[Simple] nickname = generic_pilot DA_archetype = equipment\models\pilot\ship_pilot.3db material_library = Equipment\models\pilots.mat LODranges = 0, 50 MinSpecLOD = 2 [Ship] ids_name = 237034 ids_info = 66570 ids_info1 = 66571 ids_info2 = 66608 ids_info3 = 66572 ship_class = 0 nickname = li_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 25 linear_drag = 1 fuse = li_fighter_gas01, 0, -1 fuse = li_fighter_smoke01, 0, -1 fuse = intermed_damage_smallship02, 0, 400 fuse = intermed_damage_smallship03, 0, 200 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 12 shield_battery_limit = 12 hit_pts = 1300 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000, 24000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = port fin_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 163 root_health_proxy = true [CollisionGroup] obj = star fin_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Fin hit_pts = 163 root_health_proxy = true [Simple] nickname = li_fighter_dmg_portfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = li_fighter_dmg_starboardfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = li_fighter_dmg_engine_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237033 ids_info = 66567 ids_info1 = 66568 ids_info2 = 66608 ids_info3 = 66569 ship_class = 1 nickname = li_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot nanobot_limit = 14 shield_battery_limit = 14 mass = 150 hold_size = 30 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 400 fuse = intermed_damage_smallship02, 0, 200 fuse = intermed_damage_smallship03, 0, 133 max_bank_angle = 30 camera_offset = 8, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 1600 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000, 50000, 230000 angular_drag = 40000, 40000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = Li_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 267 root_health_proxy = true [CollisionGroup] obj = Li_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 267 root_health_proxy = true [CollisionGroup] obj = li_Spoiler_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Spoiler hit_pts = 400 root_health_proxy = true [Simple] nickname = li_elite_dmg_star_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_port_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 700 [Simple] nickname = li_elite2_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Engine01_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1300 [Simple] nickname = li_elite_dmg_Engine02_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1300 [Ship] ids_name = 237033 ids_info = 66567 ids_info1 = 66568 ids_info2 = 66608 ids_info3 = 66569 ship_class = 1 nickname = li_elite2 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 150 hold_size = 50 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 400 fuse = intermed_damage_smallship02, 0, 200 fuse = intermed_damage_smallship03, 0, 133 max_bank_angle = 30 camera_offset = 6, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 1600 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000, 50000, 183000 angular_drag = 40000, 40000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 400 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = Li_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 267 root_health_proxy = true [CollisionGroup] obj = Li_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 267 root_health_proxy = true [CollisionGroup] obj = li_Spoiler_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite2_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Spoiler hit_pts = 400 root_health_proxy = true [Ship] ids_name = 237035 ids_info = 66573 ids_info1 = 66574 ids_info2 = 66608 ids_info3 = 66575 ship_class = 2 nickname = li_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 12 shield_battery_limit = 12 mass = 300 linear_drag = 1 hold_size = 80 fuse = intermed_damage_smallship01, 0, 400 fuse = intermed_damage_smallship02, 0, 200 fuse = intermed_damage_smallship03, 0, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 1600 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000, 54000, 104000 angular_drag = 60000, 60000, 60000 rotation_inertia = 16800, 16800, 16800 [CollisionGroup] obj = li_starboard_sidepanel_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardsidepanel dmg_obj = li_freighter_dmg_starboard_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Side_Panel hit_pts = 267 root_health_proxy = true [CollisionGroup] obj = li_port_sidepanel_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortsidepanel dmg_obj = li_freighter_dmg_port_sidepanel_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Side_Panel hit_pts = 267 root_health_proxy = true [Simple] nickname = li_freighter_dmg_starboard_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Simple] nickname = li_freighter_dmg_port_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Ship] ids_name = 237031 ids_info = 66565 nickname = li_cruiser LODranges = 0, 200, 400, 600, 1000, 6000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 5000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_instant fuse = li_cruiser_body_fuse, 0, 1 fuse = li_cruiser_burning_fuse01, 0, 10825 fuse = li_cruiser_burning_fuse02, 0, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20e6, 20e6, 20e6 angular_drag = 132e6, 132e6, 132e6 rotation_inertia = 40e6, 40e6, 40e6 nudge_force = 300000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [CollisionGroup] obj = Li_cruiser_cntrltwr_lod1 separable debris_type = debris_vanish fuse = li_cruiser_body_fuse, 0.5, 1 dmg_obj = l_cruiser_tower_cap dmg_hp = DpCntrltwr mass = 100 parent_impulse = 10 child_impulse = 10 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_nose_lod1 separable debris_type = cap_ship_piece fuse = li_cruiser_body_fuse, 0, 1 parent_impulse = 10 child_impulse = 60 group_dmg_hp = DpFront group_dmg_obj = l_cruiser_front_cap mass = 10 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine01_lod1 separable debris_type = cap_ship_piece fuse = li_cruiser_engine1_fuse, 0, 1 dmg_obj = l_cruiser_engine01_cap dmg_hp = DpEngine01 group_dmg_hp = DpEng01 group_dmg_obj = l_cruiser_engine01_cap mass = 100 parent_impulse = 10 child_impulse = 1000 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine02_lod1 separable debris_type = cap_ship_piece fuse = li_cruiser_engine2_fuse, 0, 1 dmg_obj = l_cruiser_engine02_cap dmg_hp = DpEngine02 group_dmg_hp = DpEng02 group_dmg_obj = l_cruiser_engine02_cap mass = 100 parent_impulse = 10 child_impulse = 3000 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine03_lod1 separable debris_type = cap_ship_piece fuse = li_cruiser_engine3_fuse, 0, 1 dmg_obj = l_cruiser_engine03_cap dmg_hp = DpEngine03 group_dmg_hp = DpEng03 group_dmg_obj = l_cruiser_engine03_cap mass = 100 parent_impulse = 10 child_impulse = 9000 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine04_lod1 separable debris_type = cap_ship_piece fuse = li_cruiser_engine4_fuse, 0, 1 dmg_obj = l_cruiser_engine04_cap dmg_hp = DpEngine04 group_dmg_hp = DpEng04 group_dmg_obj = l_cruiser_engine04_cap mass = 100 parent_impulse = 10 child_impulse = 5000 hit_pts = 43300 root_health_proxy = true [Simple] nickname = l_cruiser_tower_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_front_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 200, 6000 [Simple] nickname = l_cruiser_engine01_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine02_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine03_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine04_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db material_library = ships\liberty\li_capships.mat mass = 1000 hit_pts = 200 LODranges = 0, 6000 [Ship] ids_name = 237032 ids_info = 66566 nickname = li_dreadnought LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 100000 linear_drag = 1 hold_size = 10730.2 fuse = l_dreadnought_fuse, 0.5, 1 fuse = li_dreadnought_burning_fuse03, 0, 17325 hit_pts = 69300 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 nudge_force = 3e6 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Leaf01_d1_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable parent_impulse = 60 child_impulse = 300 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable parent_impulse = 60 child_impulse = 600 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable parent_impulse = 60 child_impulse = 500 debris_type = cap_ship_piece mass = 10 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_bottom_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_fuse, 0.5, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_cntrltwr_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_fuse, 0.5, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_rear_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_fuse, 0.75, 1 fuse = li_dreadnought_burning_fuse04, 0, 17325 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_nose_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = cap_ship_piece2 mass = 50 fuse = l_dreadnought_fuse, 0, 1 fuse = li_dreadnought_burning_fuse01, 0, 17325 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_frnt_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_fuse, 0.25, 1 fuse = li_dreadnought_burning_fuse02, 0, 17325 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_port_skid_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_port_skid_fuse, 0, 1 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_starboard_skid_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_star_skid_fuse, 0, 1 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_reactor_core_lod1 separable parent_impulse = 60 child_impulse = 500 debris_type = cap_ship_piece2 mass = 20 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_reactor_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Li_engine_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = l_dreadnought_fuse, 1, 1 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 69300 root_health_proxy = true [Simple] nickname = li_dread_bottom_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_tower_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_engine_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_front_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_midsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_port_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_rearsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_starboard_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db material_library = ships\liberty\li_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Ship] ids_name = 237008 ids_info = 66508 ids_info1 = 66509 ids_info2 = 66608 ids_info3 = 66510 ship_class = 0 nickname = br_fighter LODranges = 0, 60, 130, 1000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 15 shield_battery_limit = 15 mass = 100 linear_drag = 1 hold_size = 30 fuse = intermed_damage_smallship02, 0, 525 fuse = intermed_damage_smallship03, 0, 263 max_bank_angle = 35 camera_offset = 9, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 2100 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 [CollisionGroup] obj = br_fighter_tail_lod1 separable parent_impulse = 20 child_impulse = 8 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = br_fighter_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Tail hit_pts = 665 root_health_proxy = true [Simple] nickname = br_fighter_dmg_tail_cap DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237007 ids_info = 66505 ids_info1 = 66506 ids_info2 = 66608 ids_info3 = 66507 ship_class = 1 nickname = br_elite msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = intermed_damage_smallship01, 0, 650 fuse = intermed_damage_smallship02, 0, 325 fuse = intermed_damage_smallship03, 0, 217 max_bank_angle = 30 camera_offset = 9, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 26 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 20 shield_battery_limit = 20 hit_pts = 2600 mass = 150 linear_drag = 1 hold_size = 35 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 [CollisionGroup] obj = br_port_wing_lod1 separable parent_impulse = 90 child_impulse = 20 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = br_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 433 root_health_proxy = true [CollisionGroup] obj = br_star_wing_lod1 separable parent_impulse = 90 child_impulse = 20 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = br_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 433 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable parent_impulse = 60 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = br_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Tail hit_pts = 823 root_health_proxy = true [Simple] nickname = br_elite_dmg_port_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = br_elite_dmg_star_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = br_elite_dmg_tail_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237009 ids_info = 66511 ids_info1 = 66512 ids_info2 = 66608 ids_info3 = 66513 ship_class = 2 nickname = br_freighter msg_id_prefix = gcs_refer_shiparch_Bref mission_property = can_use_berths LODranges = 0, 150, 240, 1200 type = FREIGHTER DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 15 shield_battery_limit = 15 mass = 300 linear_drag = 1 hold_size = 125 fuse = intermed_damage_smallship01, 0, 550 fuse = intermed_damage_smallship02, 0, 275 fuse = intermed_damage_smallship03, 0, 183 max_bank_angle = 15 camera_offset = 14, 54 camera_angular_acceleration = 0.035 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 2200 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000, 54000, 104000 angular_drag = 60000, 60000, 60000 rotation_inertia = 16800, 16800, 16800 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret03, HpTurret04 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 [CollisionGroup] obj = br_freighter_port_wing_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = br_freighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 367 root_health_proxy = true [CollisionGroup] obj = br_freighter_star_wing_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = br_freighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 367 root_health_proxy = true [Simple] nickname = br_freighter_dmg_port_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Simple] nickname = br_freighter_dmg_star_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Ship] ids_name = 237010 ids_info = 66514 nickname = br_gunboat LODranges = 0, 300, 600, 4000 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_large_moors type = GUNBOAT DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 1000 hold_size = 1000000 hit_pts = 3500 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_gunship_fuse, 0, 1 fuse = br_gunship_burning_fuse01, 0, 875 fuse = br_gunship_burning_fuse02, 0, 438 steering_torque = 60e6, 60e6, 60e6 angular_drag = 120e6, 120e6, 120e6 rotation_inertia = 16.8e6, 16.8e6, 16.8e6 nudge_force = 150000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = br_cntrl_twr_lod1 separable debris_type = debris_vanish parent_impulse = 500 child_impulse = 10 mass = 200 fuse = br_gunship_fuse, 0, 1 dmg_obj = b_gunship_tower_cap dmg_hp = DpCntrltwr hit_pts = 3500 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable parent_impulse = 500 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = br_gunship_fuse, 0, 1 dmg_obj = b_gunship_tail_cap dmg_hp = DpTail hit_pts = 3500 root_health_proxy = true [CollisionGroup] obj = br_port_eng_lod1 separable parent_impulse = 500 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = br_gunship_fuse, 0, 1 dmg_obj = b_gunship_port_eng_cap dmg_hp = DpPortengine hit_pts = 3500 root_health_proxy = true [CollisionGroup] obj = br_star_eng_lod1 separable parent_impulse = 500 child_impulse = 10 debris_type = debris_vanish mass = 200 fuse = br_gunship_fuse, 0, 1 dmg_obj = b_gunship_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 3500 root_health_proxy = true [CollisionGroup] obj = br_port_wing_lod1 separable parent_impulse = 0 child_impulse = 1500 debris_type = cap_ship_piece mass = 200 fuse = br_gunship_fuse, 0, 1 group_dmg_hp = DpPortwing group_dmg_obj = b_gunship_port_wing_cap hit_pts = 3500 root_health_proxy = true [CollisionGroup] obj = br_star_wing_lod1 separable parent_impulse = 0 child_impulse = 1800 debris_type = cap_ship_piece mass = 200 fuse = br_gunship_fuse, 0, 1 group_dmg_hp = DpStarboardwing group_dmg_obj = b_gunship_starboard_wing_cap hit_pts = 3500 root_health_proxy = true [Simple] nickname = b_gunship_tower_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_tail_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10 hit_pts = 200 LODranges = 0, 300, 4000 [Ship] ids_name = 237006 ids_info = 66504 nickname = br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_large_moors LODranges = 0, 350, 550, 6000 type = CRUISER DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 5000 hold_size = 1001000 hit_pts = 43300 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_destroyer_fuse, 1, 1 fuse = br_destroyer_burning_fuse01, 0, 10825 fuse = br_destroyer_burning_fuse02, 0, 5413 steering_torque = 20e6, 20e6, 20e6 angular_drag = 132e6, 132e6, 132e6 rotation_inertia = 40e6, 40e6, 40e6 nudge_force = 360000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = Br_frnt_bdy_lod1 separable parent_impulse = 60 child_impulse = 600 debris_type = cap_ship_piece mass = 201 fuse = br_destroyer_fuse, 0, 1 fuse = br_destroyer_burning_fuse03, 0, 10925 fuse = br_destroyer_burning_fuse04, 0, 5413 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Br_frnt_bdy_top_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = cap_ship_piece mass = 201 fuse = br_destroyer_fuse, 0, 1 fuse = br_destroyer_burning_fuse03, 0, 10825 fuse = br_destroyer_burning_fuse04, 0, 5413 dmg_hp = DpFrnt_bdy_top dmg_obj = b_destroyer_body_cap hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Br_wpn_platform_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 201 fuse = br_destroyer_wplat_fuse, 0, 1 fuse = br_destroyer_burning_fuse03, 0, 10825 fuse = br_destroyer_burning_fuse04, 0, 5413 dmg_obj = b_destroyer_wplat_cap dmg_hp = DpWpn_platform hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = br_cntrl_twr_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 201 fuse = br_destroyer_fuse, 0, 1 dmg_obj = b_destroyer_tower_cap dmg_hp = DpCntrltwr hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = br_port_eng_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 201 fuse = br_destroyer_fuse, 1, 1 dmg_obj = b_destroyer_port_eng_cap dmg_hp = DpPortengine hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = br_star_eng_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 201 fuse = br_destroyer_fuse, 1, 1 dmg_obj = b_destroyer_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 43300 root_health_proxy = true [Simple] nickname = b_destroyer_tower_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 [Simple] nickname = b_destroyer_body_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 [Simple] nickname = b_destroyer_wplat_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 [Simple] nickname = b_destroyer_port_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 [Simple] nickname = b_destroyer_starboard_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10 hit_pts = 200 [Ship] ids_name = 237005 ids_info = 66503 nickname = br_battleship LODranges = 0, 500, 1000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 100000 hold_size = 1000000 hit_pts = 69300 fuse = b_battleship_body_fuse, 0.5, 1 fuse = br_battleship_burning_fuse02, 0, 17325 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 nudge_force = 3e6 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = br_cntrl_twr_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 30 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable parent_impulse = 60 child_impulse = 5000 debris_type = cap_ship_piece2 mass = 200 fuse = b_battleship_body_fuse, 0, 1 fuse = br_battleship_burning_fuse01, 0, 17325 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.3, 1 fuse = br_battleship_burning_fuse01, 0, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 20 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0, 1 hit_pts = 8663 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 20 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0, 1 hit_pts = 8663 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable parent_impulse = 60 child_impulse = 10 debris_type = debris_vanish mass = 200 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.75, 1 fuse = br_battleship_burning_fuse03, 0, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable parent_impulse = 60 child_impulse = 5000 debris_type = cap_ship_piece mass = 200 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.9, 1 fuse = br_battleship_burning_fuse03, 0, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable debris_type = debris_vanish mass = 30 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1, 1 fuse = br_battleship_burning_fuse03, 0, 17325 parent_impulse = 10 child_impulse = 10 hit_pts = 69300 root_health_proxy = true [Simple] nickname = b_battleship_head_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_neck_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_butt_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_tail_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_tower_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db mass = 1000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_port_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db mass = 10 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_starboard_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db mass = 10 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_engine_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db mass = 10 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Ship] ids_name = 237028 ids_info = 66558 ids_info1 = 66559 ids_info2 = 66608 ids_info3 = 66560 ship_class = 0 nickname = ku_fighter msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 23 shield_battery_limit = 23 mass = 100 linear_drag = 1 hold_size = 35 fuse = intermed_damage_smallship02, 0, 700 fuse = intermed_damage_smallship03, 0, 350 max_bank_angle = 35 camera_offset = 6, 25 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 2800 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 3800, 3800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_ku_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = wing_starboard_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpWing_starboard dmg_obj = ku_fighter_dmg_wing_starboard_cap type = Starboard_Fin hit_pts = 350 root_health_proxy = true [CollisionGroup] obj = wing_port_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpWing_port dmg_obj = ku_fighter_dmg_wing_port_cap type = Port_Fin hit_pts = 350 root_health_proxy = true [Simple] nickname = ku_fighter_dmg_wing_starboard_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_fighter_dmg_wing_port_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237027 ids_info = 66555 ids_info1 = 66556 ids_info2 = 66608 ids_info3 = 66557 ship_class = 1 nickname = ku_elite msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 26 shield_battery_limit = 26 mass = 150 linear_drag = 1 hold_size = 40 fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 300 max_bank_angle = 30 camera_offset = 6.5, 29 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 3600 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = starboard_wing_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = ku_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 300 root_health_proxy = true [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ku_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 300 root_health_proxy = true [CollisionGroup] obj = tail_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = ku_elite_dmg_port_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Tail hit_pts = 1140 root_health_proxy = true [CollisionGroup] obj = starboard_spike_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpStarboard _arm rotator dmg_obj = ku_elite_dmg_starboard_arm_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Arm hit_pts = 600 root_health_proxy = true [CollisionGroup] obj = port_spike_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpPort _arm rotator dmg_obj = ku_elite_dmg_port_arm_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Arm hit_pts = 600 root_health_proxy = true [Simple] nickname = ku_elite_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_starboard_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_elite_dmg_port_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237027 ids_info = 66555 ids_info1 = 66556 ids_info2 = 66608 ids_info3 = 66557 ship_class = 1 nickname = ku_dragon msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 1 hold_size = 35 fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 300 max_bank_angle = 30 camera_offset = 7, 24 camera_angular_acceleration = 0.06 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 3600 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 183000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = starboard_wing_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = ku_dragon_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 300 root_health_proxy = true [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ku_dragon_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 300 root_health_proxy = true [CollisionGroup] obj = tail_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = ku_dragon_dmg_port_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Tail hit_pts = 1140 root_health_proxy = true [Simple] nickname = ku_dragon_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_dragon_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ku_dragon_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237029 ids_info = 66561 ids_info1 = 66562 ids_info2 = 66608 ids_info3 = 66563 ship_class = 2 nickname = ku_freighter LODranges = 0, 80, 160, 1200 msg_id_prefix = gcs_refer_shiparch_Kusf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 23 shield_battery_limit = 23 mass = 300 linear_drag = 1 hold_size = 175 fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 300 max_bank_angle = 15 camera_offset = 9, 45 camera_angular_acceleration = 0.035 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 3600 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000, 54000, 104000 angular_drag = 60000, 60000, 60000 rotation_inertia = 16800, 16800, 16800 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = starboard_wing_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpStarboard_Wing dmg_obj = ku_freighter_dmg_starboard_wing_cap type = Starboard_Fin hit_pts = 450 root_health_proxy = true [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 160 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpPort_Wing dmg_obj = ku_freighter_dmg_port_wing_cap type = Port_Fin hit_pts = 450 root_health_proxy = true [Simple] nickname = ku_freighter_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Simple] nickname = ku_freighter_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Ship] ids_name = 237030 ids_info = 66564 nickname = ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_large_moors LODranges = 0, 100, 300, 500, 3000 type = GUNBOAT DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 1000 hold_size = 1000000 hit_pts = 9000 explosion_arch = explosion_instant fuse = ku_gunship_body_fuse, 0, 1 fuse = ku_gunship_burning_fuse01, 0, 2250 fuse = ku_gunship_burning_fuse01, 0, 1125 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60e6, 60e6, 60e6 angular_drag = 120e6, 120e6, 120e6 rotation_inertia = 16.8e6, 16.8e6, 16.8e6 nudge_force = 150000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = ku_star_spike_lod1 separable parent_impulse = 60 child_impulse = 500 fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpSpkmnt_starboard dmg_obj = ku_gunboat_dmg_star_spike_cap debris_type = cap_ship_piece mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_port_spike_lod1 separable parent_impulse = 60 child_impulse = 300 fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpSpkMnt_Port dmg_obj = ku_gunboat_dmg_port_spike_cap debris_type = cap_ship_piece mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_port_wing_lod1 separable parent_impulse = 60 child_impulse = 600 fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpWing_port dmg_obj = ku_gunboat_dmg_port_wing_cap debris_type = cap_ship_piece mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_star_wing_lod1 separable parent_impulse = 60 child_impulse = 500 fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpWing_starboard dmg_obj = ku_gunboat_dmg_star_wing_cap debris_type = cap_ship_piece mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_port_eng_lod1 separable parent_impulse = 60 child_impulse = 30 fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpEng_port dmg_obj = ku_gunboat_dmg_port_eng_cap debris_type = debris_vanish mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_star_eng_lod1 separable parent_impulse = 60 child_impulse = 30 fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpEng_starboard dmg_obj = ku_gunboat_dmg_star_eng_cap debris_type = debris_vanish mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_cntrltwr_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_vanish fuse = ku_gunship_body_fuse, 0, 1 dmg_hp = DpCntrltwr dmg_obj = ku_gunboat_dmg_tower_cap mass = 20 hit_pts = 9000 root_health_proxy = true [CollisionGroup] obj = ku_frnt_port_lod1 separable parent_impulse = 10 child_impulse = 3000 debris_type = cap_ship_piece fuse = ku_gunship_body_fuse, 0, 1 group_dmg_hp = DpFrnt group_dmg_obj = ku_gunboat_dmg_front_cap mass = 200 hit_pts = 9000 root_health_proxy = true [Simple] nickname = ku_gunboat_dmg_tower_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_front_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_port_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_star_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 100, 3000 [Ship] ids_name = 237026 ids_info = 66554 nickname = ku_destroyer LODranges = 0, 150, 300, 600, 6000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 5000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_instant fuse = ku_destroyer_body_fuse, 0, 1 fuse = ku_destroyer_burning_fuse01, 0, 10825 fuse = ku_destroyer_burning_fuse02, 0, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20e6, 20e6, 20e6 angular_drag = 132e6, 132e6, 132e6 rotation_inertia = 40e6, 40e6, 40e6 nudge_force = 300000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [CollisionGroup] obj = ku_front_lod1 mass = 200 separable parent_impulse = 0 child_impulse = 500 fuse = ku_destroyer_body_fuse, 0, 1 fuse = ku_destroyer_burning_fuse01, 0, 10825 fuse = ku_destroyer_burning_fuse02, 0, 5413 group_dmg_hp = DpMain group_dmg_obj = ku_destroyer_dmg_body_cap debris_type = cap_ship_piece2 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_cntrltwr_lod1 separable parent_impulse = 60 child_impulse = 30 fuse = ku_destroyer_tower_fuse, 0, 1 dmg_hp = DpCntrltwr dmg_obj = ku_destroyer_dmg_tower_cap debris_type = debris_vanish mass = 20 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_eng01_lod1 separable parent_impulse = 60 child_impulse = 30 fuse = ku_destroyer_engine_fuse, 0, 1 dmg_hp = DpEng01 dmg_obj = ku_destroyer_dmg_top_engine_cap debris_type = debris_vanish mass = 20 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_eng02_lod1 separable parent_impulse = 60 child_impulse = 30 fuse = ku_destroyer_engine_fuse, 0, 1 dmg_hp = DpEng02 dmg_obj = ku_destroyer_dmg_mid_engine_cap debris_type = debris_vanish mass = 20 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = ku_eng03_lod1 separable parent_impulse = 60 child_impulse = 30 fuse = ku_destroyer_engine_fuse, 0, 1 dmg_hp = DpEng03 dmg_obj = ku_destroyer_dmg_low_engine_cap debris_type = debris_vanish mass = 20 hit_pts = 43300 root_health_proxy = true [Simple] nickname = ku_destroyer_dmg_tower_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 5 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_body_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db material_library = ships\kusari\ku_capships.mat mass = 5 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_top_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db material_library = ships\kusari\ku_capships.mat mass = 5 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_mid_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db material_library = ships\kusari\ku_capships.mat mass = 5 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_low_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db material_library = ships\kusari\ku_capships.mat mass = 5 LODranges = 0, 150, 6000 [Ship] ids_name = 237025 ids_info = 66553 nickname = ku_battleship LODranges = 0, 900, 1500, 2500, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 100000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 nudge_force = 3e6 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 fuse = ku_battleship_body_fuse, 0.5, 1 fuse = ku_battleship_burning_fuse02, 0.5, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [CollisionGroup] obj = ku_cntrltwr_lod1 parent_impulse = 10 child_impulse = 10 debris_type = debris_vanish mass = 50 separable fuse = ku_battleship_body_fuse, 0.5, 1 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10 child_impulse = 5000 debris_type = cap_ship_piece2 mass = 200 separable fuse = ku_battleship_body_fuse, 0, 1 fuse = ku_battleship_burning_fuse01, 0.5, 17325 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = ku_front_lod1 parent_impulse = 10 child_impulse = 10 debris_type = debris_vanish mass = 80 separable fuse = ku_battleship_body_fuse, 0.25, 1 fuse = ku_battleship_burning_fuse01, 0.5, 17325 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10 child_impulse = 10 debris_type = debris_vanish mass = 80 separable fuse = ku_battleship_body_fuse, 0.7501, 1 fuse = ku_battleship_burning_fuse03, 0.5, 17325 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10 child_impulse = 5000 debris_type = cap_ship_piece2 mass = 200 separable fuse = ku_battleship_body_fuse, 0.9, 1 fuse = ku_battleship_burning_fuse04, 0.5, 17325 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable parent_impulse = 600 child_impulse = 300 debris_type = debris_vanish mass = 3 fuse = ku_battleship_engine_fuse, 0.6, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.7, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable parent_impulse = 600 child_impulse = 300 debris_type = debris_vanish mass = 3 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable parent_impulse = 600 child_impulse = 80 debris_type = cap_ship_piece mass = 3 fuse = ku_battleship_body_fuse, 0.8, 1 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable parent_impulse = 600 child_impulse = 150 debris_type = cap_ship_piece mass = 4 fuse = ku_battleship_body_fuse, 0.3, 1 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable parent_impulse = 600 child_impulse = 100 debris_type = cap_ship_piece mass = 3 fuse = ku_battleship_engine_fuse, 0.8, 1 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable parent_impulse = 600 child_impulse = 100 debris_type = cap_ship_piece mass = 3 fuse = ku_battleship_engine_fuse, 0.9, 1 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable parent_impulse = 600 child_impulse = 100 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.8, 1 mass = 2 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable parent_impulse = 600 child_impulse = 150 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.3, 1 mass = 4 hit_pts = 5775 root_health_proxy = true [Simple] nickname = ku_battleship_dmg_tower_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_nose_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_front_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_rear_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_engine_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_port_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine02_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db material_library = ships\kusari\ku_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Ship] ids_name = 237052 ids_info = 66601 ids_info1 = 66602 ids_info2 = 66608 ids_info3 = 66603 ship_class = 0 nickname = rh_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 33 shield_battery_limit = 33 mass = 100 linear_drag = 1 hold_size = 45 fuse = intermed_damage_smallship02, 0, 1125 fuse = intermed_damage_smallship03, 0, 563 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 4500 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 750 root_health_proxy = true [CollisionGroup] obj = starboard_wing_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_fighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 750 root_health_proxy = true [Simple] nickname = rh_fighter_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = rh_fighter_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237051 ids_info = 66598 ids_info1 = 66599 ids_info2 = 66608 ids_info3 = 66600 ship_class = 1 nickname = rh_elite LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 38 shield_battery_limit = 38 mass = 150 linear_drag = 1 hold_size = 50 fuse = intermed_damage_smallship01, 0, 1450 fuse = intermed_damage_smallship02, 0, 725 fuse = intermed_damage_smallship03, 0, 483 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 5800 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = Rh_port_wing_lod1 separable parent_impulse = 90 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = rh_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 967 root_health_proxy = true [CollisionGroup] obj = Rh_starboard_wing_lod1 separable parent_impulse = 90 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboard_Wing dmg_obj = rh_elite_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 967 root_health_proxy = true [CollisionGroup] obj = Rh_tail_lod1 separable parent_impulse = 90 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpTail dmg_obj = rh_elite_dmg_tail_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Tail hit_pts = 1837 root_health_proxy = true [Simple] nickname = rh_elite_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = rh_elite_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = rh_elite_dmg_tail_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237053 ids_info = 66604 ids_info1 = 66605 ids_info2 = 66608 ids_info3 = 66606 ship_class = 2 nickname = rh_freighter LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 33 shield_battery_limit = 33 mass = 300 linear_drag = 1 hold_size = 250 fuse = intermed_damage_smallship01, 0, 1450 fuse = intermed_damage_smallship02, 0, 725 fuse = intermed_damage_smallship03, 0, 483 hit_pts = 5800 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000, 24000, 104000 angular_drag = 60000, 60000, 60000 rotation_inertia = 16800, 16800, 16800 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = rh_port_side_lod1 separable parent_impulse = 60 child_impulse = 11 debris_type = debris_small_ship dmg_hp = DpPort_side panel dmg_obj = rh_freighter_dmg_port_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Side_Panel hit_pts = 967 root_health_proxy = true [CollisionGroup] obj = rh_star_side_lod1 separable parent_impulse = 60 child_impulse = 11 debris_type = debris_small_ship dmg_hp = DpStarboard_side panel dmg_obj = rh_freighter_dmg_starboard_side_panel_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Side_Panel hit_pts = 967 root_health_proxy = true [Simple] nickname = rh_freighter_dmg_port_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Simple] nickname = rh_freighter_dmg_starboard_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5 LODranges = 0, 100, 1200 [Ship] ids_name = 237054 ids_info = 66607 nickname = rh_gunboat LODranges = 0, 150, 300, 450, 4000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_large_moors type = GUNBOAT DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 1000 hold_size = 1000000 hit_pts = 10500 fuse = rh_gunship_body_fuse, 0, 1 fuse = rh_gunship_burning_fuse01, 0, 2625 fuse = rh_gunship_burning_fuse02, 0, 1313 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1 steering_torque = 60e6, 60e6, 60e6 angular_drag = 120e6, 120e6, 120e6 rotation_inertia = 16.8e6, 16.8e6, 16.8e6 nudge_force = 60000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_front_lod1 separable parent_impulse = 0 child_impulse = 500 debris_type = cap_ship_piece2 mass = 200 group_dmg_hp = DpFront group_dmg_obj = rh_gunship_dmg_front_cap fuse = rh_gunship_body_fuse, 0, 1 hit_pts = 10500 root_health_proxy = true [CollisionGroup] obj = engine_lod1 separable parent_impulse = 60 child_impulse = 11 debris_type = debris_vanish dmg_hp = DpEngine dmg_obj = rh_gunship_dmg_engine_cap mass = 5 fuse = rh_gunship_body_fuse, 0, 1 hit_pts = 10500 root_health_proxy = true [CollisionGroup] obj = Rh_cntrltwr_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish dmg_hp = DpCntrltwr dmg_obj = rh_gunship_dmg_tower_cap mass = 200 fuse = rh_gunship_body_fuse, 0, 1 hit_pts = 10500 root_health_proxy = true [Simple] nickname = rh_gunship_dmg_tower_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 4000 [Simple] nickname = rh_gunship_dmg_front_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 150, 4000 [Simple] nickname = rh_gunship_dmg_engine_cap DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 150, 4000 [Ship] ids_name = 237050 ids_info = 66597 nickname = rh_cruiser LODranges = 0, 200, 400, 700, 6000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 5000 hold_size = 1000000 explosion_arch = explosion_instant fuse = rh_cruiser_body_fuse, 0, 1 fuse = rh_cruiser_burning_fuse01, 0, 10825 fuse = rh_cruiser_burning_fuse02, 0, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20e6, 20e6, 20e6 angular_drag = 132e6, 132e6, 132e6 rotation_inertia = 40e6, 40e6, 40e6 hit_pts = 43300 nudge_force = 300000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_front_lod1 separable parent_impulse = 10 child_impulse = 5000 debris_type = cap_ship_piece2 fuse = rh_cruiser_body_fuse, 0, 1 fuse = rh_cruiser_burning_fuse01, 0, 10825 group_dmg_hp = DpFront group_dmg_obj = rh_cruiser_dmg_front_cap mass = 500 hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Rh_cntrltwr_lod1 separable parent_impulse = 90 child_impulse = 60 debris_type = debris_vanish fuse = rh_cruiser_tower_fuse, 0, 1 dmg_hp = DpCntrltwr dmg_obj = rh_cruiser_dmg_control_tower_cap hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = engine_lod1 separable parent_impulse = 90 child_impulse = 60 debris_type = debris_vanish fuse = rh_cruiser_engine_fuse, 0, 1 fuse = rh_cruiser_burning_fuse04, 0, 10825 dmg_hp = DpEngine dmg_obj = rh_cruiser_dmg_engine_cap hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Rh_starboard_tower_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_vanish fuse = rh_cruiser_starboard_tower_fuse, 0, 1 dmg_hp = DpStarboard tower dmg_obj = rh_cruiser_dmg_starboard_tower_cap hit_pts = 43300 root_health_proxy = true [CollisionGroup] obj = Rh_port_tower_lod1 separable parent_impulse = 60 child_impulse = 30 debris_type = debris_vanish fuse = rh_cruiser_port_tower_fuse, 0, 1 dmg_hp = DPPort tower dmg_obj = rh_cruiser_dmg_port_tower_cap hit_pts = 43300 root_health_proxy = true [Simple] nickname = rh_cruiser_dmg_control_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 6000 [Simple] nickname = rh_cruiser_dmg_front_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_engine_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_port_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_starboard_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5 LODranges = 0, 200, 6000 [Ship] ids_name = 237049 ids_info = 66596 nickname = rh_battleship LODranges = 0, 900, 1200, 3500, 4000, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1000000 hit_pts = 69300 fuse = r_battleship_body_fuse, 0.5, 1 fuse = rh_battleship_burning_fuse02, 0, 17325 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1 mass = 100000 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 nudge_force = 3e6 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_frnt_lod1 separable parent_impulse = 0 child_impulse = 5000 debris_type = cap_ship_piece2 mass = 200 fuse = r_battleship_body_fuse, 0, 1 fuse = rh_battleship_burning_fuse01, 0, 17325 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish mass = 200 fuse = r_battleship_body_fuse, 0, 1 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable parent_impulse = 0 child_impulse = 5000 debris_type = cap_ship_piece mass = 200 fuse = r_battleship_body_fuse, 1, 1 fuse = rh_battleship_burning_fuse03, 0, 17325 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish mass = 200 fuse = r_battleship_starboard_shield_fuse, 0, 1 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish mass = 200 fuse = r_battleship_body_fuse, 1, 1 fuse = rh_battleship_burning_fuse03, 0, 17325 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish mass = 200 fuse = r_battleship_port_shield_fuse, 0, 1 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish mass = 200 fuse = r_battleship_body_fuse, 0.75, 1 fuse = rh_battleship_burning_fuse03, 0, 17325 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable parent_impulse = 0 child_impulse = 30 debris_type = debris_vanish mass = 200 fuse = r_battleship_body_fuse, 0.4, 1 fuse = rh_battleship_burning_fuse02, 0, 17325 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 69300 root_health_proxy = true [Simple] nickname = rh_battleship_control_tower_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_head_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_neck_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_butt_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_tail_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_engine_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_port_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_starboard_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000 LODranges = 0, 900, 20000 [Ship] ids_name = 237004 ids_info = 66500 ids_info1 = 66501 ids_info2 = 66608 ids_info3 = 66502 ship_class = 0 nickname = bh_fighter LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 35 linear_drag = 1 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 225 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 15 shield_battery_limit = 15 hit_pts = 1800 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = bh_topfin_lod1 separable parent_impulse = 240 child_impulse = 7 mass = 5 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 225 root_health_proxy = true [CollisionGroup] obj = bh_btmfin_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Fin hit_pts = 570 root_health_proxy = true [Simple] nickname = bh_fighter_dmg_topfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_btmfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_port_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = bh_fighter_dmg_star_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237002 ids_info = 66497 ids_info1 = 66498 ids_info2 = 66608 ids_info3 = 66499 ship_class = 1 nickname = bh_elite LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite.ini pilot_mesh = generic_pilot nanobot_limit = 26 shield_battery_limit = 26 mass = 150 hold_size = 45 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 300 max_bank_angle = 20 camera_offset = 7, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 3600 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000, 55000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = bh_topfin_lod1 separable parent_impulse = 240 child_impulse = 7 mass = 5 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 225 root_health_proxy = true [CollisionGroup] obj = bh_btmfin_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Fin hit_pts = 1140 root_health_proxy = true [CollisionGroup] obj = bh_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = bh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 600 root_health_proxy = true [CollisionGroup] obj = bh_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarwing dmg_obj = bh_fighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 600 root_health_proxy = true [Ship] ids_name = 237003 ids_info = 66494 ids_info1 = 66495 ids_info2 = 66608 ids_info3 = 66496 ship_class = 3 nickname = bh_elite2 LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 49 shield_battery_limit = 49 mass = 150 hold_size = 70 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 1975 fuse = intermed_damage_smallship02, 0, 988 fuse = intermed_damage_smallship03, 0, 658 max_bank_angle = 30 camera_offset = 9, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 7900 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000, 55000, 143000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = bh_topfin_lod1 separable parent_impulse = 240 child_impulse = 7 mass = 5 debris_type = debris_small_ship dmg_hp = Dptopfin dmg_obj = bh_fighter_dmg_topfin_cap separation_explosion = explosion_small_ship_breakoff type = Top_Fin hit_pts = 494 root_health_proxy = true [CollisionGroup] obj = bh_btmfin_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpBtmfin dmg_obj = bh_fighter_dmg_btmfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Fin hit_pts = 1975 root_health_proxy = true [CollisionGroup] obj = bh_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = bh_fighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 1317 root_health_proxy = true [CollisionGroup] obj = bh_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarwing dmg_obj = bh_fighter_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 1317 root_health_proxy = true [Ship] ids_name = 237045 ids_info = 66588 ids_info1 = 66589 ids_info2 = 66608 ids_info3 = 66590 ship_class = 0 nickname = pi_fighter LODranges = 0, 80, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic nanobot_limit = 14 shield_battery_limit = 14 hit_pts = 1900 fuse = intermed_damage_smallship01, 0, 375 fuse = intermed_damage_smallship02, 0, 188 fuse = intermed_damage_smallship03, 0, 125 max_bank_angle = 25 camera_offset = 13, 52 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot mass = 100 linear_drag = 1 hold_size = 35 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = fins_mid_lod1 separable parent_impulse = 320 child_impulse = 4 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Middle_Wing hit_pts = 188 root_health_proxy = true [CollisionGroup] obj = fins_top_lod1 separable parent_impulse = 320 child_impulse = 4 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin hit_pts = 188 root_health_proxy = true [Ship] ids_name = 237044 ids_info = 66585 ids_info1 = 66586 ids_info2 = 66608 ids_info3 = 66587 ship_class = 1 nickname = pi_elite LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 300 max_bank_angle = 20 camera_offset = 10, 63 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 26 shield_battery_limit = 26 hit_pts = 3600 cockpit = cockpits\corsair\corsair_elite.ini pilot_mesh = generic_pilot mass = 150 linear_drag = 1 hold_size = 40 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [CollisionGroup] obj = fins_top_lod1 separable parent_impulse = 320 child_impulse = 4 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin hit_pts = 225 root_health_proxy = true [CollisionGroup] obj = fin_starboard_lod1 separable parent_impulse = 320 child_impulse = 4 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Fin hit_pts = 225 root_health_proxy = true [CollisionGroup] obj = fin_port_lod1 separable parent_impulse = 320 child_impulse = 4 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Fin hit_pts = 255 root_health_proxy = true [CollisionGroup] obj = fins_lwr_lod1 separable parent_impulse = 320 child_impulse = 4 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Fin hit_pts = 225 root_health_proxy = true [Ship] ids_name = 237046 ids_info = 66591 ids_info1 = 66592 ids_info2 = 66608 ids_info3 = 66593 ship_class = 2 nickname = pi_freighter LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0, 550 fuse = intermed_damage_smallship02, 0, 275 fuse = intermed_damage_smallship03, 0, 183 max_bank_angle = 15 camera_offset = 10, 47 camera_angular_acceleration = 0.035 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 15 shield_battery_limit = 15 hit_pts = 2200 cockpit = cockpits\corsair\corsair_freighter.ini pilot_mesh = generic_pilot mass = 300 linear_drag = 1 hold_size = 90 explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000, 54000, 104000 angular_drag = 60000, 60000, 60000 rotation_inertia = 16800, 16800, 16800 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret02, HpTurret03 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = starboard_wing_lod1 separable parent_impulse = 320 child_impulse = 15 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Fin hit_pts = 183 root_health_proxy = true [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 320 child_impulse = 15 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Fin hit_pts = 183 root_health_proxy = true [CollisionGroup] obj = fins_top_lod1 separable parent_impulse = 320 child_impulse = 15 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin hit_pts = 183 root_health_proxy = true [Ship] ids_name = 237022 ids_info = 66548 ids_info1 = 66549 ids_info2 = 66608 ids_info3 = 66550 ship_class = 0 nickname = co_fighter LODranges = 0, 75, 120, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini fuse = intermed_damage_smallship01, 0, 600 fuse = intermed_damage_smallship02, 0, 300 fuse = intermed_damage_smallship03, 0, 200 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 28 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 20 shield_battery_limit = 20 hit_pts = 2400 pilot_mesh = generic_pilot mass = 50 linear_drag = 1 hold_size = 35 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 760 root_health_proxy = true [CollisionGroup] obj = wing_starboard_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 760 root_health_proxy = true [Simple] nickname = corsair_wing_port_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_wing_star_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_top_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_btm_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_port_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_star_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_star_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = corsair_dmg_port_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237020 ids_info = 66545 ids_info1 = 66546 ids_info2 = 66608 ids_info3 = 66547 ship_class = 1 nickname = co_elite LODranges = 0, 75, 200, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini fuse = intermed_damage_smallship01, 0, 2300 fuse = intermed_damage_smallship02, 0, 1150 fuse = intermed_damage_smallship03, 0, 767 max_bank_angle = 30 camera_offset = 11, 35 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 55 shield_battery_limit = 55 hit_pts = 9200 pilot_mesh = generic_pilot mass = 150 linear_drag = 1 hold_size = 45 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_wing_port_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 2300 root_health_proxy = true [CollisionGroup] obj = wing_starboard_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_wing_star_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 2300 root_health_proxy = true [CollisionGroup] obj = fin_top_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpFin_top dmg_obj = corsair_top_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin hit_pts = 2913 root_health_proxy = true [CollisionGroup] obj = fin_bottom_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DPFin_bottom dmg_obj = corsair_btm_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Fin hit_pts = 575 root_health_proxy = true [Ship] ids_name = 237021 ids_info = 66542 ids_info1 = 66543 ids_info2 = 66608 ids_info3 = 66544 ship_class = 3 nickname = co_elite2 LODranges = 0, 75, 150, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0, 3150 fuse = intermed_damage_smallship02, 0, 1575 fuse = intermed_damage_smallship03, 0, 1050 max_bank_angle = 30 camera_offset = 11, 33 camera_angular_acceleration = 0.06 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 71 shield_battery_limit = 71 hit_pts = 12600 pilot_mesh = generic_pilot mass = 150 linear_drag = 1 hold_size = 70 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 143000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = wing_port_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpWing_port dmg_obj = corsair_dmg_port_heavywing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 3150 root_health_proxy = true [CollisionGroup] obj = wing_starboard_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpWing_starboard dmg_obj = corsair_dmg_star_heavywing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 3150 root_health_proxy = true [CollisionGroup] obj = fin_top_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpFin_top dmg_obj = corsair_top_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin hit_pts = 3990 root_health_proxy = true [CollisionGroup] obj = fin_bottom_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DPFin_bottom dmg_obj = corsair_btm_fin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Fin hit_pts = 788 root_health_proxy = true [Simple] nickname = cv_dmg_port_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_starboard_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1500 [Simple] nickname = cv_dmg_mid_wing_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1500 [Ship] ids_name = 237015 ids_info = 66527 ids_info1 = 66528 ids_info2 = 66608 ids_info3 = 66529 ship_class = 0 nickname = ge_fighter LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 10 shield_battery_limit = 10 mass = 100 linear_drag = 1 hold_size = 20 fuse = intermed_damage_smallship02, 0, 275 fuse = intermed_damage_smallship03, 0, 138 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 1100 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000, 25000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 3800, 3800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_3, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 138 root_health_proxy = true [CollisionGroup] obj = star_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap type = Starboard_Wing hit_pts = 138 root_health_proxy = true [Ship] ids_name = 237016 ids_info = 66530 ids_info1 = 66531 ids_info2 = 66608 ids_info3 = 66532 ship_class = 0 nickname = ge_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 15 shield_battery_limit = 15 mass = 100 linear_drag = 1 hold_size = 30 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 225 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 1800 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 15800, 15800, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 150 root_health_proxy = true [CollisionGroup] obj = star_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap hit_pts = 150 root_health_proxy = true [CollisionGroup] obj = mid_wing_lod1 parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Middle_Wing dmg_hp = DpMid_wing dmg_obj = cv_dmg_mid_wing_cap hit_pts = 150 root_health_proxy = true [Ship] ids_name = 237017 ids_info = 66533 ids_info1 = 66534 ids_info2 = 66608 ids_info3 = 66535 ship_class = 0 nickname = ge_fighter4 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 45 linear_drag = 1 fuse = intermed_damage_smallship02, 0, 825 fuse = intermed_damage_smallship03, 0, 413 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 26 shield_battery_limit = 26 hit_pts = 3300 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = cv_port_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 550 root_health_proxy = true [CollisionGroup] obj = cv_star_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 550 root_health_proxy = true [Simple] nickname = cv_fighter4_port_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter4_star_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter5_top_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = cv_fighter5_btm_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db material_library = ships\civilian\cv_ships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237018 ids_info = 66536 ids_info1 = 66537 ids_info2 = 66608 ids_info3 = 66538 ship_class = 1 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 43 shield_battery_limit = 43 mass = 150 hold_size = 60 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 1550 fuse = intermed_damage_smallship02, 0, 775 fuse = intermed_damage_smallship03, 0, 517 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 6200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000, 55000, 48000 angular_drag = 41000, 41000, 35000 rotation_inertia = 8400, 8400, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = cv_port_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 1033 root_health_proxy = true [CollisionGroup] obj = cv_star_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 1033 root_health_proxy = true [CollisionGroup] obj = cv_topfin_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin dmg_hp = DpDmg_topfin dmg_obj = cv_fighter5_top_wing_cap hit_pts = 1963 root_health_proxy = true [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter6 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 63 shield_battery_limit = 63 mass = 150 hold_size = 70 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 2475 fuse = intermed_damage_smallship02, 0, 1238 fuse = intermed_damage_smallship03, 0, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.03 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 9900 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000, 55000, 48000 angular_drag = 41000, 41000, 35000 rotation_inertia = 8400, 8400, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = cv_port_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing dmg_hp = DpDmg_portwing dmg_obj = cv_fighter4_port_wing_cap hit_pts = 2475 root_health_proxy = true [CollisionGroup] obj = cv_star_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing dmg_hp = DpDmg_starwing dmg_obj = cv_fighter4_star_wing_cap hit_pts = 2475 root_health_proxy = true [CollisionGroup] obj = cv_topfin_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Top_Fin dmg_hp = DpDmg_topfin dmg_obj = cv_fighter5_top_wing_cap hit_pts = 3135 root_health_proxy = true [CollisionGroup] obj = cv_btmwing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 type = Middle_Wing dmg_hp = DpDmg_btmwing dmg_obj = cv_fighter5_btm_wing_cap hit_pts = 619 root_health_proxy = true [Ship] ids_name = 237013 ids_info = 66521 ids_info1 = 66522 ids_info2 = 66608 ids_info3 = 66523 ship_class = 0 nickname = bw_fighter LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 35 linear_drag = 1 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 225 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 15 shield_battery_limit = 15 hit_pts = 1800 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = bw_port_wing01_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 300 root_health_proxy = true [CollisionGroup] obj = bw_star_wing01_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 300 root_health_proxy = true [Ship] ids_name = 237011 ids_info = 66518 ids_info1 = 66519 ids_info2 = 66608 ids_info3 = 66520 ship_class = 1 nickname = bw_elite LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 33 shield_battery_limit = 33 mass = 150 hold_size = 45 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 1225 fuse = intermed_damage_smallship02, 0, 613 fuse = intermed_damage_smallship03, 0, 408 max_bank_angle = 30 camera_offset = 7, 33 camera_angular_acceleration = 0.06 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 4900 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = bw_port_wing01_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 817 root_health_proxy = true [CollisionGroup] obj = bw_port_wing02_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpport_wing02 dmg_obj = ew_dmg_portwing02_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 817 root_health_proxy = true [CollisionGroup] obj = bw_star_wing01_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 817 root_health_proxy = true [CollisionGroup] obj = bw_star_wing02_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpstar_wing02 dmg_obj = ew_dmg_starwing02_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 817 root_health_proxy = true [Simple] nickname = ew_dmg_portwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_portwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_starwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_starwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_engine01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = ew_dmg_engine02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237012 ids_info = 66515 ids_info1 = 66516 ids_info2 = 66608 ids_info3 = 66517 ship_class = 3 nickname = bw_elite2 LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 63 shield_battery_limit = 63 mass = 75 hold_size = 70 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 2700 fuse = intermed_damage_smallship02, 0, 1350 fuse = intermed_damage_smallship03, 0, 900 max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.06 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 10800 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 63000 angular_drag = 41000, 41000, 41000 rotation_inertia = 8400, 8400, 2400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 [CollisionGroup] obj = bw_port_wing01_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpport_wing01 dmg_obj = ew_dmg_portwing01_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 2700 root_health_proxy = true [CollisionGroup] obj = bw_port_wing02_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpport_wing02 dmg_obj = ew_dmg_portwing02_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Wing hit_pts = 2700 root_health_proxy = true [CollisionGroup] obj = bw_star_wing01_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpstar_wing01 dmg_obj = ew_dmg_starwing01_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 1800 root_health_proxy = true [CollisionGroup] obj = bw_star_wing02_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = dpstar_wing02 dmg_obj = ew_dmg_starwing02_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Starboard_Wing hit_pts = 1800 root_health_proxy = true [Ship] ids_name = 237014 ids_info = 66524 ids_info1 = 66525 ids_info2 = 66608 ids_info3 = 66526 ship_class = 2 nickname = bw_freighter LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 23 shield_battery_limit = 23 mass = 300 linear_drag = 1 hold_size = 275 fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 300 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 3600 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000, 54000, 54000 angular_drag = 60000, 60000, 60000 rotation_inertia = 16800, 16800, 16800 [CollisionGroup] obj = bw_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPort_Wing dmg_obj = ew_freighter_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Side_Panel hit_pts = 600 root_health_proxy = true [CollisionGroup] obj = bw_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = dpstar_wing dmg_obj = ew_freighter_dmg_starboard_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Side_Panel hit_pts = 600 root_health_proxy = true [Simple] nickname = ew_freighter_dmg_port_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1200 [Simple] nickname = ew_freighter_dmg_starboard_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5 LODranges = 0, 100, 1200 [Ship] ids_name = 237041 ids_info = 66581 ids_info1 = 66582 ids_info2 = 66608 ids_info3 = 66583 ship_class = 3 nickname = or_elite LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 29 shield_battery_limit = 29 mass = 150 hold_size = 70 linear_drag = 1 fuse = intermed_damage_smallship01, 0, 1050 fuse = intermed_damage_smallship02, 0, 525 fuse = intermed_damage_smallship03, 0, 350 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 4200 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = Or_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = or_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 1050 root_health_proxy = true [CollisionGroup] obj = Or_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = or_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 1050 root_health_proxy = true [Simple] nickname = or_elite_dmg_star_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db material_library = Ships\order\or_ships.mat mass = 5 LODranges = 0, 100, 1000 [Simple] nickname = or_elite_dmg_port_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db material_library = Ships\order\or_ships.mat mass = 5 LODranges = 0, 100, 1000 [Ship] ids_name = 237042 ids_info = 66613 nickname = or_elite_msn01 LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot mass = 100 hold_size = 600 linear_drag = 4.5 fuse = intermed_damage_smallship01, 0, 600 fuse = intermed_damage_smallship02, 0, 400 fuse = intermed_damage_smallship03, 0, 200 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 4200 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000, 43000, 183000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 10000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] obj = Or_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = or_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Wing hit_pts = 525 root_health_proxy = true [CollisionGroup] obj = Or_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = or_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Port_Wing hit_pts = 525 root_health_proxy = true [Ship] ids_name = 237043 ids_info = 66584 nickname = or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant fuse = o_osiris_fuse, 0.5, 1 fuse = or_osiris_burning_fuse03, 0, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 250e6, 250e6, 250e6 rotation_inertia = 2.541e9, 25.807e9, 638.7e6 angular_drag = 4e9, 4e9, 4e9 linear_drag = 2 nudge_force = 360000 mass = 100000 hold_size = 1000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 69300 [CollisionGroup] obj = Leaf01_d1_lod1 parent_impulse = 10 child_impulse = 30 separable debris_type = cap_ship_piece mass = 5 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable debris_type = cap_ship_piece mass = 5 parent_impulse = 10 child_impulse = 30 fuse = o_osiris_fuse, 1, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_nose_lod1 separable debris_type = cap_ship_piece mass = 10 parent_impulse = 10 child_impulse = 80 fuse = o_osiris_fuse, 0, 1 fuse = or_osiris_burning_fuse01, 0, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_interior_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 50 fuse = o_osiris_fuse, 0, 1 fuse = or_osiris_burning_fuse01, 0, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_front_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 10 fuse = o_osiris_fuse, 0.25, 1 fuse = or_osiris_burning_fuse02, 0, 17325 dmg_hp = DpFront dmg_obj = or_osiris_neck_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_rear_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 10 fuse = o_osiris_fuse, 0.75, 1 fuse = or_osiris_burning_fuse04, 0, 17325 dmg_hp = DpRear dmg_obj = or_osiris_butt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_cntrltwr_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 10 dmg_hp = DpCntrltwr dmg_obj = or_osiris_tower_cap fuse = o_osiris_fuse, 0.5, 1 fuse = or_osiris_burning_fuse03, 0, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_shield_generator_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 10 fuse = o_osiris_fuse, 0.5, 1 fuse = or_osiris_burning_fuse02, 0, 17325 dmg_hp = DpShieldgen dmg_obj = or_osiris_shield_gen_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_reactor_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 10 fuse = o_osiris_fuse, 1, 1 fuse = or_osiris_burning_fuse04, 0, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_reactor_core_lod1 separable debris_type = cap_ship_piece mass = 10 parent_impulse = 10 child_impulse = 300 fuse = o_osiris_fuse, 1, 1 fuse = or_osiris_burning_fuse04, 0, 17325 group_dmg_hp = DpEngine group_dmg_obj = or_osiris_engine_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = osiris_engine_lod1 separable debris_type = debris_vanish mass = 10 parent_impulse = 10 child_impulse = 50 fuse = o_osiris_fuse, 1, 1 fuse = or_osiris_burning_fuse04, 0, 17325 hit_pts = 69300 root_health_proxy = true [Simple] nickname = or_osiris_head_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_neck_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_butt_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_tower_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_shield_gen_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_engine_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db material_library = Ships\order\or_ships.mat mass = 10 hit_pts = 200 LODranges = 0, 20000 [Ship] ids_name = 237039 ids_info = 66579 nickname = no_fighter LODranges = 0, 80, 120, 1000 type = FIGHTER DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\liberty\l_elite.ini mass = 150 hold_size = 800 linear_drag = 1 explosion_arch = explosion_no_elite surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03 steering_torque = 43000, 43000, 58000 angular_drag = 41000, 41000, 41000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 4000 [Ship] ids_name = 237040 ids_info = 66580 nickname = no_gunboat LODranges = 0, 300, 500, 5000 type = GUNBOAT DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm nomad = true mass = 1000 hold_size = 800 explosion_arch = explosion_no_gunboat fuse = fuse_no_gunboat_death, 0, 1 surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03 linear_drag = 1 steering_torque = 60e6, 60e6, 60e6 angular_drag = 120e6, 120e6, 120e6 rotation_inertia = 16.8e6, 16.8e6, 16.8e6 nudge_force = 150000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 10000 [Ship] ids_name = 237038 ids_info = 66578 nickname = no_battleship LODranges = 0, 1100, 1500, 2000, 15000 type = CAPITAL DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true hold_size = 800 explosion_arch = explosion_no_battleship fuse = fuse_no_battleship_death, 0, 1 surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03 linear_drag = 1 mass = 100000 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 nudge_force = 3e6 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 69300 [Ship] ids_name = 237036 ids_info = 66576 nickname = ge_liner LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 5000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20e6, 20e6, 20e6 angular_drag = 132e6, 132e6, 132e6 rotation_inertia = 40e6, 40e6, 40e6 nudge_force = 360000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = fuse_ge_liner_death, 0, 1 [CollisionGroup] obj = liner_frnt_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = cap_ship_piece2 mass = 50 fuse = fuse_ge_prison_death, 0, 1 group_dmg_hp = DpFrnt group_dmg_obj = ge_luxury_frnt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = liner_mid_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = debris_vanish mass = 50 fuse = fuse_ge_prison_death, 0, 1 dmg_hp = DpMid dmg_obj = ge_luxury_mid_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = liner_rear_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = debris_vanish mass = 50 fuse = fuse_ge_prison_death, 0, 1 dmg_hp = DpRear dmg_obj = ge_luxury_rear_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = liner_reactor_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = cap_ship_piece2 mass = 50 fuse = fuse_ge_prison_death, 0, 1 group_dmg_hp = DpReactor group_dmg_obj = ge_luxury_reactor_dmg_cap hit_pts = 69300 root_health_proxy = true [Simple] nickname = ge_luxury_frnt_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_mid_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_reactor_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_rear_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Ship] ids_name = 237047 ids_info = 66594 nickname = ge_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = CAPITAL DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 5000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20e6, 20e6, 20e6 angular_drag = 132e6, 132e6, 132e6 rotation_inertia = 40e6, 40e6, 40e6 nudge_force = 1 bay_door_anim = Sc_prison_liner bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = prison_burning_fuse, 0, -1 fuse = prison_m01b_damage_fuse, 0, -1 fuse = fuse_ge_prison_death, 0, 1 [CollisionGroup] obj = prison_frnt_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = cap_ship_piece2 mass = 50 fuse = fuse_ge_prison_death, 0, 1 group_dmg_hp = DpFrnt group_dmg_obj = ge_prison_frnt_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = prison_mid_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = debris_vanish mass = 50 fuse = fuse_ge_prison_death, 0, 1 dmg_hp = DpMid dmg_obj = ge_prison_mid_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = prison_rear_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = debris_vanish mass = 50 fuse = fuse_ge_prison_death, 0, 1 dmg_hp = DpRear dmg_obj = ge_prison_rear_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = prison_reactor_lod1 separable parent_impulse = 60 child_impulse = 2000 debris_type = cap_ship_piece2 mass = 50 fuse = fuse_ge_prison_death, 0, 1 group_dmg_hp = DpReactor group_dmg_obj = ge_prison_reactor_dmg_cap hit_pts = 69300 root_health_proxy = true [Simple] nickname = ge_prison_frnt_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Simple] nickname = ge_prison_mid_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Simple] nickname = ge_prison_reactor_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Simple] nickname = ge_prison_rear_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000 LODranges = 0, 20000 [Ship] ids_name = 237037 ids_info = 66577 nickname = ge_miner LODranges = 0, 200, 450, 1100, 10000 msg_id_prefix = gcs_refer_shiparch_mining mission_property = can_use_large_moors type = MINING DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 10000 mass = 50000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_asteroid_miner surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 9.1e6, 9.1e6, 9.1e6 angular_drag = 40e6, 40e6, 40e6 rotation_inertia = 2.541e9, 25.807e9, 638.7e6 nudge_force = 360000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = miner_death_fuse, 0, 1 [Ship] ids_name = 237048 ids_info = 66595 nickname = ge_repair LODranges = 0, 150, 250, 400, 1200 msg_id_prefix = gcs_refer_shiparch_repair mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 184 mass = 400 hold_size = 100 hit_pts = 1600 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000, 25000, 25000 angular_drag = 100000, 100000, 100000 rotation_inertia = 48000, 48000, 48000 nudge_force = 3000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [Ship] ids_name = 237024 ids_info = 66552 nickname = ge_lifter LODranges = 0, 300, 600, 900, 4000 msg_id_prefix = gcs_refer_shiparch_hlifter mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 1000 hold_size = 100 hit_pts = 1600 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000, 25000, 25000 angular_drag = 100000, 100000, 100000 rotation_inertia = 48000, 48000, 48000 nudge_force = 100000 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = lifter_death_fuse, 0, 1 [CollisionGroup] obj = lifter_clamp01_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = lifter_death_fuse, 0, 1 hit_pts = 400 root_health_proxy = true [Ship] ids_name = 237001 ids_info = 66493 nickname = ge_armored LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 300 hold_size = 500 explosion_arch = explosion_ge_atransport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000, 50000, 50000 angular_drag = 100000, 100000, 100000 rotation_inertia = 60000, 60000, 60000 nudge_force = 150000 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hit_pts = 2600 fuse = intermed_atransport01, 0, 650 fuse = intermed_atransport01, 0, 325 fuse = intermed_atransport01, 0, 217 [Ship] ids_name = 237057 ids_info = 66611 nickname = ge_transport msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors LODranges = 0, 300, 900, 4500 type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0, 1 fuse = intermed_damage_transport01, 0, 750 fuse = intermed_damage_transport02, 0, 375 linear_drag = 1 mass = 500 hold_size = 1000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 steering_torque = 700000, 700000, 300000 angular_drag = 2.5e6, 2.5e6, 2.5e6 rotation_inertia = 1.2e6, 1.2e6, 1.2e6 nudge_force = 150000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hit_pts = 3000 [CollisionGroup] obj = trans_frnt_lod1 mass = 80 separable parent_impulse = 60 child_impulse = 400 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 separable parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_port_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap fuse = transport_port_eng_fuse, 0, 1 hit_pts = 700 root_health_proxy = true [CollisionGroup] obj = trans_star_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap fuse = transport_star_eng_fuse, 0, 1 hit_pts = 700 root_health_proxy = true [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20 separable child_impulse = 2000 parent_impulse = 12000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap fuse = transport_death_fuse, 0, 1 hit_pts = 350 root_health_proxy = true [Simple] nickname = transport_dmg_twr_cap DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Simple] nickname = transport_dmg_frnt_cap DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Simple] nickname = transport_dmg_fin_cap DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Simple] nickname = transport_dmg_main_cap DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Simple] nickname = transport_dmg_port_eng_cap DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Simple] nickname = transport_dmg_star_eng_cap DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Simple] nickname = transport_dmg_eng_cap DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5 LODranges = 0, 7000 [Ship] ids_name = 237058 ids_info = 66612 nickname = ge_large_transport LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0, 1 fuse = intermed_damage_transport01, 0, 750 fuse = intermed_damage_transport02, 0, 375 explosion_arch = explosion_instant hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1e6, 1e6, 500000 angular_drag = 5e6, 5e6, 5e6 rotation_inertia = 2.424e6, 2.424e6, 2.424e6 linear_drag = 1 nudge_force = 150000 mass = 1000 hold_size = 2000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hit_pts = 3000 [CollisionGroup] obj = trans_frnt_lod1 mass = 80 separable parent_impulse = 60 child_impulse = 400 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 separable parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap fuse = transport_death_fuse, 0, 1 hit_pts = 3000 root_health_proxy = true [CollisionGroup] obj = trans_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap root_health_proxy = true hit_pts = 3000 [CollisionGroup] obj = trans_port_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap fuse = transport_death_fuse, 0, 1 hit_pts = 700 root_health_proxy = true [CollisionGroup] obj = trans_star_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_vanish dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap fuse = transport_death_fuse, 0, 1 hit_pts = 700 root_health_proxy = true [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20 separable child_impulse = 2000 parent_impulse = 12000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap fuse = transport_death_fuse, 0, 1 hit_pts = 350 root_health_proxy = true [Ship] ids_name = 237055 ids_info = 66609 nickname = ge_train LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 500 hold_size = 2000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 steering_torque = 190000, 190000, 90000 angular_drag = 900000, 900000, 900000 rotation_inertia = 600000, 600000, 600000 nudge_force = 150000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0, 1 fuse = intermed_damage_train01, 0, 2625 fuse = intermed_damage_train02, 0, 1313 hit_pts = 10500 [Ship] ids_name = 237056 ids_info = 66610 nickname = ge_large_train LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\freight_train\freight_trainx3.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 1000 hold_size = 3000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06 steering_torque = 190000, 190000, 90000 angular_drag = 900000, 900000, 900000 rotation_inertia = 600000, 600000, 600000 nudge_force = 150000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0, 1 fuse = intermed_damage_train01, 0, 2625 fuse = intermed_damage_train02, 0, 1313 hit_pts = 10500 [Ship] ids_name = 237023 ids_info = 66551 nickname = ge_csv LODranges = 0, 60, 150, 250, 800, 1000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 mass = 150 hold_size = 1000000 fuse = intermed_damage_smallship02, 0, 475 fuse = intermed_damage_smallship03, 0, 238 hit_pts = 1900 explosion_arch = shatter_elite shield_link = csv_shield01, HpMount, HpShield01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 33000, 33000, 230000 angular_drag = 41000, 41000, 141000 rotation_inertia = 8400, 8400, 8400 nudge_force = 30000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [Ship] ids_name = 237015 ids_info = 66527 nickname = msn_playership LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 100 linear_drag = 1 hold_size = 150 fuse = intermed_damage_smallship02, 0, 275 fuse = intermed_damage_smallship03, 0, 138 max_bank_angle = 35 camera_offset = 9, 35 camera_angular_acceleration = 0.06 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 hit_pts = 1100 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1800, 1800, 48000 angular_drag = 1500, 1500, 35000 rotation_inertia = 701.771, 703.765, 1000 nudge_force = 3000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 138 root_health_proxy = true [CollisionGroup] obj = star_wing_lod1 separable parent_impulse = 120 child_impulse = 60 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5 dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap type = Starboard_Wing hit_pts = 138 root_health_proxy = true [Ship] ids_name = 237034 ids_info = 66570 nickname = li_fighter_indestr LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 50 hold_size = 200 linear_drag = 7.5 camera_offset = 6, 29 hit_pts = 10000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 18000 angular_drag = 15000, 15000, 15000 rotation_inertia = 2800, 2800, 2800 nudge_force = 2900 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port fin_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 1600 [CollisionGroup] obj = star fin_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Fin hit_pts = 1600 [Ship] ids_name = 237034 ids_info = 66570 nickname = li_fighter_King LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.01 hold_size = 200 linear_drag = 1 max_bank_angle = 30 camera_offset = 6, 29 hit_pts = 1600 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000, 18000, 18000 angular_drag = 15000, 15000, 15000 rotation_inertia = 2800, 2800, 2800 nudge_force = 30000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port fin_lod1 separable parent_impulse = 240 child_impulse = 7 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 200 root_health_proxy = true [CollisionGroup] obj = star fin_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5 type = Starboard_Fin hit_pts = 200 root_health_proxy = true [Ship] ids_name = 237058 ids_info = 66612 nickname = large_transport_m03 LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1.0019e6, 1.0019e6, 701900 angular_drag = 3.2e6, 3.2e6, 3.2e6 rotation_inertia = 2.424e6, 2.424e6, 2.424e6 linear_drag = 16750 nudge_force = 240000 mass = 32000 hold_size = 100000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = transport_death_fuse, 0, 1 fuse = intermed_damage_transport01, 0, 10000 fuse = intermed_damage_transport02, 0, 5000 hit_pts = 4000000 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [CollisionGroup] obj = trans_frnt_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [CollisionGroup] obj = trans_rear_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = cap_ship_piece fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [CollisionGroup] obj = trans_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [CollisionGroup] obj = trans_port_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [CollisionGroup] obj = trans_star_eng_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [CollisionGroup] obj = trans_tail_fin_lod1 separable child_impulse = 1 parent_impulse = 60 debris_type = debris_normal fuse = transport_death_fuse, 0, 1 hit_pts = 30000 [Ship] ids_name = 237033 ids_info = 66567 nickname = mission02_burning_l_elite LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot fuse = mission02_burning_fighter_fuse, 0, 5000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1010, 1010, 455 angular_drag = 900, 900, 350 rotation_inertia = 576.964, 551.208, 163.894 linear_drag = 4.01 nudge_force = 5000 mass = 125 hold_size = 500 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hit_pts = 3600 [CollisionGroup] obj = Li_star_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 hit_pts = 1800 [CollisionGroup] obj = Li_port_wing_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5 hit_pts = 1800 [CollisionGroup] obj = li_Spoiler_lod1 separable parent_impulse = 240 child_impulse = 700 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5 hit_pts = 1800 [CollisionGroup] obj = li_Engine01_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpEngine01 dmg_obj = li_elite_dmg_Engine01_cap separation_explosion = explosion_small_ship_breakoff mass = 5 hit_pts = 1800 [CollisionGroup] obj = li_Engine02_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpEngine02 dmg_obj = li_elite_dmg_Engine02_cap separation_explosion = explosion_small_ship_breakoff mass = 5 hit_pts = 1800 [Ship] ids_name = 237057 ids_info = 66611 nickname = mission02_burning_transport LODranges = 0, 300, 900, 4500 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 48e6, 4.8e6, 6e6 angular_drag = 400e6, 400e6, 400e6 rotation_inertia = 144.03e6, 144.004e6, 14.5963e6 linear_drag = 9850 nudge_force = 170000 mass = 20021 hold_size = 100000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 20000 fuse = mission02_burning_trasport_fuse, 0, 20100 [CollisionGroup] obj = trans_frnt_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = debris_normal group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap hit_pts = 15000 [CollisionGroup] obj = trans_rear_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = cap_ship_piece dmg_hp = DpMain dmg_obj = transport_dmg_main_cap hit_pts = 15000 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = debris_normal dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap hit_pts = 15000 [CollisionGroup] obj = trans_eng_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = debris_normal dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_port_eng_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = debris_normal dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_star_eng_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = debris_normal dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_tail_fin_lod1 separable child_impulse = 1 parent_impulse = 250 debris_type = debris_normal dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap hit_pts = 15000 [Ship] ids_name = 237034 ids_info = 66570 nickname = debris_tosser_200 LODranges = 0, 1, 2, 3, 4, 5 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat explosion_arch = explosion_toss_debris_200 fuse = instant_kill_fuse, 0, 1000 cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 800, 800, 372 angular_drag = 1250, 1250, 300 rotation_inertia = 571.771, 573.765, 74.587 linear_drag = 7.42 nudge_force = 1900 mass = 87.5 hold_size = 200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpShield01 hit_pts = 900 [CollisionGroup] obj = engine_lod1 separable parent_impulse = 240 child_impulse = 7 debris_type = debris_small_ship dmg_hp = DpEngine dmg_obj = li_fighter_dmg_engine_cap separation_explosion = explosion_small_ship_breakoff mass = 5 hit_pts = 550 [Ship] ids_name = 237001 ids_info = 66493 nickname = ge_armored_nobay LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 20000 mass = 4000 hold_size = 100000 explosion_arch = explosion_ge_atransport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5000000, 5000000, 5000000 angular_drag = 100000, 100000, 100000 rotation_inertia = 60000, 60000, 60000 nudge_force = 300000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hit_pts = 10000 [Ship] ids_name = 1 ids_info = 1 nickname = RTC_Lifeboat LODranges = 10000 type = FREIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 184 mass = 400 hold_size = 100000 hit_pts = 10000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000, 25000, 25000 angular_drag = 100000, 100000, 100000 rotation_inertia = 48000, 48000, 48000 nudge_force = 3000 num_exhaust_nozzles = 1