[Field] cube_size = 400 fill_dist = 1560 diffuse_color = 100, 100, 100 ambient_color = 30, 30, 30 ambient_increase = 30, 30, 30 empty_cube_frequency = 0.1 [properties] flag = debris_objects flag = Object_density_med [Cube] asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190 asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120 asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = debris_large2, 0.2, 0.1, 0.6, 45, 160, 0 asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 30 placement_radius = 150 placement_offset = 90 max_velocity = 25 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 1