[TexturePanels] file = solar\nebula\walker_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 180, 120, 30 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Rh03_to_Rh05_hole exclusion = Zone_Rh03_06 exclusion = ZONE_Rh03_Ostnebel_exclusion_1 fog_far = 6000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.3 exclusion_tint = 255, 255, 255 exclusion = ZONE_Rh03_Ostnebel_exclusion_2 fog_far = 6000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.3 exclusion_tint = 155, 50, 255 exclusion = ZONE_Rh03_Ostnebel_exclusion_3 fog_far = 6000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.3 exclusion_tint = 255, 255, 255 [Exterior] shape = walker_exterior1 shape = walker_exterior2 shape = walker_exterior3 shape = walker_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = walker_circle plane_slices = 3 bit_radius = 12000 bit_radius_random_variation = 0.2 min_bits = 5 max_bits = 10 move_bit_percent = 0.75 equator_bias = 0.5 color = 200, 200, 200 [NebulaLight] ambient = 100, 70, 25 sun_burnthrough_intensity = 1 sun_burnthrough_scaler = 1 [Clouds] max_distance = 300 puff_count = 20 puff_radius = 150 puff_colora = 255, 200, 50 puff_colorb = 50, 20, 0 puff_max_alpha = 0.5 puff_shape = walker_cloud1 puff_shape = walker_cloud2 puff_shape = walker_cloud3 puff_shape = walker_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1 near_fade_distance = 125, 200 lightning_intensity = 1 lightning_color = 100, 50, 0 lightning_gap = 3 lightning_duration = 0.4 [BackgroundLightning] duration = 0.3 gap = 5 color = 40, 30, 20