[NPCShipArch] nickname = MSN03_King loadout = MSN03_King level = d3 ship_archetype = li_fighter pilot = MSN03_King state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN03_Juni loadout = MSN03_Juni level = d3 ship_archetype = li_elite2 pilot = MSN03_Juni state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN03_Gamma_Wing loadout = MSN03_Gamma_Wing level = d3 ship_archetype = li_fighter pilot = MSN03_Gamma_Wing state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN03_Gamma_Wing_Leader loadout = MSN03_Gamma_Wing_Leader level = d3 ship_archetype = li_fighter pilot = MSN03_Gamma_Wing_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN03_Transport loadout = MSN03_Transport level = d3 ship_archetype = ge_transport pilot = MSN03_Transport state_graph = TRANSPORT npc_class = lawful, TRANSPORT [NPCShipArch] nickname = MSN03_Outcast loadout = MSN03_Outcast level = d3 ship_archetype = bw_fighter pilot = MSN03_Outcast state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN03_Outcast_Leader loadout = MSN03_Outcast_Leader level = d3 ship_archetype = bw_fighter pilot = MSN03_Outcast_Leader state_graph = FIGHTER npc_class = lawful, FIGHTER [NPCShipArch] nickname = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader loadout = MSN03_Nomad_Rheinland_Heavy_Fighter level = d3 ship_archetype = rh_elite pilot = MSN03_Nomad_Rheinland_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN03_Nomad_Rheinland_Heavy_Fighter loadout = MSN03_Nomad_Rheinland_Heavy_Fighter_nocloak level = d3 ship_archetype = rh_elite pilot = MSN03_Nomad_Rheinland_Heavy_Fighter state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN03_Walker loadout = MSN03_Walker level = d3 ship_archetype = li_cruiser pilot = MSN03_Walker state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN03_Liberty_Cruiser loadout = MSN03_Liberty_Cruiser level = d3 ship_archetype = li_cruiser pilot = MSN03_Liberty_Cruiser state_graph = CRUISER npc_class = lawful, CRUISER [NPCShipArch] nickname = MSN03_Liberty_Cruiser_Escort loadout = MSN03_Liberty_Cruiser_Escort level = d3 ship_archetype = li_elite pilot = MSN03_Liberty_Cruiser_Escort state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN03_Nomad_Rheinland_Gunboat loadout = MSN03_Nomad_Rheinland_Gunboat level = d3 ship_archetype = rh_gunboat pilot = MSN03_Nomad_Rheinland_Gunboat state_graph = GUNBOAT npc_class = lawful, GUNBOAT [NPCShipArch] nickname = MSN03_Nomad_Rheinland_Gunboat_Escort loadout = MSN03_Nomad_Rheinland_Gunboat_Escort level = d3 ship_archetype = rh_elite pilot = MSN03_Nomad_Rheinland_Gunboat_Escort state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader loadout = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader level = d3 ship_archetype = rh_elite pilot = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN03_Nomad_Rheinland_Bomber loadout = MSN03_Nomad_Rheinland_Bomber level = d3 ship_archetype = rh_elite pilot = MSN03_Nomad_Rheinland_Bomber state_graph = FIGHTER npc_class = lawful, elite_fighter [NPCShipArch] nickname = MSN03_Liberty_Dreadnought loadout = MSN03_Liberty_Dreadnought level = d20 ship_archetype = li_dreadnought pilot = MSN03_Liberty_Dreadnought state_graph = CRUISER npc_class = lawful, CRUISER