[fuse] name = rh_gunship_body_fuse lifetime = 5 death_fuse = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosionsmall hardpoint = HpRunninglight07 at_t = 0 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosionsmall hardpoint = HpRunninglight01 at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_damage_fire hardpoint = HpEngine01 at_t = 0 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = DpCntrltwr at_t = 0.2 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.2 hardpoint = HpRunninglight01 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_gunboat_damage_fire hardpoint = DpCntrltwr at_t = 0.1 pos_offset = 0, 0, 0 ori_offset = -90, 0, 0 attached = true [destroy_group] at_t = 0.2 group_name = Rh_cntrltwr_lod1 fate = disappear [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = Dpengine at_t = 0.5 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.5 hardpoint = HpRunninglight01 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.5 group_name = engine_lod1 fate = disappear [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpCloak01 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosionsmall hardpoint = HpRunninglight07 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight08 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight09 at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = Dpengine at_t = 0.95 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 at_t = 0.95 hardpoint = HpRunninglight01 pos_offset = 0, 0, 0 [destroy_group] at_t = 0.99 group_name = Rh_front_lod1 fate = debris [destroy_root] at_t = 1 [fuse] name = rh_gunship_burning_fuse01 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 1 attached = true [fuse] name = rh_gunship_burning_fuse02 lifetime = 5 death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 0.5 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunninglight01 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight05 hardpoint = HpRunningLight06 hardpoint = HpRunninglight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 1 attached = true