[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3300 diffuse_color = 255, 200, 0 ambient_color = 100, 50, 50 ambient_increase = 100, 50, 50 empty_cube_frequency = 0.5 [properties] flag = rock_objects flag = Object_density_low [Cube] asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 90, 45, 45 [Band] render_parts = 6 shape = asteroid_belt_dust height = 2000 offset_dist = 2000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 1000 fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 2 size = 10, 30 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 30 placement_radius = 300 placement_offset = 90 max_velocity = 20 max_angular_velocity = 8 color_shift = 1, 1, 1