[TexturePanels] file = solar\nebula\edge_shapes.ini [Exterior] shape = edge_exterior1 shape = edge_exterior2 shape = edge_exterior3 shape = edge_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = edge_circle plane_slices = 1 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 10 max_bits = 12 move_bit_percent = 0.25 equator_bias = 0.5 color = 170, 150, 170 [properties] flag = nebula [NebulaLight] ambient = 20, 40, 30 [Exclusion Zones] exclusion = Zone_St02_lair_exclusion fog_far = 7000 [Clouds] max_distance = 400 puff_count = 30 puff_radius = 150 puff_colora = 30, 50, 40 puff_colorb = 50, 70, 70 puff_shape = edge_cloud1 puff_shape = edge_cloud2 puff_shape = edge_cloud3 puff_shape = edge_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 2 near_fade_distance = 200, 250 [Fog] fog_enabled = 1 near = 125 distance = 3000 color = 30, 55, 40 [DynamicLightning] gap = 0.5 duration = 0.4 color = 200, 255, 220 ambient_intensity = 1 intensity_increase = 1 [BackgroundLightning] duration = 0.2 gap = 1 color = 40, 80, 60