[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3600 tint_field = 255, 255, 255 empty_cube_frequency = 1 [properties] flag = rock_objects flag = Object_density_low [Cube] asteroid = rock_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20 [Band] render_parts = 6 shape = asteroid_belt_04 height = 1000 offset_dist = 1000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 1600 fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 10, 50 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 500 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5