[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 70, 50, 120 [Exclusion Zones] [properties] flag = nebula [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 5 bit_radius = 7000 bit_radius_random_variation = 0.2 min_bits = 8 max_bits = 9 move_bit_percent = 0.75 equator_bias = 0.5 color = 80, 20, 30 [NebulaLight] ambient = 100, 50, 80 sun_burnthrough_intensity = 0.7 sun_burnthrough_scaler = 1.75 [Clouds] max_distance = 500 puff_count = 15 puff_radius = 100 puff_colora = 230, 230, 255 puff_colorb = 255, 230, 255 puff_max_alpha = 0.7 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 [BackgroundLightning] duration = 0.5 gap = 15 color = 90, 60, 140