[TexturePanels] file = solar\nebula\white_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1400 color = 170, 200, 255 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Ew01_Malvinas_exclusion_001 fog_far = 5000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1.1 max_alpha = 0.5 exclusion_tint = 200, 240, 255 exclusion = Zone_Ew01_Malvinas_exclusion_002 fog_far = 3000 zone_shell = solar\nebula\generic_exclusion.3db shell_scalar = 1.1 max_alpha = 0.5 exclusion_tint = 200, 240, 255 [Exterior] shape = white_exterior1 shape = white_exterior2 shape = white_exterior3 shape = white_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = white_circle plane_slices = 3 bit_radius = 6000 bit_radius_random_variation = 0.2 min_bits = 4 max_bits = 9 move_bit_percent = 0.75 equator_bias = 0.5 color = 180, 200, 255 [NebulaLight] ambient = 90, 95, 130 sun_burnthrough_intensity = 0.7 sun_burnthrough_scaler = 1.75 [Clouds] max_distance = 500 puff_count = 15 puff_radius = 100 puff_colora = 255, 255, 255 puff_colorb = 255, 255, 255 puff_max_alpha = 0.3 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 [BackgroundLightning] duration = 0 gap = 10 color = 55, 50, 60