[Debris] nickname = debris_normal death_method = vanishing lifetime = 1, 7 linear_drag = 0 angular_drag = 0, 0, 0 trail = gf_explosion_debris_trail01 [Debris] nickname = debris_small_ship death_method = exploding lifetime = 0.1, 5 linear_drag = 0.01 angular_drag = 0, 0, 0 trail = gf_explosion_debris_trail01 explosion = explosion_small_debris [Debris] nickname = debris_vanish death_method = exploding lifetime = 0.01, 0.02 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 [Debris] nickname = debris_small_ship_short death_method = exploding lifetime = 0.1, 0.5 linear_drag = 0.01 angular_drag = 0, 0, 0 explosion = explosion_small_debris [Debris] nickname = debris_small_ship_long death_method = exploding lifetime = 4, 7 linear_drag = 0.01 angular_drag = 0, 0, 0 trail = gf_explosion_debris_trail01 explosion = explosion_small_debris [Debris] nickname = debris_large death_method = exploding lifetime = 0.5, 3 linear_drag = 0.01 angular_drag = 0, 0, 0 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_large_long death_method = exploding lifetime = 3, 10 linear_drag = 0.01 angular_drag = 0, 0, 0 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_large_short death_method = exploding lifetime = 0.1, 0.5 linear_drag = 0.01 angular_drag = 0, 0, 0 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_dockring_piece death_method = exploding lifetime = 20, 60 linear_drag = 0.01 angular_drag = 2, 2, 2 explosion = explosion_large_debris [Debris] nickname = debris_gas_collector_disk death_method = exploding lifetime = 20, 60 linear_drag = 0.01 angular_drag = 1, 0.01, 2 explosion = explosion_large_debris [Debris] nickname = debris_shipyard death_method = exploding lifetime = 0, 0.1 linear_drag = 100 angular_drag = 2000, 2000, 2000 explosion = explosion_shipyard [Debris] nickname = debris_research death_method = exploding lifetime = 0, 0.1 linear_drag = 100 angular_drag = 2000, 2000, 2000 explosion = explosion_research [Debris] nickname = debris_station_piece death_method = exploding lifetime = 5, 6 linear_drag = 0.01 angular_drag = 20, 20, 20 explosion = explosion_space_tanks_debris [Debris] nickname = debris_station_piece2 death_method = exploding lifetime = 1, 2 linear_drag = 0.01 angular_drag = 20, 20, 20 explosion = explosion_station_piece [Debris] nickname = debris_large_chunk death_method = exploding lifetime = 90, 180 linear_drag = 0.01 angular_drag = 0.5, 0.5, 0.5 explosion = explosion_large_debris [Debris] nickname = FP7_debris_large_chunk death_method = exploding lifetime = 90, 180 linear_drag = 0.02 angular_drag = 0, 0, 0 explosion = explosion_large_debris [Debris] nickname = FP7_debris_habitat death_method = exploding lifetime = 90, 180 linear_drag = 1 angular_drag = 1, 0.5, 0.01 explosion = explosion_large_debris [Debris] nickname = cap_ship_piece death_method = exploding lifetime = 90, 180 linear_drag = 5 angular_drag = 1, 1, 1 rotation_inertia = 25000, 25000, 25000 explosion = explosion_large_debris [Debris] nickname = cap_ship_piece2 death_method = exploding lifetime = 90, 180 linear_drag = 10 angular_drag = 250000, 25000, 25000 rotation_inertia = 25000, 25000, 25000 explosion = explosion_large_debris [Debris] nickname = cap_ship_piece3 death_method = exploding lifetime = 90, 180 linear_drag = 0.01 angular_drag = 10, 10, 10 explosion = explosion_large_debris [Debris] nickname = debris_solar_short death_method = exploding lifetime = 10, 30 linear_drag = 0.01 angular_drag = 0.1, 0.1, 0.1 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_solar_long death_method = exploding lifetime = 20, 30 linear_drag = 0.1 angular_drag = 0.1, 0.1, 0.1 explosion = explosion_large_debris [Debris] nickname = debris_3_minute_a death_method = exploding lifetime = 180, 300 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 explosion = explosion_large_debris [Debris] nickname = debris_3_minute_b death_method = exploding lifetime = 180, 300 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 trail = gf_explosion_debris_trail01 explosion = explosion_large_debris [Debris] nickname = debris_3_minute_c death_method = exploding lifetime = 180, 300 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 trail = gf_explosion_debris_trail02 explosion = explosion_large_debris [Debris] nickname = debris_1_minute death_method = exploding lifetime = 60, 120 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 explosion = explosion_large_debris [Debris] nickname = debris_exploding_spacetank death_method = exploding lifetime = 3, 4 linear_drag = 1.5 angular_drag = 0.5, 0.5, 0.5 explosion = explosion_space_tanks_debris [Debris] nickname = debris_1_minute_a death_method = exploding lifetime = 60, 120 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 explosion = explosion_large_debris [Debris] nickname = debris_1_minute_b death_method = exploding lifetime = 60, 120 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 explosion = explosion_large_debris trail = gf_explosion_debris_trail01 [Debris] nickname = debris_1_minute_c death_method = exploding lifetime = 60, 120 linear_drag = 0.5 angular_drag = 0.1, 0.1, 0.1 explosion = explosion_large_debris trail = gf_explosion_debris_trail02 [Debris] nickname = debris_turret_small death_method = exploding lifetime = 0.1, 5 linear_drag = 0.01 angular_drag = 1, 1, 1 explosion = explosion_turret_small [explosion] nickname = explosion_turret_small lifetime = 0, 0.01 process = disappear effect = gf_piratestationexplode#1 [Debris] nickname = debris_turret_med death_method = exploding lifetime = 0.1, 5 linear_drag = 0.01 angular_drag = 1, 1, 1 explosion = explosion_turret_med [explosion] nickname = explosion_turret_med lifetime = 0, 0.01 process = disappear effect = gf_piratestationexplode [Debris] nickname = debris_turret_large death_method = exploding lifetime = 0.1, 5 linear_drag = 0.01 angular_drag = 1, 1, 1 explosion = explosion_turret_large [explosion] nickname = explosion_turret_large lifetime = 0, 0.01 process = disappear effect = gf_piratestationexplode [Debris] nickname = debris_turret_huge death_method = exploding lifetime = 0.1, 5 linear_drag = 0.01 angular_drag = 1, 1, 1 explosion = explosion_turret_huge [explosion] nickname = explosion_turret_huge lifetime = 0, 0.01 process = disappear effect = gf_piratestationexplode [explosion] nickname = sever_debris lifetime = 0 process = none effect = sever_debris, 0 [explosion] nickname = explosion_small_ship_breakoff lifetime = 0 process = none debris_type = debris_small_ship, 1 innards_debris_start_time = 0 debris_impulse = 0 effect = explosion_small_ship_breakoff, 0 [explosion] nickname = explosion_small_debris lifetime = 0, 0 process = disappear debris_type = debris_small_ship, 1 innards_debris_start_time = 0 debris_impulse = 500 effect = explosion_small_debris, 0 [explosion] nickname = explosion_instant lifetime = 0, 0 process = disappear [explosion] nickname = explosion_large_debris lifetime = 0, 0 process = disappear effect = explosion_large_debris, 0 [explosion] nickname = explosion_no_gunboat lifetime = 0, 0.15 process = disappear debris_impulse = 500000 [explosion] nickname = explosion_no_battleship lifetime = 0, 0.15 process = disappear debris_impulse = 500000 [explosion] nickname = explosion_li_fighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_li_fighter, 0 [explosion] nickname = explosion_li_elite lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0.1 debris_impulse = 10000 effect = explosion_li_elite, 0 [explosion] nickname = explosion_li_freighter lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0.1 debris_impulse = 5000 effect = explosion_li_freighter, 0 [explosion] nickname = explosion_br_fighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_br_fighter, 0 [explosion] nickname = explosion_br_elite lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_br_elite, 0 [explosion] nickname = explosion_br_freighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_br_freighter, 0 [explosion] nickname = explosion_ku_fighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_ku_fighter, 0 [explosion] nickname = explosion_ku_elite lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_ku_elite, 0 [explosion] nickname = explosion_ku_freighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_ku_freighter, 0 [explosion] nickname = explosion_rh_fighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_rh_fighter, 0 [explosion] nickname = explosion_rh_elite lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_rh_elite, 0 [explosion] nickname = explosion_rh_freighter lifetime = 0 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_rh_freighter, 0 [explosion] nickname = explosion_rh_battleship lifetime = 0, 0 process = disappear effect = explosion_sfx_csx_flash01, 0 [explosion] nickname = explosion_co_fighter lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_co_fighter, 0 [explosion] nickname = explosion_co_elite lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_co_elite, 0 [explosion] nickname = explosion_co_freighter lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_co_freighter, 0 [explosion] nickname = explosion_cv_fighter lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_cv_fighter, 0 [explosion] nickname = explosion_ge_atransport lifetime = 0, 0.15 process = shatter num_child_pieces = 20 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0 debris_impulse = 7000 effect = explosion_cv_elite, 0 [explosion] nickname = explosion_small_wplat lifetime = 0 process = disappear effect = explosion_cv_elite, 0 [explosion] nickname = explosion_no_elite lifetime = 0, 0.15 process = disappear debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0.1 debris_impulse = 10000 effect = gf_explosion_no_fighter, 0 [explosion] nickname = explosion_space_arch_generator lifetime = 0, 0.1 process = disappear effect = gf_explosion_no_fighter, 0 [explosion] nickname = explosion_wplatform lifetime = 0, 0.5 process = shatter num_child_pieces = 20 debris_type = debris_large, 0.25 debris_type = debris_large_short, 0.5 debris_type = debris_large_long, 0.25 innards_debris_start_time = 0 debris_impulse = 100000 effect = explosion_wplatform, 0 [explosion] nickname = explosion_space_dome_dmg lifetime = 0, 0.5 process = shatter num_child_pieces = 20 debris_type = debris_large, 0.25 debris_type = debris_large_short, 0.5 debris_type = debris_large_long, 0.25 innards_debris_start_time = 0 debris_impulse = 1000000 effect = gf_piratestationexplode#3, 0 [explosion] nickname = explosion_space_mod_base lifetime = 0, 0.1 process = disappear debris_impulse = 275 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 15 innards_debris_radius = 150 innards_debris_object = simple_space_module_dmgC innards_debris_object = simple_space_module_dmgD innards_debris_object = simple_space_module_dmgE innards_debris_object = simple_space_module_dmgF innards_debris_object = simple_space_module_dmgG [explosion] nickname = explosion_rock_base lifetime = 0, 0.1 process = disappear debris_impulse = 275 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 15 innards_debris_radius = 100 innards_debris_object = simple_asteroid_rock10 innards_debris_object = simple_asteroid_rock30 innards_debris_object = simple_asteroid_rock60 innards_debris_object = simple_space_module_dmgB innards_debris_object = simple_space_module_dmgF innards_debris_object = simple_space_module_dmgG [explosion] nickname = explosion_rock_wplatform lifetime = 0, 0.1 process = disappear debris_impulse = 375 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 8 innards_debris_radius = 50 innards_debris_object = simple_asteroid_rock10 innards_debris_object = simple_asteroid_rock30 [explosion] nickname = explosion_ice_wplatform lifetime = 0, 0.1 process = disappear debris_impulse = 375 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 8 innards_debris_radius = 50 innards_debris_object = simple_asteroid_ice10 innards_debris_object = simple_asteroid_ice30 [explosion] nickname = explosion_asteroid_miner lifetime = 0, 0.1 process = disappear effect = gf_explosion_smallship04, 0 debris_impulse = 100 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_utility_dmgA innards_debris_object = simple_utility_dmgB innards_debris_object = simple_utility_dmgC innards_debris_object = simple_utility_dmgD innards_debris_object = simple_utility_dmgE innards_debris_object = simple_utility_dmgF innards_debris_object = simple_utility_dmgG [explosion] nickname = explosion_dyson_city_generator lifetime = 0, 0.1 process = disappear debris_impulse = 400 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 15 innards_debris_radius = 750 innards_debris_object = simple_dyson_debris01 innards_debris_object = simple_dyson_debris02 innards_debris_object = simple_dyson_debris03 innards_debris_object = simple_dyson_debris04 innards_debris_object = simple_dyson_debris05 [explosion] nickname = explosion_dyson_city_platform lifetime = 0, 0.1 process = disappear debris_impulse = 500 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 5 innards_debris_radius = 150 innards_debris_object = simple_dyson_debris01 innards_debris_object = simple_dyson_debris02 innards_debris_object = simple_dyson_debris03 innards_debris_object = simple_dyson_debris04 innards_debris_object = simple_dyson_debris05 [explosion] nickname = explosion_cap_ship1 lifetime = 0, 0.1 process = disappear debris_impulse = 25 debris_type = debris_1_minute_a, 0.33 debris_type = debris_1_minute_b, 0.33 debris_type = debris_1_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 6 innards_debris_radius = 10 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_station_piece lifetime = 0, 0.01 process = disappear debris_impulse = 110 effect = explosion_pirate_depot debris_type = debris_solar_short, 0.6 debris_type = debris_solar_long, 0.4 num_child_pieces = 10 innards_debris_start_time = 0 innards_debris_num = 15 innards_debris_radius = 50 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_pirate_depot lifetime = 0, 0.1 process = disappear debris_impulse = 110 effect = explosion_pirate_depot debris_type = debris_solar_short, 0.6 debris_type = debris_solar_long, 0.4 num_child_pieces = 10 innards_debris_start_time = 0 innards_debris_num = 30 innards_debris_radius = 70 innards_debris_object = simple_depot_debris01 innards_debris_object = simple_depot_debris02 innards_debris_object = simple_depot_debris03 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris05 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris06 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris07 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_depot_debris08 innards_debris_object = simple_metal_debris03 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_toss_debris_200 lifetime = 0, 0.1 process = disappear debris_impulse = 2 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 20 innards_debris_radius = 100 innards_debris_object = simple_metal_debris02 innards_debris_object = simple_metal_debris08 innards_debris_object = simple_metal_debris09 innards_debris_object = simple_metal_debris10 innards_debris_object = simple_metal_debris11 innards_debris_object = simple_metal_debris12 innards_debris_object = simple_metal_debris13 innards_debris_object = simple_metal_debris14 innards_debris_object = simple_metal_debris15 [explosion] nickname = explosion_shipyard lifetime = 0, 0.1 process = disappear debris_impulse = 100 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 5 innards_debris_radius = 275 innards_debris_object = simple_space_beaml_dmg innards_debris_object = simple_space_beamx_dmg innards_debris_object = simple_space_habitat_dmg [explosion] nickname = explosion_research lifetime = 0, 0.1 process = disappear debris_impulse = 100 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 5 innards_debris_radius = 900 innards_debris_object = simple_space_beaml_dmg innards_debris_object = simple_space_habitat_dmg [explosion] nickname = explosion_docking_ring lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode#3 debris_impulse = 100 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 15 innards_debris_radius = 275 innards_debris_object = simple_spacetank_debrisA innards_debris_object = simple_spacetank_debrisB innards_debris_object = simple_spacetank_debrisC innards_debris_object = simple_spacetank_debrisD innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris04 innards_debris_object = simple_depot_debris05 [explosion] nickname = explosion_space_tanks_debris lifetime = 0, 0.1 process = disappear effect = explosion_sfx_csx_sectional04 debris_impulse = 100 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 25 innards_debris_radius = 75 innards_debris_object = simple_spacetank_debrisA innards_debris_object = simple_spacetank_debrisB innards_debris_object = simple_spacetank_debrisC innards_debris_object = simple_spacetank_debrisD innards_debris_object = simple_spacetank_debrisE [explosion] nickname = shatter_elite lifetime = 0, 0.15 process = shatter num_child_pieces = 15 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0.1 debris_impulse = 10000 effect = shatter_elite, 0 [explosion] nickname = shatter_utility lifetime = 0, 0.15 process = shatter num_child_pieces = 8 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0.1 debris_impulse = 1000000 effect = gf_explosion_smallship03, 0 [explosion] nickname = shatter_utility_small lifetime = 0, 0.15 process = shatter num_child_pieces = 8 debris_type = debris_small_ship, 0.33 debris_type = debris_small_ship_short, 0.33 debris_type = debris_small_ship_long, 0.33 innards_debris_start_time = 0.1 debris_impulse = 100000 effect = gf_explosion_smallship03, 0 [Debris] nickname = debris_pod_blue death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_blue [explosion] nickname = explosion_pod_blue lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_blue_debris01 innards_debris_object = simple_pod_blue_debris02 [Debris] nickname = debris_pod_drab death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_drab [explosion] nickname = explosion_pod_drab lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_drab_debris01 innards_debris_object = simple_pod_drab_debris02 [Debris] nickname = debris_pod_green death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_green [explosion] nickname = explosion_pod_green lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_green_debris01 innards_debris_object = simple_pod_green_debris02 [Debris] nickname = debris_pod_grey death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_grey [explosion] nickname = explosion_pod_grey lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_grey_debris01 innards_debris_object = simple_pod_grey_debris02 [Debris] nickname = debris_pod_red death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_red [explosion] nickname = explosion_pod_red lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_red_debris01 innards_debris_object = simple_pod_red_debris02 [Debris] nickname = debris_pod_white death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_white [explosion] nickname = explosion_pod_white lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_white_debris01 innards_debris_object = simple_pod_white_debris02 [Debris] nickname = debris_pod_yellow death_method = exploding lifetime = 0, 0.1 linear_drag = 10 angular_drag = 20, 20, 20 explosion = explosion_pod_yellow [explosion] nickname = explosion_pod_yellow lifetime = 0, 0.1 process = disappear effect = gf_piratestationexplode debris_impulse = 30 debris_type = debris_3_minute_a, 0.33 debris_type = debris_3_minute_b, 0.33 debris_type = debris_3_minute_c, 0.33 innards_debris_start_time = 0 innards_debris_num = 4 innards_debris_radius = 15 innards_debris_object = simple_pod_yellow_debris01 innards_debris_object = simple_pod_yellow_debris02 [Simple] nickname = simple_pod_blue_debris01 DA_archetype = Equipment\models\commodities\crates\pod_blue_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_blue_debris02 DA_archetype = Equipment\models\commodities\crates\pod_blue_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_drab_debris01 DA_archetype = Equipment\models\commodities\crates\pod_drab_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_drab_debris02 DA_archetype = Equipment\models\commodities\crates\pod_drab_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_green_debris01 DA_archetype = Equipment\models\commodities\crates\pod_green_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_green_debris02 DA_archetype = Equipment\models\commodities\crates\pod_green_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_grey_debris01 DA_archetype = Equipment\models\commodities\crates\pod_grey_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_grey_debris02 DA_archetype = Equipment\models\commodities\crates\pod_grey_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_red_debris01 DA_archetype = Equipment\models\commodities\crates\pod_red_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_red_debris02 DA_archetype = Equipment\models\commodities\crates\pod_red_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_white_debris01 DA_archetype = Equipment\models\commodities\crates\pod_white_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_white_debris02 DA_archetype = Equipment\models\commodities\crates\pod_white_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_yellow_debris01 DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris01.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_pod_yellow_debris02 DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris02.3db material_library = Equipment\models\cargo_pods.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisA DA_archetype = Solar\misc\space_module_dmgA.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisB DA_archetype = Solar\misc\space_module_dmgB.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisC DA_archetype = Solar\misc\space_module_dmgC.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisD DA_archetype = Solar\misc\space_module_dmgD.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisE DA_archetype = Solar\misc\space_module_dmgE.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisF DA_archetype = Solar\misc\space_module_dmgF.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_spacetank_debrisG DA_archetype = Solar\misc\space_module_dmgG.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_metal_debris01 DA_archetype = Solar\asteroids\models\debris_small01.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris02 DA_archetype = Solar\asteroids\models\debris_small02.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris03 DA_archetype = Solar\asteroids\models\debris_medium01.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris04 DA_archetype = Solar\asteroids\models\debris_medium02.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris05 DA_archetype = Solar\asteroids\models\debris_large01.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris06 DA_archetype = Solar\asteroids\models\debris_large02.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris07 DA_archetype = Solar\asteroids\models\debris_large03.3db material_library = solar\ast_debris.mat Mass = 1000 [Simple] nickname = simple_metal_debris08 DA_archetype = Solar\asteroids\models\debris_engine_c.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris09 DA_archetype = Solar\asteroids\models\debris_engine_e.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris10 DA_archetype = Solar\asteroids\models\debris_engine_g.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris11 DA_archetype = Solar\asteroids\models\debris_frame_h.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris12 DA_archetype = Solar\asteroids\models\debris_frame_f.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris13 DA_archetype = Solar\asteroids\models\debris_frame_c.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris14 DA_archetype = Solar\asteroids\models\debris_frame_a.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_metal_debris15 DA_archetype = Solar\asteroids\models\debris_panel_f.3db material_library = solar\ast_debris2.mat Mass = 1000 [Simple] nickname = simple_depot_debris01 DA_archetype = Solar\dockable\depot_debris01.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris02 DA_archetype = Solar\dockable\depot_debris02.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris03 DA_archetype = Solar\dockable\depot_debris03.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris04 DA_archetype = Solar\dockable\depot_debris04.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris05 DA_archetype = Solar\dockable\depot_debris05.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris06 DA_archetype = Solar\dockable\depot_debris06.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris07 DA_archetype = Solar\dockable\depot_debris07.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_depot_debris08 DA_archetype = Solar\dockable\depot_debris08.3db material_library = solar\Solar_mat_dockable02.mat Mass = 20000 [Simple] nickname = simple_huge_debris01 DA_archetype = Solar\asteroids\models\debris_large01.3db material_library = solar\ast_debris.mat Mass = 10000 [Simple] nickname = simple_huge_debris02 DA_archetype = Solar\asteroids\models\debris_large02.3db material_library = solar\ast_debris.mat Mass = 10000 [Simple] nickname = simple_huge_debris03 DA_archetype = Solar\asteroids\models\debris_large03.3db material_library = solar\ast_debris.mat Mass = 10000 [Simple] nickname = simple_asteroid_rock3 DA_archetype = Solar\asteroids\models\ast_rock_3.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock10 DA_archetype = Solar\asteroids\models\ast_rock_10.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock30 DA_archetype = Solar\asteroids\models\ast_rock_30.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock60 DA_archetype = Solar\asteroids\models\ast_rock_60.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_rock90 DA_archetype = Solar\asteroids\models\ast_rock_90.3db material_library = solar\ast_rock.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice10 DA_archetype = solar\asteroids\models\ast_ice_10.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice30 DA_archetype = solar\asteroids\models\ast_ice_30.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice60 DA_archetype = solar\asteroids\models\ast_ice_60.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_asteroid_ice90 DA_archetype = solar\asteroids\models\ast_ice_90.3db material_library = solar\ast_ice.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgA DA_archetype = Solar\misc\space_module_dmgA.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgB DA_archetype = Solar\misc\space_module_dmgB.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgC DA_archetype = Solar\misc\space_module_dmgC.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgD DA_archetype = Solar\misc\space_module_dmgD.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgE DA_archetype = Solar\misc\space_module_dmgE.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgF DA_archetype = Solar\misc\space_module_dmgF.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_module_dmgG DA_archetype = Solar\misc\space_module_dmgG.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_beaml_dmg DA_archetype = Solar\misc\space_beaml_dmg.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_beamx_dmg DA_archetype = Solar\misc\space_beamx_dmg.cmp material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_space_habitat_dmg DA_archetype = Solar\misc\space_habitat_dmg.3db material_library = solar\Solar_mat_space_dmg.mat Mass = 1000 [Simple] nickname = simple_utility_dmgA DA_archetype = Solar\misc\utility_dmgA.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgB DA_archetype = Solar\misc\utility_dmgB.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgC DA_archetype = Solar\misc\utility_dmgC.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgD DA_archetype = Solar\misc\utility_dmgD.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgE DA_archetype = Solar\misc\utility_dmgE.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgF DA_archetype = Solar\misc\utility_dmgG.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_utility_dmgG DA_archetype = Solar\misc\utility_dmgG.3db material_library = Ships\utility\Utility_transport.mat Mass = 1000 [Simple] nickname = simple_dyson_debris01 DA_archetype = Solar\misc\dyson_debris01.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris02 DA_archetype = Solar\misc\dyson_debris02.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris03 DA_archetype = Solar\misc\dyson_debris03.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris04 DA_archetype = Solar\misc\dyson_debris04.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [Simple] nickname = simple_dyson_debris05 DA_archetype = Solar\misc\dyson_debris05.3db material_library = solar\solar_mat_dyson_city.mat Mass = 10000 [explosion] nickname = debris_normal process = disappear effect = debris_normal lifetime = 0, 0.25 [explosion] nickname = explosion_large_mine lifetime = 0 process = none effect = explosion_large_mine radius = 200 hull_damage = 40000 [explosion] nickname = explosion_large_mine2 lifetime = 0 process = none effect = explosion_large_mine radius = 200 hull_damage = 3500 [explosion] nickname = explosion_large_mine3 lifetime = 0 process = none effect = explosion_large_mine radius = 200 hull_damage = 2000 [explosion] nickname = explosion_nomad_mine lifetime = 0 process = none effect = explosion_nomad_mine radius = 100 hull_damage = 2000 [explosion] nickname = explosion_oxygen_bw09 lifetime = 0 process = none effect = explosion_gas_mine radius = 200 hull_damage = 300 [explosion] nickname = explosion_oxygen lifetime = 0 process = none effect = explosion_gas_mine radius = 200 hull_damage = 1500 [explosion] nickname = explosion_oxygen2 lifetime = 0 process = none effect = explosion_gas_mine radius = 200 hull_damage = 1000 [explosion] nickname = dast_badlands_explosion lifetime = 0 process = none effect = dast_badlands_explosion [explosion] nickname = dast_asteroid_explosion lifetime = 0 process = none effect = dast_asteroid_explosion [explosion] nickname = dast_debris_explosion lifetime = 0 process = none effect = dast_debris_explosion