trigger] nickname = bushtopitts_init system = Li01 Cnd_True = no_params Act_GiveObjList = transport1, transport1_bush_to_pitts Act_ActTrig = tle_hostiles_detected Act_ActTrig = start_ambush Act_HostileClamp = true [ObjList] nickname = transport1_bush_to_pitts Dock = Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31 GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1 [Trigger] nickname = tle_hostiles_detected system = Li01 Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_31, Li01_Trade_Lane_Ring_32 Act_ActTrig = tm_tl_disable Act_DeactTrig = tle_player_ring30 [Trigger] nickname = start_ambush system = Li01 Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31 Act_ActTrig = dst_acknowledge_tl_break Act_ActTrig = dst_piratestate [Trigger] nickname = tle_player_ring30 system = Li01 Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_30, Li01_Trade_Lane_Ring_31 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_DeactTrig = tle_hostiles_detected Act_ActTrig = tm_tl_disable [Trigger] nickname = tm_tl_disable system = Li01 Cnd_Timer = 1 Act_DisableTradelane = Li01_Trade_Lane_Ring_34 Act_DeactTrig = tle_player_ring30 Act_ActTrig = tlx_T1orders [Trigger] nickname = tlx_T1orders Cnd_TLExited = transport1, ANY, Li01_Trade_Lane_Ring_30 Act_GiveObjList = transport1, ol_T1onthemove Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms Act_ActTrig = pmn_P1_forms Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_battle, 6, true [ObjList] nickname = ol_T1onthemove BreakFormation = no_params MakeNewFormation = transport2_liberty, transport2 GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1 [Trigger] nickname = dst_acknowledge_tl_break Cnd_DistVec = inside, transport1, 28465, 165, -64500, 7500 Act_StartDialog = dlg_tlbreak Act_ActTrig = com_0530 [Dialog] nickname = dlg_tlbreak system = Li01 Line = escort, Player, DX_M01_0525_KING Line = transport1, Player, DX_M01_0530_TRANSPORT1 [Dialog] nickname = dlg_tlbreak2 system = Li01 Line = escort, Player, DX_M01_0540_KING Line = escort, Player, DX_M01_0550_KING [Trigger] nickname = com_0530 Cnd_CommComplete = DX_M01_0530_TRANSPORT1 Act_Invulnerable = Li01_Trade_Lane_Ring_34, true, false Act_ActTrig = tm_shieldpopup [Trigger] nickname = tm_shieldpopup Cnd_Timer = 4 Act_Popupdialog = 21896, 21946, CLOSE Act_SetNNObj = mlog_21860 Act_StartDialog = dlg_tlbreak2 [Trigger] nickname = dst_piratestate Cnd_DistVec = inside, transport1, 28465, 165, -64500, 2000 Act_DeactTrig = tle_hostiles_detected Act_ActTrig = pirates_init [Trigger] nickname = pirates system = Li01 Cnd_True = no_params Act_RelocateShip = Player, 31421, 375, -66280, 0.716931, 0.00883, -0.697074, 0.004545 Act_SpawnShip = escort, no_ol, 31605, 350, -66850, 0.92, 0, -0.15, 0 Act_SpawnFormation = convoy1, 31725, 275, -66664, 0.85, 0, -0.35, 0 Act_Invulnerable = transport1, true, false, 0.9 Act_ActTrig = transport2_die Act_ActTrig = d_transport1 Act_ActTrig = general_triggers Act_ActTrig = pirates_init Act_RevertCam = no_params Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_GiveObjList = transport1, ol_transports_run Act_MarkObj = transport1, 1 Act_PlayerCanDock = false Act_StartDialog = dlg_tlbreak Act_ActTrig = com_0530 Act_GiveObjList = transport1, ol_T1onthemove Act_DeactTrig = pmn_P1_unforms Act_DeactTrig = pmn_P1_forms Act_ActTrig = pmn_P1_forms [Trigger] nickname = pirates_init system = Li01 Cnd_True = no_params Act_LockManeuvers = false Act_RandomPop = false Act_PlayerEnemyClamp = 2, 2 Act_SpawnShip = pirate1 Act_SpawnShip = pirate2 Act_SpawnShip = pirate3 Act_SpawnShip = pirate4 Act_SpawnShip = pirate5 Act_SpawnShip = pirate6 Act_MarkObj = pirate1, 1 Act_MarkObj = pirate2, 1 Act_MarkObj = pirate3, 1 Act_MarkObj = pirate4, 1 Act_MarkObj = pirate5, 1 Act_MarkObj = pirate6, 1 Act_SetVibeLbl = us, pirates, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = pjh_transport2 Act_GiveObjList = pirate1, ol_pirates Act_GiveObjList = pirate2, ol_pirates Act_GiveObjList = pirate3, ol_pirates Act_GiveObjList = pirate4, ol_pirates Act_GiveObjList = pirate5, ol_pirates Act_GiveObjList = pirate6, ol_pirates Act_ActTrig = pirates_end Act_ActTrig = tlx_kingorders [Trigger] nickname = tlx_kingorders Cnd_TLExited = escort, ANY, Li01_Trade_Lane_Ring_30 Act_GiveObjList = escort, ol_king_guard [ObjList] nickname = ol_king_guard BreakFormation = no_params StayInRange = transport1, 2000 SetPriority = NORMAL GotoShip = goto_cruise, pirate3, 1000, true [ObjList] nickname = ol_transports_run BreakFormation = no_params MakeNewFormation = transport2_liberty, transport2 GotoShip = goto_no_cruise, Li01_Trade_Lane_Ring_34, 2200, true, -1 [ObjList] nickname = ol_pirates StayInRange = transport1, 2000 SetPriority = NORMAL GotoShip = goto, transport1, 500, true [MsnShip] nickname = pirate1 NPC = pirate1_m01a label = pirates random_name = true position = 32652, 653, -67751 orientation = 0.5719, -0.0509, -8077, -0.1342 [MsnShip] nickname = pirate2 NPC = pirate2_m01a label = pirates random_name = true position = 29762, 303, -66971 orientation = 0.865, 0, -0.5018, 0 [MsnShip] nickname = pirate3 NPC = pirate3_m01a label = pirates random_name = true position = 33332, 553, -66771 orientation = 0.865, 0, -0.5018, 0 [MsnShip] nickname = pirate4 NPC = pirate3_m01a random_name = true label = pirates position = 30797, 403, -67761 orientation = -0.3807, 0, 0.9247, 0 [MsnShip] nickname = pirate5 NPC = pirate3_m01a random_name = true label = pirates label = pirates_gp2 position = 33265, 500, -66385 orientation = 0.7, 0, -0.7, 0 [MsnShip] nickname = pirate6 NPC = pirate3_m01a random_name = true label = pirates label = pirates_gp2 position = 31980, 100, -68120 orientation = -0.3807, 0, 0.9247, 0 [MsnShip] nickname = pirateA NPC = pirate1_m01a label = pirates random_name = true rel_pos = 25, Player, 2400 [MsnShip] nickname = pirateB NPC = pirate2_m01a label = pirates random_name = true rel_pos = 330, Player, 2500 [MsnShip] nickname = pirateC NPC = pirate3_m01a label = pirates random_name = true rel_pos = 40, Player, 3000 [MsnShip] nickname = pirateD NPC = pirate1_m01a label = pirates random_name = true rel_pos = 95, Player, 2600 [MsnShip] nickname = pirateE NPC = pirate2_m01a label = pirates random_name = true rel_pos = 115, Player, 2500 [MsnShip] nickname = pirateF NPC = pirate3_m01a label = pirates random_name = true rel_pos = 0, Player, 2700 [Trigger] nickname = pirates_end system = Li01 Cnd_Destroyed = pirates, -1, ALL_IGNORE_LANDING Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_ActTrig = tm_happytalk Act_GiveObjList = escort, ol_escort_killsir Act_GiveObjList = transport1, ol_reformmm Act_ActTrig = com_0570 Act_ActTrig = com_0600 Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35 Act_ActTrig = pmn_premature_dock_TL Act_ActTrig = tle_p1_leaveTLbreak Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY [Trigger] nickname = com_0600 Cnd_CommComplete = DX_M01_0600_KING Act_AdjHealth = escort, 0.3 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, none, 3 [ObjList] nickname = ol_escort_killsir StayInRange = transport1, 2000, false SetPriority = ALWAYS_EXECUTE GotoShip = goto_cruise, transport1, 800, false [ObjList] nickname = ol_reformmm MakeNewFormation = transport2_liberty, transport2, escort GotoShip = goto_cruise, Li01_Trade_Lane_Ring_34, 2200, true [Trigger] nickname = pmn_premature_dock_TL system = Li01 Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_LightFuse = transport1, transport_death_fuse [Trigger] nickname = tm_happytalk system = Li01 Cnd_Timer = 1 Act_StartDialog = escortpitts_pirates_dead Act_ActTrig = com_0580 [Dialog] nickname = escortpitts_pirates_dead system = Li01 Line = escort, Player, DX_M01_0570_KING Line = transport1, Player, DX_M01_0580_TRANSPORT1 Line = escort, Player, DX_M01_0590_KING Line = escort, Player, DX_M01_0600_KING [Trigger] nickname = com_0580 Cnd_CommComplete = DX_M01_0580_TRANSPORT1 Act_SetNNObj = mlog_21890 Act_ActTrig = dst_convoy_departpoint [Trigger] nickname = com_0570 Cnd_CommComplete = DX_M01_0570_KING Act_ActTrig = tm_wave2pt1 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_stab_danger, 5, true [Trigger] nickname = tm_wave2pt1 system = Li01 Cnd_Timer = 4 Act_SpawnShip = pirateA, ol_zoom_to_T1 Act_SpawnShip = pirateB, ol_zoom_to_T1 Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM Act_ActTrig = dst_wave2pt2 Act_DeactTrig = pjh_transport2 Act_ActTrig = d_mostwave2 [Trigger] nickname = d_mostwave2 Cnd_Destroyed = pirates, 3, EXPLODE Act_NagDistTowards = OBJ, gopittslate, escort, Li01_Trade_Lane_Ring_34, 21985, 1900, NAG_ALWAYS Act_ActTrig = dst_P1_nearsPittsTL [Trigger] nickname = dst_P1_nearsPittsTL Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 2000 Act_NagOff = gopittslate Act_NagDistLeaving = takeTL34, escort, Li01_Trade_Lane_Ring_34, 21985, 1, NAG_ALWAYS [Trigger] nickname = dst_wave2pt2 system = Li01 Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 800 Act_SpawnShip = pirateD, ol_zoom_to_T1 Act_SpawnShip = pirateC, ol_zoom_to_T1 Act_SpawnShip = pirateE, ol_zoom_to_T1 Act_SpawnShip = pirateF, ol_zoom_to_T1 Act_SetVibeLbl = us, pirates, REP_FRIEND_MAXIMUM Act_SetVibeLbl = pirates, us, REP_HOSTILE_MAXIMUM Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM Act_SetVibeLbl = transports, pirates, REP_HOSTILE_MAXIMUM Act_ActTrig = d_wave2 [Trigger] nickname = pjh_transport2 Cnd_ProjHit = transport2, 60 Act_LightFuse = transport2, transport_death_fuse [ObjList] nickname = ol_zoom_to_T1 SetLifetime = 2000 StayInRange = Li01_Trade_Lane_Ring_34, 7000 SetPriority = NORMAL GotoShip = goto_cruise, transport1, 1200, true [Trigger] nickname = dst_convoy_departpoint system = Li01 Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 3300 Act_ActTrig = dst_king_to_t1_leaving [Trigger] nickname = dst_king_to_t1_leaving system = Li01 Cnd_True = no_params Act_DeactTrig = tm_TLbreak_spawn Act_ActTrig = escortpitts_init [Trigger] nickname = pmn_P1_forms system = Li01 Cnd_PlayerManeuver = formation, transport1 Act_ActTrig = pmn_P1_unforms [Trigger] nickname = pmn_P1_unforms system = Li01 Cnd_PlayerManeuver = formation, inverse Act_ActTrig = pmn_P1_forms [Trigger] nickname = d_wave2 system = Li01 Cnd_Destroyed = pirates, -1 Act_ActTrig = tm_TLbreak_spawn [Trigger] nickname = tm_TLbreak_spawn system = Li01 Cnd_Timer = 15 Act_SpawnShip = pirateA, ol_sir_TLbreak Act_SpawnShip = pirateB, ol_sir_TLbreak Act_SpawnShip = pirateD, ol_sir_TLbreak Act_SpawnShip = pirateC, ol_sir_TLbreak Act_SpawnShip = pirateE, ol_sir_TLbreak Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM Act_ActTrig = d_wave3 [ObjList] nickname = ol_sir_TLbreak StayInRange = Li01_Trade_Lane_Ring_34, 2000 SetLifetime = 25 [Trigger] nickname = d_wave3 Cnd_Destroyed = pirates, -1 Act_SpawnShip = pirateA, ol_sir_TLbreak Act_SpawnShip = pirateB, ol_sir_TLbreak Act_SpawnShip = pirateD, ol_sir_TLbreak Act_SpawnShip = pirateC, ol_sir_TLbreak Act_SpawnShip = pirateE, ol_sir_TLbreak Act_SpawnShip = pirateF, ol_sir_TLbreak Act_SetVibeLbl = pirates, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = pirates, Player, REP_HOSTILE_MAXIMUM [MsnShip] nickname = csvA NPC = csv_m01a position = 50153, -300, -77896 orientation = 0.1736, 0, 0.9848, 0 label = us random_name = true ;[MsnShip] ;nickname = csvB ;NPC = csv_m01a ;position = 49686, 650, -77793 ;orientation = 0.3007, 0, 0.9537, 0 ;label = us ;random_name = true ;[MsnShip] ;nickname = csvC ;NPC = csv_m01a ;position = 49112, -50, -77729 ;orientation = 0.0872, 0, 0.9962, 0 ;label = us ;random_name = true ;[MsnShip] ;nickname = csvD ;NPC = csv_m01a ;label = us ;random_name = true [Trigger] nickname = escortpitts_init system = Li01 Cnd_True = no_params Act_SpawnShip = csvA Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD Act_GiveObjList = transport1, transport1_escort_pitts Act_ActTrig = tlx_t1_pitts Act_ActTrig = dst_convoy_nearPittsTL Act_ActTrig = tle_T1takesTL Act_PlayerCanDock = false Act_NagOff = std [ObjList] nickname = transport1_escort_pitts Dock = Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_36 GotoVec = goto, 49662, -200, -75732, 500, false, -1 [Trigger] nickname = dst_convoy_nearPittsTL system = Li01 Cnd_DistShip = inside, transport1, Li01_Trade_Lane_Ring_34, 2000 Act_ActTrig = wt_u_bad1_on Act_ActTrig = wt_u_bad1_off Act_DeactTrig = pmn_premature_dock_TL [Trigger] nickname = tle_p1_leaveTLbreak system = Li01 Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35 Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_LockManeuvers = true Act_ActTrig = tlx_p1_atpitts Act_NagOff = nagpostpirates Act_DeactTrig = tm_TLbreak_spawn Act_DeactTrig = d_wave3 Act_DeactTrig = dst_P1_nearsPittsTL Act_DeactTrig = dst_P1_leavesPittsTL Act_DeactTrig = dst_P1_returnsPittsTL [Trigger] nickname = tlx_p1_atpitts Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36 Act_LockManeuvers = false [Trigger] nickname = wt_u_bad1_on system = Li01 Cnd_WatchTrigger = pmn_P1_forms, ON Act_DeactTrig = wt_u_bad1_off Act_SendComm = escort, Player, DX_M01_0610_KING [Trigger] nickname = wt_u_bad1_off system = Li01 Cnd_WatchTrigger = pmn_P1_forms, OFF Act_DeactTrig = wt_u_bad1_on [Trigger] nickname = tle_T1takesTL system = Li01 Cnd_TLEntered = transport1, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35 Act_NagOff = nagpostpirates Act_ActTrig = wt_u_bad2_on Act_ActTrig = wt_u_bad2_off Act_Invulnerable = Li01_Trade_Lane_Ring_34, false, true [Trigger] nickname = wt_u_bad2_on system = Li01 Cnd_WatchTrigger = pmn_P1_forms, ON Act_DeactTrig = wt_u_bad2_off Act_SendComm = escort, Player, DX_M01_0630_KING Act_DeactTrig = pmn_P1_forms Act_DeactTrig = pmn_P1_unforms Act_ActTrig = dst_p1_pitts_bad Act_ActTrig = tr_P1_use_PittsTL [Trigger] nickname = tr_P1_use_PittsTL Cnd_True = no_params Act_SetNNObj = mlog_21855 Act_ActTrig = dst_P1_leavesPittsTL [Trigger] nickname = dst_P1_leavesPittsTL Cnd_DistShip = outside, Player, Li01_Trade_Lane_Ring_34, 4000 Act_NagOff = gopittslate Act_NagOff = takeTL34 Act_DeactTrig = dst_P1_nearsPittsTL Act_NagDistTowards = OBJ, dryflyPitts, escort, Li01_02_dock_ring, 21965, 1, NAG_ALWAYS Act_ActTrig = tm_P1_returnsPittsTL Act_SetNNObj = mlog_meettransports Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_35, Li01_Trade_Lane_Ring_36 [Trigger] nickname = tm_P1_returnsPittsTL Cnd_Timer = 5 Act_ActTrig = dst_P1_returnsPittsTL [Trigger] nickname = dst_P1_returnsPittsTL Cnd_DistShip = inside, Player, Li01_Trade_Lane_Ring_34, 4000 Act_ActTrig = tr_P1_use_PittsTL Act_PlayerCanTradelane = false, Li01_Trade_Lane_Ring_34, Li01_Trade_Lane_Ring_35 [Trigger] nickname = wt_u_bad2_off system = Li01 Cnd_WatchTrigger = pmn_P1_forms, OFF Act_DeactTrig = wt_u_bad2_on Act_ActTrig = tlx_p1_pitts_good Act_DeactTrig = pmn_P1_forms Act_DeactTrig = pmn_P1_unforms [Trigger] nickname = tlx_t1_pitts system = Li01 Cnd_TLExited = transport1, Li01_Trade_Lane_Ring_36 Act_ActTrig = tm_csvs_swarm Act_ActTrig = dst_convoy_pittsprepspot Act_NagOff = nagpostpirates Act_RandomPop = false Act_HostileClamp = true Act_RpopAttClamp = true [Trigger] nickname = tlx_p1_pitts_good Cnd_TLExited = Player, Li01_Trade_Lane_Ring_36 Act_ActTrig = spx_pitts Act_ActTrig = com_0685 Act_DeactTrig = d_wave2 Act_SetLifetime = pirateA, 5 Act_SetLifetime = pirateB, 5 Act_SetLifetime = pirateC, 5 Act_SetLifetime = pirateD, 5 Act_SetLifetime = pirateE, 5 Act_SetLifetime = pirateF, 5 Act_ActTrig = wt_t2alive_on Act_ActTrig = wt_t2alive_off Act_PlayerCanTradelane = false Act_EnableManeuver = Dock, false Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_Invulnerable = transport1, true, false, 0.9 [Trigger] nickname = wt_t2alive_on system = Li01 Cnd_WatchTrigger = transport2_die, ON Act_DeactTrig = wt_t2alive_off Act_DeactTrig = transport2_die Act_MarkObj = transport1, 0 Act_MarkObj = transport2, 0 Act_StartDialog = escortpitts_arrived_all_good [Trigger] nickname = wt_t2alive_off system = Li01 Cnd_WatchTrigger = transport2_die, OFF Act_DeactTrig = wt_t2alive_on Act_MarkObj = transport1, 0 Act_StartDialog = escortpitts_arrived_good_T2_dead [Dialog] nickname = escortpitts_arrived_all_good system = Li01 Line = escort, Player, DX_M01_0640_KING Line = transport1, Player, dx_m01_0660_transport1 Line = escort, Player, dx_m01_0670_king Line = transport1, Player, dx_m01_0680_transport1 Line = escort, Player, dx_m01_0681_king Line = transport1, Player, dx_m01_0682_transport1 Line = Player, Player, dx_m01_0683_trent Line = escort, Player, dx_m01_0684_king Line = escort, Player, dx_m01_0685_king [Dialog] nickname = escortpitts_arrived_good_T2_dead system = Li01 Line = escort, Player, DX_M01_0640B_KING Line = transport1, Player, dx_m01_0660_transport1 Line = escort, Player, dx_m01_0670_king Line = transport1, Player, dx_m01_0680_transport1 Line = escort, Player, dx_m01_0681_king Line = transport1, Player, dx_m01_0682_transport1 Line = Player, Player, dx_m01_0683_trent Line = escort, Player, dx_m01_0684_king Line = escort, Player, dx_m01_0685_king [Trigger] nickname = dst_p1_pitts_bad Cnd_DistShip = inside, Player, Li01_02_dock_ring, 3800 Act_ActTrig = spx_pitts Act_DeactTrig = d_wave2 Act_SetLifetime = pirateA, 5 Act_SetLifetime = pirateB, 5 Act_SetLifetime = pirateC, 5 Act_SetLifetime = pirateD, 5 Act_SetLifetime = pirateE, 5 Act_SetLifetime = pirateF, 5 Act_RandomPop = false Act_HostileClamp = true Act_RpopAttClamp = true Act_PlayerCanTradelane = false Act_EnableManeuver = Dock, false Act_ActTrig = wt_ubad_t2alive Act_ActTrig = wt_ubad_t2ded Act_NagOff = gopittslate Act_NagOff = takeTL34 Act_NagOff = dryflyPitts Act_DeactTrig = dst_P1_nearsPittsTL Act_DeactTrig = dst_P1_returnsPittsTL Act_DeactTrig = tle_p1_leaveTLbreak Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY Act_Invulnerable = transport1, true, false, 0.9 [Trigger] nickname = wt_ubad_t2alive system = Li01 Cnd_WatchTrigger = transport2_die, ON Act_DeactTrig = wt_ubad_t2ded Act_DeactTrig = transport2_die Act_MarkObj = transport1, 0 Act_MarkObj = transport2, 0 Act_ActTrig = wt_nobounty_on_T2live Act_ActTrig = wt_nobounty_off_T2live [Trigger] nickname = wt_ubad_t2ded system = Li01 Cnd_WatchTrigger = transport2_die, OFF Act_DeactTrig = wt_ubad_t2alive Act_MarkObj = transport1, 0 Act_ActTrig = wt_ubadT2ded_no_bounty Act_ActTrig = wt_ubadT2ded_yes_bounty [Trigger] nickname = wt_nobounty_on_T2live system = Li01 Cnd_WatchTrigger = d_mostwave2, ON Act_DeactTrig = wt_nobounty_off_T2live Act_DeactTrig = d_mostwave2 Act_StartDialog = escortpitts_arrived_bad_T2live Act_ActTrig = com_0997 [Trigger] nickname = wt_nobounty_off_T2live system = Li01 Cnd_WatchTrigger = d_mostwave2, OFF Act_DeactTrig = wt_nobounty_on_T2live Act_StartDialog = escortpitts_arrived_bounty_T2live Act_ActTrig = dst_Pitts_bounty Act_ActTrig = com_0997 [Trigger] nickname = dst_Pitts_bounty Cnd_DistShip = inside, Player, Li01_02_dock_ring, 500 Act_AdjAcct = 750 [Dialog] nickname = escortpitts_arrived_bad_T2live system = Li01 Line = escort, Player, dx_m01_0690_king Line = Player, Player, DX_M01_0996_TRENT Line = escort, Player, DX_M01_0997_KING [Dialog] nickname = escortpitts_arrived_bounty_T2live system = Li01 Line = escort, Player, dx_m01_0690b_king Line = Player, Player, DX_M01_0996_TRENT Line = escort, Player, DX_M01_0997_KING [Trigger] nickname = wt_ubadT2ded_no_bounty system = Li01 Cnd_WatchTrigger = d_mostwave2, ON Act_DeactTrig = wt_ubadT2ded_yes_bounty Act_DeactTrig = d_mostwave2 Act_StartDialog = escortpitts_arrived_bad_T2ded Act_ActTrig = com_0997 [Trigger] nickname = wt_ubadT2ded_yes_bounty system = Li01 Cnd_WatchTrigger = d_mostwave2, OFF Act_DeactTrig = wt_ubadT2ded_no_bounty Act_StartDialog = escortpitts_arrived_bounty_T2ded Act_ActTrig = dst_Pitts_bounty Act_ActTrig = com_0997 [Dialog] nickname = escortpitts_arrived_bad_T2ded system = Li01 Line = escort, Player, dx_m01_0690C_king Line = escort, Player, dx_m01_0640C_king Line = transport1, Player, dx_m01_0660_transport1 Line = escort, Player, dx_m01_0670_king Line = transport1, Player, dx_m01_0680_transport1 Line = escort, Player, dx_m01_0681_king Line = transport1, Player, dx_m01_0682_transport1 Line = Player, Player, DX_M01_0996_TRENT Line = escort, Player, DX_M01_0997_KING [Dialog] nickname = escortpitts_arrived_bounty_T2ded system = Li01 Line = escort, Player, dx_m01_0640C_king Line = transport1, Player, dx_m01_0660_transport1 Line = escort, Player, dx_m01_0690b_king Line = Player, Player, DX_M01_0996_TRENT Line = escort, Player, DX_M01_0997_KING [Trigger] nickname = com_0685 system = Li01 Cnd_CommComplete = dx_m01_0685_king Act_SetNNObj = mlog_21870 Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true Act_EnableManeuver = Dock, true Act_Popupdialog = 21870, 21915, CLOSE Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM Act_PlayerCanDock = false, Li01_02_dock_ring Act_ActTrig = dst_kinglandteach Act_GiveObjList = escort, ol_to_pitts_dock Act_ActTrig = pmn_levelledup [Trigger] nickname = dst_kinglandteach Cnd_DistShip = outside, Li01_02_dock_ring, Player, 800, 20, TICK_AWAY Act_StartDialog = dlg_dockreminder Act_ActTrig = com_0995 [Trigger] nickname = pmn_levelledup Cnd_PlayerManeuver = Dock, Li01_02_dock_ring Act_Popupdialog = 21885, 21920, CLOSE [Dialog] nickname = dlg_dockreminder system = Li01 Line = escort, Player, DX_M01_0995_KING [Trigger] nickname = com_0995 Cnd_CommComplete = DX_M01_0995_KING Act_NagDistLeaving = dock_pitts, escort, Li01_02_dock_ring, 21990, 1 [Trigger] nickname = com_0997 system = Li01 Cnd_CommComplete = DX_M01_0997_KING Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_victory, 3, true Act_PlayerCanDock = false, Li01_02_dock_ring Act_SetNNObj = mlog_21870 Act_EnableManeuver = Dock, true Act_Popupdialog = 21870, 21915, CLOSE Act_SetVibe = Li01_02_dock_ring, Player, REP_FRIEND_MAXIMUM Act_ActTrig = dst_kinglandteach Act_GiveObjList = escort, ol_to_pitts_dock Act_ActTrig = pmn_levelledup [Trigger] nickname = dst_convoy_pittsprepspot Cnd_DistVec = inside, transport1, 49662, -200, -75732, 1500 Act_ActTrig = tm_breakconvoyfrm [Trigger] nickname = tm_breakconvoyfrm system = Li01 Cnd_Timer = 8 Act_GiveObjList = transport1, ol_breakconvoyreform Act_GiveObjList = transport1, convoy_at_pitts [ObjList] nickname = ol_breakconvoyreform BreakFormation = no_params MakeNewFormation = transport2_liberty, transport2 [ObjList] nickname = ol_to_pitts_dock BreakFormation = no_params GotoShip = goto_no_cruise, Li01_02_dock_ring, 1000, false [ObjList] nickname = convoy_at_pitts Delay = 3 GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 20 [Trigger] nickname = tm_csvs_swarm system = Li01 Cnd_Timer = 2 Act_GiveObjList = csvA, ol_meet_transports Act_ActTrig = dst_csvs_transports [ObjList] nickname = ol_meet_transports BreakFormation = no_params MakeNewFormation = transport2_liberty GotoVec = goto_no_cruise, 50285, -200, -76300, 500, false, 15 [Trigger] nickname = dst_csvs_transports system = Li01 Cnd_DistShip = inside, csvA, transport1, 1000 Act_GiveObjList = csvA, ol_stoppp Act_GiveObjList = csvA, ol_meet_transport1 [ObjList] nickname = ol_stoppp Delay = 900000 [ObjList] nickname = ol_meet_transport1 BreakFormation = no_params GotoShip = goto_no_cruise, transport1, 300, false, 6 Delay = 90 GotoVec = goto_no_cruise, 50017, -900, -79016, 500, true, 5 [Trigger] nickname = spx_pitts system = Li01 Cnd_SpaceExit = no_params Act_NagOff = dock_pitts Act_NNIds = 30040, HISTORY Act_ChangeState = SUCCEED