[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 255, 255, 255 ambient_color = 40, 60, 60 ambient_increase = 60, 50, 40 empty_cube_frequency = 0.3 [Exclusion Zones] exclusion = Zone_Bw08_path_img2_1 exclusion = Zone_Bw08_path_img3_1 exclusion = Zone_Bw08_path_img4_1 [properties] flag = rock_objects flag = Object_density_med [Cube] asteroid = mineable1_asteroid60, 0.6, 0.2, -0.2, 21, 3, 24 asteroid = mineable1_asteroid30, 0.2, 0.8, 0.3, 33, 36, 2 asteroid = mineable1_asteroid90, 0.4, -0.7, -0.2, 5, 108, 127 asteroid = mineable1_asteroid30, -0.3, -0.3, 0.8, 87, 23, 185 asteroid = mineable1_asteroid60, -0.2, -0.1, -0.6, 99, 158, 25 asteroid = mineable1_asteroid90, -0.7, 0.4, -0.4, 85, 20, 66 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 placement_radius = 120 placement_offset = 80 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] zone = zone_bw08_niobium1 asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 60 dynamic_loot_difficulty = 4 [LootableZone] zone = zone_bw08_niobium2 asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 [LootableZone] zone = zone_bw08_niobium3 asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_niobium dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_niobium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 5