[TexturePanels] file = solar\nebula\crow_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 30, 50, 90 [properties] flag = nebula [Exclusion Zones] exclusion = ZONE_Ku02_Keiun_exclusion_1 fog_far = 4000 zone_shell = solar\nebula\generic02_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku02_Keiun_exclusion_2 fog_far = 4000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku02_Keiun_exclusion_3 fog_far = 2000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku02_Keiun_exclusion_4 fog_far = 2000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku02_Keiun_exclusion_5 fog_far = 2000 zone_shell = solar\nebula\crow_exclusion.3db max_alpha = 0.3 exclusion = ZONE_Ku02_Keiun_exclusion_6 fog_far = 2000 zone_shell = solar\nebula\generic02_exclusion.3db max_alpha = 0.3 [Exterior] shape = crow_exterior1 shape = crow_exterior2 shape = crow_exterior3 shape = crow_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 9000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 13 move_bit_percent = 0.25 equator_bias = 0.5 color = 200, 80, 160 [NebulaLight] ambient = 40, 60, 120 sun_burnthrough_intensity = 1 sun_burnthrough_scaler = 1 [Clouds] max_distance = 300 puff_count = 10 puff_radius = 100 puff_colora = 200, 50, 200 puff_colorb = 255, 20, 160 puff_max_alpha = 0.5 puff_shape = crow_cloud1 puff_shape = crow_cloud2 puff_shape = crow_cloud3 puff_shape = crow_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 65, 25, 85 lightning_gap = 20 lightning_duration = 0.5 [BackgroundLightning] duration = 0.55 gap = 4 color = 50, 60, 80