[Sound] nickname = backgroundambient file = Audio\null.wav attenuation = 0 [Sound] nickname = backgroundmusic file = Audio\null.wav attenuation = 0 [Sound] nickname = 2pop01 file = Audio\2pop01.wav attenuation = 0 [Sound] nickname = 2pop02 file = Audio\2pop02.wav attenuation = 0 [Sound] nickname = mix_s002xe file = audio\mixes\mix_s002xe.wav attenuation = -3 streamer = true [Sound] nickname = mix_s010x file = audio\mixes\mix_s010x.wav attenuation = -3 streamer = true [Sound] nickname = mix_s019a file = audio\mixes\mix_s019a.wav attenuation = -3 streamer = true [Sound] nickname = mix_s019b file = audio\mixes\mix_s019b.wav attenuation = -3 streamer = true [Sound] nickname = mix_s019c file = audio\mixes\mix_s019c.wav attenuation = -3 streamer = true [Sound] nickname = mix_s019d file = audio\mixes\mix_s019d.wav attenuation = -3 streamer = true [Sound] nickname = mix_s019e file = audio\mixes\mix_s019e.wav attenuation = -3 streamer = true [Sound] nickname = mix_s027a file = audio\mixes\mix_s027a.wav attenuation = 0 streamer = true [Sound] nickname = mix_s027b file = audio\mixes\mix_s027b.wav attenuation = 0 streamer = true [Sound] nickname = mix_s027c file = audio\mixes\mix_s027c.wav attenuation = 0 streamer = true [Sound] nickname = mix_s051a file = audio\mixes\mix_s051xa.wav attenuation = -3 streamer = true [Sound] nickname = mix_s051b file = audio\mixes\mix_s051xb.wav attenuation = -3 streamer = true [Sound] nickname = mix_s051c file = audio\mixes\mix_s051xc.wav attenuation = -3 streamer = true [Sound] nickname = mix_s069x file = audio\mixes\mix_s069x.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072aa file = audio\mixes\mix_s072aa.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072ab file = audio\mixes\mix_s072ab.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072ba file = audio\mixes\mix_s072ba.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072bb file = audio\mixes\mix_s072bb.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072c file = audio\mixes\mix_s072c.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072d file = audio\mixes\mix_s072d.wav attenuation = -3 streamer = true [Sound] nickname = mix_s072e file = audio\mixes\mix_s072e.wav attenuation = -3 streamer = true [Sound] nickname = rtc_deskbell01 file = audio\sounds\rtc\sfx_deskbell01.wav attenuation = 0 is_2d = true [Sound] nickname = rtc_klaxon_loop_2 file = audio\sounds\rtc\shorter_loop_klaxon.wav attenuation = 0 crv_pitch = 10 range = 10, 300 [Sound] nickname = rtc_klaxon_loop file = audio\sounds\rtc\2_second_loop_klaxon.wav attenuation = 0 crv_pitch = 10 range = 10, 300 [Sound] nickname = rtc_by_ball file = audio\sounds\weapons\by_placeholder.wav attenuation = -3 is_2d = true crv_pitch = 10 [Sound] nickname = rtc_fire_tachyon2 file = audio\sounds\weapons\fire_tachyon2.wav is_2d = true crv_pitch = 10 attenuation = -7 [Sound] nickname = rtc_fire_tachyon4 file = audio\sounds\weapons\fire_tachyon4.wav is_2d = true crv_pitch = 10 attenuation = -7 [Sound] nickname = rtc_fire_shotgun_esu crv_pitch = 10 file = audio\sounds\weapons\fire_placeholder.wav attenuation = -6 is_2d = true [Sound] nickname = rtc_fire_machinegun_esu file = audio\sounds\weapons\fire_placeholder.wav attenuation = -6 crv_pitch = 10 is_2d = true [Sound] nickname = rtc_fire_vulcan file = audio\sounds\weapons\fire_placeholder.wav attenuation = -6 crv_pitch = 10 is_2d = true [Sound] nickname = rtc_med_explosion1 file = audio\sounds\fx\med explo 1.wav attenuation = -3 is_2d = true crv_pitch = 15 [Sound] nickname = rtc_fire_plasma1 file = audio\sounds\weapons\fire_plasma1.wav is_2d = true crv_pitch = 10 attenuation = -7 [Sound] nickname = rtc_fire_plasma2 file = audio\sounds\weapons\fire_plasma2.wav is_2d = true crv_pitch = 10 attenuation = -7 [Sound] nickname = rtc_fire_plasma3 file = audio\sounds\weapons\fire_plasma3.wav is_2d = true crv_pitch = 10 attenuation = -7 [Sound] nickname = rtc_fire_plasma4 file = audio\sounds\weapons\fire_plasma4.wav is_2d = true crv_pitch = 10 attenuation = -7 [Sound] nickname = rtc_thunder type = ambience file = audio\sounds\fx\lightning1.wav attenuation = -6 is_2d = true crv_pitch = 10 [Sound] nickname = rtc_r_missile_launch file = audio\sounds\weapons\l_missile_launch.wav attenuation = -6 is_2d = true crv_pitch = 4 [Sound] nickname = rtc_med_explosion2 file = audio\sounds\fx\med explo 2.wav attenuation = -3 is_2d = true crv_pitch = 15 [Sound] nickname = rtc_med_explosion3 file = audio\sounds\fx\med explo 3.wav attenuation = -3 is_2d = true crv_pitch = 15 [Sound] nickname = rtc_med_explosion4 file = audio\sounds\fx\med explo 4.wav attenuation = -3 is_2d = true crv_pitch = 12 [Sound] nickname = rtc_laser_impact file = audio\sounds\fx\wvf_g20.wav attenuation = -6 is_2d = true crv_pitch = 5 [Sound] nickname = rtc_l_missile_launch file = audio\sounds\weapons\l_missile_launch.wav attenuation = -6 is_2d = true crv_pitch = 4 [Sound] nickname = sfx_syd_clang file = audio\sounds\rtc\sfx_syd_clang.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_steam01 file = audio\sounds\rtc\sfx_steam01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_steam02 file = audio\sounds\rtc\sfx_steam02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_equip_wallah file = audio\sounds\rtc\sfx_equip_wallah.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_breaker file = audio\sounds\rtc\sfx_breaker.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_dkv_map_crystal file = audio\sounds\rtc\dkv_map_crystal.wav attenuation = -20 is_2d = true [Sound] nickname = fs_fl_steel01 file = audio\sounds\rtc\fs_fl_steel01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_steel02 file = audio\sounds\rtc\fs_fl_steel02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_steel03 file = audio\sounds\rtc\fs_fl_steel03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_steel04 file = audio\sounds\rtc\fs_fl_steel04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_steel01 file = audio\sounds\rtc\fs_fr_steel01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_steel02 file = audio\sounds\rtc\fs_fr_steel02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_steel03 file = audio\sounds\rtc\fs_fr_steel03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_steel04 file = audio\sounds\rtc\fs_fr_steel04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_stone01 file = audio\sounds\rtc\fs_fl_stone01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_stone02 file = audio\sounds\rtc\fs_fl_stone02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_stone03 file = audio\sounds\rtc\fs_fl_stone03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_stone04 file = audio\sounds\rtc\fs_fl_stone04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_stone01 file = audio\sounds\rtc\fs_fr_stone01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_stone02 file = audio\sounds\rtc\fs_fr_stone02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_stone03 file = audio\sounds\rtc\fs_fr_stone03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_stone04 file = audio\sounds\rtc\fs_fr_stone04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_hard01 file = audio\sounds\rtc\fs_fl_hard01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_hard02 file = audio\sounds\rtc\fs_fl_hard02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_hard03 file = audio\sounds\rtc\fs_fl_hard03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fl_hard04 file = audio\sounds\rtc\fs_fl_hard04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_hard01 file = audio\sounds\rtc\fs_fr_hard01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_hard02 file = audio\sounds\rtc\fs_fr_hard02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_hard03 file = audio\sounds\rtc\fs_fr_hard03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_fr_hard04 file = audio\sounds\rtc\fs_fr_hard04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_hard01 file = audio\sounds\rtc\fs_ml_hard01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_hard02 file = audio\sounds\rtc\fs_ml_hard02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_hard03 file = audio\sounds\rtc\fs_ml_hard03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_hard04 file = audio\sounds\rtc\fs_ml_hard04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_hard01 file = audio\sounds\rtc\fs_mr_hard01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_hard02 file = audio\sounds\rtc\fs_mr_hard02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_hard03 file = audio\sounds\rtc\fs_mr_hard03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_hard04 file = audio\sounds\rtc\fs_mr_hard04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_steel01 file = audio\sounds\rtc\fs_ml_steel01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_steel02 file = audio\sounds\rtc\fs_ml_steel02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_steel03 file = audio\sounds\rtc\fs_ml_steel03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_steel04 file = audio\sounds\rtc\fs_ml_steel04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_steel01 file = audio\sounds\rtc\fs_mr_steel01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_steel02 file = audio\sounds\rtc\fs_mr_steel02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_steel03 file = audio\sounds\rtc\fs_mr_steel03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_steel04 file = audio\sounds\rtc\fs_mr_steel04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_stone01 file = audio\sounds\rtc\fs_ml_stone01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_stone02 file = audio\sounds\rtc\fs_ml_stone02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_stone03 file = audio\sounds\rtc\fs_ml_stone03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_ml_stone04 file = audio\sounds\rtc\fs_ml_stone04.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_stone01 file = audio\sounds\rtc\fs_mr_stone01.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_stone02 file = audio\sounds\rtc\fs_mr_stone02.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_stone03 file = audio\sounds\rtc\fs_mr_stone03.wav attenuation = 0 is_2d = true [Sound] nickname = fs_mr_stone04 file = audio\sounds\rtc\fs_mr_stone04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_close01 file = audio\sounds\rtc\sfx_cork_close01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_close02 file = audio\sounds\rtc\sfx_cork_close02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_close03 file = audio\sounds\rtc\sfx_cork_close03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_close04 file = audio\sounds\rtc\sfx_cork_close04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_open01 file = audio\sounds\rtc\sfx_cork_open01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_open02 file = audio\sounds\rtc\sfx_cork_open02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_open03 file = audio\sounds\rtc\sfx_cork_open03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_cork_open04 file = audio\sounds\rtc\sfx_cork_open04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_open_beer01 file = audio\sounds\rtc\sfx_open_beer01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_open_beer02 file = audio\sounds\rtc\sfx_open_beer02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_open_beer03 file = audio\sounds\rtc\sfx_open_beer03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_beercap01 file = audio\sounds\rtc\sfx_put_down_beercap01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_beercap02 file = audio\sounds\rtc\sfx_put_down_beercap02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_drinks_pouring01 file = audio\sounds\rtc\sfx_drinks_pouring01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_drinks_pouring02 file = audio\sounds\rtc\sfx_drinks_pouring02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_drinks_pouring03 file = audio\sounds\rtc\sfx_drinks_pouring03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_drinks_pouring04 file = audio\sounds\rtc\sfx_drinks_pouring04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_drinks_pouring05 file = audio\sounds\rtc\sfx_drinks_pouring05.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_drinks_pouring06 file = audio\sounds\rtc\sfx_drinks_pouring06.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_gulp01 file = audio\sounds\rtc\sfx_gulp01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_ice_moving01 file = audio\sounds\rtc\sfx_ice_moving01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving02 file = audio\sounds\rtc\sfx_ice_moving02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving03 file = audio\sounds\rtc\sfx_ice_moving03.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving04 file = audio\sounds\rtc\sfx_ice_moving04.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving05 file = audio\sounds\rtc\sfx_ice_moving05.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving06 file = audio\sounds\rtc\sfx_ice_moving06.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving07 file = audio\sounds\rtc\sfx_ice_moving07.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ice_moving08 file = audio\sounds\rtc\sfx_ice_moving08.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_pick_up_bottle01 file = audio\sounds\rtc\sfx_pick_up_bottle01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle02 file = audio\sounds\rtc\sfx_pick_up_bottle02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle03 file = audio\sounds\rtc\sfx_pick_up_bottle03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle04 file = audio\sounds\rtc\sfx_pick_up_bottle04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle05 file = audio\sounds\rtc\sfx_pick_up_bottle05.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle06 file = audio\sounds\rtc\sfx_pick_up_bottle06.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle07 file = audio\sounds\rtc\sfx_pick_up_bottle07.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_bottle08 file = audio\sounds\rtc\sfx_pick_up_bottle08.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass01 file = audio\sounds\rtc\sfx_pick_up_glass01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass02 file = audio\sounds\rtc\sfx_pick_up_glass02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass03 file = audio\sounds\rtc\sfx_pick_up_glass03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass04 file = audio\sounds\rtc\sfx_pick_up_glass04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass05 file = audio\sounds\rtc\sfx_pick_up_glass05.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass06 file = audio\sounds\rtc\sfx_pick_up_glass06.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass07 file = audio\sounds\rtc\sfx_pick_up_glass07.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_pick_up_glass08 file = audio\sounds\rtc\sfx_pick_up_glass08.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle01 file = audio\sounds\rtc\sfx_put_down_bottle01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle02 file = audio\sounds\rtc\sfx_put_down_bottle02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle03 file = audio\sounds\rtc\sfx_put_down_bottle03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle04 file = audio\sounds\rtc\sfx_put_down_bottle04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle05 file = audio\sounds\rtc\sfx_put_down_bottle05.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle06 file = audio\sounds\rtc\sfx_put_down_bottle06.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle07 file = audio\sounds\rtc\sfx_put_down_bottle07.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_bottle08 file = audio\sounds\rtc\sfx_put_down_bottle08.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass01 file = audio\sounds\rtc\sfx_put_down_glass01.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass02 file = audio\sounds\rtc\sfx_put_down_glass02.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass03 file = audio\sounds\rtc\sfx_put_down_glass03.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass04 file = audio\sounds\rtc\sfx_put_down_glass04.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass05 file = audio\sounds\rtc\sfx_put_down_glass05.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass06 file = audio\sounds\rtc\sfx_put_down_glass06.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass07 file = audio\sounds\rtc\sfx_put_down_glass07.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_put_down_glass08 file = audio\sounds\rtc\sfx_put_down_glass08.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_slurp_bottle01 file = audio\sounds\rtc\sfx_slurp_bottle01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle02 file = audio\sounds\rtc\sfx_slurp_bottle02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle03 file = audio\sounds\rtc\sfx_slurp_bottle03.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle04 file = audio\sounds\rtc\sfx_slurp_bottle04.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle05 file = audio\sounds\rtc\sfx_slurp_bottle05.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle06 file = audio\sounds\rtc\sfx_slurp_bottle06.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle07 file = audio\sounds\rtc\sfx_slurp_bottle07.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_bottle08 file = audio\sounds\rtc\sfx_slurp_bottle08.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass01 file = audio\sounds\rtc\sfx_slurp_glass01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass02 file = audio\sounds\rtc\sfx_slurp_glass02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass03 file = audio\sounds\rtc\sfx_slurp_glass03.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass04 file = audio\sounds\rtc\sfx_slurp_glass04.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass05 file = audio\sounds\rtc\sfx_slurp_glass05.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass06 file = audio\sounds\rtc\sfx_slurp_glass06.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass07 file = audio\sounds\rtc\sfx_slurp_glass07.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_slurp_glass08 file = audio\sounds\rtc\sfx_slurp_glass08.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_accept01 file = audio\sounds\rtc\sfx_ui_react_accept01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_accept02 file = audio\sounds\rtc\sfx_ui_react_accept02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_data01 file = audio\sounds\rtc\sfx_ui_react_data01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_data02 file = audio\sounds\rtc\sfx_ui_react_data02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_denied01 file = audio\sounds\rtc\sfx_ui_react_denied01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_processing01 file = audio\sounds\rtc\sfx_ui_react_processing01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_request01 file = audio\sounds\rtc\sfx_ui_react_request01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_ui_react_error01 file = audio\sounds\rtc\sfx_ui_react_error01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_enter01 file = audio\sounds\rtc\sfx_keyboard_enter01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_flurry01 file = audio\sounds\rtc\sfx_keyboard_flurry01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_flurry02 file = audio\sounds\rtc\sfx_keyboard_flurry02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_flurry03 file = audio\sounds\rtc\sfx_keyboard_flurry03.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_flurry04 file = audio\sounds\rtc\sfx_keyboard_flurry04.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_flurry05 file = audio\sounds\rtc\sfx_keyboard_flurry05.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_number01 file = audio\sounds\rtc\sfx_keyboard_number01.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_keyboard_number02 file = audio\sounds\rtc\sfx_keyboard_number02.wav attenuation = 0 range = 50, 300 [Sound] nickname = sfx_fpat_on_arm01 file = audio\sounds\rtc\sfx_fpat_on_arm01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fpat_on_arm02 file = audio\sounds\rtc\sfx_fpat_on_arm02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fpat_on_back01 file = audio\sounds\rtc\sfx_fpat_on_back01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fpat_on_back02 file = audio\sounds\rtc\sfx_fpat_on_back02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fpat_on_back03 file = audio\sounds\rtc\sfx_fpat_on_back03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fpat_two_hands01 file = audio\sounds\rtc\sfx_fpat_two_hands01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fhandshake01 file = audio\sounds\rtc\sfx_fhandshake01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fhandshake02 file = audio\sounds\rtc\sfx_fhandshake02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fhandshake03 file = audio\sounds\rtc\sfx_fhandshake03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_female01 file = audio\sounds\rtc\sfx_fstop_female01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_female02 file = audio\sounds\rtc\sfx_fstop_female02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_female03 file = audio\sounds\rtc\sfx_fstop_female03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_steel_female01 file = audio\sounds\rtc\sfx_fstop_steel_female01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_steel_female02 file = audio\sounds\rtc\sfx_fstop_steel_female02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_steel_female03 file = audio\sounds\rtc\sfx_fstop_steel_female03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_male01 file = audio\sounds\rtc\sfx_fstop_male01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_male02 file = audio\sounds\rtc\sfx_fstop_male02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_male03 file = audio\sounds\rtc\sfx_fstop_male03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_male04 file = audio\sounds\rtc\sfx_fstop_male04.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_male05 file = audio\sounds\rtc\sfx_fstop_male05.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_steel_male01 file = audio\sounds\rtc\sfx_fstop_steel_male01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fstop_steel_male02 file = audio\sounds\rtc\sfx_fstop_steel_male02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_male01 file = audio\sounds\rtc\sfx_fturn_male01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_male02 file = audio\sounds\rtc\sfx_fturn_male02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_male03 file = audio\sounds\rtc\sfx_fturn_male03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_male04 file = audio\sounds\rtc\sfx_fturn_male04.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_female01 file = audio\sounds\rtc\sfx_fturn_female01.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_female02 file = audio\sounds\rtc\sfx_fturn_female02.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_female03 file = audio\sounds\rtc\sfx_fturn_female03.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_fturn_female04 file = audio\sounds\rtc\sfx_fturn_female04.wav attenuation = -10 is_2d = true [Sound] nickname = sfx_weld1 file = audio\sounds\rtc\weld1.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_weld2 file = audio\sounds\rtc\weld2.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_weld3 file = audio\sounds\rtc\weld3.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_weld4 file = audio\sounds\rtc\weld4.wav attenuation = 0 is_2d = true [Sound] nickname = sfx_weld5 file = audio\sounds\rtc\weld5.wav attenuation = 0 is_2d = true [Sound] nickname = equipment_cart_start file = audio\sounds\bases\equipment_cart_start.wav crv_pitch = 5 attenuation = 0 range = 20, 150 [Sound] nickname = equipment_cart_loop file = audio\sounds\bases\equipment_cart_loop.wav crv_pitch = 5 attenuation = 0 range = 20 [Sound] nickname = equipment_cart_stop file = audio\sounds\bases\equipment_cart_stop.wav crv_pitch = 5 attenuation = 0 range = 20, 150 [Sound] nickname = ambience_outside_traffic file = Audio\sounds\bases\ambience_outside_traffic.wav attenuation = -6 range = 20 type = ambience [Sound] nickname = ambience_cave file = Audio\sounds\bases\ambience_cityscape_cave.wav type = ambience attenuation = -24 [Sound] nickname = ambience_cityscape_heavy file = Audio\sounds\bases\ambience_cityscape_heavy.wav type = ambience attenuation = -21 [Sound] nickname = ambience_cityscape_medium file = Audio\sounds\bases\ambience_cityscape_medium.wav type = ambience attenuation = -24 [Sound] nickname = ambience_cityscape_light file = Audio\sounds\bases\ambience_cityscape_light.wav type = ambience attenuation = -24 [Sound] nickname = ambience_planetscape_rocky file = Audio\sounds\bases\ambience_planetscape_rocky.wav type = ambience attenuation = -12 [Sound] nickname = ambience_planetscape_icy file = Audio\sounds\bases\ambience_planetscape_icy.wav type = ambience attenuation = -6 [Sound] nickname = ambience_planetscape_water file = Audio\sounds\bases\ambience_planetscape_water.wav type = ambience attenuation = -6 [Sound] nickname = ambience_planetscape_forest file = Audio\sounds\bases\ambience_planetscape_forest.wav type = ambience attenuation = -6 [Sound] nickname = ambience_hispania file = Audio\sounds\bases\ambience_hispania.wav type = ambience attenuation = -6 [Sound] nickname = ambience_pirate file = Audio\sounds\bases\ambience_pirate.wav type = ambience attenuation = -6 [Sound] nickname = ambience_weather_rain file = Audio\sounds\bases\ambience_weather_rain.wav type = ambience attenuation = -18 [Sound] nickname = ambience_weather_wind file = Audio\sounds\bases\ambience_weather_wind.wav type = ambience attenuation = -18 [Sound] nickname = ambience_bar_space file = Audio\sounds\bases\ambience_bar_space.wav type = ambience attenuation = -12 [Sound] nickname = ambience_deck_space_smaller file = Audio\sounds\bases\ambience_deck_space_smaller.wav type = ambience attenuation = -12 [Sound] nickname = ambience_deck_space_larger type = ambience file = Audio\sounds\bases\ambience_deck_space_larger.wav attenuation = -12 [Sound] nickname = ambience_hangar_space file = Audio\sounds\bases\ambience_hangar_space.wav type = ambience attenuation = -12 [Sound] nickname = ambience_base_space type = ambience file = Audio\sounds\bases\ambience_base_space.wav attenuation = -12 [Sound] nickname = ambience_bar_ground_smaller type = ambience file = Audio\sounds\bases\ambience_bar_ground_smaller.wav attenuation = -12 [Sound] nickname = ambience_bar_ground_larger file = Audio\sounds\bases\ambience_bar_ground_larger.wav type = ambience attenuation = -14 [Sound] nickname = ambience_equip_ground_smaller file = Audio\sounds\bases\ambience_equip_ground_smaller.wav attenuation = -10 type = ambience [Sound] nickname = ambience_equip_ground_larger type = ambience file = Audio\sounds\bases\ambience_equip_ground_larger.wav attenuation = -12 [Sound] nickname = ambience_shipbuy type = ambience file = Audio\sounds\bases\ambience_shipbuy.wav attenuation = -16 [Sound] nickname = ambience_comm file = Audio\sounds\bases\ambience_comm_ground.wav type = ambience attenuation = -18