[NPCShipArch] nickname = rlf loadout = rh_p_rh_fighter_loadout01 ship_archetype = rh_fighter pilot = light_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = klf loadout = ku_p_ku_fighter_loadout01 ship_archetype = ku_fighter pilot = light_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = blf loadout = br_p_br_fighter_loadout01 ship_archetype = br_fighter pilot = light_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = llf loadout = li_p_li_fighter_loadout01 ship_archetype = li_fighter pilot = light_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = plf loadout = fc_lr_pi_fighter_loadout01 ship_archetype = pi_fighter pilot = light_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = olf loadout = ku_p_ku_fighter_loadout01 ship_archetype = ku_fighter pilot = light_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = rhf loadout = rh_n_rh_elite_loadout01 ship_archetype = rh_elite pilot = heavy_fighter_default npc_class = elite_fighter state_graph = fighter [NPCShipArch] nickname = bhf loadout = br_n_br_elite_loadout01 ship_archetype = br_elite pilot = heavy_fighter_default npc_class = elite_fighter state_graph = fighter [NPCShipArch] nickname = lhf loadout = li_n_li_elite_loadout01 ship_archetype = li_elite pilot = heavy_fighter_default npc_class = elite_fighter state_graph = fighter [NPCShipArch] nickname = khf loadout = ku_n_ku_elite_loadout01 ship_archetype = ku_elite pilot = heavy_fighter_default npc_class = elite_fighter state_graph = fighter [NPCShipArch] nickname = phf loadout = fc_lr_pi_elite_loadout01 ship_archetype = pi_elite pilot = heavy_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = ohf loadout = MSN12_Order_Heavy_Fighter ship_archetype = or_elite pilot = heavy_fighter_default npc_class = fighter state_graph = fighter [NPCShipArch] nickname = nlf loadout = MSN12_Nomad_Fighter_Patrol ship_archetype = no_fighter pilot = MSN12_Nomad_Fighter_Patrol state_graph = fighter [NPCShipArch] nickname = lf loadout = co_li_freighter_loadout01 ship_archetype = li_freighter pilot = freighter_default npc_class = freighter state_graph = fighter [NPCShipArch] nickname = kf loadout = co_ku_freighter_loadout01 ship_archetype = ku_freighter pilot = freighter_default npc_class = freighter state_graph = fighter [NPCShipArch] nickname = rf loadout = co_rh_freighter_loadout01 ship_archetype = rh_freighter pilot = freighter_default npc_class = freighter state_graph = fighter [NPCShipArch] nickname = bf loadout = co_br_freighter_loadout01 ship_archetype = br_freighter pilot = freighter_default npc_class = freighter state_graph = fighter [NPCShipArch] nickname = pf loadout = fc_lr_pi_freighter_loadout01 ship_archetype = pi_freighter pilot = freighter_default npc_class = freighter state_graph = fighter [NPCShipArch] nickname = lt loadout = large_transport ship_archetype = large_transport_m03 pilot = transport_default npc_class = large_transport state_graph = TRANSPORT [NPCShipArch] nickname = t loadout = ge_transport ship_archetype = ge_transport pilot = transport_default npc_class = TRANSPORT state_graph = TRANSPORT [NPCShipArch] nickname = at loadout = ge_armored ship_archetype = ge_armored pilot = transport_default npc_class = armored state_graph = TRANSPORT [NPCShipArch] nickname = tt loadout = ge_large_train ship_archetype = ge_large_train pilot = transport_default npc_class = train_large state_graph = TRANSPORT [NPCShipArch] nickname = rgb loadout = rh_gunboat ship_archetype = rh_gunboat pilot = gunboat_default npc_class = gunboat state_graph = gunboat [NPCShipArch] nickname = kgb loadout = ku_gunboat ship_archetype = ku_gunboat pilot = gunboat_default npc_class = gunboat state_graph = gunboat [NPCShipArch] nickname = bgb loadout = br_gunboat ship_archetype = br_gunboat pilot = gunboat_default npc_class = gunboat state_graph = gunboat [NPCShipArch] nickname = l_cruiser loadout = li_cruiser ship_archetype = li_cruiser pilot = cruiser_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = l_dreadnought loadout = li_dreadnought ship_archetype = li_dreadnought pilot = battleship_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = r_cruiser loadout = rh_cruiser ship_archetype = rh_cruiser pilot = cruiser_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = r_battleship loadout = rh_battleship ship_archetype = rh_battleship pilot = battleship_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = b_destroyer loadout = br_destroyer ship_archetype = br_destroyer pilot = cruiser_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = b_battleship loadout = br_battleship ship_archetype = br_battleship pilot = battleship_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = k_destroyer loadout = ku_destroyer ship_archetype = ku_destroyer pilot = cruiser_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = k_battleship loadout = ku_battleship ship_archetype = ku_battleship pilot = battleship_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = prison_ship loadout = MSN01b_Prison_Ship ship_archetype = ge_prison pilot = battleship_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = luxury_ship loadout = ge_liner_co_01 ship_archetype = ge_liner pilot = battleship_default npc_class = cruiser state_graph = cruiser [NPCShipArch] nickname = heavy_lifter loadout = co_ge_lifter_loadout03 ship_archetype = ge_lifter pilot = transport_easy npc_class = lawful, class_lifter state_graph = TRANSPORT [NPCShipArch] nickname = n_gunboat loadout = MSN12_Nomad_Gunboat ship_archetype = no_gunboat pilot = MSN12_Nomad_Gunboat npc_class = lawful, gunboat state_graph = gunboat [NPCShipArch] nickname = n_battleship loadout = MSN13_Nomad_Battleship ship_archetype = no_battleship pilot = battleship_default npc_class = cruiser state_graph = cruiser