[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omicron_space danger = music_omicron_danger battle = music_omicron_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\St02b_edge_nebula.ini zone = Zone_St02c_radiation [Ambient] color = 10, 10, 10 [Object] nickname = St02c_core_enter ids_name = 10907 pos = 0, 0, 1375 rotate = 0, 180, 0 archetype = dyson_airlock_inside jump_effect = jump_effect_bretonia goto = St02, St02_lair_enter, gate_tunnel_bretonia ids_info = 10908 [Object] nickname = St02c_core_exit ids_name = 10907 pos = -1, 0, -1566 rotate = 0, 180, 0 archetype = dyson_airlock_inside jump_effect = jump_effect_bretonia goto = St02, St02_lair_exit, gate_tunnel_bretonia ids_info = 10908 [LightSource] nickname = lair_core_upper pos = 0, 100, -950 color = 128, 255, 191 range = 700 type = POINT attenuation = 1, 0, 3.26531e-005 color_curve = lair_flicker, 0.5 [zone] nickname = Zone_St02c_radiation pos = -61, 0, -13 shape = SPHERE size = 50000 damage = 300 visit = 128 [LightSource] nickname = light_lair_core_lower pos = -1462, 0, 643 color = 255, 128, 128 range = 350 type = POINT attenuation = 1, 0, 0.000130612 [LightSource] nickname = light_lair_core_lower pos = -2243, -200, 580 color = 255, 128, 128 range = 350 type = POINT attenuation = 1, 0, 0.0001 [LightSource] nickname = light_lair_core_lower pos = 5, 43, -710 color = 128, 255, 191 range = 400 type = POINT attenuation = 1, 0, 0.0001 [LightSource] nickname = light_lair_core_lower pos = 0, 350, 3330 color = 255, 128, 128 range = 350 type = POINT attenuation = 1, 0, 0.0001 [LightSource] nickname = light_lair_core_lower pos = 0, -100, -950 color = 128, 255, 191 range = 700 type = POINT attenuation = 1, 0, 3.26531e-005 color_curve = lair_flicker, 0.5 [LightSource] nickname = light_lair_core_lower pos = 1650, 0, 580 color = 255, 128, 128 range = 350 type = POINT attenuation = 1, 0, 0.000130612 [LightSource] nickname = light_lair_core_lower pos = 3, 20, 566 color = 252, 97, 179 range = 1000 type = POINT attenuation = 1, 0, 1.6e-005 [LightSource] nickname = light_lair_core_lower pos = 0, -350, 4299 color = 255, 128, 128 range = 350 type = POINT attenuation = 1, 0, 0.000130612 [Object] nickname = St02c_lair_core ids_name = 10911 pos = 0, 0, -1119 archetype = lair_core ids_info = 10912