[TexturePanels] file = solar\nebula\crow_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 20, 100, 180 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Ku04_Kansai_mine_field fog_far = 10000 zone_shell = solar\nebula\crow_exclusion.3db shell_scalar = 1.1 max_alpha = 0.7 exclusion = ZONE_Ku04_Hiyo_exclusion_1 fog_far = 5000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Hiyo_exclusion_2 fog_far = 5000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Hiyo_exclusion_3 fog_far = 5000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Hiyo_exclusion_4 fog_far = 5000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku04_Hiyo_exclusion_5 fog_far = 5000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 [Exterior] shape = crow_exterior1 shape = crow_exterior2 shape = crow_exterior3 shape = crow_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 12000 bit_radius_random_variation = 0.2 min_bits = 3 max_bits = 8 move_bit_percent = 0.75 equator_bias = 0.5 color = 80, 170, 200 [NebulaLight] ambient = 30, 40, 80 sun_burnthrough_intensity = 1 sun_burnthrough_scaler = 1 [Clouds] max_distance = 300 puff_count = 30 puff_radius = 100 puff_colora = 150, 200, 255 puff_colorb = 50, 100, 150 puff_max_alpha = 0.5 puff_shape = crow_cloud1 puff_shape = crow_cloud2 puff_shape = crow_cloud3 puff_shape = crow_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 65, 25, 85 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 0.35 gap = 8 color = 20, 30, 40