[NPCShipArch] nickname = MSN01a_Liberty_Rogue loadout = MSN01a_Liberty_Rogue level = d1 ship_archetype = pi_fighter pilot = MSN01a_Liberty_Rogue state_graph = FIGHTER npc_class = unlawful, FIGHTER [NPCShipArch] nickname = MSN06_Nomad_Rhienland_Heavy_Fighter loadout = MSN06_Nomad_Rhienland_Heavy_Fighter level = d6 ship_archetype = rh_elite pilot = MSN06_Nomad_Rhienland_Heavy_Fighter state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Light_Fighter loadout = MSN11_Nomad_Liberty_Light_Fighter level = d11 ship_archetype = li_fighter pilot = MSN11_Nomad_Liberty_Light_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter loadout = MSN11_Nomad_Liberty_Heavy_Fighter level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader level = d11 ship_archetype = li_elite pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader state_graph = FIGHTER npc_class = unlawful, elite_fighter [NPCShipArch] nickname = MSN13_Nomad_Fighter_Populator loadout = MSN13_Nomad_Fighter_Pop level = d10 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = fauxplayer loadout = msn_playerloadout_faux level = d1 ship_archetype = msn_playership state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = SETSCENE_Nomad_Fighter loadout = SETSCENE_Nomad_Fighter level = d1 ship_archetype = no_fighter pilot = setscene_nomad_fighter_FP7 state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = SETSCENE_M03_Navy_Fighter loadout = SETSCENE_M03_Navy_Fighter level = d6 ship_archetype = li_elite pilot = SETSCENE_M03_Navy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = SETSCENE_M03_Liberty_Freighter loadout = SETSCENE_M03_Liberty_Freighter level = d1 ship_archetype = li_freighter pilot = SETSCENE_M03_Liberty_Freighter state_graph = FIGHTER npc_class = lawful, freighter [NPCShipArch] nickname = li_n_li_elite_d1-3 loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = li_n_li_elite_d4 loadout = li_n_li_elite_loadout01 level = d4 ship_archetype = li_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = li_n_li_elite_d5 loadout = li_n_li_elite_loadout01 level = d5 ship_archetype = li_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = li_n_li_elite_d6 loadout = li_n_li_elite_loadout02 level = d6 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = li_n_li_elite_d7 loadout = li_n_li_elite_loadout02 level = d7 ship_archetype = li_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = li_n_li_elite_d8 loadout = li_n_li_elite_loadout02 level = d8 ship_archetype = li_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = li_n_li_elite_d9 loadout = li_n_li_elite_loadout03 level = d9 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = li_n_li_elite_d10 loadout = li_n_li_elite_loadout03 level = d10 ship_archetype = li_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = li_n_li_elite_d11-19 loadout = li_n_li_elite_loadout03 level = d11 ship_archetype = li_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_n_cruiser_d22 loadout = li_n_li_cruiser level = d22 ship_archetype = li_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = li_n_dreadnought_d25 loadout = li_n_li_dreadnought level = d25 ship_archetype = li_dreadnought pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = li_p_li_fighter_d1-2 loadout = li_p_li_fighter_loadout01 level = d2 ship_archetype = li_fighter pilot = pilot_police_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2 [NPCShipArch] nickname = li_p_li_fighter_d3 loadout = li_p_li_fighter_loadout01 level = d3 ship_archetype = li_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = li_p_li_fighter_d4-19 loadout = li_p_li_fighter_loadout01 level = d4 ship_archetype = li_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = li_p_ge_armored_d2 loadout = li_p_ge_armored_loadout01 level = d2 ship_archetype = ge_armored pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2 [NPCShipArch] nickname = li_p_ge_armored_d3 loadout = li_p_ge_armored_loadout01 level = d3 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d3 [NPCShipArch] nickname = li_p_ge_armored_d4 loadout = li_p_ge_armored_loadout01 level = d4 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d4 [NPCShipArch] nickname = ku_n_ku_elite_d1-8 loadout = ku_n_ku_elite_loadout01 level = d8 ship_archetype = ku_elite pilot = pilot_military_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = ku_n_ku_elite_d9 loadout = ku_n_ku_elite_loadout01 level = d9 ship_archetype = ku_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = ku_n_ku_elite_d10 loadout = ku_n_ku_elite_loadout01 level = d10 ship_archetype = ku_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = ku_n_ku_elite_d11-19 loadout = ku_n_ku_elite_loadout01 level = d11 ship_archetype = ku_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_n_ku_gunboat_d1-9 loadout = ku_n_ku_gunboat_loadout01 level = d9 ship_archetype = ku_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9 [NPCShipArch] nickname = ku_n_ku_gunboat_d10-19 loadout = ku_n_ku_gunboat_loadout01 level = d10 ship_archetype = ku_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_n_destroyer_d22 loadout = ku_destroyer level = d22 ship_archetype = ku_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = ku_n_battleship_d25 loadout = ku_battleship level = d25 ship_archetype = ku_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = fc_j_ge_csv_d1 loadout = fc_j_ge_csv_loadout01 level = d1 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = fc_j_ge_csv_d2-3 loadout = fc_j_ge_csv_loadout01 level = d2 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d2, d3 [NPCShipArch] nickname = fc_j_ge_csv_d4 loadout = fc_j_ge_csv_loadout02 level = d4 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_j_ge_csv_d5-9 loadout = fc_j_ge_csv_loadout02 level = d5 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9 [NPCShipArch] nickname = fc_j_ge_csv_d10 loadout = fc_j_ge_csv_loadout03 level = d10 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_j_ge_csv_d11-19 loadout = fc_j_ge_csv_loadout03 level = d11 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d1 loadout = fc_j_ge_csv_loadout01s level = d1 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d1 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d2-3 loadout = fc_j_ge_csv_loadout01s level = d2 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d2, d3 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d4 loadout = fc_j_ge_csv_loadout02s level = d4 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d4 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d5-9 loadout = fc_j_ge_csv_loadout02s level = d5 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d5, d6, d7, d8, d9 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d10 loadout = fc_j_ge_csv_loadout03s level = d10 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d10 [NPCShipArch] nickname = fc_j_ge_csv_smuggler_d11-19 loadout = fc_j_ge_csv_loadout03s level = d11 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lh_bw_fighter_d1-3 loadout = fc_lh_bw_fighter_loadout01 level = d3 ship_archetype = bw_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3 [NPCShipArch] nickname = fc_lh_bw_fighter_d4 loadout = fc_lh_bw_fighter_loadout01 level = d4 ship_archetype = bw_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_lh_bw_fighter_d5 loadout = fc_lh_bw_fighter_loadout01 level = d5 ship_archetype = bw_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_lh_bw_fighter_d6 loadout = fc_lh_bw_fighter_loadout02 level = d6 ship_archetype = bw_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_lh_bw_fighter_d7 loadout = fc_lh_bw_fighter_loadout02 level = d7 ship_archetype = bw_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_lh_bw_fighter_d8 loadout = fc_lh_bw_fighter_loadout02 level = d8 ship_archetype = bw_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_lh_bw_elite_d9 loadout = fc_lh_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_lh_bw_elite_d10-19 loadout = fc_lh_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_fighter_d1 loadout = fc_lr_pi_fighter_loadout01 level = d1 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_d2 loadout = fc_lr_pi_fighter_loadout01 level = d2 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d2 [NPCShipArch] nickname = fc_lr_pi_fighter_d3 loadout = fc_lr_pi_fighter_loadout01 level = d3 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_lr_pi_fighter_d4 loadout = fc_lr_pi_fighter_loadout02 level = d4 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d4 [NPCShipArch] nickname = fc_lr_pi_fighter_d5 loadout = fc_lr_pi_fighter_loadout02 level = d5 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_lr_pi_fighter_d6 loadout = fc_lr_pi_fighter_loadout02 level = d6 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_lr_pi_elite_d7 loadout = fc_lr_pi_elite_loadout01 level = d7 ship_archetype = pi_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_lr_pi_elite_d8 loadout = fc_lr_pi_elite_loadout01 level = d8 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_lr_pi_elite_d9 loadout = fc_lr_pi_elite_loadout01 level = d9 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_lr_pi_elite_d10 loadout = fc_lr_pi_elite_loadout02 level = d10 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_lr_pi_elite_d11-19 loadout = fc_lr_pi_elite_loadout02 level = d11 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d1 loadout = fc_lr_pi_fighter_loadout01s level = d1 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d1 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d2 loadout = fc_lr_pi_fighter_loadout01s level = d2 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d2 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d3 loadout = fc_lr_pi_fighter_loadout01s level = d3 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d3 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d4 loadout = fc_lr_pi_fighter_loadout02s level = d4 ship_archetype = pi_fighter pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d4 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d5 loadout = fc_lr_pi_fighter_loadout02s level = d5 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d5 [NPCShipArch] nickname = fc_lr_pi_fighter_smuggler_d6 loadout = fc_lr_pi_fighter_loadout02s level = d6 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d6 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d7 loadout = fc_lr_pi_elite_loadout01s level = d7 ship_archetype = pi_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d7 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d8 loadout = fc_lr_pi_elite_loadout01s level = d8 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d8 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d9 loadout = fc_lr_pi_elite_loadout01s level = d9 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d9 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d10 loadout = fc_lr_pi_elite_loadout02s level = d10 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d10 [NPCShipArch] nickname = fc_lr_pi_elite_smuggler_d11-19 loadout = fc_lr_pi_elite_loadout02s level = d11 ship_archetype = pi_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_freighter_d1 loadout = fc_lr_pi_freighter_loadout01 level = d1 ship_archetype = pi_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_d2 loadout = fc_lr_pi_freighter_loadout01 level = d2 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter, d2 [NPCShipArch] nickname = fc_lr_pi_freighter_d3 loadout = fc_lr_pi_freighter_loadout01 level = d3 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter, d3 [NPCShipArch] nickname = fc_lr_pi_freighter_d4-6 loadout = fc_lr_pi_freighter_loadout01 level = d4 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter, d4, d5, d6 [NPCShipArch] nickname = fc_lr_pi_freighter_d7 loadout = fc_lr_pi_freighter_loadout02 level = d7 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter, d7 [NPCShipArch] nickname = fc_lr_pi_freighter_d8 loadout = fc_lr_pi_freighter_loadout02 level = d8 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter, d8 [NPCShipArch] nickname = fc_lr_pi_freighter_d9-10 loadout = fc_lr_pi_freighter_loadout02 level = d9 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter, d9, d10 [NPCShipArch] nickname = fc_lr_pi_freighter_d11-19 loadout = fc_lr_pi_freighter_loadout03 level = d11 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d1 loadout = fc_lr_pi_freighter_loadout01 level = d1 ship_archetype = pi_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d1 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d2 loadout = fc_lr_pi_freighter_loadout01 level = d2 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d2 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d3 loadout = fc_lr_pi_freighter_loadout01 level = d3 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d3 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d4-6 loadout = fc_lr_pi_freighter_loadout01 level = d4 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d4, d5, d6 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d7 loadout = fc_lr_pi_freighter_loadout02 level = d7 ship_archetype = pi_freighter pilot = freighter_med state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d7 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d8 loadout = fc_lr_pi_freighter_loadout02 level = d8 ship_archetype = pi_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d8 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d9-10 loadout = fc_lr_pi_freighter_loadout02 level = d9 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d9, d10 [NPCShipArch] nickname = fc_lr_pi_freighter_smuggler_d11-19 loadout = fc_lr_pi_freighter_loadout03 level = d11 ship_archetype = pi_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = unlawful, class_freighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_ou_bw_fighter_d1-4 loadout = fc_ou_bw_fighter_loadout01 level = d4 ship_archetype = bw_fighter pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = fc_ou_bw_fighter_d5 loadout = fc_ou_bw_fighter_loadout01 level = d5 ship_archetype = bw_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d5 [NPCShipArch] nickname = fc_ou_bw_fighter_d6 loadout = fc_ou_bw_fighter_loadout02 level = d6 ship_archetype = bw_fighter pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_ou_bw_fighter_d7 loadout = fc_ou_bw_fighter_loadout02 level = d7 ship_archetype = bw_fighter pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_ou_bw_fighter_d8 loadout = fc_ou_bw_fighter_loadout02 level = d8 ship_archetype = bw_fighter pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_ou_bw_elite_d9 loadout = fc_ou_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_ou_bw_elite_d10 loadout = fc_ou_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_ou_bw_elite_d11 loadout = fc_ou_bw_elite_loadout01 level = d11 ship_archetype = bw_elite pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_ou_bw_elite_d12 loadout = fc_ou_bw_elite_loadout02 level = d12 ship_archetype = bw_elite pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_ou_bw_elite_d13 loadout = fc_ou_bw_elite_loadout02 level = d13 ship_archetype = bw_elite pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_ou_bw_elite_d14 loadout = fc_ou_bw_elite_loadout02 level = d14 ship_archetype = bw_elite pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_ou_bw_elite2_d15 loadout = fc_ou_bw_elite2_loadout01 level = d15 ship_archetype = bw_elite2 pilot = pilot_outcast_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_ou_bw_elite2_d16 loadout = fc_ou_bw_elite2_loadout01 level = d16 ship_archetype = bw_elite2 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_ou_bw_elite2_d17 loadout = fc_ou_bw_elite2_loadout01 level = d17 ship_archetype = bw_elite2 pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_ou_bw_elite2_d18 loadout = fc_ou_bw_elite2_loadout02 level = d18 ship_archetype = bw_elite2 pilot = pilot_outcast_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_ou_bw_elite2_d19 loadout = fc_ou_bw_elite2_loadout02 level = d19 ship_archetype = bw_elite2 pilot = pilot_outcast_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_x_ge_fighter_d1-2 loadout = fc_x_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2 [NPCShipArch] nickname = fc_x_ge_fighter_d3 loadout = fc_x_ge_fighter_loadout01 level = d3 ship_archetype = ge_fighter pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_x_ge_fighter2_d4-7 loadout = fc_x_ge_fighter2_loadout01 level = d4 ship_archetype = ge_fighter2 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d4, d5, d6, d7 [NPCShipArch] nickname = fc_x_ge_fighter4_d8 loadout = fc_x_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_xenos_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_x_ge_fighter4_d9 loadout = fc_x_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_xenos_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_x_ge_fighter4_d10 loadout = fc_x_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_xenos_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_x_ge_fighter4_d11-19 loadout = fc_x_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_xenos_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_bh_bh_fighter_d1 loadout = gd_bh_bh_fighter_loadout01 level = d1 ship_archetype = bh_fighter pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = gd_bh_bh_fighter_d2 loadout = gd_bh_bh_fighter_loadout01 level = d2 ship_archetype = bh_fighter pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = gd_bh_bh_fighter_d3 loadout = gd_bh_bh_fighter_loadout01 level = d3 ship_archetype = bh_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = gd_bh_bh_fighter_d4 loadout = gd_bh_bh_fighter_loadout02 level = d4 ship_archetype = bh_fighter pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = gd_bh_bh_fighter_d5 loadout = gd_bh_bh_fighter_loadout02 level = d5 ship_archetype = bh_fighter pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = gd_bh_bh_fighter_d6 loadout = gd_bh_bh_fighter_loadout02 level = d6 ship_archetype = bh_fighter pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = gd_bh_bh_elite_d7 loadout = gd_bh_bh_elite_loadout01 level = d7 ship_archetype = bh_elite pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = gd_bh_bh_elite_d8 loadout = gd_bh_bh_elite_loadout01 level = d8 ship_archetype = bh_elite pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = gd_bh_bh_elite_d9 loadout = gd_bh_bh_elite_loadout01 level = d9 ship_archetype = bh_elite pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_bh_bh_elite_d10 loadout = gd_bh_bh_elite_loadout02 level = d10 ship_archetype = bh_elite pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_bh_bh_elite_d11 loadout = gd_bh_bh_elite_loadout02 level = d11 ship_archetype = bh_elite pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_bh_bh_elite_d12 loadout = gd_bh_bh_elite_loadout02 level = d12 ship_archetype = bh_elite pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_bh_bh_elite2_d13 loadout = gd_bh_bh_elite2_loadout01 level = d13 ship_archetype = bh_elite2 pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_bh_bh_elite2_d14 loadout = gd_bh_bh_elite2_loadout01 level = d14 ship_archetype = bh_elite2 pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_bh_bh_elite2_d15 loadout = gd_bh_bh_elite2_loadout01 level = d15 ship_archetype = bh_elite2 pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = gd_bh_bh_elite2_d16 loadout = gd_bh_bh_elite2_loadout02 level = d16 ship_archetype = bh_elite2 pilot = pilot_bh_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = gd_bh_bh_elite2_d17 loadout = gd_bh_bh_elite2_loadout02 level = d17 ship_archetype = bh_elite2 pilot = pilot_bh_med state_graph = FIGHTER npc_class = lawful, class_fighter, d17 [NPCShipArch] nickname = gd_bh_bh_elite2_d18 loadout = gd_bh_bh_elite2_loadout02 level = d18 ship_archetype = bh_elite2 pilot = pilot_bh_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d18 [NPCShipArch] nickname = gd_bh_bh_elite2_d19 loadout = gd_bh_bh_elite2_loadout02 level = d19 ship_archetype = bh_elite2 pilot = pilot_bh_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d19 [NPCShipArch] nickname = fc_gc_ge_fighter_d1-2 loadout = fc_gc_ge_fighter_loadout01 level = d2 ship_archetype = ge_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2 [NPCShipArch] nickname = fc_gc_ge_fighter_d3 loadout = fc_gc_ge_fighter_loadout01 level = d3 ship_archetype = ge_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d3 [NPCShipArch] nickname = fc_gc_ge_fighter2_d4-8 loadout = fc_gc_ge_fighter2_loadout01 level = d4 ship_archetype = ge_fighter2 pilot = pilot_pirate_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d4, d5, d6, d7, d8 [NPCShipArch] nickname = fc_gc_ge_fighter4_d9 loadout = fc_gc_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_gc_ge_fighter4_d10 loadout = fc_gc_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_gc_ge_fighter4_d11 loadout = fc_gc_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_gc_ge_fighter5_d12-19 loadout = fc_gc_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_h_ge_csv_d1-7 loadout = fc_h_ge_csv_loadout01 level = d7 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = fc_h_ge_csv_d8 loadout = fc_h_ge_csv_loadout01 level = d8 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_h_ge_csv_d9 loadout = fc_h_ge_csv_loadout01 level = d9 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_h_ge_csv_d10 loadout = fc_h_ge_csv_loadout02 level = d10 ship_archetype = ge_csv pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_h_ge_csv_d11 loadout = fc_h_ge_csv_loadout02 level = d11 ship_archetype = ge_csv pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_h_ge_csv_d12-19 loadout = fc_h_ge_csv_loadout02 level = d12 ship_archetype = ge_csv pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_u_ge_fighter4_d1-10 loadout = fc_u_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = fc_u_ge_fighter4_d11 loadout = fc_u_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_u_ge_fighter4_d12-19 loadout = fc_u_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_ge_fighter2_d1-4 loadout = gd_im_ge_fighter2_loadout01 level = d4 ship_archetype = ge_fighter2 pilot = pilot_company_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = gd_im_ge_fighter2_d5 loadout = gd_im_ge_fighter2_loadout01 level = d5 ship_archetype = ge_fighter2 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = gd_im_ge_fighter2_d6 loadout = gd_im_ge_fighter2_loadout01 level = d6 ship_archetype = ge_fighter2 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = gd_im_ge_fighter2_d7 loadout = gd_im_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = gd_im_ge_fighter4_d8 loadout = gd_im_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_company_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = gd_im_ge_fighter4_d9 loadout = gd_im_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_im_ge_fighter4_d10 loadout = gd_im_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_im_ge_fighter4_d11 loadout = gd_im_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_im_ge_fighter5_d12 loadout = gd_im_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_im_ge_fighter5_d13 loadout = gd_im_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_im_ge_fighter5_d14 loadout = gd_im_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_im_ge_fighter6_d15-19 loadout = gd_im_ge_fighter6_loadout01 level = d15 ship_archetype = ge_fighter6 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_br_freighter_d1-4 loadout = gd_im_br_freighter_loadout01 level = d4 ship_archetype = br_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = lawful, class_freighter, d1, d2, d3, d4 [NPCShipArch] nickname = gd_im_br_freighter_d5 loadout = gd_im_br_freighter_loadout01 level = d5 ship_archetype = br_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d5 [NPCShipArch] nickname = gd_im_br_freighter_d6-19 loadout = gd_im_br_freighter_loadout01 level = d6 ship_archetype = br_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_ge_transport_d1-4 loadout = gd_im_ge_transport_loadout01 level = d4 ship_archetype = ge_transport pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d1, d2, d3, d4 [NPCShipArch] nickname = gd_im_ge_transport_d5 loadout = gd_im_ge_transport_loadout01 level = d5 ship_archetype = ge_transport pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = gd_im_ge_large_transport_d5 loadout = gd_im_ge_large_transport_loadout01 level = d5 ship_archetype = ge_large_transport pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = gd_im_ge_large_transport_d6 loadout = gd_im_ge_large_transport_loadout01 level = d6 ship_archetype = ge_large_transport pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d6 [NPCShipArch] nickname = gd_im_ge_large_transport_d7 loadout = gd_im_ge_large_transport_loadout01 level = d7 ship_archetype = ge_large_transport pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d7 [NPCShipArch] nickname = gd_im_ge_large_transport_d8 loadout = gd_im_ge_large_transport_loadout01 level = d8 ship_archetype = ge_large_transport pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d8 [NPCShipArch] nickname = gd_im_ge_large_transport_d9 loadout = gd_im_ge_large_transport_loadout01 level = d9 ship_archetype = ge_large_transport pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_im_ge_train_d9 loadout = gd_im_ge_train_loadout01 level = d9 ship_archetype = ge_train pilot = transport_easiest state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_im_ge_train_d10 loadout = gd_im_ge_train_loadout01 level = d10 ship_archetype = ge_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d10 [NPCShipArch] nickname = gd_im_ge_train_d11 loadout = gd_im_ge_train_loadout01 level = d11 ship_archetype = ge_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d11 [NPCShipArch] nickname = gd_im_ge_train_d12 loadout = gd_im_ge_train_loadout01 level = d12 ship_archetype = ge_train pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_im_ge_train_d13 loadout = gd_im_ge_train_loadout01 level = d13 ship_archetype = ge_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_im_ge_large_train_d12 loadout = gd_im_ge_large_train_loadout01 level = d12 ship_archetype = ge_large_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_im_ge_large_train_d13 loadout = gd_im_ge_large_train_loadout01 level = d13 ship_archetype = ge_large_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_im_ge_large_train_d14-19 loadout = gd_im_ge_large_train_loadout01 level = d15 ship_archetype = ge_large_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_im_ge_armored_d1-12 loadout = gd_im_ge_armored_loadout01 level = d12 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = gd_im_ge_armored_d13-19 loadout = gd_im_ge_armored_loadout01 level = d13 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_z_ge_fighter2_d1-6 loadout = gd_z_ge_fighter2_loadout01 level = d6 ship_archetype = ge_fighter2 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = gd_z_ge_fighter2_d7 loadout = gd_z_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = gd_z_ge_fighter4_d8 loadout = gd_z_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_pirate_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = gd_z_ge_fighter4_d9 loadout = gd_z_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_z_ge_fighter4_d10 loadout = gd_z_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_z_ge_fighter4_d11 loadout = gd_z_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_z_ge_fighter5_d12 loadout = gd_z_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_z_ge_fighter5_d13 loadout = gd_z_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_z_ge_fighter5_d14 loadout = gd_z_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_z_ge_fighter6_d15 loadout = gd_z_ge_fighter6_loadout01 level = d15 ship_archetype = ge_fighter6 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = gd_z_ge_fighter6_d16-19 loadout = gd_z_ge_fighter6_loadout01 level = d16 ship_archetype = ge_fighter6 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d16, d17, d18, d19 [NPCShipArch] nickname = gd_z_bw_freighter_d1-6 loadout = gd_z_bw_freighter_loadout01 level = d6 ship_archetype = bw_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = gd_z_bw_freighter_d7 loadout = gd_z_bw_freighter_loadout01 level = d7 ship_archetype = bw_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d7 [NPCShipArch] nickname = gd_z_bw_freighter_d8 loadout = gd_z_bw_freighter_loadout01 level = d8 ship_archetype = bw_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d8 [NPCShipArch] nickname = gd_z_bw_freighter_d9 loadout = gd_z_bw_freighter_loadout02 level = d9 ship_archetype = bw_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = lawful, class_freighter, d9 [NPCShipArch] nickname = gd_z_bw_freighter_d10 loadout = gd_z_bw_freighter_loadout02 level = d10 ship_archetype = bw_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d10 [NPCShipArch] nickname = gd_z_bw_freighter_d11 loadout = gd_z_bw_freighter_loadout02 level = d11 ship_archetype = bw_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d11 [NPCShipArch] nickname = gd_z_bw_freighter_d12 loadout = gd_z_bw_freighter_loadout02 level = d12 ship_archetype = bw_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d12 [NPCShipArch] nickname = gd_z_bw_freighter_d13 loadout = gd_z_bw_freighter_loadout03 level = d13 ship_archetype = bw_freighter pilot = freighter_easy state_graph = FIGHTER npc_class = lawful, class_freighter, d13 [NPCShipArch] nickname = gd_z_bw_freighter_d14 loadout = gd_z_bw_freighter_loadout03 level = d14 ship_archetype = bw_freighter pilot = freighter_med state_graph = FIGHTER npc_class = lawful, class_freighter, d14 [NPCShipArch] nickname = gd_z_bw_freighter_d15 loadout = gd_z_bw_freighter_loadout03 level = d15 ship_archetype = bw_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d15 [NPCShipArch] nickname = gd_z_bw_freighter_d16-19 loadout = gd_z_bw_freighter_loadout03 level = d16 ship_archetype = bw_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d16, d17, d18, d19 [NPCShipArch] nickname = br_n_br_elite_d1-6 loadout = br_n_br_elite_loadout01 level = d6 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = br_n_br_elite_d7 loadout = br_n_br_elite_loadout01 level = d7 ship_archetype = br_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = br_n_br_elite_d8 loadout = br_n_br_elite_loadout01 level = d8 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = br_n_br_elite_d9 loadout = br_n_br_elite_loadout02 level = d9 ship_archetype = br_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = br_n_br_elite_d10 loadout = br_n_br_elite_loadout02 level = d10 ship_archetype = br_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = br_n_br_elite_d11-19 loadout = br_n_br_elite_loadout02 level = d11 ship_archetype = br_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_n_br_gunboat_d1-7 loadout = br_n_br_gunboat_loadout01 level = d6 ship_archetype = br_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = br_n_br_gunboat_d8-19 loadout = br_n_br_gunboat_loadout02 level = d10 ship_archetype = br_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_n_destroyer_d22 loadout = br_n_br_destroyer level = d22 ship_archetype = br_destroyer pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = br_n_battleship_d25 loadout = br_n_br_battleship level = d25 ship_archetype = br_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = br_p_br_fighter_d1-5 loadout = br_p_br_fighter_loadout01 level = d5 ship_archetype = br_fighter pilot = pilot_police_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5 [NPCShipArch] nickname = br_p_br_fighter_d6 loadout = br_p_br_fighter_loadout01 level = d6 ship_archetype = br_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = br_p_br_fighter_d7-19 loadout = br_p_br_fighter_loadout01 level = d7 ship_archetype = br_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_p_ge_armored_d1-19 loadout = br_p_ge_armored_loadout01 level = d7 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_p_ku_fighter_d1-7 loadout = ku_p_ku_fighter_loadout01 level = d7 ship_archetype = ku_fighter pilot = pilot_police_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = ku_p_ku_fighter_d8 loadout = ku_p_ku_fighter_loadout01 level = d8 ship_archetype = ku_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = ku_p_ku_fighter_d9-19 loadout = ku_p_ku_fighter_loadout01 level = d9 ship_archetype = ku_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = ku_p_ge_armored_d1-19 loadout = ku_p_ge_armored_loadout01 level = d9 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_rh_elite_d1-11 loadout = rh_n_rh_elite_loadout01 level = d11 ship_archetype = rh_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11 [NPCShipArch] nickname = rh_n_rh_elite_d12-19 loadout = rh_n_rh_elite_loadout01 level = d12 ship_archetype = rh_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_rh_gunboat_d1-19 loadout = rh_n_rh_gunboat_loadout01 level = d13 ship_archetype = rh_gunboat pilot = gunboat_default state_graph = GUNBOAT npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_n_cruiser_d22 loadout = rh_cruiser level = d22 ship_archetype = rh_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch] nickname = rh_n_battleship_d25 loadout = rh_battleship level = d25 ship_archetype = rh_battleship pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 [NPCShipArch] nickname = rh_p_rh_fighter_d1-10 loadout = rh_p_rh_fighter_loadout01 level = d10 ship_archetype = rh_fighter pilot = pilot_police_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = rh_p_rh_fighter_d11-19 loadout = rh_p_rh_fighter_loadout01 level = d11 ship_archetype = rh_fighter pilot = pilot_police_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_p_ge_armored_d1-19 loadout = rh_p_ge_armored_loadout01 level = d11 ship_archetype = ge_armored pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_bd_ku_dragon_d1-7 loadout = fc_bd_ku_dragon_loadout01 level = d7 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = fc_bd_ku_dragon_d8 loadout = fc_bd_ku_dragon_loadout01 level = d8 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_bd_ku_dragon_d9 loadout = fc_bd_ku_dragon_loadout02 level = d9 ship_archetype = ku_dragon pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_bd_ku_dragon_d10 loadout = fc_bd_ku_dragon_loadout02 level = d10 ship_archetype = ku_dragon pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_bd_ku_dragon_d11-19 loadout = fc_bd_ku_dragon_loadout02 level = d11 ship_archetype = ku_dragon pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_b_bw_elite_d1-10 loadout = fc_b_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = fc_b_bw_elite_d11 loadout = fc_b_bw_elite_loadout01 level = d11 ship_archetype = bw_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_b_bw_elite_d12-19 loadout = fc_b_bw_elite_loadout02 level = d12 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_c_co_fighter_d1-6 loadout = fc_c_co_fighter_loadout01 level = d6 ship_archetype = co_fighter pilot = pilot_corsair_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = fc_c_co_fighter_d7 loadout = fc_c_co_fighter_loadout01 level = d7 ship_archetype = co_fighter pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_c_co_fighter_d8 loadout = fc_c_co_fighter_loadout01 level = d8 ship_archetype = co_fighter pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_c_co_fighter_d9 loadout = fc_c_co_fighter_loadout02 level = d9 ship_archetype = co_fighter pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_c_co_fighter_d10 loadout = fc_c_co_fighter_loadout02 level = d10 ship_archetype = co_fighter pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_c_co_elite_d11 loadout = fc_c_co_elite_loadout01 level = d11 ship_archetype = co_elite pilot = pilot_corsair_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_c_co_elite_d12 loadout = fc_c_co_elite_loadout01 level = d12 ship_archetype = co_elite pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_c_co_elite_d13 loadout = fc_c_co_elite_loadout01 level = d13 ship_archetype = co_elite pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_c_co_elite_d14 loadout = fc_c_co_elite_loadout02 level = d14 ship_archetype = co_elite pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_c_co_elite_d15 loadout = fc_c_co_elite_loadout02 level = d15 ship_archetype = co_elite pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_c_co_elite2_d16 loadout = fc_c_co_elite2_loadout01 level = d16 ship_archetype = co_elite2 pilot = pilot_corsair_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_c_co_elite2_d17 loadout = fc_c_co_elite2_loadout01 level = d17 ship_archetype = co_elite2 pilot = pilot_corsair_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d17 [NPCShipArch] nickname = fc_c_co_elite2_d18 loadout = fc_c_co_elite2_loadout01 level = d18 ship_archetype = co_elite2 pilot = pilot_corsair_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d18 [NPCShipArch] nickname = fc_c_co_elite2_d19 loadout = fc_c_co_elite2_loadout01 level = d19 ship_archetype = co_elite2 pilot = pilot_corsair_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d19 [NPCShipArch] nickname = fc_fa_ge_fighter2_d1-7 loadout = fc_fa_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_company_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = fc_fa_ge_fighter4_d8 loadout = fc_fa_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_company_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_fa_ge_fighter4_d9-19 loadout = fc_fa_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_company_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_g_ge_fighter2_d1-5 loadout = fc_g_ge_fighter2_loadout01 level = d5 ship_archetype = ge_fighter2 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5 [NPCShipArch] nickname = fc_g_ge_fighter2_d6 loadout = fc_g_ge_fighter2_loadout01 level = d6 ship_archetype = ge_fighter2 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_g_ge_fighter2_d7 loadout = fc_g_ge_fighter2_loadout01 level = d7 ship_archetype = ge_fighter2 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_g_ge_fighter4_d8 loadout = fc_g_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_pirate_easy state_graph = FIGHTER npc_class = unlawful, class_fighter, d8 [NPCShipArch] nickname = fc_g_ge_fighter4_d9 loadout = fc_g_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_g_ge_fighter4_d10 loadout = fc_g_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_g_ge_fighter4_d11-19 loadout = fc_g_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d1-10 loadout = fc_lwb_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d11 loadout = fc_lwb_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_lwb_ge_fighter4_d12 loadout = fc_lwb_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_lwb_ge_fighter5_d13-19 loadout = fc_lwb_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_m_pi_fighter_d1-5 loadout = fc_m_pi_fighter_loadout01 level = d5 ship_archetype = pi_fighter pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5 [NPCShipArch] nickname = fc_m_pi_fighter_d6 loadout = fc_m_pi_fighter_loadout01 level = d6 ship_archetype = pi_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d6 [NPCShipArch] nickname = fc_m_pi_elite_d7 loadout = fc_m_pi_elite_loadout01 level = d7 ship_archetype = pi_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d7 [NPCShipArch] nickname = fc_m_pi_elite_d8-19 loadout = fc_m_pi_elite_loadout01 level = d8 ship_archetype = pi_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_rh_bw_fighter_d1-8 loadout = fc_rh_bw_fighter_loadout01 level = d8 ship_archetype = bw_fighter pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = fc_rh_bw_elite_d9 loadout = fc_rh_bw_elite_loadout01 level = d9 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d9 [NPCShipArch] nickname = fc_rh_bw_elite_d10 loadout = fc_rh_bw_elite_loadout01 level = d10 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d10 [NPCShipArch] nickname = fc_rh_bw_elite_d11 loadout = fc_rh_bw_elite_loadout01 level = d11 ship_archetype = bw_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d11 [NPCShipArch] nickname = fc_rh_bw_elite_d12 loadout = fc_rh_bw_elite_loadout02 level = d12 ship_archetype = bw_elite pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d12 [NPCShipArch] nickname = fc_rh_bw_elite_d13 loadout = fc_rh_bw_elite_loadout02 level = d13 ship_archetype = bw_elite pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d13 [NPCShipArch] nickname = fc_rh_bw_elite_d14 loadout = fc_rh_bw_elite_loadout02 level = d14 ship_archetype = bw_elite pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d14 [NPCShipArch] nickname = fc_rh_bw_elite2_d15 loadout = fc_rh_bw_elite2_loadout01 level = d15 ship_archetype = bw_elite2 pilot = pilot_pirate_med state_graph = FIGHTER npc_class = unlawful, class_fighter, d15 [NPCShipArch] nickname = fc_rh_bw_elite2_d16 loadout = fc_rh_bw_elite2_loadout01 level = d16 ship_archetype = bw_elite2 pilot = pilot_pirate_hard state_graph = FIGHTER npc_class = unlawful, class_fighter, d16 [NPCShipArch] nickname = fc_rh_bw_elite2_d17-19 loadout = fc_rh_bw_elite2_loadout01 level = d17 ship_archetype = bw_elite2 pilot = pilot_pirate_ace state_graph = FIGHTER npc_class = unlawful, class_fighter, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ge_fighter4_d1-8 loadout = gd_gm_ge_fighter4_loadout01 level = d8 ship_archetype = ge_fighter4 pilot = pilot_company_easy state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = gd_gm_ge_fighter4_d9 loadout = gd_gm_ge_fighter4_loadout01 level = d9 ship_archetype = ge_fighter4 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = gd_gm_ge_fighter4_d10 loadout = gd_gm_ge_fighter4_loadout01 level = d10 ship_archetype = ge_fighter4 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = gd_gm_ge_fighter4_d11 loadout = gd_gm_ge_fighter4_loadout01 level = d11 ship_archetype = ge_fighter4 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = gd_gm_ge_fighter5_d12 loadout = gd_gm_ge_fighter5_loadout01 level = d12 ship_archetype = ge_fighter5 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = gd_gm_ge_fighter5_d13 loadout = gd_gm_ge_fighter5_loadout01 level = d13 ship_archetype = ge_fighter5 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = gd_gm_ge_fighter5_d14 loadout = gd_gm_ge_fighter5_loadout01 level = d14 ship_archetype = ge_fighter5 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d14 [NPCShipArch] nickname = gd_gm_ge_fighter6_d15 loadout = gd_gm_ge_fighter6_loadout01 level = d15 ship_archetype = ge_fighter6 pilot = pilot_company_med state_graph = FIGHTER npc_class = lawful, class_fighter, d15 [NPCShipArch] nickname = gd_gm_ge_fighter6_d16 loadout = gd_gm_ge_fighter6_loadout01 level = d16 ship_archetype = ge_fighter6 pilot = pilot_company_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d16 [NPCShipArch] nickname = gd_gm_ge_fighter6_d17-19 loadout = gd_gm_ge_fighter6_loadout01 level = d17 ship_archetype = ge_fighter6 pilot = pilot_company_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ge_large_transport_d1-8 loadout = gd_gm_ge_large_transport_loadout01 level = d8 ship_archetype = ge_large_transport pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = gd_gm_ge_large_transport_d9 loadout = gd_gm_ge_large_transport_loadout01 level = d9 ship_archetype = ge_large_transport pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_gm_ge_train_d9 loadout = gd_gm_ge_train_loadout01 level = d9 ship_archetype = ge_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = gd_gm_ge_train_d10 loadout = gd_gm_ge_train_loadout01 level = d10 ship_archetype = ge_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d10 [NPCShipArch] nickname = gd_gm_ge_train_d11 loadout = gd_gm_ge_train_loadout01 level = d11 ship_archetype = ge_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d11 [NPCShipArch] nickname = gd_gm_ge_train_d12 loadout = gd_gm_ge_train_loadout01 level = d12 ship_archetype = ge_train pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_gm_ge_train_d13 loadout = gd_gm_ge_train_loadout01 level = d13 ship_archetype = ge_train pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_gm_ge_large_train_d12 loadout = gd_gm_ge_large_train_loadout01 level = d12 ship_archetype = ge_large_train pilot = transport_easy state_graph = TRANSPORT npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = gd_gm_ge_large_train_d13 loadout = gd_gm_ge_large_train_loadout01 level = d13 ship_archetype = ge_large_train pilot = transport_med state_graph = TRANSPORT npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = gd_gm_ge_large_train_d14-19 loadout = gd_gm_ge_large_train_loadout01 level = d14 ship_archetype = ge_large_train pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ge_armored_d1-12 loadout = gd_gm_ge_armored_loadout01 level = d12 ship_archetype = ge_armored pilot = transport_hard state_graph = TRANSPORT npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = gd_gm_ge_armored_d13-19 loadout = gd_gm_ge_armored_loadout01 level = d13 ship_archetype = ge_armored pilot = transport_ace state_graph = TRANSPORT npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = gd_gm_ku_freighter_d1-8 loadout = gd_gm_ku_freighter_loadout01 level = d8 ship_archetype = ku_freighter pilot = freighter_hard state_graph = FIGHTER npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8 [NPCShipArch] nickname = gd_gm_ku_freighter_d9-10 loadout = gd_gm_ku_freighter_loadout01 level = d9 ship_archetype = ku_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d9, d10 [NPCShipArch] nickname = gd_gm_ku_freighter_d11-19 loadout = gd_gm_ku_freighter_loadout02 level = d11 ship_archetype = ku_freighter pilot = freighter_ace state_graph = FIGHTER npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = fc_n_no_fighter_d19 loadout = no_fighter_loadout02 level = d19 ship_archetype = no_fighter pilot = MSN13_Nomad_Fighter state_graph = FIGHTER npc_class = unlawful, FIGHTER, d19 [NPCShipArch] nickname = co_alg_ge_fighter_d1 level = d1 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d1 [NPCShipArch] nickname = co_alg_ge_fighter_d2 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d2 [NPCShipArch] nickname = co_alg_ge_fighter_d3 level = d3 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d3 [NPCShipArch] nickname = co_alg_ge_fighter2_d4 level = d4 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_easy npc_class = lawful, class_fighter, d4 [NPCShipArch] nickname = co_alg_ge_fighter2_d5 level = d5 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d5 [NPCShipArch] nickname = co_alg_ge_fighter2_d6 level = d6 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d6 [NPCShipArch] nickname = co_alg_ge_fighter2_d7 level = d7 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d7 [NPCShipArch] nickname = co_alg_ge_fighter4_d8 level = d8 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_easy npc_class = lawful, class_fighter, d8 [NPCShipArch] nickname = co_alg_ge_fighter4_d9 level = d9 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d9 [NPCShipArch] nickname = co_alg_ge_fighter4_d10 level = d10 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d10 [NPCShipArch] nickname = co_alg_ge_fighter4_d11 level = d11 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d11 [NPCShipArch] nickname = co_alg_ge_fighter5_d12-19 level = d12 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_alg_rh_freighter_d1-19 level = d10 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_alg_ge_transport_d1 level = d1 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easiest npc_class = lawful, class_transport, d1 [NPCShipArch] nickname = co_alg_ge_transport_d2 level = d2 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d2 [NPCShipArch] nickname = co_alg_ge_transport_d3 level = d3 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d3 [NPCShipArch] nickname = co_alg_ge_transport_d4 level = d4 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d4 [NPCShipArch] nickname = co_alg_ge_transport_d5 level = d5 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = co_alg_ge_large_transport_d5 level = d5 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_easiest npc_class = lawful, class_transport, d5 [NPCShipArch] nickname = co_alg_ge_large_transport_d6 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d6 [NPCShipArch] nickname = co_alg_ge_large_transport_d7 level = d7 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d7 [NPCShipArch] nickname = co_alg_ge_large_transport_d8 level = d8 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d8 [NPCShipArch] nickname = co_alg_ge_large_transport_d9 level = d9 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = co_alg_ge_train_d9 level = d9 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_easiest npc_class = lawful, class_transport, d9 [NPCShipArch] nickname = co_alg_ge_train_d10 level = d10 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d10 [NPCShipArch] nickname = co_alg_ge_train_d11-19 level = d11 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_be_ge_fighter4_d11-19 level = d11 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_be_br_freighter_d1-4 level = d4 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_easy npc_class = lawful, class_freighter, d1, d2, d3, d4 [NPCShipArch] nickname = co_be_br_freighter_d5 level = d5 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d5 [NPCShipArch] nickname = co_be_br_freighter_d6 level = d6 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d6 [NPCShipArch] nickname = co_be_br_freighter_d7-19 level = d7 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_be_ge_armored_d1-19 level = d11 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_hsp_ge_fighter2_d5-9 level = d5 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d5, d6, d7, d8, d9 [NPCShipArch] nickname = co_hsp_ge_fighter5_d12 level = d12 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d12 [NPCShipArch] nickname = co_hsp_ge_fighter5_d13-19 level = d13 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_hsp_li_freighter_d1 level = d1 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_easy npc_class = lawful, class_freighter, d1 [NPCShipArch] nickname = co_hsp_li_freighter_d2-19 level = d2 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_hsp_ge_transport_d5-9 level = d5 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d5, d6, d7, d8, d9 [NPCShipArch] nickname = co_hsp_ge_train_d11 level = d11 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d11 [NPCShipArch] nickname = co_hsp_ge_train_d12 level = d12 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = co_hsp_ge_train_d13-19 level = d13 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_kt_ku_freighter_d1-7 level = d7 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7 [NPCShipArch] nickname = co_kt_ku_freighter_d8 level = d8 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d8 [NPCShipArch] nickname = co_kt_ku_freighter_d9 level = d9 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d9 [NPCShipArch] nickname = co_kt_ku_freighter_d10-19 level = d10 loadout = co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_kt_ge_lifter_d1-19 level = d7 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_kt_ge_repair_d1-19 level = d7 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_li_freighter_d2 level = d2 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d2 [NPCShipArch] nickname = co_me_li_freighter_d3 level = d3 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d3 [NPCShipArch] nickname = co_me_li_freighter_d4-19 level = d4 loadout = co_li_freighter_loadout01 ship_archetype = li_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_ge_lifter_d1-19 level = d1 loadout = co_ge_lifter_loadout01 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_me_ge_repair_d1-19 level = d1 loadout = co_ge_repair_loadout01 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_nws_br_freighter_d6-19 level = d6 loadout = co_br_freighter_loadout01 ship_archetype = br_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_os_ge_armored_d1 level = d1 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_armored, d1 [NPCShipArch] nickname = co_os_ge_armored_d2 level = d2 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d2 [NPCShipArch] nickname = co_os_ge_armored_d3 level = d3 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d3 [NPCShipArch] nickname = co_os_ge_armored_d4 level = d4 loadout = co_ge_armored_loadout01 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d4 [NPCShipArch] nickname = co_os_ge_armored_d5 level = d5 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d5 [NPCShipArch] nickname = co_os_ge_armored_d6 level = d6 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d6 [NPCShipArch] nickname = co_os_ge_armored_d7 level = d7 loadout = co_ge_armored_loadout02 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d7 [NPCShipArch] nickname = co_os_ge_armored_d8 level = d8 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d8 [NPCShipArch] nickname = co_os_ge_armored_d9 level = d9 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d9 [NPCShipArch] nickname = co_os_ge_armored_d10 level = d10 loadout = co_ge_armored_loadout03 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d10 [NPCShipArch] nickname = co_os_ge_armored_d11 level = d11 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_armored, d11 [NPCShipArch] nickname = co_os_ge_armored_d12-19 level = d12 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_ge_lifter_d1-19 level = d8 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_rs_ge_repair_d1-19 level = d8 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_shi_ge_fighter5_d13 level = d13 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d13 [NPCShipArch] nickname = co_shi_ge_fighter5_d14-19 level = d14 loadout = co_ge_fighter5_loadout01 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_company_ace npc_class = lawful, class_fighter, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_shi_ku_freighter_d9-10 level = d9 loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d9, d10 [NPCShipArch] nickname = co_shi_ku_freighter_d11-19 level = d11 loadout = co_ku_freighter_loadout02 ship_archetype = ku_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_shi_ge_armored_d1-12 level = d12 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12 [NPCShipArch] nickname = co_shi_ge_armored_d13-19 level = d13 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_fighter_d1-2 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d1, d2 [NPCShipArch] nickname = co_ti_ge_fighter4_d9-19 level = d9 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_med npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_transport_d1-2 level = d2 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d1, d2 [NPCShipArch] nickname = co_ti_ge_large_transport_d9-19 level = d9 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_lifter_d1-19 level = d4 loadout = co_ge_lifter_loadout02 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_ti_ge_repair_d1-19 level = d4 loadout = co_ge_repair_loadout02 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_vr_ge_fighter_d2-19 level = d2 loadout = co_ge_fighter_loadout01 ship_archetype = ge_fighter state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_vr_ge_transport_d2-19 level = d2 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = br_m_ge_fighter2_d1-4 level = d4 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_easy npc_class = lawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = br_m_ge_transport_d1-4 level = d4 loadout = co_ge_transport_loadout01 ship_archetype = ge_transport state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d1, d2, d3, d4 [NPCShipArch] nickname = br_m_ge_train_d13 level = d13 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_transport, d13 [NPCShipArch] nickname = br_m_ge_large_train_d12 level = d12 loadout = co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d12 [NPCShipArch] nickname = br_m_ge_large_train_d13-19 level = d13 loadout = co_ge_large_train_loadout01 ship_archetype = ge_large_train state_graph = TRANSPORT pilot = transport_med npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = co_khc_ge_fighter2_d1-6 level = d6 loadout = co_ge_fighter2_loadout01 ship_archetype = ge_fighter2 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = co_khc_ge_large_transport_d1-6 level = d6 loadout = co_ge_large_transport_loadout01 ship_archetype = ge_large_transport state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6 [NPCShipArch] nickname = co_khc_rh_freighter_d1-10 level = d10 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_med npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = co_khc_rh_freighter_d11 level = d11 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_hard npc_class = lawful, class_freighter, d11 [NPCShipArch] nickname = co_khc_rh_freighter_d12-19 level = d12 loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter state_graph = FIGHTER pilot = freighter_ace npc_class = lawful, class_freighter, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_fighter4_d1-10 level = d10 loadout = co_ge_fighter4_loadout01 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_company_hard npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = rh_m_ge_train_d1-10 level = d10 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_easy npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10 [NPCShipArch] nickname = rh_m_ge_train_d12-19 level = d12 loadout = co_ge_train_loadout01 ship_archetype = ge_train state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_transport, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_armored_d1-19 level = d12 loadout = co_ge_armored_loadout04 ship_archetype = ge_armored state_graph = TRANSPORT pilot = transport_hard npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_lifter_d1-19 level = d10 loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch] nickname = rh_m_ge_repair_d1-19 level = d10 loadout = co_ge_repair_loadout03 ship_archetype = ge_repair state_graph = TRANSPORT pilot = transport_ace npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19