[StrafeBlock] nickname = story_strafe_gunboat_a strafe_turn_throttle = 1 strafe_run_away_distance = 800 strafe_attack_throttle = 1 [FormationBlock] nickname = story_formation_fighter_loose force_attack_formation_active_time = 15 force_attack_formation_unactive_time = 15 [JobBlock] nickname = story_job_fighter_a wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = story_job_fighter_a_formation force_attack_formation = TRUE wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = story_job_fighter_a_torpedo wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = MSN01a_story_job_fighter_attack_wplat wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = MSN01b_story_job_fighter_a_torpedo wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = SOLAR, 5000, GUIDED | UNGUIDED | TORPEDO attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = story_job_fighter_special_m05_traitor wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = CAPITAL, 5000, TORPEDO attack_preference = SOLAR, 5000, TORPEDO attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = story_job_fighter_a_torpedo_no_player wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS allow_player_targeting = FALSE attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = story_job_fighter_station_killer wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED attack_preference = ANYTHING, 5000, GUNS loot_preference = LT_NONE [JobBlock] nickname = story_job_cruiser_station_killer wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO attack_preference = ANYTHING, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [JobBlock] nickname = story_job_gunboat_b wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = ANYTHING, 5000, GUNS | GUIDED loot_preference = LT_NONE flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL force_attack_formation = FALSE [JobBlock] nickname = story_job_inactive wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = CAPITAL, 0, GUNS loot_preference = LT_NONE flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL force_attack_formation = FALSE [JobBlock] nickname = story_job_gunboat_b wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = ANYTHING, 5000, GUNS | GUIDED loot_preference = LT_NONE flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL force_attack_formation = FALSE [JobBlock] nickname = job_gunboat_a_formation wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS loot_preference = LT_ALL force_attack_formation = TRUE attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED attack_preference = ANYTHING, 5000, GUNS | GUIDED [GunBlock] nickname = story_gun_fighter_a gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 1.25 gun_fire_accuracy_power_npc = 4 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_b gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 2 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 4 gun_fire_accuracy_power = 1 gun_fire_accuracy_power_npc = 4 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_transport_a gun_fire_interval_time = 0.8 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.3 gun_fire_no_burst_interval_time = 3 gun_fire_accuracy_cone_angle = 5 gun_fire_accuracy_power_npc = 1 gun_fire_accuracy_power = 0.5 auto_turret_interval_time = 0 auto_turret_burst_interval_time = 1 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.2 [GunBlock] nickname = story_gun_gunboat_a gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 1 gun_fire_accuracy_cone_angle = 2 gun_fire_accuracy_power_npc = 1 gun_fire_accuracy_power = 0.5 gun_range_threshold = 1.1 gun_range_threshold_variance_percent = 0.3 gun_target_point_switch_time = 1.5 fire_style = multiple auto_turret_interval_time = 1 auto_turret_burst_interval_time = 2 auto_turret_no_burst_interval_time = 0.5 auto_turret_burst_interval_variance_percent = 0.2 [GunBlock] nickname = story_gun_gunboat_b gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.1 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 1 gun_fire_accuracy_cone_angle = 2 gun_fire_accuracy_power_npc = 1 gun_fire_accuracy_power = 0.5 gun_range_threshold = 1.1 gun_range_threshold_variance_percent = 0.3 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0.2 auto_turret_burst_interval_time = 5 auto_turret_no_burst_interval_time = 0.5 auto_turret_burst_interval_variance_percent = 0.1 [GunBlock] nickname = story_gun_gunboat_c gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 1 gun_fire_accuracy_cone_angle = 2 gun_fire_accuracy_power_npc = 1 gun_fire_accuracy_power = 0.3 gun_range_threshold = 1.1 gun_range_threshold_variance_percent = 0.3 gun_target_point_switch_time = 1.5 fire_style = multiple auto_turret_interval_time = 1 auto_turret_burst_interval_time = 2 auto_turret_no_burst_interval_time = 0.5 auto_turret_burst_interval_variance_percent = 0.2 [GunBlock] nickname = story_gun_gunboat_d gun_fire_interval_time = 0.75 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 5 gun_fire_accuracy_cone_angle = 6 gun_fire_accuracy_power_npc = 1 gun_fire_accuracy_power = 0.3 gun_range_threshold = 1 gun_range_threshold_variance_percent = 0.3 gun_target_point_switch_time = 0.75 fire_style = multiple auto_turret_interval_time = 1 auto_turret_burst_interval_time = 5 auto_turret_no_burst_interval_time = 5 auto_turret_burst_interval_variance_percent = 0.2 [GunBlock] nickname = story_gun_inaccurate gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 1 gun_fire_accuracy_cone_angle = 8 gun_fire_accuracy_power = 2 gun_fire_accuracy_power_npc = 6 gun_range_threshold = 1.1 gun_range_threshold_variance_percent = 0.3 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 1 auto_turret_burst_interval_time = 2 auto_turret_no_burst_interval_time = 0.5 auto_turret_burst_interval_variance_percent = 0.2 [GunBlock] nickname = story_gun_cruiser_a gun_fire_interval_time = 0.5 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 1.5 gun_fire_accuracy_power_npc = 1 gun_fire_accuracy_power = 0.5 gun_range_threshold = 1.1 gun_range_threshold_variance_percent = 0.3 gun_target_point_switch_time = 3 fire_style = multiple auto_turret_interval_time = 0.3 auto_turret_burst_interval_time = 5 auto_turret_no_burst_interval_time = 1 auto_turret_burst_interval_variance_percent = 0.2 [GunBlock] nickname = story_gun_fighter_m01a gun_fire_interval_time = 0.25 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 2 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 6 gun_fire_accuracy_power = 0.7 gun_fire_accuracy_power_npc = 1 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_m01b gun_fire_interval_time = 0.25 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 1 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 6 gun_fire_accuracy_power = 0.7 gun_fire_accuracy_power_npc = 4 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_order_m01a gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 1.25 gun_fire_accuracy_power_npc = 4 gun_range_threshold = 0.9 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_msn09 gun_fire_interval_time = 0.25 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 1.25 gun_fire_accuracy_power_npc = 1 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_battleship_msn09 gun_fire_interval_time = 0.2 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 0 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 10 gun_fire_accuracy_power_npc = 1 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_msn10 gun_fire_interval_time = 0.25 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 0.8 gun_fire_accuracy_power_npc = 0.8 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_msn10_bundschuh gun_fire_interval_time = 0.25 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 2 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 0.5 gun_fire_accuracy_power_npc = 0.5 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_capship_msn10 gun_fire_interval_time = 1 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 3 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 0 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 0.5 gun_fire_accuracy_power_npc = 0.5 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = story_gun_fighter_msn11 gun_fire_interval_time = 0.2 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 2 gun_fire_burst_interval_variance_percent = 0.2 gun_fire_no_burst_interval_time = 1.5 gun_fire_accuracy_cone_angle = 3 gun_fire_accuracy_power = 1.75 gun_fire_accuracy_power_npc = 0.75 gun_range_threshold = 1.1 gun_target_point_switch_time = 1 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 3 auto_turret_no_burst_interval_time = 1.5 auto_turret_burst_interval_variance_percent = 0.4 gun_range_threshold_variance_percent = 0.15 [GunBlock] nickname = gun_story_bad_shot_solar_m01b gun_fire_interval_time = 1 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 2.5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 1.5 gun_fire_accuracy_cone_angle = 8 gun_fire_accuracy_power = 1 gun_fire_accuracy_power_npc = 0.3 gun_range_threshold = 1.1 gun_target_point_switch_time = 0.75 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 1 auto_turret_no_burst_interval_time = 2 auto_turret_burst_interval_variance_percent = 0.2 gun_range_threshold_variance_percent = 0.3 [GunBlock] nickname = gun_story_bad_shot_m12 gun_fire_interval_time = 0.3 gun_fire_interval_variance_percent = 0.5 gun_fire_burst_interval_time = 2.5 gun_fire_burst_interval_variance_percent = 0.5 gun_fire_no_burst_interval_time = 1.5 gun_fire_accuracy_cone_angle = 8 gun_fire_accuracy_power = 1 gun_fire_accuracy_power_npc = 0.3 gun_range_threshold = 1.1 gun_target_point_switch_time = 0.75 fire_style = multiple auto_turret_interval_time = 0 auto_turret_burst_interval_time = 1 auto_turret_no_burst_interval_time = 2 auto_turret_burst_interval_variance_percent = 0.2 gun_range_threshold_variance_percent = 0.3 [MissileBlock] nickname = story_missile_fighter_super_fast missile_launch_interval_time = 1 missile_launch_interval_variance_percent = 0 missile_launch_range = 2000 missile_launch_cone_angle = 15 missile_launch_allow_out_of_range = FALSE [MissileBlock] nickname = story_missile_fighter_default missile_launch_interval_time = 15 missile_launch_interval_variance_percent = 0.2 missile_launch_range = 2000 missile_launch_cone_angle = 8 missile_launch_allow_out_of_range = FALSE [MissileBlock] nickname = story_missile_fighter_slow missile_launch_interval_time = 45 missile_launch_interval_variance_percent = 0.2 missile_launch_range = 2000 missile_launch_cone_angle = 8 missile_launch_allow_out_of_range = FALSE [MissileBlock] nickname = story_missile_fighter_ace missile_launch_interval_time = 10 missile_launch_interval_variance_percent = 0.25 missile_launch_range = 2000 missile_launch_cone_angle = 15 missile_launch_allow_out_of_range = FALSE [MissileBlock] nickname = story_missile_battleship_msn09 missile_launch_interval_time = 5 missile_launch_interval_variance_percent = 0 missile_launch_range = 2000 missile_launch_cone_angle = 15 missile_launch_allow_out_of_range = FALSE [EvadeDodgeBlock] nickname = story_evade_dodge_m01 evade_dodge_style_weight = corkscrew, 1 evade_dodge_cone_angle = 20 evade_dodge_interval_time = 2 evade_dodge_time = 2 evade_dodge_distance = 200 evade_activate_range = 250 evade_dodge_roll_angle = 0 evade_dodge_waggle_axis_cone_angle = 0 evade_dodge_slide_throttle = 1 evade_dodge_turn_throttle = 1 evade_dodge_corkscrew_turn_throttle = 0.75 evade_dodge_corkscrew_roll_throttle = 0.9 evade_dodge_corkscrew_roll_flip_direction = FALSE evade_dodge_interval_time_variance_percent = 0.5 evade_dodge_cone_angle_variance_percent = 0.5 evade_dodge_direction_weight = left, 0.25 evade_dodge_direction_weight = right, 0.25 evade_dodge_direction_weight = up, 0.25 evade_dodge_direction_weight = down, 0.25 [Pilot] nickname = story_light_fighter_default evade_dodge_id = evade_dodge_fighter_chaos_med evade_break_id = evade_break_fighter_style_b buzz_head_toward_id = buzz_head_toward_fighter_style_a buzz_pass_by_id = buzz_pass_by_fighter_style_a trail_id = trail_fighter_style_a strafe_id = strafe_fighter_style_a engine_kill_id = engine_kill_fighter_style_a repair_id = repair_fighter_both gun_id = story_gun_fighter_a mine_id = mine_light_fighter_a missile_id = story_missile_fighter_default damage_reaction_id = damage_reaction_fighter_style_a missile_reaction_id = missile_reaction_fighter_style_a countermeasure_id = countermeasure_a formation_id = formation_fighter_style_a job_id = story_job_fighter_a [Pilot] nickname = story_light_fighter_default_formation evade_dodge_id = evade_dodge_fighter_chaos_med evade_break_id = evade_break_fighter_style_b buzz_head_toward_id = buzz_head_toward_fighter_style_a buzz_pass_by_id = buzz_pass_by_fighter_style_a trail_id = trail_fighter_style_a strafe_id = strafe_fighter_style_a engine_kill_id = engine_kill_fighter_style_a repair_id = repair_fighter_both gun_id = story_gun_fighter_a mine_id = mine_light_fighter_a missile_id = story_missile_fighter_default damage_reaction_id = damage_reaction_fighter_style_a missile_reaction_id = missile_reaction_fighter_style_a countermeasure_id = countermeasure_a formation_id = formation_fighter_style_a job_id = story_job_fighter_a_formation [Pilot] nickname = story_light_fighter_easy inherit = story_light_fighter_default gun_id = gun_story_fighter_easy_style_a [Pilot] nickname = story_light_fighter_easy_formation inherit = story_light_fighter_default_formation gun_id = gun_story_fighter_easy_style_a [Pilot] nickname = story_light_fighter_hard evade_dodge_id = evade_dodge_fighter_style_c evade_break_id = evade_break_fighter_style_b buzz_head_toward_id = buzz_head_toward_fighter_style_b buzz_pass_by_id = buzz_pass_by_fighter_style_b trail_id = trail_fighter_style_a strafe_id = strafe_fighter_style_a engine_kill_id = engine_kill_fighter_style_a repair_id = repair_fighter_both gun_id = gun_story_fighter_hard_style_a mine_id = mine_light_fighter_a missile_id = story_missile_fighter_ace damage_reaction_id = damage_reaction_fighter_style_a missile_reaction_id = missile_reaction_fighter_style_a countermeasure_id = countermeasure_a formation_id = formation_fighter_style_a job_id = story_job_fighter_a [Pilot] nickname = story_light_fighter_hard_formation evade_dodge_id = evade_dodge_fighter_style_c evade_break_id = evade_break_fighter_style_b buzz_head_toward_id = buzz_head_toward_fighter_style_b buzz_pass_by_id = buzz_pass_by_fighter_style_b trail_id = trail_fighter_style_a strafe_id = strafe_fighter_style_a engine_kill_id = engine_kill_fighter_style_a repair_id = repair_fighter_both gun_id = gun_story_fighter_hard_style_a mine_id = mine_light_fighter_a missile_id = story_missile_fighter_ace damage_reaction_id = damage_reaction_fighter_style_a missile_reaction_id = missile_reaction_fighter_style_a countermeasure_id = countermeasure_a formation_id = formation_fighter_style_a job_id = story_job_fighter_a_formation [Pilot] nickname = story_light_fighter_ace gun_id = gun_story_fighter_ace_style_a missile_id = story_missile_fighter_ace evade_dodge_id = evade_dodge_fighter_chaos_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_style_d buzz_pass_by_id = buzz_pass_by_fighter_style_a trail_id = trail_fighter_style_a strafe_id = strafe_fighter_style_a engine_kill_id = engine_kill_fighter_style_a mine_id = mine_light_fighter_a countermeasure_id = countermeasure_handicap_3 damage_reaction_id = damage_reaction_fighter_style_b missile_reaction_id = missile_reaction_fighter_style_a formation_id = formation_fighter_style_a repair_id = repair_fighter_never job_id = story_job_fighter_a [Pilot] nickname = story_light_fighter_ace_formation gun_id = gun_story_fighter_ace_style_a missile_id = story_missile_fighter_ace evade_dodge_id = evade_dodge_fighter_chaos_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_style_d buzz_pass_by_id = buzz_pass_by_fighter_style_a trail_id = trail_fighter_style_a strafe_id = strafe_fighter_style_a engine_kill_id = engine_kill_fighter_style_a mine_id = mine_light_fighter_a countermeasure_id = countermeasure_handicap_3 damage_reaction_id = damage_reaction_fighter_style_b missile_reaction_id = missile_reaction_fighter_style_a formation_id = formation_fighter_style_a repair_id = repair_fighter_never job_id = story_job_fighter_a_formation [Pilot] nickname = story_heavy_fighter_easy inherit = story_light_fighter_easy [Pilot] nickname = story_heavy_fighter_easy_formation inherit = story_light_fighter_easy_formation [Pilot] nickname = story_heavy_fighter_default inherit = story_light_fighter_default [Pilot] nickname = story_heavy_fighter_default_formation inherit = story_light_fighter_default_formation [Pilot] nickname = story_heavy_fighter_hard inherit = story_light_fighter_hard [Pilot] nickname = story_heavy_fighter_hard_formation inherit = story_light_fighter_hard_formation [Pilot] nickname = story_heavy_fighter_ace inherit = story_light_fighter_ace [Pilot] nickname = story_heavy_fighter_ace_formation inherit = story_light_fighter_ace_formation [Pilot] nickname = story_heavy_fighter_station_killer inherit = story_light_fighter_default job_id = story_job_fighter_station_killer [Pilot] nickname = story_heavy_fighter_loose_formation inherit = story_light_fighter_default formation_id = story_formation_fighter_loose [Pilot] nickname = story_freighter_default inherit = story_light_fighter_default [Pilot] nickname = story_transport_default inherit = story_freighter_default gun_id = story_gun_transport_a [Pilot] nickname = story_utility_default inherit = story_transport_default [Pilot] nickname = story_gunboat_default job_id = job_gunboat_a mine_id = mine_gunboat_a missile_id = missile_gunboat_a trail_id = trail_gunboat_a countermeasure_id = countermeasure_a buzz_head_toward_id = buzz_head_toward_gunboat_a buzz_pass_by_id = buzz_pass_by_gunboat_a gun_id = story_gun_gunboat_a strafe_id = story_strafe_gunboat_a [Pilot] nickname = story_gunboat_default_formation job_id = job_gunboat_a_formation mine_id = mine_gunboat_a missile_id = missile_gunboat_a trail_id = trail_gunboat_a countermeasure_id = countermeasure_a buzz_head_toward_id = buzz_head_toward_gunboat_a buzz_pass_by_id = buzz_pass_by_gunboat_a gun_id = story_gun_gunboat_a strafe_id = story_strafe_gunboat_a [Pilot] nickname = story_cruiser_default inherit = cruiser_default gun_id = story_gun_cruiser_a missile_id = missile_cruiser_a [Pilot] nickname = story_cruiser_station_killer inherit = story_transport_default job_id = story_job_cruiser_station_killer gun_id = story_gun_cruiser_a missile_id = missile_cruiser_a [Pilot] nickname = story_battleship_default inherit = story_cruiser_default job_id = job_battleship [Pilot] nickname = story_station_default inherit = story_battleship_default [Pilot] nickname = MSN01a_King inherit = story_light_fighter_ace [Pilot] nickname = MSN01a_Donau inherit = story_cruiser_default [Pilot] nickname = MSN01a_Donau_Escort inherit = pilot_military_med job_id = basic_job_formation_no_flee [Pilot] nickname = MSN01a_Liberty_Cruiser inherit = story_cruiser_default [Pilot] nickname = MSN01a_Liberty_Cruiser_Escort inherit = pilot_military_med job_id = basic_job_formation_no_flee [Pilot] nickname = MSN01a_Order_Heavy_Fighter inherit = story_heavy_fighter_default gun_id = story_gun_fighter_order_m01a [Pilot] nickname = MSN01a_Large_Transport inherit = story_transport_default gun_id = gun_transport_special_easy [Pilot] nickname = MSN01a_Small_Transport inherit = story_transport_default gun_id = gun_transport_special_easy [Pilot] nickname = MSN01a_Liberty_Rogue inherit = story_light_fighter_default evade_dodge_id = story_evade_dodge_m01 evade_break_id = evade_break_fighter_style_f buzz_head_toward_id = buzz_head_toward_fighter_corkscrew buzz_pass_by_id = buzz_pass_by_fighter_style_c gun_id = story_gun_fighter_m01b [Pilot] nickname = MSN01a_Repair_Ship inherit = story_utility_default [Pilot] nickname = MSN01a_Lifter inherit = story_utility_default [Pilot] nickname = MSN01b_King inherit = story_light_fighter_ace job_id = MSN01a_story_job_fighter_attack_wplat [Pilot] nickname = MSN01b_Epsilon inherit = pilot_police_easy job_id = basic_job_formation_no_flee [Pilot] nickname = MSN01b_Epsilon_Leader inherit = pilot_police_med job_id = basic_job_formation_no_flee gun_id = gun_story_bad_shot [Pilot] nickname = MSN01b_Liberty_Rogue_Scout inherit = story_light_fighter_default evade_dodge_id = story_evade_dodge_m01 evade_break_id = evade_break_fighter_style_f buzz_head_toward_id = buzz_head_toward_fighter_corkscrew buzz_pass_by_id = buzz_pass_by_fighter_style_c gun_id = story_gun_fighter_m01b [Pilot] nickname = MSN01b_Liberty_Rogue inherit = story_light_fighter_default evade_dodge_id = story_evade_dodge_m01 evade_break_id = evade_break_fighter_style_f buzz_head_toward_id = buzz_head_toward_fighter_corkscrew buzz_pass_by_id = buzz_pass_by_fighter_style_c gun_id = story_gun_fighter_m01b [Pilot] nickname = MSN01b_Liberty_Rogue_Leader inherit = story_light_fighter_default evade_dodge_id = story_evade_dodge_m01 evade_break_id = evade_break_fighter_style_f buzz_head_toward_id = buzz_head_toward_fighter_corkscrew buzz_pass_by_id = buzz_pass_by_fighter_style_c gun_id = story_gun_fighter_m01b [Pilot] nickname = MSN01b_Liberty_Rogue_Defender inherit = story_light_fighter_default_formation evade_dodge_id = story_evade_dodge_m01 evade_break_id = evade_break_fighter_style_f buzz_head_toward_id = buzz_head_toward_fighter_corkscrew buzz_pass_by_id = buzz_pass_by_fighter_style_c gun_id = story_gun_fighter_m01b [Pilot] nickname = MSN01b_Liberty_Rogue_Defender_Leader inherit = story_light_fighter_default evade_dodge_id = story_evade_dodge_m01 evade_break_id = evade_break_fighter_style_f buzz_head_toward_id = buzz_head_toward_fighter_corkscrew buzz_pass_by_id = buzz_pass_by_fighter_style_c gun_id = story_gun_fighter_m01b [Pilot] nickname = MSN01b_Beta4 inherit = story_light_fighter_default [Pilot] nickname = MSN01b_Liberty_Bomber inherit = story_heavy_fighter_default job_id = MSN01b_story_job_fighter_a_torpedo missile_id = story_missile_fighter_ace [Pilot] nickname = MSN01b_Liberty_Heavy inherit = story_heavy_fighter_default job_id = MSN01a_story_job_fighter_attack_wplat [Pilot] nickname = MSN01b_Prison_Ship inherit = story_battleship_default gun_id = gun_transport_special_easy [Pilot] nickname = MSN01b_Exploder inherit = story_light_fighter_default [Pilot] nickname = MSN01b_Liberty_Bomber_Escort inherit = pilot_police_med job_id = basic_job_formation_no_flee [Pilot] nickname = MSN01b_Weapon_Platform inherit = pilot_solar_easy gun_id = gun_story_bad_shot_solar_m01b [Pilot] nickname = MSN02_King inherit = story_light_fighter_default gun_id = gun_easiest_npc [Pilot] nickname = MSN02_Cosmo inherit = story_light_fighter_hard [Pilot] nickname = MSN02_Ashcroft inherit = pilot_pirate_ace job_id = basic_job_no_formation_no_flee evade_break_id = evade_break_fighter_style_f [Pilot] nickname = MSN02_Ashcroft_Escort inherit = pilot_pirate_ace job_id = basic_job_no_formation_no_flee evade_break_id = evade_break_fighter_style_f [Pilot] nickname = MSN02_Ashcroft_Transport inherit = story_transport_default [Pilot] nickname = MSN02_Burning_Heavy_Fighter inherit = story_heavy_fighter_default [Pilot] nickname = MSN02_Burning_Transport inherit = story_transport_default [Pilot] nickname = MSN02_Liberty_Police inherit = pilot_police_easy job_id = basic_job_formation_no_flee gun_id = gun_easy_npc [Pilot] nickname = MSN02_Exploder inherit = story_light_fighter_default [Pilot] nickname = MSN03_Liberty_Cruiser_Escort inherit = story_light_fighter_default_formation gun_id = gun_story_bad_shot [Pilot] nickname = MSN03_Nomad_Rheinland_Gunboat inherit = story_gunboat_default job_id = story_job_gunboat_b gun_id = story_gun_gunboat_d [Pilot] nickname = MSN03_Nomad_Rheinland_Gunboat_Escort inherit = story_light_fighter_default_formation gun_id = gun_military_hard_style_a [Pilot] nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader inherit = story_light_fighter_default_formation gun_id = gun_military_hard_style_a [Pilot] nickname = MSN03_Nomad_Rheinland_Bomber inherit = story_light_fighter_default_formation gun_id = gun_military_hard_style_a [Pilot] nickname = MSN03_Walker inherit = story_cruiser_default [Pilot] nickname = MSN03_Liberty_Cruiser inherit = story_cruiser_default gun_id = gun_story_bad_shot [Pilot] nickname = MSN03_Liberty_Dreadnought inherit = story_battleship_default gun_id = gun_story_bad_shot [Pilot] nickname = MSN03_Gamma_Wing inherit = story_heavy_fighter_ace_formation gun_id = gun_story_bad_shot [Pilot] nickname = MSN03_Transport inherit = story_transport_default [Pilot] nickname = MSN03_Gamma_Wing_Leader inherit = story_heavy_fighter_ace [Pilot] nickname = MSN03_Outcast_Leader inherit = story_light_fighter_default gun_id = gun_outcast_ace_style_a evade_dodge_id = evade_dodge_fighter_chaos_ace evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_chaos buzz_pass_by_id = buzz_pass_by_fighter_style_a [Pilot] nickname = MSN03_Outcast inherit = story_light_fighter_default gun_id = gun_outcast_hard_style_a evade_dodge_id = evade_dodge_fighter_chaos_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_chaos buzz_pass_by_id = buzz_pass_by_fighter_style_a [Pilot] nickname = MSN03_Nomad_Rheinland_Heavy_Fighter inherit = story_light_fighter_default_formation [Pilot] nickname = MSN03_Juni inherit = story_light_fighter_ace gun_id = gun_story_bad_shot [Pilot] nickname = MSN03_King inherit = story_light_fighter_ace gun_id = gun_story_bad_shot [Pilot] nickname = MSN04_Liberty_Police_Light_Fighter_Easy inherit = story_light_fighter_easy [Pilot] nickname = MSN04_Liberty_Police_Light_Fighter_Medium inherit = story_light_fighter_default [Pilot] nickname = MSN04_Liberty_Police_Light_Fighter_Difficult inherit = story_light_fighter_hard [Pilot] nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy inherit = pilot_military_easy job_id = basic_job_formation_no_flee [Pilot] nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium inherit = pilot_military_med job_id = basic_job_formation_no_flee [Pilot] nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult inherit = pilot_military_hard job_id = basic_job_formation_no_flee [Pilot] nickname = MSN04_Bounty_Hunter_Easy inherit = story_light_fighter_easy evade_dodge_id = evade_dodge_fighter_slide_easy evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_slide buzz_pass_by_id = buzz_pass_by_fighter_style_a [Pilot] nickname = MSN04_Bounty_Hunter_Medium inherit = story_light_fighter_default evade_dodge_id = evade_dodge_fighter_slide_med evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_slide buzz_pass_by_id = buzz_pass_by_fighter_style_a [Pilot] nickname = MSN04_Bounty_Hunter_Difficult inherit = story_light_fighter_hard evade_dodge_id = evade_dodge_fighter_slide_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_slide buzz_pass_by_id = buzz_pass_by_fighter_style_a [Pilot] nickname = MSN04_Trents_Friend inherit = story_light_fighter_hard [Pilot] nickname = MSN04_Trents_Friend_Escort inherit = story_light_fighter_hard [Pilot] nickname = MSN04_Liberty_Navy_Cruiser_Difficult inherit = story_cruiser_station_killer [Pilot] nickname = MSN04_Liberty_Navy_Cruiser_Medium inherit = story_cruiser_station_killer [Pilot] nickname = MSN04_King inherit = story_heavy_fighter_ace job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN04_Kings_Escort inherit = story_heavy_fighter_ace job_id = story_job_fighter_a_torpedo_no_player [Pilot] nickname = MSN04_Juni inherit = story_light_fighter_ace [Pilot] nickname = MSN04_Walker inherit = story_cruiser_default [Pilot] nickname = MSN04_Battleship_Unity inherit = story_battleship_default gun_id = story_gun_inaccurate [Pilot] nickname = MSN04_Rheinland_Gunboat inherit = story_gunboat_default gun_id = story_gun_inaccurate [Pilot] nickname = MSN04_Rheinland_Light_Fighter_Easy inherit = story_light_fighter_easy [Pilot] nickname = MSN04_Rheinland_Light_Fighter_Medium inherit = story_light_fighter_default [Pilot] nickname = MSN04_Rheinland_Light_Fighter_Difficult inherit = story_light_fighter_hard [Pilot] nickname = MSN04_Rheinland_Heavy_Fighter_Easy inherit = story_heavy_fighter_easy [Pilot] nickname = MSN04_Rheinland_Heavy_Fighter_Medium inherit = story_heavy_fighter_default [Pilot] nickname = MSN04_Rheinland_Heavy_Fighter_Difficult inherit = pilot_military_med job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN04_Lane_Hacker_Difficult inherit = pilot_military_hard job_id = basic_job_formation_no_flee [Pilot] nickname = MSN04_Lane_Hacker inherit = pilot_military_med job_id = basic_job_formation_no_flee [Pilot] nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer inherit = story_heavy_fighter_loose_formation [Pilot] nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor inherit = story_heavy_fighter_loose_formation [Pilot] nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker inherit = story_heavy_fighter_station_killer [Pilot] nickname = MSN04_Liberty_Cruiser inherit = story_cruiser_station_killer [Pilot] nickname = MSN04_IMG inherit = story_light_fighter_default [Pilot] nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter inherit = story_light_fighter_default [Pilot] nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter inherit = story_light_fighter_default [Pilot] nickname = MSN05_Juni inherit = story_light_fighter_easy [Pilot] nickname = MSN05_Sinclair inherit = story_freighter_default gun_id = gun_story_bad_shot [Pilot] nickname = MSN05_Traitor inherit = story_heavy_fighter_ace missile_id = story_missile_fighter_super_fast job_id = story_job_fighter_special_m05_traitor gun_id = gun_story_bad_shot [Pilot] nickname = MSN05_Nomad_Rheinland_Battleship inherit = story_battleship_default [Pilot] nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak inherit = story_heavy_fighter_default evade_dodge_id = evade_dodge_fighter_horiz_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader inherit = story_heavy_fighter_default evade_dodge_id = evade_dodge_fighter_horiz_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN05_Nomad_Rheinland_Gunboat inherit = story_gunboat_default missile_id = story_missile_fighter_slow [Pilot] nickname = MSN05_Interceptor inherit = story_heavy_fighter_default missile_id = story_missile_fighter_slow evade_dodge_id = evade_dodge_fighter_horiz_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN05_Interceptor_Leader inherit = story_heavy_fighter_default missile_id = story_missile_fighter_slow evade_dodge_id = evade_dodge_fighter_horiz_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN06_Dexter inherit = story_light_fighter_default [Pilot] nickname = MSN06_Dexter_Escort inherit = story_light_fighter_default [Pilot] nickname = MSN06_GMG inherit = story_light_fighter_default gun_id = gun_story_bad_shot [Pilot] nickname = MSN06_Nomad_Rhienland_Heavy_Fighter inherit = story_heavy_fighter_default evade_dodge_id = evade_dodge_fighter_horiz_hard evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader inherit = story_heavy_fighter_default evade_dodge_id = evade_dodge_fighter_horiz_med evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN06_Nomad_Rheinland_Light_Fighter inherit = story_light_fighter_default [Pilot] nickname = MSN06_Nomad_Rheinland_Gunboat inherit = story_gunboat_default [Pilot] nickname = MSN06_Nomad_Rheinland_Gunboat_Escort inherit = story_heavy_fighter_default [Pilot] nickname = MSN06_Quintaine inherit = story_transport_default [Pilot] nickname = MSN06_Quintaine_Escort inherit = story_light_fighter_default gun_id = gun_story_bad_shot [Pilot] nickname = MSN06_Station_Glorious inherit = story_station_default [Pilot] nickname = MSN07_Quintaine inherit = story_transport_default gun_id = gun_story_med_shot [Pilot] nickname = MSN07_Juni inherit = story_light_fighter_easy [Pilot] nickname = MSN07_Nomad_Rheinland_Heavy_Fighter inherit = story_heavy_fighter_default evade_dodge_id = evade_dodge_fighter_horiz_med evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader inherit = story_heavy_fighter_default evade_dodge_id = evade_dodge_fighter_horiz_med evade_break_id = evade_break_fighter_style_a buzz_head_toward_id = buzz_head_toward_fighter_horiz buzz_pass_by_id = buzz_pass_by_fighter_style_a damage_reaction_id = damage_reaction_fighter_style_a [Pilot] nickname = MSN07_Nomad_Rheinland_Battleship inherit = story_battleship_default [Pilot] nickname = MSN07_Kress_Leader inherit = story_heavy_fighter_default [Pilot] nickname = MSN07_Kress_Escort inherit = story_light_fighter_default [Pilot] nickname = MSN07_Kress_Bomber inherit = story_heavy_fighter_default [Pilot] nickname = MSN07_Nomad_Rheinland_Gunboat inherit = story_gunboat_default [Pilot] nickname = MSN07_Nomad_Rheinland_Cruiser inherit = story_cruiser_default [Pilot] nickname = MSN07_Sinclair inherit = story_freighter_default gun_id = gun_story_med_shot [Pilot] nickname = MSN07_Rheinland_Cruiser inherit = story_cruiser_default [Pilot] nickname = MSN07_Tobias inherit = story_heavy_fighter_default job_id = story_job_fighter_a_torpedo missile_id = story_missile_fighter_ace [Pilot] nickname = MSN07_Tobias_Escort inherit = story_heavy_fighter_default job_id = story_job_fighter_a_torpedo missile_id = story_missile_fighter_ace [Pilot] nickname = MSN08_Juni inherit = story_light_fighter_default [Pilot] nickname = MSN08_Ozu inherit = story_light_fighter_default [Pilot] nickname = MSN08_Ozu_Reinforcement inherit = story_light_fighter_default [Pilot] nickname = MSN08_Transport inherit = story_transport_default [Pilot] nickname = MSN08_Nomad_Kusari_Light_Fighter inherit = story_light_fighter_default [Pilot] nickname = MSN08_Nomad_Kusari_Heavy_Fighter inherit = story_heavy_fighter_default [Pilot] nickname = MSN08_Weapon_Platform inherit = pilot_solar_hard [Pilot] nickname = MSN09_Juni inherit = story_light_fighter_ace [Pilot] nickname = MSN09_Rheinland_Cruiser inherit = story_cruiser_default [Pilot] nickname = MSN09_Ozu inherit = story_light_fighter_ace [Pilot] nickname = MSN09_Ozu_Escort inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Ozu_Reinforcement inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Nomad_Kusari_Light_Fighter_Scout inherit = story_light_fighter_default gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Nomad_Kusari_Light_Fighter inherit = story_light_fighter_default gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Nomad_Kusari_Heavy_Fighter inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Nomad_Kusari_Gunboat inherit = story_gunboat_default [Pilot] nickname = MSN09_Nomad_Kusari_Cruiser inherit = story_cruiser_default [Pilot] nickname = MSN09_Nomad_Rheinland_Gunboat inherit = story_gunboat_default [Pilot] nickname = MSN09_Akira inherit = story_light_fighter_ace gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Akira_Escort inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn09 [Pilot] nickname = MSN09_Tekagi_Defense_Heavy_Fighter inherit = story_heavy_fighter_ace [Pilot] nickname = MSN09_Tekagi_Defense_Light_Fighter inherit = story_light_fighter_ace [Pilot] nickname = MSN09_Kusari_Battleship inherit = pilot_solar_hard gun_id = story_gun_battleship_msn09 missile_id = story_missile_battleship_msn09 [Pilot] nickname = MSN10_Hakkera inherit = story_heavy_fighter_ace job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN10_Cobo inherit = story_heavy_fighter_ace job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN10_Von_Claussen inherit = story_heavy_fighter_ace job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN10_Fischer inherit = story_light_fighter_ace [Pilot] nickname = MSN10_Blood_Dragon_Ace inherit = story_light_fighter_ace job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN10_Botzler inherit = story_heavy_fighter_ace job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN10_Bundschuh_Ace inherit = story_heavy_fighter_ace gun_id = story_gun_fighter_msn10_bundschuh job_id = story_job_fighter_a_torpedo [Pilot] nickname = MSN10_Rheinland_Light_Ace inherit = story_light_fighter_ace job_id = basic_job_formation_no_flee gun_id = story_gun_fighter_msn10 [Pilot] nickname = MSN10_Rheinland_Light_Difficult inherit = story_light_fighter_hard job_id = basic_job_formation_no_flee gun_id = story_gun_fighter_msn10 [Pilot] nickname = MSN10_Rheinland_Heavy_Ace inherit = story_heavy_fighter_ace job_id = basic_job_formation_no_flee gun_id = story_gun_fighter_msn10 [Pilot] nickname = MSN10_Rheinland_Heavy_Difficult inherit = story_heavy_fighter_hard job_id = basic_job_formation_no_flee gun_id = story_gun_fighter_msn10 [Pilot] nickname = MSN10_Rheinland_Gunboat inherit = story_gunboat_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Nomad_Fighter_Ace inherit = story_light_fighter_ace [Pilot] nickname = MSN10_Nomad_Gunboat inherit = story_gunboat_default [Pilot] nickname = MSN10_Nomad_Battleship inherit = story_battleship_default job_id = story_job_inactive [Pilot] nickname = MSN10_Rheinland_Battleship inherit = story_battleship_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Battleship_Osiris inherit = story_battleship_default [Pilot] nickname = MSN10_Rheinland_Cruiser inherit = story_cruiser_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Nomad_Rheinland_Light_Fighter inherit = story_light_fighter_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader inherit = story_light_fighter_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace inherit = story_light_fighter_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Nomad_Rheinland_Heavy_Fighter inherit = story_heavy_fighter_default [Pilot] nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader inherit = story_heavy_fighter_default [Pilot] nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace inherit = story_heavy_fighter_ace gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Jonner_Friend inherit = story_light_fighter_default [Pilot] nickname = MSN10_Bundschuh inherit = story_light_fighter_default gun_id = story_gun_fighter_msn10_bundschuh [Pilot] nickname = MSN10_Nomad_Rheinland_Gunboat inherit = story_gunboat_default gun_id = story_gun_capship_msn10 [Pilot] nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter inherit = story_light_fighter_default [Pilot] nickname = MSN11_Juni inherit = story_light_fighter_ace job_id = job_mission_fighter_d [Pilot] nickname = MSN11_King inherit = MSN11_Juni [Pilot] nickname = MSN11_Nomad_Rheinland_Light_Fighter inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Rheinland_Light_Fighter inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Rheinland_Heavy_Fighter inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Light_Fighter inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Walker inherit = story_cruiser_default [Pilot] nickname = MSN11_Liberty_Light_Fighter inherit = story_light_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Liberty_Heavy_Fighter inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Heavy_Fighter inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace inherit = story_heavy_fighter_default gun_id = story_gun_fighter_msn11 [Pilot] nickname = MSN11_Nomad_Liberty_Dreadnought inherit = story_battleship_default [Pilot] nickname = MSN11_Nomad_Rheinland_Gunboat inherit = story_gunboat_default [Pilot] nickname = MSN11_Nomad_Liberty_Cruiser inherit = story_cruiser_default [Pilot] nickname = MSN11_Nomad_Fighter inherit = story_heavy_fighter_default [Pilot] nickname = MSN11_Osirus inherit = story_battleship_default [Pilot] nickname = m11_lambda_fighter inherit = MSN11_Liberty_Heavy_Fighter [Pilot] nickname = pilot_platform inherit = story_battleship_default [Pilot] nickname = MSN12_Von_Claussen inherit = story_heavy_fighter_ace [Pilot] nickname = MSN12_King inherit = story_heavy_fighter_ace gun_id = gun_story_bad_shot_m12 [Pilot] nickname = MSN12_Juni inherit = story_heavy_fighter_ace gun_id = gun_story_bad_shot_m12 [Pilot] nickname = MSN12_Order_Heavy_Fighter inherit = story_heavy_fighter_default [Pilot] nickname = MSN12_Nomad_Fighter_Patrol inherit = story_light_fighter_default [Pilot] nickname = MSN12_Nomad_Fighter_Defense inherit = story_light_fighter_hard [Pilot] nickname = MSN12_Nomad_Fighter_Defense_Ace inherit = story_light_fighter_ace_formation [Pilot] nickname = MSN12_Nomad_Fighter_Chase inherit = story_light_fighter_default [Pilot] nickname = MSN12_Nomad_Gunboat inherit = story_gunboat_default_formation gun_id = story_gun_gunboat_c [Pilot] nickname = MSN12_Nomad_Battleship inherit = story_gunboat_default [Pilot] nickname = MSN13_Playership inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_King inherit = story_light_fighter_ace [Pilot] nickname = MSN13_Juni inherit = story_light_fighter_ace [Pilot] nickname = MSN13_Akira inherit = story_light_fighter_ace [Pilot] nickname = MSN13_Orillian inherit = story_light_fighter_ace [Pilot] nickname = MSN13_Von_Claussen inherit = story_light_fighter_default [Pilot] nickname = MSN13_Sinclair inherit = story_freighter_default [Pilot] nickname = MSN13_Doomed_Transport inherit = story_transport_default [Pilot] nickname = MSN13_Order_Heavy_Fighter inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_Order_Heavy_Fighter_Alpha_Wing inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_Order_Heavy_Fighter_Beta_Wing inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_Order_Heavy_Fighter_Gamma_Wing inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_Order_Heavy_Fighter_Delta_Wing inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_Order_Heavy_Fighter_Epsilon_Wing inherit = story_heavy_fighter_default [Pilot] nickname = MSN13_Nomad_Fighter inherit = story_heavy_fighter_hard_formation [Pilot] nickname = MSN13_Nomad_Fighter_Ace inherit = story_light_fighter_hard [Pilot] nickname = MSN13_Nomad_Battleship inherit = story_gunboat_default [Pilot] nickname = MSN13_Quintaine inherit = story_transport_default [Pilot] nickname = MSN13_Osirus inherit = story_battleship_default [GunBlock] nickname = setscene_gun_FP7 gun_fire_interval_time = 0 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 5 gun_fire_burst_interval_variance_percent = 0 gun_fire_no_burst_interval_time = 0 gun_fire_accuracy_cone_angle = 0.5 gun_fire_accuracy_power = 1 gun_range_threshold = 1 gun_range_threshold_variance_percent = 0 gun_target_point_switch_time = 10 fire_style = multiple auto_turret_interval_time = 1 auto_turret_burst_interval_time = 2 auto_turret_no_burst_interval_time = 0 auto_turret_burst_interval_variance_percent = 0 [JobBlock] nickname = setscene_job_a wait_for_leader_target = FALSE maximum_leader_target_distance = 10000 flee_when_leader_flees_style = FALSE scene_toughness_threshold = HARDEST flee_scene_threat_style = HARDEST flee_when_hull_damaged_percent = 0 flee_no_weapons_style = TRUE loot_flee_threshold = EQUAL attack_subtarget_order = ANYTHING field_targeting = ALWAYS attack_preference = ANYTHING, 5000, GUNS | GUIDED | UNGUIDED loot_preference = LT_NONE [Pilot] nickname = setscene_nomad_fighter_FP7 inherit = story_light_fighter_default job_id = setscene_job_a gun_id = setscene_gun_FP7 [MissileBlock] nickname = setscene_missile_ace missile_launch_interval_time = 0 missile_launch_interval_variance_percent = 0 missile_launch_range = 2000 missile_launch_cone_angle = 180 missile_launch_allow_out_of_range = TRUE [GunBlock] nickname = setscene_guns_off gun_fire_interval_time = 100000 gun_fire_interval_variance_percent = 0 gun_fire_burst_interval_time = 100000 gun_fire_burst_interval_variance_percent = 0 gun_fire_no_burst_interval_time = 100000 gun_fire_accuracy_cone_angle = 0.5 gun_fire_accuracy_power = 1 gun_range_threshold = 5 gun_range_threshold_variance_percent = 0 gun_target_point_switch_time = 1.5 fire_style = multiple auto_turret_interval_time = 10000 auto_turret_burst_interval_time = 0 auto_turret_no_burst_interval_time = 100000 auto_turret_burst_interval_variance_percent = 0 [Pilot] nickname = SETSCENE_M03_Navy_Fighter inherit = story_light_fighter_default gun_id = setscene_guns_off missile_id = setscene_missile_ace [Pilot] nickname = SETSCENE_M03_Liberty_Freighter inherit = story_freighter_default