[TexturePanels] file = solar\asteroids\mine_shapes.ini [Field] cube_size = 275 fill_dist = 2000 tint_field = 255, 255, 255 [Exclusion Zones] exclusion = Zone_Br02_Newgate exclusion = Zone_Br02_Exclusion_001 exclude_billboards = 1 [properties] flag = MINE_DANGER_OBJECTS flag = Object_density_high flag = DANGER_DENSITY_HIGH [Cube] xaxis_rotation = 8, 40, 90, 158 yaxis_rotation = 5, 45, 100, 135 zaxis_rotation = 355, 45, 78, 145 asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine [Band] render_parts = 10 shape = asteroid_belt_mines height = 2000 offset_dist = 500 fade = 0.8, 1, 10, 11 texture_aspect = 0.75 color_shift = 0.8, 0.8, 1 vert_increase = 1 [AsteroidBillboards] count = 800 start_dist = 1400 fade_dist_percent = 0.5 shape = spike_mine_tri size = 190, 190