[SystemInfo] space_color = 0, 0, 0 local_faction = br_p_grp [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\encounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\encounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\encounters\area_trade_smuggler.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = tradep_trade_smuggler filename = missions\encounters\tradep_trade_smuggler.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\encounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [EncounterParameters] nickname = patrolp_gunboats filename = missions\encounters\patrolp_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_br_space danger = music_br_danger battle = music_br_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Br01_Devon_rock_asteroid_field.ini zone = Zone_Br01_Devon_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_Somerset_rock_asteroid_field.ini zone = Zone_Br01_Somerset_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_Cumbria_rock_asteroid_field.ini zone = Zone_Br01_Cumbria_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Devon_gas_001 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Somerset_gas_001 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Somerset_gas_002 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Cumbria_gas_001 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Cumbria_gas_002 [Asteroids] file = solar\asteroids\Br01_Cornwall_rock_asteroid_field.ini zone = Zone_Br01_Cornwall_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_Southampton_debris_field.ini zone = Zone_Br01_Southampton_debris_field [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_noband.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_br01.cmp [LightSource] nickname = Br01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Br01_Sun ids_name = 261013 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = Br01_Sun atmosphere_range = 11000 burn_color = 160, 222, 245 ids_info = 66162 [Object] nickname = Br01_to_Br04 ids_name = 260640 pos = -12034, 0, -93084 rotate = 0, 165, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_n_grp behavior = NOTHING difficulty_level = 4 goto = Br04, Br04_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_to_Br02 ids_name = 260638 pos = 79978, 0, -52343 rotate = 0, 140, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = NOTHING difficulty_level = 7 goto = Br02, Br02_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_to_Br03 ids_name = 260639 pos = 72807, 0, 60834 rotate = 0, 50, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br03 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = NOTHING difficulty_level = 5 goto = Br03, Br03_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_to_Br05 ids_name = 260641 pos = -78332, 0, 56134 rotate = 0, -90, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br05 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_n_grp behavior = NOTHING difficulty_level = 4 goto = Br05, Br05_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_01 pilot = pilot_solar_easy [zone] nickname = Zone_Br01_to_Br02 pos = 80086, 0, -52723 rotate = 0, 137, 0 shape = SPHERE size = 2000 sort = 99.5 [zone] nickname = Zone_Br01_to_Br03 pos = 72579, 0, 60883 rotate = 0, 23, 0 shape = SPHERE size = 2000 sort = 99.5 [zone] nickname = Zone_Br01_to_Br04 pos = -12276, 0, -92210 rotate = 0, 167, 0 shape = SPHERE size = 2000 sort = 99.5 [zone] nickname = Zone_Br01_to_Br05 pos = -78332, 0, 56134 shape = SPHERE size = 2000 sort = 99.5 [Object] nickname = Br01_01_dock_ring ids_name = 261174 pos = -21121, 0, 57497 rotate = 0, 130, 0 archetype = dock_ring ids_info = 66141 dock_with = Br01_01_Base reputation = br_p_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 4 loadout = docking_ring_br_01 pilot = pilot_solar_easiest [Object] nickname = Br01_planet_Dover ids_name = 261125 pos = 40239, 0, -16688 archetype = planet_gasgrncld_3000 ids_info = 66069 spin = 0, 0.01, 0 atmosphere_range = 3200 burn_color = 255, 222, 160 [zone] nickname = Zone_Br01_Southampton_debris_field ids_name = 261231 pos = -58931, 0, -50080 rotate = 0, -30, 0 shape = ELLIPSOID size = 25000, 10000, 35000 property_flags = 130 ids_info = 65993 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = South Hampton Field sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 encounter = area_bh_assault, 6, 0.07 faction = gd_bh_grp, 1 encounter = area_scavenger, 6, 0.83 faction = fc_j_grp, 1 Music = zone_field_debris [zone] nickname = Zone_Br01_Devon_rock_asteroid_field ids_name = 261229 pos = 24901, 0, -62363 rotate = 0, 80, 0 shape = ELLIPSOID size = 25000, 10000, 35000 property_flags = 66 ids_info = 65991 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Devon Field sort = 27 toughness = 5 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_bh_assault, 5, 0.4 faction = gd_bh_grp, 1 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br01_Somerset_rock_asteroid_field ids_name = 261230 pos = 78879, 0, 5094 shape = ELLIPSOID size = 20000, 10000, 30000 property_flags = 66 ids_info = 65992 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Somerset Field sort = 25 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 6, 0.56 faction = fc_c_grp, 1 encounter = area_bh_assault, 6, 0.07 faction = gd_bh_grp, 1 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br01_Cornwall_rock_asteroid_field ids_name = 261227 pos = 25319, 0, 60104 shape = ELLIPSOID size = 30000, 10000, 30000 property_flags = 66 ids_info = 65989 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Cornwall Field sort = 29 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 6, 0.56 faction = fc_c_grp, 1 encounter = area_bh_assault, 6, 0.07 faction = gd_bh_grp, 1 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br01_Cumbria_rock_asteroid_field ids_name = 261228 pos = -61795, 0, 18692 shape = ELLIPSOID size = 28000, 10000, 30000 property_flags = 66 ids_info = 65990 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Cumbria Field sort = 23 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 encounter = area_scout, 6, 0.56 faction = fc_m_grp, 1 encounter = area_bh_assault, 6, 0.07 faction = gd_bh_grp, 1 Music = zone_field_asteroid_rock [Object] nickname = Br01_to_Br03_hole ids_name = 260642 pos = 88451, 0, 10446 rotate = 0, 60, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br03, Br03_to_Br01_hole, gate_tunnel_bretonia [Object] nickname = Br01_to_Br04_hole ids_name = 260643 pos = -57228, 0, -66762 rotate = 0, 180, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br04, Br04_to_Br01_hole, gate_tunnel_bretonia [Object] nickname = Br01_to_Br05_hole ids_name = 260644 pos = -70425, 0, 26748 rotate = 0, -70, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br05, Br05_to_Br01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Br01_to_Br05_hole pos = -70427, 0, 26741 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = Zone_Br01_to_Br04_hole pos = -57203, 0, -66762 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = Zone_Br01_to_Br03_hole pos = 88436, 0, 10419 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [Object] nickname = Br01_03 ids_name = 196660 pos = -33822, 0, 52837 rotate = 0, 30, 0 archetype = b_battleship ids_info = 65713 base = Br01_03_Base dock_with = Br01_03_Base reputation = br_n_grp behavior = NOTHING voice = atc_leg_f01 space_costume = pl_female1_head, br_female_elite_body difficulty_level = 7 loadout = br_battleship_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_04 ids_name = 196661 pos = -18774, 0, 57733 rotate = 0, 70, 0 archetype = largestation1 ids_info = 65727 base = Br01_04_Base dock_with = Br01_04_Base reputation = co_ic_grp behavior = NOTHING voice = atc_leg_f01 space_costume = br_karina_head_gen, br_karina_body difficulty_level = 7 loadout = space_station_co_02 pilot = pilot_solar_easy [Object] nickname = Br01_06 ids_name = 196663 pos = -20645, 0, 55582 rotate = 0, -30, 0 archetype = outpost ids_info = 65723 base = Br01_06_Base dock_with = Br01_06_Base reputation = br_m_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male1_head, pi_pirate6_body difficulty_level = 4 loadout = trading_outpost_co_01 pilot = pilot_solar_hardest [Object] nickname = Br01_02_shipyard ids_name = 60231 pos = -26382, -210, -36808 rotate = 0, -90, 0 archetype = shipyard ids_info = 65721 reputation = br_m_grp parent = Br01_02 [Object] nickname = Br01_05 ids_name = 196662 pos = 41338, 0, -10083 archetype = outpost ids_info = 65715 base = Br01_05_Base dock_with = Br01_05_Base reputation = co_ti_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male7_head, sc_scientist4_body difficulty_level = 7 loadout = trading_outpost_co_02 pilot = pilot_solar_hard [zone] nickname = Zone_Br01_08 pos = -45169, 0, -49664 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = Zone_Br01_Southampton_toxic_001 pos = -53559, 0, -32362 shape = SPHERE size = 7000 damage = 60 spacedust = radioactivedust spacedust_maxparticles = 100 edge_fraction = 0.1 interference = 0.7 sort = 99.5 ids_name = 261347 [zone] nickname = Zone_Br01_Southampton_toxic_002 pos = -51371, 0, -59838 shape = SPHERE size = 7000 damage = 40 spacedust = radioactivedust spacedust_maxparticles = 100 sort = 99.5 ids_name = 261347 [zone] nickname = Zone_Br01_Cumbria_gas_001 pos = -58340, 0, 28514 shape = SPHERE size = 10000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 interference = 0.5 edge_fraction = 0.2 sort = 99.5 ids_name = 261347 [zone] nickname = Zone_Br01_Devon_gas_001 pos = 19860, 0, -63741 shape = SPHERE size = 10000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 sort = 99.5 ids_name = 261347 [zone] nickname = Zone_Br01_Somerset_gas_001 pos = 79859, 0, 13006 shape = SPHERE size = 6000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 sort = 99.5 ids_name = 261347 [zone] nickname = Zone_Br01_Somerset_gas_002 pos = 76990, 0, -7003 shape = SPHERE size = 6000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 interference = 0.5 edge_fraction = 0.2 sort = 99.5 ids_name = 261347 [zone] nickname = Zone_Br01_Cumbria_gas_002 pos = -61209, 0, 3502 shape = SPHERE size = 6000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 sort = 99.5 ids_name = 261347 [Object] nickname = Br01_Trade_Lane_Ring_14 ids_name = 260647 pos = -19777, 0, 56311 rotate = 0, -42, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_15 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196658 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_15 ids_name = 260647 pos = -15256, 0, 51272 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_14 next_ring = Br01_Trade_Lane_Ring_16 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_16 ids_name = 260647 pos = -10236, 0, 45700 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_15 next_ring = Br01_Trade_Lane_Ring_17 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_17 ids_name = 260647 pos = -5215, 0, 40128 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_16 next_ring = Br01_Trade_Lane_Ring_18 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_18 ids_name = 260647 pos = -195, 0, 34556 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_17 next_ring = Br01_Trade_Lane_Ring_19 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_19 ids_name = 260647 pos = 4825, 0, 28984 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_18 next_ring = Br01_Trade_Lane_Ring_20 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_20 ids_name = 260647 pos = 9845, 0, 23411 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_19 next_ring = Br01_Trade_Lane_Ring_21 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_21 ids_name = 260647 pos = 14865, 0, 17839 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_20 next_ring = Br01_Trade_Lane_Ring_22 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_22 ids_name = 260647 pos = 19885, 0, 12267 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_21 next_ring = Br01_Trade_Lane_Ring_23 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_23 ids_name = 260647 pos = 24905, 0, 6695 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_22 next_ring = Br01_Trade_Lane_Ring_24 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_24 ids_name = 260647 pos = 29925, 0, 1123 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_23 next_ring = Br01_Trade_Lane_Ring_25 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_25 ids_name = 260647 pos = 34945, 0, -4449 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_24 next_ring = Br01_Trade_Lane_Ring_26 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_26 ids_name = 260647 pos = 39965, 0, -10021 rotate = 0, -42, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_25 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196664 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Br01_Tradelane_2 pos = 9845, 0, 23411 rotate = 0, -42, 0 shape = BOX size = 547, 547, 90547 comment = . Tradelane to new london lane_id = br01_2 tradelane_down = 10 sort = 10 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 4, 0.2 faction = co_be_grp, 0.29 faction = br_m_grp, 0.29 faction = co_nws_grp, 0.29 faction = gd_im_grp, 0.14 encounter = tradelane_trade_transport, 4, 0.13 faction = co_be_grp, 0.22 faction = br_m_grp, 0.22 faction = co_nws_grp, 0.22 faction = co_ss_grp, 0.22 faction = gd_im_grp, 0.11 [Object] nickname = Br01_Trade_Lane_Ring_27 ids_name = 260650 pos = -23895, 0, -36992 rotate = 0, -112, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_28 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196659 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_28 ids_name = 260650 pos = -16924, 0, -34226 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_27 next_ring = Br01_Trade_Lane_Ring_29 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_29 ids_name = 260650 pos = -9952, 0, -31461 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_28 next_ring = Br01_Trade_Lane_Ring_30 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_30 ids_name = 260650 pos = -2981, 0, -28695 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_29 next_ring = Br01_Trade_Lane_Ring_31 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_31 ids_name = 260650 pos = 3991, 0, -25929 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_30 next_ring = Br01_Trade_Lane_Ring_32 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_32 ids_name = 260650 pos = 10962, 0, -23163 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_31 next_ring = Br01_Trade_Lane_Ring_33 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_33 ids_name = 260650 pos = 17933, 0, -20397 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_32 next_ring = Br01_Trade_Lane_Ring_34 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_34 ids_name = 260650 pos = 24905, 0, -17632 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_33 next_ring = Br01_Trade_Lane_Ring_35 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_35 ids_name = 260650 pos = 31876, 0, -14866 rotate = 0, -112, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_34 next_ring = Br01_Trade_Lane_Ring_36 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_36 ids_name = 260650 pos = 38847, 0, -12100 rotate = 0, -112, 0 archetype = Trade_Lane_Ring reputation = br_p_grp prev_ring = Br01_Trade_Lane_Ring_35 ids_info = 66170 tradelane_space_name = 196664 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [zone] nickname = Zone_Br01_Tradelane_3 pos = 7561, 0, -24413 rotate = 0, -112, 0 shape = BOX size = 547, 547, 68047 comment = . Tradelane to dover lane_id = br01_3 tradelane_down = 20 sort = 8 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_armored_prisoner, 4, 0.03 faction = br_p_grp, 1 encounter = tradelane_trade_freighter, 4, 0.15 faction = co_be_grp, 0.33 faction = co_nws_grp, 0.33 faction = co_ti_grp, 0.33 encounter = tradelane_trade_transport, 4, 0.15 faction = co_be_grp, 0.17 faction = co_hsp_grp, 0.17 faction = co_nws_grp, 0.17 faction = co_rs_grp, 0.17 faction = co_ss_grp, 0.17 faction = co_ti_grp, 0.17 [Object] nickname = Br01_Trade_Lane_Ring_37 ids_name = 260648 pos = 70703, 0, 59793 rotate = 0, 89, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_38 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 261670 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_38 ids_name = 260648 pos = 63204, 0, 59677 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_37 next_ring = Br01_Trade_Lane_Ring_39 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_39 ids_name = 260648 pos = 55705, 0, 59560 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_38 next_ring = Br01_Trade_Lane_Ring_40 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_40 ids_name = 260648 pos = 48206, 0, 59444 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_39 next_ring = Br01_Trade_Lane_Ring_41 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_41 ids_name = 260648 pos = 40707, 0, 59327 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_40 next_ring = Br01_Trade_Lane_Ring_42 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_42 ids_name = 260648 pos = 33208, 0, 59211 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_41 next_ring = Br01_Trade_Lane_Ring_43 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_43 ids_name = 260648 pos = 25709, 0, 59094 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_42 next_ring = Br01_Trade_Lane_Ring_44 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_44 ids_name = 260648 pos = 18210, 0, 58978 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_43 next_ring = Br01_Trade_Lane_Ring_45 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_45 ids_name = 260648 pos = 10711, 0, 58861 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_44 next_ring = Br01_Trade_Lane_Ring_46 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_46 ids_name = 260648 pos = 3212, 0, 58745 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_45 next_ring = Br01_Trade_Lane_Ring_47 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_47 ids_name = 260648 pos = -4288, 0, 58629 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_46 next_ring = Br01_Trade_Lane_Ring_48 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_48 ids_name = 260648 pos = -11787, 0, 58512 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_47 next_ring = Br01_Trade_Lane_Ring_49 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_49 ids_name = 260648 pos = -19286, 0, 58396 rotate = 0, 89, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_48 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196658 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br01_Tradelane_4 pos = 25726, 0, 59167 rotate = 0, 89, 0 shape = BOX size = 547, 547, 90547 property_flags = 131072 comment = . Tradelane from new london lane_id = br01_4 tradelane_down = 5 sort = 19 toughness = 5 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 5, 0.17 faction = co_be_grp, 0.5 faction = br_m_grp, 0.5 encounter = tradelane_trade_transport, 5, 0.17 faction = co_be_grp, 0.25 faction = br_m_grp, 0.25 faction = co_hsp_grp, 0.25 faction = co_rs_grp, 0.25 [Object] nickname = Br01_Trade_Lane_Ring_50 ids_name = 260652 pos = 71553, 0, 59310 rotate = 0, 23, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_51 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 261670 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_51 ids_name = 260652 pos = 68663, 0, 52390 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_50 next_ring = Br01_Trade_Lane_Ring_52 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_52 ids_name = 260652 pos = 65772, 0, 45469 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_51 next_ring = Br01_Trade_Lane_Ring_53 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_53 ids_name = 260652 pos = 62881, 0, 38549 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_52 next_ring = Br01_Trade_Lane_Ring_54 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 6 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hardest [Object] nickname = Br01_Trade_Lane_Ring_54 ids_name = 260652 pos = 59990, 0, 31629 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_53 next_ring = Br01_Trade_Lane_Ring_55 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_55 ids_name = 260652 pos = 57099, 0, 24708 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_54 next_ring = Br01_Trade_Lane_Ring_56 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_56 ids_name = 260652 pos = 54208, 0, 17788 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_55 next_ring = Br01_Trade_Lane_Ring_57 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_57 ids_name = 260652 pos = 51317, 0, 10867 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_56 next_ring = Br01_Trade_Lane_Ring_58 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_58 ids_name = 260652 pos = 48426, 0, 3947 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_57 next_ring = Br01_Trade_Lane_Ring_59 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_59 ids_name = 260652 pos = 45535, 0, -2973 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_58 next_ring = Br01_Trade_Lane_Ring_60 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_60 ids_name = 260652 pos = 42644, 0, -9894 rotate = 0, 23, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_59 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196664 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br01_Tradelane_5 pos = 57149, 0, 24685 rotate = 0, 23, 0 shape = BOX size = 547, 547, 75547 comment = . Tradelane from dover lane_id = br01_5 tradelane_down = 10 sort = 18 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_armored_prisoner, 4, 0.04 faction = br_p_grp, 1 encounter = tradelane_trade_freighter, 4, 0.15 faction = co_be_grp, 0.4 faction = co_nws_grp, 0.4 faction = gd_im_grp, 0.2 encounter = tradelane_trade_transport, 4, 0.14 faction = co_be_grp, 0.22 faction = co_hsp_grp, 0.22 faction = co_nws_grp, 0.22 faction = co_rs_grp, 0.22 faction = gd_im_grp, 0.11 [Object] nickname = Br01_Trade_Lane_Ring_61 ids_name = 260651 pos = 78492, 0, -50724 rotate = 0, 137, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_62 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 261669 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_62 ids_name = 260651 pos = 73340, 0, -45273 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_61 next_ring = Br01_Trade_Lane_Ring_63 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_63 ids_name = 260651 pos = 68189, 0, -39822 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_62 next_ring = Br01_Trade_Lane_Ring_64 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_64 ids_name = 260651 pos = 63037, 0, -34371 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_63 next_ring = Br01_Trade_Lane_Ring_65 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_65 ids_name = 260651 pos = 57885, 0, -28921 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_64 next_ring = Br01_Trade_Lane_Ring_66 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_66 ids_name = 260651 pos = 52734, 0, -23470 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_65 next_ring = Br01_Trade_Lane_Ring_67 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_67 ids_name = 260651 pos = 47582, 0, -18019 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_66 next_ring = Br01_Trade_Lane_Ring_68 reputation = br_p_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_68 ids_name = 260651 pos = 42431, 0, -12568 rotate = 0, 137, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_67 reputation = br_p_grp ids_info = 66170 tradelane_space_name = 196664 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br01_Tradelane_6 pos = 60461, 0, -31646 rotate = 0, 137, 0 shape = BOX size = 547, 547, 53047 comment = . Tradelane from dover lane_id = br01_6 tradelane_down = 10 sort = 16 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_armored_prisoner, 4, 0.07 faction = br_p_grp, 1 encounter = tradelane_trade_freighter, 4, 0.16 faction = co_be_grp, 0.33 faction = br_m_grp, 0.33 faction = co_nws_grp, 0.33 encounter = tradelane_trade_transport, 4, 0.1 faction = co_be_grp, 0.25 faction = br_m_grp, 0.25 faction = co_nws_grp, 0.25 faction = co_ss_grp, 0.25 [zone] nickname = Zone_Br01_Waterloo pos = 40978, 0, -11294 shape = SPHERE size = 2200 sort = 99.5 [Object] nickname = Br01_Trade_Lane_Ring_69 ids_name = 260649 pos = -12650, 0, -90302 rotate = 0, 167, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_70 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 261668 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_70 ids_name = 260649 pos = -14359, 0, -82999 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_69 next_ring = Br01_Trade_Lane_Ring_71 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_71 ids_name = 260649 pos = -16067, 0, -75696 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_70 next_ring = Br01_Trade_Lane_Ring_72 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_72 ids_name = 260649 pos = -17776, 0, -68393 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_71 next_ring = Br01_Trade_Lane_Ring_73 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_73 ids_name = 260649 pos = -19485, 0, -61091 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_72 next_ring = Br01_Trade_Lane_Ring_74 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_74 ids_name = 260649 pos = -21193, 0, -53788 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_73 next_ring = Br01_Trade_Lane_Ring_75 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_75 ids_name = 260649 pos = -22902, 0, -46485 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_74 next_ring = Br01_Trade_Lane_Ring_76 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_76 ids_name = 260649 pos = -24611, 0, -39182 rotate = 0, 167, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_75 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196659 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [zone] nickname = Zone_Br01_Tradelane_7 pos = -18630, 0, -64742 rotate = 0, 167, 0 shape = BOX size = 547, 547, 53047 comment = . Tradelane from south hampton lane_id = br01_7 tradelane_down = 20 sort = 14 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_armored_prisoner, 4, 0.03 faction = br_p_grp, 1 encounter = tradelane_trade_freighter, 4, 0.14 faction = co_be_grp, 0.29 faction = br_m_grp, 0.29 faction = co_nws_grp, 0.29 faction = co_ti_grp, 0.14 encounter = tradelane_trade_transport, 4, 0.17 faction = co_be_grp, 0.12 faction = br_m_grp, 0.12 faction = co_hsp_grp, 0.12 faction = co_kt_grp, 0.12 faction = co_me_grp, 0.12 faction = co_nws_grp, 0.12 faction = co_rs_grp, 0.12 faction = co_shi_grp, 0.12 faction = co_ti_grp, 0.06 [Object] nickname = Br01_Trade_Lane_Ring_77 ids_name = 260646 pos = -25210, 0, -35609 rotate = 0, -178, 0 archetype = Trade_Lane_Ring next_ring = Br01_Trade_Lane_Ring_78 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196659 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_78 ids_name = 260646 pos = -24901, 0, -28115 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_77 next_ring = Br01_Trade_Lane_Ring_79 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_79 ids_name = 260646 pos = -24593, 0, -20622 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_78 next_ring = Br01_Trade_Lane_Ring_80 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_80 ids_name = 260646 pos = -24285, 0, -13128 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_79 next_ring = Br01_Trade_Lane_Ring_81 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_81 ids_name = 260646 pos = -23976, 0, -5634 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_80 next_ring = Br01_Trade_Lane_Ring_82 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_82 ids_name = 260646 pos = -23668, 0, 1859 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_81 next_ring = Br01_Trade_Lane_Ring_83 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_83 ids_name = 260646 pos = -23360, 0, 9353 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_82 next_ring = Br01_Trade_Lane_Ring_84 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_84 ids_name = 260646 pos = -23051, 0, 16847 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_83 next_ring = Br01_Trade_Lane_Ring_85 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_85 ids_name = 260646 pos = -22743, 0, 24340 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_84 next_ring = Br01_Trade_Lane_Ring_86 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_86 ids_name = 260646 pos = -22434, 0, 31834 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_85 next_ring = Br01_Trade_Lane_Ring_87 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_87 ids_name = 260646 pos = -22126, 0, 39328 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_86 next_ring = Br01_Trade_Lane_Ring_88 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_88 ids_name = 260646 pos = -21818, 0, 46821 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_87 next_ring = Br01_Trade_Lane_Ring_89 reputation = br_n_grp ids_info = 66170 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_89 ids_name = 260646 pos = -21515, 0, 55020 rotate = 0, -178, 0 archetype = Trade_Lane_Ring prev_ring = Br01_Trade_Lane_Ring_88 reputation = br_n_grp ids_info = 66170 tradelane_space_name = 196658 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [zone] nickname = Zone_Br01_Tradelane_8 pos = -23360, 0, 9353 rotate = 0, -178, 0 shape = BOX size = 547, 547, 90547 comment = . Tradelane to south hampton lane_id = br01_8 tradelane_down = 20 sort = 5 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 4, 0.15 faction = co_be_grp, 0.5 faction = br_m_grp, 0.5 encounter = tradelane_trade_transport, 4, 0.19 faction = co_be_grp, 0.2 faction = br_m_grp, 0.2 faction = co_kt_grp, 0.2 faction = co_me_grp, 0.2 faction = co_shi_grp, 0.2 [LightSource] nickname = Br01_New_London_light pos = -22472, 0, 58153 color = 150, 150, 120 range = 7000 type = POINT attenuation = 1, 0, 326.531e-9 [LightSource] nickname = Br01_planet_light pos = 38209, 0, -14739 color = 253, 248, 213 range = 6000 type = POINT attenuation = 1, 0, 444.444e-9 [Object] nickname = Br01_02 ids_name = 196659 pos = -25697, 0, -37664 rotate = 0, 180, 0 archetype = space_factory01 base = Br01_02_Base dock_with = Br01_02_Base reputation = br_m_grp behavior = NOTHING ids_info = 65721 voice = atc_leg_m01 space_costume = pl_male2_head, pi_pirate6_body difficulty_level = 7 loadout = space_factory01_co_02 pilot = pilot_solar_hard [Object] nickname = Br01_space_industrial_1 pos = -26191, 0, -38520 archetype = space_industrial parent = Br01_02 [Object] nickname = Br01_space_industrial_2 pos = -26191, 0, -36809 rotate = 0, 180, 0 archetype = space_industrial parent = Br01_02 [Object] nickname = Br01_shipyard_1 ids_name = 60231 pos = -26381, -210, -37669 rotate = 0, -90, 0 archetype = shipyard reputation = br_m_grp parent = Br01_02 [Object] nickname = Br01_shipyard_2 ids_name = 60231 pos = -26381, -210, -38515 rotate = 0, -90, 0 archetype = shipyard reputation = br_m_grp parent = Br01_02 [Object] nickname = Br01_07 ids_name = 196664 pos = 40670, 0, -12442 archetype = space_shipping02 ids_info = 65717 base = Br01_07_Base dock_with = Br01_07_Base reputation = co_nws_grp behavior = NOTHING voice = atc_leg_m01 space_costume = pl_male4_head, pl_male1_peasant_body difficulty_level = 7 loadout = space_shipping01_co_02 pilot = pilot_solar_easy [Object] nickname = Br01_space_tankl4_1 ids_name = 60251 pos = 41313, 0, -12604 archetype = space_tankl4 reputation = co_nws_grp parent = Br01_07 [Object] nickname = Br01_space_industrial_3 pos = 41312, -480, -12442 rotate = -90, 0, 0 archetype = space_industrial reputation = co_nws_grp parent = Br01_07 [zone] nickname = Zone_Br01_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 damage = 10000 sort = 99.5 density = 0 relief_time = 0 [zone] nickname = Zone_Br01_Dover_death pos = 40239, 0, -16688 shape = SPHERE size = 3100 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [Object] nickname = Br01_01 ids_name = 196658 pos = -24156, 0, 60555 rotate = 0, 0, 70 archetype = planet_earthgrncld_4000 ids_info = 65719 spin = 0, 0.01, 0 atmosphere_range = 4200 burn_color = 255, 222, 160 base = Br01_01_Base reputation = br_p_grp [zone] nickname = Zone_Br01_01_death pos = -24156, 0, 60555 shape = SPHERE size = 4100 damage = 2000000 sort = 99.5 density = 0 relief_time = 0 [Object] nickname = Br01_Trade_Lane_Ring_90 ids_name = 260645 pos = -75175, 0, 56116 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 next_ring = Br01_Trade_Lane_Ring_91 reputation = br_n_grp tradelane_space_name = 261671 behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_91 ids_name = 260645 pos = -67675, 0, 56071 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_90 next_ring = Br01_Trade_Lane_Ring_92 reputation = br_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_92 ids_name = 260645 pos = -60175, 0, 56026 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_91 next_ring = Br01_Trade_Lane_Ring_93 reputation = br_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_93 ids_name = 260645 pos = -52675, 0, 55981 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_92 next_ring = Br01_Trade_Lane_Ring_94 reputation = br_n_grp behavior = NOTHING difficulty_level = 7 loadout = trade_lane_ring_br_02 pilot = pilot_solar_easiest [Object] nickname = Br01_Trade_Lane_Ring_94 ids_name = 260645 pos = -45175, 0, 55936 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_93 next_ring = Br01_Trade_Lane_Ring_95 reputation = br_n_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easy [Object] nickname = Br01_Trade_Lane_Ring_95 ids_name = 260645 pos = -37676, 0, 55891 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_94 next_ring = Br01_Trade_Lane_Ring_96 reputation = br_n_grp behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_96 ids_name = 260645 pos = -30176, 0, 55846 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_95 next_ring = Br01_Trade_Lane_Ring_97 reputation = br_n_grp behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [Object] nickname = Br01_Trade_Lane_Ring_97 ids_name = 260645 pos = -22676, 0, 55801 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Br01_Trade_Lane_Ring_96 reputation = br_n_grp tradelane_space_name = 196658 behavior = NOTHING difficulty_level = 5 loadout = trade_lane_ring_br_01 pilot = pilot_solar_hard [zone] nickname = Zone_Br01_Tradelane_9 pos = -48925, 0, 55959 rotate = 0, -90, 0 shape = BOX size = 931, 931, 53431 comment = . Tradelane from new london lane_id = br01_9 tradelane_down = 5 sort = 12 toughness = 4 density = 6 repop_time = 15 max_battle_size = 4 pop_type = major_tradelane relief_time = 15 encounter = tradelane_trade_freighter, 4, 0.22 faction = br_m_grp, 0.67 faction = gd_im_grp, 0.33 encounter = tradelane_trade_transport, 4, 0.11 faction = br_m_grp, 0.67 faction = gd_im_grp, 0.33 [zone] nickname = zone_pop_br01_dublin_gate pos = -78223, 0, 56093 shape = SPHERE size = 4000 comment = Dublin Jumpgate sort = 11 toughness = 4 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 density_restriction = 4, unlawfuls encounter = area_trade_freighter, 4, 0.22 faction = co_be_grp, 0.4 faction = br_m_grp, 0.4 faction = gd_im_grp, 0.2 encounter = area_trade_transport, 4, 0.11 faction = co_be_grp, 0.4 faction = br_m_grp, 0.4 faction = gd_im_grp, 0.2 [zone] nickname = zone_pop_br01_new_london pos = -20879, 0, 56501 shape = SPHERE size = 5000 comment = New London sort = 1 toughness = 4 density = 12 repop_time = 10 max_battle_size = 8 pop_type = br_p_grp, base_cluster_law relief_time = 10 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.1 faction = br_n_grp, 0.41 faction = br_p_grp, 0.59 encounter = area_armored_prisoner, 4, 0.02 faction = br_p_grp, 1 encounter = area_trade_freighter, 4, 0.08 faction = co_be_grp, 0.29 faction = br_m_grp, 0.29 faction = co_nws_grp, 0.29 faction = gd_im_grp, 0.14 encounter = area_trade_transport, 4, 0.11 faction = co_be_grp, 0.11 faction = br_m_grp, 0.11 faction = co_hsp_grp, 0.11 faction = co_kt_grp, 0.11 faction = co_me_grp, 0.11 faction = co_nws_grp, 0.11 faction = co_rs_grp, 0.11 faction = co_shi_grp, 0.11 faction = co_ss_grp, 0.11 faction = gd_im_grp, 0.05 encounter = area_trade_armored, 4, 0.03 faction = co_os_grp, 1 [zone] nickname = zone_pop_br01_cambridge_gate pos = 72628, 0, 60988 shape = SPHERE size = 4000 comment = Cambridge Jumpgate sort = 17 toughness = 5 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.09 faction = br_p_grp, 1 encounter = area_armored_prisoner, 5, 0.03 faction = br_p_grp, 1 encounter = area_trade_freighter, 5, 0.13 faction = co_be_grp, 0.29 faction = br_m_grp, 0.29 faction = co_nws_grp, 0.29 faction = gd_im_grp, 0.14 encounter = area_trade_transport, 5, 0.1 faction = co_be_grp, 0.18 faction = br_m_grp, 0.18 faction = co_hsp_grp, 0.18 faction = co_nws_grp, 0.18 faction = co_rs_grp, 0.18 faction = gd_im_grp, 0.09 [zone] nickname = zone_pop_br01_dover pos = 41059, 0, -11423 shape = SPHERE size = 5000 comment = Dover / Canterbury sort = 9 toughness = 4 density = 12 repop_time = 10 max_battle_size = 8 pop_type = co_ti_grp, co_nws_grp, base_cluster_law relief_time = 10 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.07 faction = br_p_grp, 0.28 faction = co_nws_grp, 0.36 faction = co_ti_grp, 0.36 encounter = area_armored_prisoner, 4, 0.02 faction = br_p_grp, 1 encounter = area_trade_freighter, 4, 0.11 faction = co_be_grp, 0.27 faction = br_m_grp, 0.27 faction = co_nws_grp, 0.16 faction = co_ti_grp, 0.16 faction = gd_im_grp, 0.14 encounter = area_trade_transport, 4, 0.1 faction = co_be_grp, 0.15 faction = br_m_grp, 0.15 faction = co_hsp_grp, 0.15 faction = co_nws_grp, 0.09 faction = co_rs_grp, 0.15 faction = co_ss_grp, 0.15 faction = co_ti_grp, 0.09 faction = gd_im_grp, 0.07 encounter = area_trade_armored, 4, 0.03 faction = co_os_grp, 1 encounter = area_lifter, 4, 0.04 faction = co_ti_grp, 1 encounter = area_repair, 4, 0.04 faction = co_ti_grp, 1 [zone] nickname = zone_pop_br01_southhampton pos = -25334, 0, -37347 shape = SPHERE size = 4000 comment = South Hampton sort = 6 toughness = 4 density = 9 repop_time = 10 max_battle_size = 6 pop_type = br_m_grp, single_base_law relief_time = 20 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.11 faction = br_n_grp, 0.68 faction = br_p_grp, 0.03 faction = br_m_grp, 0.29 encounter = area_armored_prisoner, 4, 0.02 faction = br_p_grp, 1 encounter = area_trade_freighter, 4, 0.09 faction = co_be_grp, 0.25 faction = br_m_grp, 0.25 faction = co_nws_grp, 0.25 faction = co_ti_grp, 0.25 encounter = area_trade_transport, 4, 0.11 faction = co_be_grp, 0.1 faction = br_m_grp, 0.1 faction = co_hsp_grp, 0.1 faction = co_kt_grp, 0.1 faction = co_me_grp, 0.1 faction = co_nws_grp, 0.1 faction = co_rs_grp, 0.1 faction = co_shi_grp, 0.1 faction = co_ss_grp, 0.1 faction = co_ti_grp, 0.1 encounter = area_trade_armored, 4, 0.03 faction = co_os_grp, 1 [zone] nickname = zone_pop_br01_leeds_gate pos = -12169, 0, -92226 shape = SPHERE size = 4000 comment = Leeds Jumpgate sort = 13 toughness = 4 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.09 faction = br_n_grp, 0.95 faction = br_p_grp, 0.05 encounter = area_armored_prisoner, 4, 0.02 faction = br_p_grp, 1 encounter = area_trade_freighter, 4, 0.1 faction = co_be_grp, 0.29 faction = br_m_grp, 0.29 faction = co_nws_grp, 0.29 faction = co_ti_grp, 0.14 encounter = area_trade_transport, 4, 0.12 faction = co_be_grp, 0.12 faction = br_m_grp, 0.12 faction = co_hsp_grp, 0.12 faction = co_kt_grp, 0.12 faction = co_me_grp, 0.12 faction = co_nws_grp, 0.12 faction = co_rs_grp, 0.12 faction = co_shi_grp, 0.12 faction = co_ti_grp, 0.06 encounter = area_trade_armored, 4, 0.03 faction = co_os_grp, 1 [zone] nickname = zone_pop_br01_manchester_gate pos = 80322, 0, -52579 shape = SPHERE size = 4000 comment = Machester Jumpgate sort = 15 toughness = 4 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.1 faction = br_p_grp, 1 encounter = area_armored_prisoner, 4, 0.05 faction = br_p_grp, 1 encounter = area_trade_freighter, 4, 0.1 faction = co_be_grp, 0.33 faction = br_m_grp, 0.33 faction = co_nws_grp, 0.33 encounter = area_trade_transport, 4, 0.07 faction = co_be_grp, 0.25 faction = br_m_grp, 0.25 faction = co_nws_grp, 0.25 faction = co_ss_grp, 0.25 encounter = area_trade_armored, 4, 0.03 faction = co_os_grp, 1 [zone] nickname = zone_pop_br01_devon_south pos = 23601, 0, -55448 rotate = 0, -10, 0 shape = ELLIPSOID size = 32000, 15000, 17000 comment = . South sort = 28 toughness = 6 density = 6 repop_time = 17 max_battle_size = 4 pop_type = nonlootable_core_ast_field relief_time = 30 encounter = area_scout, 6, 0.59 faction = fc_c_grp, 0.33 faction = fc_g_grp, 0.67 encounter = area_bh_assault, 6, 0.05 faction = gd_bh_grp, 1 [zone] nickname = zone_pop_br01_southhampton_extend pos = -22389, 0, -34843 shape = ELLIPSOID size = 10000, 8000, 11000 comment = . extend sort = 7 toughness = 4 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 encounter = area_scout, 4, 0.67 faction = br_n_grp, 1 [zone] nickname = zone_pop_br01_newlondon_extend pos = -21367, 0, 58014 shape = SPHERE size = 11000 comment = . extend sort = 2 toughness = 4 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 encounter = area_scout, 4, 0.67 faction = br_n_grp, 0.2 faction = br_p_grp, 0.8 [zone] nickname = zone_pop_br01_newlondon_police pos = -40913, 0, 59319 shape = ELLIPSOID size = 28000, 8000, 15000 comment = . Police extend sort = 4 toughness = 4 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 encounter = area_scout, 4, 0.67 faction = br_n_grp, 1 [zone] nickname = zone_pop_br01_dublin_hole pos = -71828, 0, 26453 shape = SPHERE size = 4000 comment = . Dublin hole sort = 24 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.21 faction = fc_m_grp, 1 encounter = area_bh_assault, 7, 0.04 faction = gd_bh_grp, 1 encounter = area_trade_trader, 7, 0.37 faction = fc_m_grp, 1 [zone] nickname = zone_pop_br01_trafalger pos = -45001, 0, -49449 shape = SPHERE size = 4000 comment = . Trafalger sort = 21 toughness = 7 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_j_grp, single_base_unlaw relief_time = 20 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.14 faction = fc_j_grp, 1 encounter = area_bh_assault, 7, 0.02 faction = gd_bh_grp, 1 encounter = area_trade_trader, 7, 0.41 faction = fc_j_grp, 1 encounter = area_trade_smuggler, 7, 0.18 faction = fc_j_grp, 1 [zone] nickname = zone_pop_br01_leeds_hole pos = -57776, 0, -68751 shape = SPHERE size = 4000 comment = . Leeds hole sort = 22 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_bh_scout, 7, 0.18 faction = fc_j_grp, 1 encounter = area_bh_assault, 7, 0.04 faction = gd_bh_grp, 1 encounter = area_trade_trader, 7, 0.55 faction = fc_j_grp, 1 encounter = area_trade_smuggler, 7, 0.18 faction = fc_j_grp, 1 [zone] nickname = zone_pop_br01_cambridge_hole pos = 89648, 0, 9760 shape = SPHERE size = 4000 comment = . Cambridge hole sort = 26 toughness = 7 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 density_restriction = 4, lawfuls encounter = area_defend, 7, 0.21 faction = fc_c_grp, 1 encounter = area_bh_assault, 7, 0.04 faction = gd_bh_grp, 1 encounter = area_trade_trader, 7, 0.37 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_outcasts1_1 pos = -43795, 0, -59749 rotate = -90, -8, 0 shape = CYLINDER size = 750, 18627 sort = 96 toughness = 7 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 7, 1 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_outcasts1_2 pos = -49493, 0, -68011 rotate = 90, 82, 180 shape = CYLINDER size = 750, 14072 sort = 96 toughness = 7 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 7, 1 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_outcasts2_1 pos = -42409, 0, -61012 rotate = -90, -13, 0 shape = CYLINDER size = 750, 24771 attack_ids = br01_9 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_outcasts2_2 pos = -25613, 0, -82109 rotate = -90, -57, 0 shape = CYLINDER size = 750, 32933 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_outcasts2_3 pos = -12794, 0, -89572 rotate = 90, 37, 180 shape = CYLINDER size = 750, 3517 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_outcasts2_4 pos = -16240, 0, -78073 rotate = 90, 13, 180 shape = CYLINDER size = 750, 20372 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_outcasts2_5 pos = -32218, 0, -58736 rotate = 90, 56, 180 shape = CYLINDER size = 750, 32867 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts2, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_ou_grp, 1 [zone] nickname = Zone_Br01_path_mollys1_1 pos = -31090, 0, -63040 rotate = -90, -46, 0 shape = CYLINDER size = 750, 39993 attack_ids = br01_9 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = mollys1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 0.5 faction = fc_m_grp, 0.5 [zone] nickname = Zone_Br01_path_mollys1_2 pos = -20376, 0, -60406 rotate = 90, 13, 180 shape = CYLINDER size = 750, 33693 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = mollys1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 0.5 faction = fc_m_grp, 0.5 [zone] nickname = Zone_Br01_path_mollys1_3 pos = -35101, 0, -46852 rotate = -90, 75, 0 shape = CYLINDER size = 750, 22392 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = mollys1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 0.5 faction = fc_m_grp, 0.5 [zone] nickname = Zone_Br01_path_molleys2_1 pos = -35241, 0, -43863 rotate = 90, -58, 180 shape = CYLINDER size = 750, 24235 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys2_2 pos = -31684, 0, -33687 rotate = 90, 62, 180 shape = CYLINDER size = 750, 15179 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys2_3 pos = -41954, 0, -40158 rotate = -90, 19, 0 shape = CYLINDER size = 750, 21210 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys3_1 pos = -63907, 0, -20124 rotate = 90, 8, 180 shape = CYLINDER size = 750, 92783 sort = 96 toughness = 7 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = molleys3, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 7, 1 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys4_1 pos = -56659, 0, -47384 rotate = 90, 79, 180 shape = CYLINDER size = 750, 21984 sort = 96 toughness = 7 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = molleys4, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 7, 1 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys4_2 pos = -68972, 0, -9669 rotate = 90, 2, 180 shape = CYLINDER size = 750, 71240 sort = 96 toughness = 7 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = molleys4, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 7, 1 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys5_1 pos = -34378, 0, -20356 rotate = 90, 27, 180 shape = CYLINDER size = 750, 40431 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys5, 1 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys5_2 pos = -57102, 0, 12601 rotate = 90, 42, 180 shape = CYLINDER size = 750, 40317 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys5, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys5_3 pos = -72322, 0, -11068 rotate = -90, 3, 0 shape = CYLINDER size = 750, 77340 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys5, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys5_4 pos = -49449, 0, -43713 rotate = 90, -76, 180 shape = CYLINDER size = 750, 50609 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys5, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys6_1 pos = -74653, 0, 13330 rotate = -90, 16, 0 shape = CYLINDER size = 750, 29474 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys6, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys6_2 pos = -52003, 0, -10701 rotate = -90, -70, 0 shape = CYLINDER size = 750, 56945 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys6, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys6_3 pos = -24558, 0, -1769 rotate = 90, -2, 180 shape = CYLINDER size = 750, 37622 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys6, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys6_4 pos = -43576, 0, 14096 rotate = -90, 82, 0 shape = CYLINDER size = 750, 39939 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys6, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys6_5 pos = -66919, 0, 19438 rotate = 90, 23, 180 shape = CYLINDER size = 750, 18036 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys6, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys7_1 pos = -61613, 0, 18369 rotate = -90, -46, 0 shape = CYLINDER size = 750, 26420 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys7, 1, 7 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys7_2 pos = -46162, 0, 10778 rotate = 90, -75, 180 shape = CYLINDER size = 750, 12488 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys7, 2, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys7_3 pos = -16242, 0, 19710 rotate = 90, -73, 180 shape = CYLINDER size = 750, 49965 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys7, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys7_4 pos = -992, 0, 36621 rotate = 90, 42, 180 shape = CYLINDER size = 750, 25900 attack_ids = br01_2, br01_8 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys7, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys7_5 pos = -24937, 0, 29325 rotate = -90, 42, 0 shape = CYLINDER size = 750, 45508 attack_ids = br01_2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys7, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_1 pos = -71289, 0, 22824 rotate = -90, 10, 0 shape = CYLINDER size = 750, 10032 attack_ids = br01_2, br01_8 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_2 pos = -54656, 0, 18119 rotate = 90, -89, 180 shape = CYLINDER size = 750, 35095 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_3 pos = -27384, 0, 39233 rotate = 90, -25, 180 shape = CYLINDER size = 750, 46079 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_4 pos = -19040, 0, 62481 rotate = 90, 30, 180 shape = CYLINDER size = 750, 5493 attack_ids = br01_2, br01_4, br01_8, br01_9 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_5 pos = -22884, 0, 65380 rotate = 90, 78, 180 shape = CYLINDER size = 750, 5079 attack_ids = br01_4 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_6 pos = -39011, 0, 60589 rotate = -90, 69, 0 shape = CYLINDER size = 750, 29266 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_7 pos = -65723, 0, 55314 rotate = -90, 90, 0 shape = CYLINDER size = 750, 26145 attack_ids = br01_9 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 7 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_molleys8_8 pos = -74820, 0, 40873 rotate = -90, -15, 0 shape = CYLINDER size = 750, 30008 attack_ids = br01_9 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = molleys8, 8 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_m_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_1 pos = -40024, 0, -52920 rotate = -90, -51, 0 shape = CYLINDER size = 750, 12522 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_2 pos = -38782, 0, -66304 rotate = -90, 21, 0 shape = CYLINDER size = 750, 20195 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_3 pos = -55981, 0, -71720 rotate = 90, 74, 180 shape = CYLINDER size = 750, 28335 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_4 pos = -75398, 0, -58122 rotate = 90, 31, 180 shape = CYLINDER size = 750, 22436 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_5 pos = -77194, 0, -40782 rotate = 90, -27, 180 shape = CYLINDER size = 750, 17479 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_6 pos = -67123, 0, -36769 rotate = -90, -58, 0 shape = CYLINDER size = 750, 14207 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers1_7 pos = -52924, 0, -44718 rotate = -90, -63, 0 shape = CYLINDER size = 750, 18362 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers1, 7 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers2_1 pos = -35246, 0, -43627 rotate = 90, -58, 180 shape = CYLINDER size = 750, 25042 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = junkers2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers3_1 pos = -44324, 0, -15260 rotate = 90, -1, 180 shape = CYLINDER size = 750, 67197 sort = 96 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = junkers3, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 4, 0.7 faction = fc_j_grp, 1 encounter = tradep_trade_smuggler, 4, 0.3 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers3_2 pos = -33348, 0, 33320 rotate = 90, -34, 180 shape = CYLINDER size = 750, 36171 sort = 96 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = junkers3, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 4, 0.7 faction = fc_j_grp, 1 encounter = tradep_trade_smuggler, 4, 0.3 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_junkers3_3 pos = -22090, 0, 52390 rotate = 90, -16, 180 shape = CYLINDER size = 750, 8469 sort = 96 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = junkers3, 3 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 4, 0.7 faction = fc_j_grp, 1 encounter = tradep_trade_smuggler, 4, 0.3 faction = fc_j_grp, 1 [zone] nickname = Zone_Br01_path_gaians1_1 pos = -60037, 0, -59928 rotate = 90, 21, 180 shape = CYLINDER size = 750, 13411 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = gaians1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians1_2 pos = -54267, 0, -51746 rotate = 90, -77, 180 shape = CYLINDER size = 750, 16812 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = gaians1, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians2_3 pos = -18147, 0, -70085 rotate = 90, 13, 180 shape = CYLINDER size = 750, 33174 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians2_4 pos = -33822, 0, -51494 rotate = 90, 78, 180 shape = CYLINDER size = 750, 24169 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians2_1 pos = -42684, 0, -60894 rotate = -90, -14, 0 shape = CYLINDER size = 750, 25099 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians2_2 pos = -27112, 0, -79328 rotate = -90, -63, 0 shape = CYLINDER size = 750, 27963 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians3_1 pos = -19601, 0, -53815 rotate = -90, -80, 0 shape = CYLINDER size = 750, 53541 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians3, 1, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians3_2 pos = 14544, 0, -38936 rotate = 90, -22, 180 shape = CYLINDER size = 750, 41591 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians3_3 pos = 6113, 0, -25964 rotate = -90, 69, 0 shape = CYLINDER size = 750, 34735 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians3_4 pos = -1706, 0, -45265 rotate = -90, -33, 0 shape = CYLINDER size = 750, 30858 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians3, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_1 pos = -12756, 0, -50441 rotate = -90, -88, 0 shape = CYLINDER size = 750, 66279 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 1, 8 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_2 pos = 31637, 0, -52172 rotate = -90, -88, 0 shape = CYLINDER size = 750, 22574 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_3 pos = 43805, 0, -35045 rotate = 90, -3, 180 shape = CYLINDER size = 750, 35219 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_4 pos = 43760, 0, -15374 rotate = 90, 24, 180 shape = CYLINDER size = 750, 4569 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_5 pos = 41949, 0, -12597 rotate = 90, 52, 180 shape = CYLINDER size = 750, 2232 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_6 pos = 37748, 0, -13684 rotate = -90, 62, 0 shape = CYLINDER size = 750, 7542 attack_ids = br01_2, br01_3, br01_5, br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_gaians4_7 pos = 27234, 0, -33835 rotate = -90, 22, 0 shape = CYLINDER size = 750, 38695 attack_ids = br01_2, br01_3, br01_5, br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = gaians4, 7 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_g_grp, 1 [zone] nickname = Zone_Br01_path_bounty1_1 pos = -33974, 0, -56406 rotate = -90, 24, 0 shape = CYLINDER size = 750, 42530 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty1_2 pos = -52631, 0, -71333 rotate = 90, 66, 180 shape = CYLINDER size = 750, 22071 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty1_3 pos = -60383, 0, -57184 rotate = 90, -14, 180 shape = CYLINDER size = 750, 19795 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty1_4 pos = -41640, 0, -42432 rotate = 90, -73, 180 shape = CYLINDER size = 750, 34423 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty2_1 pos = -15827, 0, -46649 rotate = -90, -46, 0 shape = CYLINDER size = 750, 27555 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty2_2 pos = 1826, 0, -53866 rotate = 90, -73, 180 shape = CYLINDER size = 750, 16368 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty2_3 pos = 5876, 0, -45607 rotate = 90, 33, 180 shape = CYLINDER size = 750, 13879 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty2_4 pos = -11774, 0, -38419 rotate = 90, 84, 180 shape = CYLINDER size = 750, 27903 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty3_1 pos = -35424, 0, -17828 rotate = 90, 26, 180 shape = CYLINDER size = 750, 45475 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty3_2 pos = -46973, 0, -9680 rotate = -90, 7, 0 shape = CYLINDER size = 750, 24690 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty3_3 pos = -36887, 0, -30097 rotate = -90, -55, 0 shape = CYLINDER size = 750, 28363 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty4_1 pos = 43087, 0, -13534 rotate = -90, -24, 0 shape = CYLINDER size = 750, 8577 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty4, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty4_2 pos = 44020, 0, -35419 rotate = -90, 2, 0 shape = CYLINDER size = 750, 35969 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty4, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty4_3 pos = 33382, 0, -52925 rotate = 90, 87, 180 shape = CYLINDER size = 750, 19859 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty4, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty4_4 pos = 27922, 0, -34463 rotate = 90, -14, 180 shape = CYLINDER size = 750, 37083 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty4, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty4_5 pos = 36874, 0, -13019 rotate = 90, -53, 180 shape = CYLINDER size = 750, 11324 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty4, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty5_1 pos = 52867, 0, -8568 rotate = 90, -82, 180 shape = CYLINDER size = 750, 25267 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty5, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty5_2 pos = 70493, 0, -1827 rotate = 90, -46, 180 shape = CYLINDER size = 750, 14162 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty5, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty5_3 pos = 70536, 0, 9897 rotate = 90, 37, 180 shape = CYLINDER size = 750, 17053 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty5, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty5_4 pos = 53014, 0, 3237 rotate = -90, 43, 0 shape = CYLINDER size = 750, 36710 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty5, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = zone_pop_br01_suffolk pos = -33423, 0, 52200 shape = SPHERE size = 3000 comment = . Sufflolk battleship sort = 3 toughness = 5 density = 9 repop_time = 10 max_battle_size = 6 pop_type = single_base_law relief_time = 20 density_restriction = 4, unlawfuls encounter = area_defend, 5, 0.4 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_bounty6_1 pos = -33964, 0, 33613 rotate = -90, 0, 0 shape = CYLINDER size = 750, 39308 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty6, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty6_2 pos = -49021, 0, 13861 rotate = -90, 90, 0 shape = CYLINDER size = 750, 30136 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty6, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty6_3 pos = -68999, 0, 19553 rotate = 90, 40, 180 shape = CYLINDER size = 750, 15185 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty6, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty6_4 pos = -72128, 0, 36092 rotate = 90, -9, 180 shape = CYLINDER size = 750, 21788 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty6, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty6_5 pos = -51950, 0, 49814 rotate = 90, -81, 180 shape = CYLINDER size = 750, 37271 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty6, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty7_1 pos = -11297, 0, 57446 rotate = -90, -89, 0 shape = CYLINDER size = 750, 16455 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty7, 1, 7 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty7_2 pos = 16916, 0, 56758 rotate = -90, -89, 0 shape = CYLINDER size = 750, 39986 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty7, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty7_3 pos = 41965, 0, 50087 rotate = -90, -39, 0 shape = CYLINDER size = 750, 15999 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty7, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty7_4 pos = 37336, 0, 37524 rotate = -90, 57, 0 shape = CYLINDER size = 750, 23190 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty7, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty7_5 pos = 16787, 0, 35858 rotate = 90, 67, 180 shape = CYLINDER size = 750, 23663 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty7, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty7_6 pos = 1493, 0, 48891 rotate = 90, 28, 180 shape = CYLINDER size = 750, 18878 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty7, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty8_1 pos = 26469, 0, 46751 rotate = -90, -77, 0 shape = CYLINDER size = 750, 94793 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty8, 1, 7 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty8_2 pos = 82110, 0, 25591 rotate = -90, -43, 0 shape = CYLINDER size = 750, 28052 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty8, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty8_3 pos = 91508, 0, 1902 rotate = -90, 0, 0 shape = CYLINDER size = 750, 26743 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty8, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty8_4 pos = 82007, 0, -16839 rotate = -90, 60, 0 shape = CYLINDER size = 750, 21647 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty8, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty8_5 pos = 66516, 0, -11680 rotate = 90, 30, 180 shape = CYLINDER size = 750, 24329 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty8, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bounty8_6 pos = 66619, 0, 17274 rotate = 90, -19, 180 shape = CYLINDER size = 750, 38878 sort = 99 toughness = 6 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty8, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 6, 0.4 faction = gd_bh_grp, 1 [zone] nickname = Zone_Br01_path_bowex1_1 pos = -22655, 0, 56098 rotate = -90, 61, 0 shape = CYLINDER size = 750, 4383 sort = 96 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = bowex1, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter, 4, 0.16 faction = co_be_grp, 1 encounter = tradep_trade_transport, 4, 0.18 faction = co_be_grp, 1 [zone] nickname = Zone_Br01_path_bowex1_2 pos = -29072, 0, 53898 rotate = -90, 76, 0 shape = CYLINDER size = 750, 9281 sort = 96 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = bowex1, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter, 4, 0.16 faction = co_be_grp, 1 encounter = tradep_trade_transport, 4, 0.18 faction = co_be_grp, 1 [zone] nickname = Zone_Br01_path_navy1_1 pos = -2858, 0, -39053 rotate = -90, -86, 0 shape = CYLINDER size = 750, 46183 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy1_2 pos = 8304, 0, -58565 rotate = -90, 34, 0 shape = CYLINDER size = 750, 42835 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy1_3 pos = -14740, 0, -56794 rotate = 90, 30, 180 shape = CYLINDER size = 750, 45123 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy1, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy2_1 pos = -31519, 0, -49979 rotate = -90, 26, 0 shape = CYLINDER size = 750, 27793 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy2_2 pos = -45679, 0, -52466 rotate = 90, 39, 180 shape = CYLINDER size = 750, 25620 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy2_3 pos = -39527, 0, -39998 rotate = 90, -80, 180 shape = CYLINDER size = 750, 28793 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy2, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy3_1 pos = -36241, 0, 33400 rotate = -90, 8, 0 shape = CYLINDER size = 750, 39839 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy3_2 pos = -56919, 0, 12957 rotate = -90, 88, 0 shape = CYLINDER size = 750, 35945 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy3_3 pos = -76697, 0, 22231 rotate = 90, 10, 180 shape = CYLINDER size = 750, 20299 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy3_4 pos = -65202, 0, 40978 rotate = 90, -57, 180 shape = CYLINDER size = 750, 31876 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy3, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy3_5 pos = -42738, 0, 51452 rotate = 90, -79, 180 shape = CYLINDER size = 750, 18617 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = navy3, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy4_1 pos = -30320, 0, 40275 rotate = -90, -15, 0 shape = CYLINDER size = 750, 27110 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy4_2 pos = -15743, 0, 39275 rotate = 90, -42, 180 shape = CYLINDER size = 750, 32783 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy4_3 pos = -10483, 0, 61387 rotate = 90, 30, 180 shape = CYLINDER size = 750, 23158 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy4_4 pos = -30678, 0, 70950 rotate = -90, 88, 0 shape = CYLINDER size = 750, 28793 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy4_5 pos = -39437, 0, 61893 rotate = -90, -33, 0 shape = CYLINDER size = 750, 20562 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy5_1 pos = -19507, 0, -64293 rotate = 90, 13, 180 shape = CYLINDER size = 750, 58062 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy5, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy6_1 pos = 8074, 0, -25185 rotate = 90, -68, 180 shape = CYLINDER size = 750, 73824 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy6, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy7_1 pos = -24236, 0, 8334 rotate = 90, -2, 180 shape = CYLINDER size = 750, 95485 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy7, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy8_1 pos = -27687, 0, 53777 rotate = 90, -78, 180 shape = CYLINDER size = 750, 12232 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy8, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy8_2 pos = -50353, 0, 55134 rotate = -90, 90, 0 shape = CYLINDER size = 750, 57319 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy8, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_navy8_3 pos = -56336, 0, 53923 rotate = -90, -87, 0 shape = CYLINDER size = 750, 45433 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy8, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_n_grp, 1 [zone] nickname = Zone_Br01_path_police1_1 pos = 61316, 0, -31543 rotate = 90, 44, 180 shape = CYLINDER size = 750, 57509 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police1, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police2_1 pos = 7672, 0, -25331 rotate = -90, 68, 0 shape = CYLINDER size = 750, 72854 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police2, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police3_1 pos = 57924, 0, 24243 rotate = 90, -23, 180 shape = CYLINDER size = 750, 78302 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police4_1 pos = 11088, 0, 22981 rotate = 90, 42, 180 shape = CYLINDER size = 750, 93662 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police4, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 5, 0.33 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police5_1 pos = 26136, 0, 58239 rotate = 90, -89, 180 shape = CYLINDER size = 750, 92759 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police5, 1 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police6_1 pos = -18129, 0, 56269 rotate = -90, -72, 0 shape = CYLINDER size = 750, 5727 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police6, 1, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police6_2 pos = 15131, 0, 55268 rotate = -90, -90, 0 shape = CYLINDER size = 750, 61085 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police6, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police6_3 pos = 40588, 0, 45589 rotate = -90, 28, 0 shape = CYLINDER size = 750, 21689 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police6, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police6_4 pos = 18033, 0, 38298 rotate = 90, 83, 180 shape = CYLINDER size = 750, 35238 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police6, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_police6_5 pos = -7604, 0, 47877 rotate = 90, 48, 180 shape = CYLINDER size = 750, 21628 sort = 99 toughness = 5 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = police6, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 5, 0.29 faction = br_p_grp, 1 [zone] nickname = Zone_Br01_path_corsairs2_1 pos = -18135, 0, -50576 rotate = -90, -88, 0 shape = CYLINDER size = 750, 55379 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 1, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs2_2 pos = 2716, 0, -40693 rotate = 90, 32, 180 shape = CYLINDER size = 750, 25505 attack_ids = br01_7 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs2_3 pos = 12068, 0, -23502 rotate = 90, -68, 180 shape = CYLINDER size = 750, 34804 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs2_4 pos = 24225, 0, -34430 rotate = -90, 13, 0 shape = CYLINDER size = 750, 35609 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs2_5 pos = 14924, 0, -51569 rotate = 90, 88, 180 shape = CYLINDER size = 750, 10572 attack_ids = br01_3 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs2, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs3_1 pos = -35877, 0, -44584 rotate = 90, -59, 180 shape = CYLINDER size = 750, 22968 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs3_2 pos = -25717, 0, -29636 rotate = 90, -2, 180 shape = CYLINDER size = 750, 18204 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs3_3 pos = -35599, 0, -35487 rotate = -90, 34, 0 shape = CYLINDER size = 750, 36148 attack_ids = br01_3, br01_7, br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs3, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs4_1 pos = 3399, 0, -51466 rotate = -90, -88, 0 shape = CYLINDER size = 750, 95760 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs4_2 pos = 67358, 0, -32445 rotate = 90, -38, 180 shape = CYLINDER size = 750, 52744 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs4_3 pos = 85870, 0, -729 rotate = 90, -12, 180 shape = CYLINDER size = 750, 22204 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs4, 3 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs5_1 pos = -45329, 0, -23163 rotate = 90, 0, 180 shape = CYLINDER size = 750, 51308 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs5, 1 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs5_2 pos = -57529, 0, 14381 rotate = 90, 46, 180 shape = CYLINDER size = 750, 34347 sort = 96 toughness = 6 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = corsairs5, 2 usage = trade mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 6, 1 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs6_1 pos = -45410, 0, -35718 rotate = 90, 1, 180 shape = CYLINDER size = 750, 28301 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 1, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs6_2 pos = -45733, 0, -4025 rotate = 90, 0, 180 shape = CYLINDER size = 750, 35090 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs6_3 pos = -34859, 0, 15254 rotate = 90, -81, 180 shape = CYLINDER size = 750, 22123 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs6_4 pos = -24553, 0, 1911 rotate = -90, 2, 0 shape = CYLINDER size = 750, 30177 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs6_5 pos = -35375, 0, -17525 rotate = -90, 68, 0 shape = CYLINDER size = 750, 22300 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs6, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs7_1 pos = 87334, 0, -410 rotate = -90, 6, 0 shape = CYLINDER size = 750, 22736 attack_ids = br01_8 tradelane_attack = 20 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs7, 1, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs7_2 pos = 83681, 0, -32061 rotate = -90, 7, 0 shape = CYLINDER size = 750, 40989 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs7, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs7_3 pos = 68773, 0, -39324 rotate = 90, 43, 180 shape = CYLINDER size = 750, 36056 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs7, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs7_4 pos = 71207, 0, -19016 rotate = 90, -64, 180 shape = CYLINDER size = 750, 33201 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs7, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs8_1 pos = 77931, 0, 5088 rotate = -90, 63, 0 shape = CYLINDER size = 750, 25025 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 1, 6 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs8_2 pos = 53601, 0, -5364 rotate = -90, 70, 0 shape = CYLINDER size = 750, 28018 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs8_3 pos = 44331, 0, -13880 rotate = -90, -46, 0 shape = CYLINDER size = 750, 10693 attack_ids = br01_2, br01_3, br01_5, br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs8_4 pos = 50672, 0, -20332 rotate = -90, -43, 0 shape = CYLINDER size = 750, 7394 attack_ids = br01_2, br01_3, br01_5, br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs9_1 pos = 87306, 0, 21435 rotate = 90, 7, 180 shape = CYLINDER size = 750, 23554 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 1 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs9_2 pos = 79372, 0, 46690 rotate = 90, 26, 180 shape = CYLINDER size = 750, 30067 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 2 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs9_3 pos = 66644, 0, 45400 rotate = -90, 23, 0 shape = CYLINDER size = 750, 32242 attack_ids = br01_4, br01_5 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 3 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs9_4 pos = 67817, 0, 17099 rotate = -90, -29, 0 shape = CYLINDER size = 750, 30717 attack_ids = br01_4, br01_5 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 4 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs9_5 pos = 82090, 0, 7134 rotate = 90, -63, 180 shape = CYLINDER size = 750, 15353 attack_ids = br01_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs9, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs8_5 pos = 59916, 0, -11747 rotate = 90, -31, 180 shape = CYLINDER size = 750, 26284 attack_ids = br01_6 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs8, 5 usage = patrol mission_eligible = true density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs10_1 pos = 86366, 0, 18065 rotate = 90, 16, 180 shape = CYLINDER size = 750, 16964 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 1, 8 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs10_2 pos = 61018, 0, 33356 rotate = 90, 73, 180 shape = CYLINDER size = 750, 48355 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 2, 7 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs10_3 pos = 40199, 0, 49643 rotate = 90, -14, 180 shape = CYLINDER size = 750, 18601 attack_ids = br01_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs10_4 pos = 22765, 0, 58348 rotate = -90, 89, 0 shape = CYLINDER size = 750, 39359 attack_ids = br01_4 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs10_5 pos = 14304, 0, 50405 rotate = -90, -56, 0 shape = CYLINDER size = 750, 27341 attack_ids = br01_4 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs10_6 pos = 31738, 0, 41580 rotate = -90, -80, 0 shape = CYLINDER size = 750, 12482 attack_ids = br01_4 tradelane_attack = 5 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs10, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs11_1 pos = 90628, 0, 13220 rotate = 90, -32, 180 shape = CYLINDER size = 750, 7988 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 1 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs11_2 pos = 67801, 0, 32888 rotate = 90, 57, 180 shape = CYLINDER size = 750, 59754 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 2 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs11_3 pos = 19086, 0, 44945 rotate = -90, 80, 0 shape = CYLINDER size = 750, 48190 attack_ids = br01_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 3 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs11_4 pos = 13361, 0, 20722 rotate = -90, -42, 0 shape = CYLINDER size = 750, 53689 attack_ids = br01_2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 4 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs11_5 pos = 46522, 0, -1300 rotate = -90, -82, 0 shape = CYLINDER size = 750, 30639 attack_ids = br01_2 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 5 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [zone] nickname = Zone_Br01_path_corsairs11_6 pos = 75204, 0, 3280 rotate = 90, -64, 180 shape = CYLINDER size = 750, 30126 attack_ids = br01_2, br01_5 tradelane_attack = 10 sort = 99 toughness = 7 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = corsairs11, 6 usage = patrol mission_eligible = false density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 7, 0.29 faction = fc_c_grp, 1 [Object] nickname = Br01_hazard_buoy_1 ids_name = 261163 pos = 19866, 0, -73752 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_2 ids_name = 261163 pos = 26960, 0, -70818 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_3 ids_name = 261163 pos = 29936, 0, -63753 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_4 ids_name = 261163 pos = 26965, 0, -56649 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_5 ids_name = 261163 pos = 19829, 0, -53708 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_6 ids_name = 261163 pos = 12693, 0, -56519 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_7 ids_name = 261163 pos = 9750, 0, -63774 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_8 ids_name = 261163 pos = 12755, 0, -70898 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_9 ids_name = 261163 pos = 23785, 0, -73052 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_10 ids_name = 261163 pos = 29155, 0, -67591 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_11 ids_name = 261163 pos = 29203, 0, -59849 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_12 ids_name = 261163 pos = 23692, 0, -54430 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_13 ids_name = 261163 pos = 16015, 0, -54452 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_14 ids_name = 261163 pos = 10540, 0, -59849 archetype = hazard_buoy ids_info = 66144 [Object] nickname = 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hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_180 ids_name = 261163 pos = -54856, 0, -25535 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_181 ids_name = 261163 pos = -56264, 0, -25799 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_182 ids_name = 261163 pos = -57401, 0, -26585 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_183 ids_name = 261163 pos = -58556, 0, -27339 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_184 ids_name = 261163 pos = -59299, 0, -28472 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_185 ids_name = 261163 pos = -60086, 0, -29655 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_186 ids_name = 261163 pos = -60333, 0, -30918 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_187 ids_name = 261163 pos = -60614, 0, -32335 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_188 ids_name = 261163 pos = -60381, 0, -33663 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_189 ids_name = 261163 pos = -60095, 0, -35065 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_190 ids_name = 261163 pos = -59360, 0, -36160 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_191 ids_name = 261163 pos = -58579, 0, -37349 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_192 ids_name = 261163 pos = -57462, 0, -38143 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_193 ids_name = 261163 pos = -56298, 0, -38933 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_194 ids_name = 261163 pos = -54939, 0, -39195 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_195 ids_name = 261163 pos = -51366, 0, -66938 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_196 ids_name = 261163 pos = -50116, 0, -66718 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_197 ids_name = 261163 pos = -48665, 0, -66426 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_198 ids_name = 261163 pos = -47562, 0, -65642 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_199 ids_name = 261163 pos = -46378, 0, -64860 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_200 ids_name = 261163 pos = -45667, 0, -63764 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_201 ids_name = 261163 pos = -44859, 0, -62557 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_202 ids_name = 261163 pos = -44582, 0, -61184 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_203 ids_name = 261163 pos = -44326, 0, -59837 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_204 ids_name = 261163 pos = -44599, 0, -58496 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_205 ids_name = 261163 pos = -44874, 0, -57150 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_206 ids_name = 261163 pos = -45598, 0, -56035 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_207 ids_name = 261163 pos = -46365, 0, -54846 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_208 ids_name = 261163 pos = -47472, 0, -54119 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_209 ids_name = 261163 pos = -48659, 0, -53329 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_210 ids_name = 261163 pos = -49954, 0, -53061 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_211 ids_name = 261163 pos = -51353, 0, -52774 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_212 ids_name = 261163 pos = -52636, 0, -53022 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_213 ids_name = 261163 pos = -54068, 0, -53300 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_214 ids_name = 261163 pos = -55177, 0, -54053 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_215 ids_name = 261163 pos = -56355, 0, -54834 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_216 ids_name = 261163 pos = -57110, 0, -55957 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_217 ids_name = 261163 pos = -57896, 0, -57107 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_218 ids_name = 261163 pos = -58141, 0, -58445 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_219 ids_name = 261163 pos = -58405, 0, -59835 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_220 ids_name = 261163 pos = -58189, 0, -61015 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_221 ids_name = 261163 pos = -57899, 0, -62540 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_222 ids_name = 261163 pos = -57094, 0, -63731 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_223 ids_name = 261163 pos = -56392, 0, -64830 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_224 ids_name = 261163 pos = -55342, 0, -65505 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_225 ids_name = 261163 pos = -54092, 0, -66368 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_226 ids_name = 261163 pos = -52868, 0, -66593 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_depot_Hfuel_1 ids_name = 261161 pos = -18561, 0, 56539 archetype = depot_Hfuel behavior = NOTHING reputation = co_ic_grp ids_info = 66150 [Object] nickname = Br01_depot_Hfuel_2 ids_name = 261161 pos = -18689, 0, 56537 archetype = depot_Hfuel behavior = NOTHING reputation = co_ic_grp ids_info = 66150 [Object] nickname = Br01_depot_food_1 ids_name = 261161 pos = -18565, 0, 56666 archetype = depot_food behavior = NOTHING reputation = co_ic_grp ids_info = 66150 [Object] nickname = Br01_depot_scrap_metal_1 ids_name = 261161 pos = -26958, -210, -39137 archetype = depot_scrap_metal reputation = br_m_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_depot_scrap_metal_2 ids_name = 261161 pos = -26959, -210, -39329 archetype = depot_scrap_metal reputation = br_m_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_depot_toxic_waste_1 ids_name = 261161 pos = -27144, -210, -39139 archetype = depot_toxic_waste reputation = br_m_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_depot_toxic_waste_2 ids_name = 261161 pos = -27149, -210, -39330 archetype = depot_toxic_waste reputation = br_m_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_depot_mining_machinery_2 ids_name = 261161 pos = 41505, 0, -12690 archetype = depot_mining_machinery reputation = co_nws_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_depot_Hfuel_4 ids_name = 261161 pos = 41507, 0, -12562 archetype = depot_Hfuel reputation = co_nws_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_depot_consumer_goods_1 ids_name = 261161 pos = 41631, 0, -12688 archetype = depot_consumer_goods reputation = co_nws_grp behavior = NOTHING ids_info = 66150 [Object] nickname = Br01_space_tankl_3dmg_1 pos = 76936, -400, -15175 archetype = space_tankl_3dmg [Object] nickname = Br01_space_beaml_dmg_1 pos = 76945, -299, -14981 rotate = -7, 0, -15 archetype = space_beaml_dmg [Object] nickname = Br01_space_habitat_dmg_1 pos = 76975, -171, -14960 rotate = -11, 0, -10 archetype = space_habitat_dmg [Object] nickname = Br01_space_tankl4x4_dmg_1 pos = 71720, 600, 3848 archetype = space_tankl4x4_dmg [Object] nickname = Br01_space_beaml_dmg_2 pos = 71861, 610, 3848 rotate = 0, 90, 0 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_1dmg_1 pos = 71981, 602, 3896 rotate = 10, 10, 18 archetype = space_tankl_1dmg [Object] nickname = Br01_space_industrial_dmg_1 pos = 89424, -450, 13796 rotate = 0, -10, 0 archetype = space_industrial_dmg [Object] nickname = Br01_space_industrial_dmg_2 pos = 90585, 450, 14878 rotate = -20, 10, 0 archetype = space_industrial_dmg [Object] nickname = Br01_space_industrial_dmg_3 pos = 88821, 0, 15489 rotate = 40, -20, 0 archetype = space_industrial_dmg [Object] nickname = Br01_space_beamx_dmg_1 pos = 73129, 0, 18406 archetype = space_beamx_dmg [Object] nickname = Br01_space_tankl4_dmg_1 pos = 85099, 0, -3812 rotate = 140, 60, 180 archetype = space_tankl4_dmg [Object] nickname = Br01_space_tankl_3dmg_2 pos = 9854, -200, 52211 rotate = 90, 0, 90 archetype = space_tankl_3dmg [Object] nickname = Br01_space_tankl_2dmg_1 pos = 9959, -280, 52293 archetype = space_tankl_2dmg [Object] nickname = Br01_space_beamx_dmg_2 pos = 25505, 350, 45709 rotate = 40, 40, 40 archetype = space_beamx_dmg [Object] nickname = Br01_space_beaml_dmg_3 pos = 44991, 100, 58408 rotate = 80, 60, 0 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_1dmg_2 pos = 45122, 100, 58268 rotate = 50, 30, 10 archetype = space_tankl_1dmg [Object] nickname = Br01_space_beaml_dmg_4 pos = 5814, 400, 67211 rotate = 30, 20, 180 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_3dmg_3 pos = 5755, 370, 67369 rotate = 0, -20, 0 archetype = space_tankl_3dmg [Object] nickname = Br01_space_tankl4x4_dmg_2 pos = 21493, -200, 60359 rotate = 0, 20, 0 archetype = space_tankl4x4_dmg [Object] nickname = Br01_space_tankl4_dmg_2 pos = 21638, -220, 60318 rotate = 0, -70, 0 archetype = space_tankl4_dmg [Object] nickname = Br01_space_tankl_1dmg_3 pos = 38844, 0, 71202 rotate = 0, 60, 60 archetype = space_tankl_1dmg [Object] nickname = Br01_space_tankl_2dmg_2 pos = 38820, 300, 71278 rotate = 20, -30, 10 archetype = space_tankl_2dmg [Object] nickname = Br01_space_habitat_dmg_2 pos = -44361, 0, 28471 archetype = space_habitat_dmg [Object] nickname = Br01_space_tankl_2dmg_3 pos = -44588, -210, 28474 archetype = space_tankl_2dmg [Object] nickname = Br01_space_beamx_dmg_3 pos = -70660, 400, 34732 rotate = 100, 50, 50 archetype = space_beamx_dmg [Object] nickname = Br01_space_beaml_dmg_5 pos = -70495, 240, 34727 rotate = -40, -80, 0 archetype = space_beaml_dmg [Object] nickname = Br01_space_beamx_dmg_4 pos = -70304, 130, 34672 rotate = 100, -50, 50 archetype = space_beamx_dmg [Object] nickname = Br01_space_tanks_2dmg_1 pos = -57136, -90, 11079 rotate = 0, -20, 0 archetype = space_tanks_2dmg [Object] nickname = Br01_space_tanks_3dmg_1 pos = -57157, -106, 11145 archetype = space_tanks_3dmg [Object] nickname = Br01_space_tanks_3dmg_2 pos = -57181, -100, 11211 archetype = space_tanks_3dmg [Object] nickname = Br01_space_industrial_dmg_4 pos = -47786, 250, 8159 rotate = -70, 80, 180 archetype = space_industrial_dmg [Object] nickname = Br01_space_tanks_3dmg_3 pos = -49512, -150, 8208 rotate = 98, 20, 0 archetype = space_tanks_3dmg [Object] nickname = Br01_space_tanks_1dmg_1 pos = -76774, 0, 14908 rotate = 0, 0, 30 archetype = space_tanks_1dmg [Object] nickname = Br01_space_tankl_2dmg_4 pos = -75824, 300, 13465 rotate = 10, 20, 40 archetype = space_tankl_2dmg [Object] nickname = Br01_space_tankl_1dmg_4 pos = -75208, 0, 14698 rotate = 50, 40, 30 archetype = space_tankl_1dmg [Object] nickname = Br01_space_tankl_1dmg_5 pos = 44110, 0, -59560 rotate = 0, 0, 180 archetype = space_tankl_1dmg [Object] nickname = Br01_space_tankl_2dmg_5 pos = 41309, 300, -61308 rotate = 30, 30, 30 archetype = space_tankl_2dmg [Object] nickname = Br01_space_tankl_3dmg_4 pos = 39832, -200, -58845 rotate = 90, 90, 0 archetype = space_tankl_3dmg [Object] nickname = Br01_space_habitat_dmg_3 pos = 26238, -60, -48071 rotate = 110, 90, 0 archetype = space_habitat_dmg [Object] nickname = Br01_space_habitat_dmg_4 pos = 26006, 0, -48158 rotate = -90, -35, 180 archetype = space_habitat_dmg [Object] nickname = Br01_space_habitat_dmg_5 pos = 26119, 130, -48112 rotate = -19, 0, 0 archetype = space_habitat_dmg [Object] nickname = Br01_space_beaml_dmg_6 pos = 7513, 123, -53513 rotate = 30, 10, 10 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_3dmg_5 pos = 6259, -100, -54731 archetype = space_tankl_3dmg [Object] nickname = Br01_space_tankl4_dmg_3 pos = 7561, -300, -57153 rotate = 30, 0, 70 archetype = space_tankl4_dmg [Object] nickname = Br01_space_tanklx4_dmg_1 pos = 8348, 0, -74889 rotate = 20, 0, 0 archetype = space_tanklx4_dmg [zone] nickname = zone_br01_pop_ambient_n pos = 31542, 0, -69091 rotate = 0, -30, 0 shape = ELLIPSOID size = 56225, 11586, 78331 comment = Ambient Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false encounter = area_scout, 4, 0.56 faction = br_n_grp, 0.1 faction = br_p_grp, 0.14 faction = fc_c_grp, 0.38 faction = fc_g_grp, 0.38 encounter = area_bh_scout, 4, 0.16 faction = gd_bh_grp, 1 [zone] nickname = zone_br01_pop_ambient_se pos = 52740, 0, 27291 rotate = 0, -45, 0 shape = ELLIPSOID size = 49694, 17630, 93111 comment = Ambient Pop sort = 52 toughness = 5 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false encounter = area_scout, 5, 0.56 faction = br_p_grp, 0.2 faction = fc_c_grp, 0.8 encounter = area_bh_scout, 5, 0.17 faction = gd_bh_grp, 1 [zone] nickname = zone_br01_pop_ambient_w pos = -57032, 0, -953 shape = ELLIPSOID size = 57630, 17200, 116283 comment = Ambient Pop sort = 53 toughness = 5 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false encounter = area_scout, 5, 0.42 faction = br_n_grp, 0.4 faction = fc_m_grp, 0.6 encounter = area_bh_scout, 5, 0.38 faction = fc_j_grp, 0.67 faction = gd_bh_grp, 0.33 [Object] nickname = Br01_08 ids_name = 196665 pos = -45169, 0, -49370 archetype = space_port_dmg ids_info = 65725 base = Br01_08_Base dock_with = Br01_08_Base reputation = fc_j_grp behavior = NOTHING visit = 0 voice = atc_leg_m01 space_costume = sh_male4_head, pl_male3_journeyman_body loadout = space_port_dmg_pi_02 [Object] nickname = Br01_space_tanklx4_dmg_2 pos = -45169, -410, -49370 archetype = space_tanklx4_dmg reputation = fc_j_grp [Object] nickname = Br01_br_debris_hull01_1 pos = -53302, 0, -47515 rotate = 30, 10, 10 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_hull03_1 pos = -53471, -26, -47489 rotate = 80, 10, 10 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull04_1 pos = -53134, 0, -47604 rotate = -60, -20, -20 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_1 pos = -53491, -56, -47590 rotate = -80, 0, 60 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull06_1 pos = -53584, -56, -47530 rotate = 10, 10, 60 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull01_2 pos = -53322, 0, -47597 rotate = -160, 0, 180 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_hull02_1 pos = -38260, 0, -45755 rotate = 40, -90, 0 archetype = br_debris_hull02 [Object] nickname = Br01_br_debris_hull02_2 pos = -38223, -60, -45745 rotate = 160, 90, 0 archetype = br_debris_hull02 [Object] nickname = Br01_br_debris_hull06_2 pos = -38229, -60, -45623 rotate = 0, 10, -140 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull03_2 pos = -38261, 0, -45631 rotate = 40, -70, 0 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull05_2 pos = -38206, 0, -45632 rotate = 0, 0, -50 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull03_3 pos = -38235, -60, -45873 rotate = -140, -90, 0 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_eng_1 pos = -53033, -12, -47527 rotate = 20, 70, 0 archetype = br_debris_eng [Object] nickname = Br01_br_debris_eng_2 pos = -38244, -30, -45927 rotate = 0, 180, 0 archetype = br_debris_eng [Object] nickname = Br01_br_debris_hull01_3 pos = -57423, 0, -67422 rotate = 10, 10, 0 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_hull01_4 pos = -57444, 0, -67511 rotate = -140, 0, 180 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_eng_3 pos = -57270, 0, -67454 rotate = -150, 80, -150 archetype = br_debris_eng [Object] nickname = Br01_br_debris_eng_4 pos = -57258, -20, -67510 rotate = -160, 70, -150 archetype = br_debris_eng [Object] nickname = Br01_br_debris_hull04_2 pos = -57573, 0, -67458 rotate = 0, -30, 0 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_3 pos = -57639, 0, -67395 rotate = 30, 20, 0 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull03_4 pos = -54057, 112, -48168 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull03_5 pos = -52436, 151, -47046 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull04_3 pos = -52529, 22, -48209 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_4 pos = -54127, -122, -46901 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_4 pos = -53383, -250, -48200 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull05_5 pos = -52809, -12, -47754 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull06_3 pos = -51602, -200, -47624 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_4 pos = -54923, -12, -47438 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull03_6 pos = -38266, -30, -45530 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull03_7 pos = -38261, -60, -45402 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull04_5 pos = -38265, -30, -45448 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_6 pos = -38244, -60, -45514 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_6 pos = -38370, -110, -45635 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull06_5 pos = -38147, -30, -45787 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_6 pos = -38157, -30, -45363 rotate = 0, 0, -70 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_7 pos = -38379, -30, -45359 rotate = 0, 0, 100 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_8 pos = -57667, 0, -67502 rotate = 100, 0, 0 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_9 pos = -57545, 0, -67364 rotate = 70, 10, 0 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull05_7 pos = -57731, 0, -67458 rotate = 100, 0, 0 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull04_7 pos = -57702, 0, -67356 rotate = -70, 0, 0 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_8 pos = -57793, 0, -67430 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_9 pos = -57445, -60, -67456 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_10 pos = -57443, 50, -67472 archetype = br_debris_hull04 [zone] nickname = zone_br01_destroy_vignette_4 pos = 67883, 0, -16843 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_5 pos = 58683, 0, -8232 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_6 pos = 62910, 0, 4179 shape = SPHERE size = 10000 sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_7 pos = 82802, 0, 50529 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_8 pos = 49731, 0, 71551 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_9 pos = 53958, 0, 47743 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_10 pos = 995, 0, 72311 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_11 pos = -38293, 0, 41664 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_12 pos = -50726, 0, 43944 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_13 pos = -39536, 0, 29507 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_14 pos = 6465, 0, 46730 shape = SPHERE size = 10000 sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_15 pos = -12184, 0, 31280 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_16 pos = -36304, 0, -15577 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_17 pos = -44261, 0, -24441 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_18 pos = -40779, 0, -38119 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_19 pos = -35558, 0, -50529 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_20 pos = -12930, 0, -20136 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_21 pos = 20390, 0, -5446 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_22 pos = 39039, 0, 9498 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_23 pos = 32077, 0, -33306 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_24 pos = 43266, 0, -42931 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_25 pos = 18649, 0, -42931 shape = SPHERE size = 10000 sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_26 pos = 20638, 0, -31533 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_27 pos = 2487, 0, -48756 shape = SPHERE size = 10000 sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_28 pos = -10195, 0, -53315 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_29 pos = -2487, 0, -84469 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_30 pos = 66640, 0, -59901 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_31 pos = -72856, 0, 41918 shape = SPHERE size = 10000 sort = 99.5 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_ pos = -71024, 0, -53851 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_32 pos = -71773, 0, -40450 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_33 pos = -66036, 0, -29268 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_34 pos = -44920, 0, -71777 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.5 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_35 pos = -31368, 0, -73057 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.5 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_36 pos = -11387, 0, 72465 shape = SPHERE size = 10000 sort = 99.5 vignette_type = open [Object] nickname = Br01_docking_fixture_1 ids_name = 261166 pos = -21084, 350, 57464 rotate = 0, 130, 0 archetype = docking_fixture ids_info = 66489 reputation = br_p_grp behavior = NOTHING dock_with = Br01_01_Base base = Br01_01_Base [Object] nickname = Br01_space_tankl4_2 pos = -45397, -366, -49370 rotate = 2, 90, 0 archetype = space_tankl4 reputation = fc_j_grp parent = Br01_08 [Object] nickname = Br01_space_tankl4_3 pos = -45169, -379, -49142 archetype = space_tankl4 reputation = fc_j_grp parent = Br01_08 [zone] nickname = ZONE_Br01_Southampton_density_1 pos = -39611, 0, -44483 shape = SPHERE size = 2500 property_flags = 132 spacedust = debrisdust spacedust_maxparticles = 150 sort = 99.5 [Object] nickname = Br01_suprise_pi_fighter_molly ids_name = 261716 pos = -58685, -800, 29827 rotate = -70, 45, 0 archetype = suprise_pi_fighter visit = 16 ids_info = 66400 loadout = SECRET_m_pi_fighter_br01 [Object] nickname = Br01_suprise_co_fighter_1 ids_name = 261717 pos = 77397, 1200, -5728 rotate = -43, -31, 90 archetype = suprise_co_fighter visit = 16 ids_info = 66399 loadout = SECRET_c_co_fighter_br01 [Object] nickname = Br01_suprise_bw_fighter_1 ids_name = 261718 pos = -53923, 2000, -33534 rotate = -47, -14, 50 archetype = suprise_bw_fighter visit = 16 ids_info = 66401 loadout = SECRET_ou_bw_fighter_br01 [zone] nickname = ZONE_Br01_vignette6_exclusion pos = 62909, 0, 4180 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br01_vignette14_exclusion pos = 6471, 0, 46748 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br01_vignette18_exclusion pos = -40795, 0, -38102 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br01_vignette25_exclusion pos = 18646, 0, -42928 shape = SPHERE size = 600 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br01_vignette27_exclusion pos = 2475, 0, -48760 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br01_vignette32_exclusion pos = -71793, 0, -40443 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5 [zone] nickname = ZONE_Br01_vignette34_exclusion pos = -44930, 0, -71788 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.5