[TexturePanels] file = solar\nebula\generic_shapes.ini [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 8 move_bit_percent = 0.75 equator_bias = 0.5 color = 15, 10, 40 [NebulaLight] ambient = 20, 15, 60 [Clouds] max_distance = 1200 puff_count = 20 puff_radius = 250 puff_colora = 45, 40, 160 puff_colorb = 55, 10, 20 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 350, 425 lightning_intensity = 1 lightning_color = 155, 130, 130 lightning_gap = 20 lightning_duration = 0.5 [Fog] fog_enabled = 1 near = 125 distance = 1500 color = 10, 7, 30